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By: a guest on
May 24th, 2012 | syntax:
None | size: 1.15 KB | hits: 19 | expires: Never
factory pattern - with templates
template<typename Iterator_T>
struct Tree
{
template<typename Node_T>
struct TypedNode;
struct AbstractNode
{
AbstractNode(Iterator_T t)
{
...
}
template<typename Rule_T>
TypedNode<Rule_T>* NewChild()
{
TypedNode<Rule_T>* ret = new TypedNode<Rule_T>(this);
AddChild(ret);
return ret;
}
template<typename T>
TypedNode<T>* GetFirstTypedChild();
};
template<typename Node_T>
struct TypedNode : AbstractNode
{
...
};
template<typename Rule_T, typename ParserState_T>
void CreateNode(ParserState_T& p)
{
current = current->template NewChild<Rule_T>();
}
};
template<typename Node_T>
struct TreeBuilder
{
Tree<Iterator_T> tree;
template<typename Rule_T>
void CreateNode()
{
tree.CreateNode<Rule_T>(*this);
}
};
template<>
struct Tree<const char*>::TypedNode<SpecificRuleType>
{
...
};
template<> // for Tree<...>
template<> // for TypedNode<...>
struct Tree<const char*>::TypedNode<SpecificRuleType>
{
...
};