- High performance mobile benchmark for OpenGL ES 1.1 environment
- GLBenchmark Pro 1.1 Result Details
- Lights: Ambient x 1 1.1 : 1281 kTriangles/s (7.8 Fps)
- Lights: Parallel x 1 1.1 : 1306 kTriangles/s (8.0 Fps)
- 3D Rendering Quality: Perspective Correction : 0% (Fail)
- Texture Size: 128x128 1.1 : 1213 kTriangles/s (7.4 Fps)
- GLBenchmark Pro ES 1.1 GPU Skinning : 597 Frames (11.9 Fps)
- Texture Size: 512x512 1.1 : 1176 kTriangles/s (7.2 Fps)
- Fill Rate: Multi-Textured 1.1 : 73460 kTexels/s (3.0 Fps)
- Texture Filter: LINEAR 1.1 : 1209 kTriangles/s (7.4 Fps)
- Lights: Parallel x 4 1.1 : 928 kTriangles/s (5.7 Fps)
- Texture Size: 256x256 1.1 : 1200 kTriangles/s (7.3 Fps)
- Lights: Spot x 1 1.1 : 1265 kTriangles/s (7.7 Fps)
- GLBenchmark Pro ES 1.1 CPU Skinning : 825 Frames (16.5 Fps)
- Texture Filter: NEAREST 1.1 : 1214 kTriangles/s (7.4 Fps)
- Triangles: Smooth Shaded + Color 1.1 : 1391 kTriangles/s (8.5 Fps)
- Swapbuffer speed : 647 (64.7 Fps)
- Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 1229 kTriangles/s (7.5 Fps)
- 3D Rendering Quality: Sub Pixel Precision : 13% (Fail)
- Lights: Omni x 1 1.1 : 1275 kTriangles/s (7.8 Fps)
- Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : Failed / Not supported
- Triangles: Textured + Color 1.1 : 1074 kTriangles/s (6.6 Fps)
- Lights: Parallel x 8 1.1 : 504 kTriangles/s (3.1 Fps)
- Texture Size: 64x64 1.1 : 1247 kTriangles/s (7.6 Fps)
- Triangles: Textured 1.1 : 1121 kTriangles/s (6.9 Fps)
- Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 1239 kTriangles/s (7.6 Fps)
- Fill Rate: Single-textured 1.1 : 75659 kTexels/s (6.2 Fps)
- 3D Rendering Quality: Z-buffer Precision : Failed / Not supported (Fail)
- Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 1198 kTriangles/s (7.3 Fps)
- GLBenchmark HD ES 1.1 CPU Skinning : 1379 Frames (46.0 Fps)
- Lights: Parallel x 2 1.1 : 1213 kTriangles/s (7.4 Fps)
- CPU Performance: Integer : 9519
- 3D Rendering Quality: Trilinear Filter : 13% (Fail)
- GLBenchmark HD ES 1.1 GPU Skinning : 1354 Frames (45.1 Fps)
- 3D Rendering Quality: Bilinear Filter : 12% (Fail)
- Texture Size: 1024x1024 1.1 : 1164 kTriangles/s (7.1 Fps)
- Triangles: Flat Shaded + Color 1.1 : 1324 kTriangles/s (8.1 Fps)
- CPU Performance: Float : 1936
- OpenGL ES Environment Variables
- GL_VENDOR ARM
- GL_VERSION OpenGL ES-CM 1.1
- GL_RENDERER Mali-200
- GL_EXTENSIONS GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_size_array GL_OES_point_sprite GL_OES_query_matrix GL_OES_matrix_palette GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_draw_texture
- GL_RED_BITS 5
- GL_GREEN_BITS 6
- GL_BLUE_BITS 5
- GL_ALPHA_BITS 0
- GL_DEPTH_BITS 16
- GL_STENCIL_BITS 0
- GL_SUBPIXEL_BITS 4
- GL_MAX_LIGHTS 8
- GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 6407
- GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 33635
- GL_MAX_CLIP_PLANES 1
- GL_MAX_MODELVIEW_STACK_DEPTH 32
- GL_MAX_TEXTURE_STACK_DEPTH 32
- GL_MAX_PROJECTION_STACK_DEPTH 32
- GL_MAX_TEXTURE_SIZE 4096
- GL_MAX_TEXTURE_UNITS 8
- GL_MAX_PALETTE_MATRICES_OES 32
- GL_MAX_VERTEX_UNITS_OES 4
- GL_MAX_VIEWPORT_WIDTH 4096
- GL_MAX_VIEWPORT_HEIGHT 4096
- GL_NUM_COMPRESSED_TEXTURE_FORMATS 11
- GL_ALIASED_LINE_WIDTH_MIN 0
- GL_ALIASED_LINE_WIDTH_MAX 100
- GL_ALIASED_POINT_SIZE_MIN 1
- GL_ALIASED_POINT_SIZE_MAX 100
- GL_SMOOTH_LINE_WIDTH_MIN 0
- GL_SMOOTH_LINE_WIDTH_MAX 100
- GL_SMOOTH_POINT_SIZE_MIN 1
- GL_SMOOTH_POINT_SIZE_MAX 100
- EGL Native Platform Graphics Interface
- EGL Vendor Android
- EGL Version 1.4 Android META-EGL
- EGL Extensions EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_ANDROID_image_native_buffer EGL_ANDROID_swap_rectangle EGL_ANDROID_get_render_buffer
- Device Information
- OS Android
- Screen size 800 x 480
