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Oct 19th, 2014
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  1. if not _PlayerStandard__check_action_interact then _PlayerStandard__check_action_interact = PlayerStandard._check_action_interact end
  2. function PlayerStandard:_check_action_interact(t, input)
  3. if input.btn_interact_press and self:_interacting() then
  4. self:_interupt_action_interact()
  5. return false
  6. elseif input.btn_interact_release then
  7. return false
  8. end
  9.  
  10. return _PlayerStandard__check_action_interact(self, t, input)
  11. end
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