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- if not _PlayerStandard__check_action_interact then _PlayerStandard__check_action_interact = PlayerStandard._check_action_interact end
- function PlayerStandard:_check_action_interact(t, input)
- if input.btn_interact_press and self:_interacting() then
- self:_interupt_action_interact()
- return false
- elseif input.btn_interact_release then
- return false
- end
- return _PlayerStandard__check_action_interact(self, t, input)
- end
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