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By: a guest | Sep 9th, 2010 | Syntax: None | Size: 3.69 KB | Hits: 29 | Expires: Never
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  1. High performance mobile benchmark for OpenGL ES 1.1 environment          
  2. GLBenchmark Pro 1.1 Result Details
  3. Lights: Ambient x 1 1.1 :       1281 kTriangles/s (7.8 Fps)
  4. Lights: Parallel x 1 1.1 :      1306 kTriangles/s (8.0 Fps)
  5. 3D Rendering Quality: Perspective Correction :  0% (Fail)
  6. Texture Size: 128x128 1.1 :     1213 kTriangles/s (7.4 Fps)
  7. GLBenchmark Pro ES 1.1 GPU Skinning :   597 Frames (11.9 Fps)
  8. Texture Size: 512x512 1.1 :     1176 kTriangles/s (7.2 Fps)
  9. Fill Rate: Multi-Textured 1.1 :         73460 kTexels/s (3.0 Fps)
  10. Texture Filter: LINEAR 1.1 :    1209 kTriangles/s (7.4 Fps)
  11. Lights: Parallel x 4 1.1 :      928 kTriangles/s (5.7 Fps)
  12. Texture Size: 256x256 1.1 :     1200 kTriangles/s (7.3 Fps)
  13. Lights: Spot x 1 1.1 :  1265 kTriangles/s (7.7 Fps)
  14. GLBenchmark Pro ES 1.1 CPU Skinning :   825 Frames (16.5 Fps)
  15. Texture Filter: NEAREST 1.1 :   1214 kTriangles/s (7.4 Fps)
  16. Triangles: Smooth Shaded + Color 1.1 :  1391 kTriangles/s (8.5 Fps)
  17. Swapbuffer speed :      647 (64.7 Fps)
  18. Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 :     1229 kTriangles/s (7.5 Fps)
  19. 3D Rendering Quality: Sub Pixel Precision :     13% (Fail)
  20. Lights: Omni x 1 1.1 :  1275 kTriangles/s (7.8 Fps)
  21. Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 :      Failed / Not supported
  22. Triangles: Textured + Color 1.1 :       1074 kTriangles/s (6.6 Fps)
  23. Lights: Parallel x 8 1.1 :      504 kTriangles/s (3.1 Fps)
  24. Texture Size: 64x64 1.1 :       1247 kTriangles/s (7.6 Fps)
  25. Triangles: Textured 1.1 :       1121 kTriangles/s (6.9 Fps)
  26. Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 :    1239 kTriangles/s (7.6 Fps)
  27. Fill Rate: Single-textured 1.1 :        75659 kTexels/s (6.2 Fps)
  28. 3D Rendering Quality: Z-buffer Precision :      Failed / Not supported (Fail)
  29. Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 :     1198 kTriangles/s (7.3 Fps)
  30. GLBenchmark HD ES 1.1 CPU Skinning :    1379 Frames (46.0 Fps)
  31. Lights: Parallel x 2 1.1 :      1213 kTriangles/s (7.4 Fps)
  32. CPU Performance: Integer :      9519
  33. 3D Rendering Quality: Trilinear Filter :        13% (Fail)
  34. GLBenchmark HD ES 1.1 GPU Skinning :    1354 Frames (45.1 Fps)
  35. 3D Rendering Quality: Bilinear Filter :         12% (Fail)
  36. Texture Size: 1024x1024 1.1 :   1164 kTriangles/s (7.1 Fps)
  37. Triangles: Flat Shaded + Color 1.1 :    1324 kTriangles/s (8.1 Fps)
  38. CPU Performance: Float :        1936
  39.  
  40.  
  41. OpenGL ES Environment Variables
  42. GL_VENDOR       ARM
  43. GL_VERSION      OpenGL ES-CM 1.1
  44. GL_RENDERER     Mali-200
  45. GL_EXTENSIONS   GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_size_array GL_OES_point_sprite GL_OES_query_matrix GL_OES_matrix_palette GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_draw_texture
  46. GL_RED_BITS     5
  47. GL_GREEN_BITS   6
  48. GL_BLUE_BITS    5
  49. GL_ALPHA_BITS   0
  50. GL_DEPTH_BITS   16
  51. GL_STENCIL_BITS         0
  52. GL_SUBPIXEL_BITS        4
  53. GL_MAX_LIGHTS   8
  54. GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES         6407
  55. GL_IMPLEMENTATION_COLOR_READ_TYPE_OES   33635
  56. GL_MAX_CLIP_PLANES      1
  57. GL_MAX_MODELVIEW_STACK_DEPTH    32
  58. GL_MAX_TEXTURE_STACK_DEPTH      32
  59. GL_MAX_PROJECTION_STACK_DEPTH   32
  60. GL_MAX_TEXTURE_SIZE     4096
  61. GL_MAX_TEXTURE_UNITS    8
  62. GL_MAX_PALETTE_MATRICES_OES     32
  63. GL_MAX_VERTEX_UNITS_OES         4
  64. GL_MAX_VIEWPORT_WIDTH   4096
  65. GL_MAX_VIEWPORT_HEIGHT  4096
  66. GL_NUM_COMPRESSED_TEXTURE_FORMATS       11
  67. GL_ALIASED_LINE_WIDTH_MIN       0
  68. GL_ALIASED_LINE_WIDTH_MAX       100
  69. GL_ALIASED_POINT_SIZE_MIN       1
  70. GL_ALIASED_POINT_SIZE_MAX       100
  71. GL_SMOOTH_LINE_WIDTH_MIN        0
  72. GL_SMOOTH_LINE_WIDTH_MAX        100
  73. GL_SMOOTH_POINT_SIZE_MIN        1
  74. GL_SMOOTH_POINT_SIZE_MAX        100
  75.  
  76. EGL Native Platform Graphics Interface
  77. EGL Vendor      Android
  78. EGL Version     1.4 Android META-EGL
  79. EGL Extensions  EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_ANDROID_image_native_buffer EGL_ANDROID_swap_rectangle EGL_ANDROID_get_render_buffer
  80.  
  81. Device Information
  82. OS      Android
  83. Screen size     800 x 480