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- forward HungerSystem();
- public HungerSystem() // timer HungerSystem
- {
- foreach(new i: Player)
- {
- new Float:losehp, Float:hp;
- losehp = 1.0;
- pInfo[i][pHunger] = +0.016;
- if(pInfo[i][pHunger] >= 0.16) // ovde editati, ovo sluzi kad ce mu skidati
- {
- GetPlayerHealth(i, hp);
- SetPlayerHealth(i, hp-losehp);
- }
- }
- return 1;
- }
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