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  1. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_00_01.bms]
  2. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_01_01.bms]
  3. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_02_01.bms]
  4. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_02_02_01.bms]
  5. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_03_01.bms]
  6. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_04_01.bms]
  7. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_05_01.bms]
  8. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_06_01.bms]
  9. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_07_01.bms]
  10. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_00_01.bms]
  11. Mesh->Load: unkUInt1 != 0 (Value = 14) [File:barricade_02_02_01.bms]
  12. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:defensive position_00.bms]
  13. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition01_01.bms]
  14. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition02_01.bms]
  15. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition03_01.bms]
  16. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition03_destroy.bms]
  17. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition01_dmg_01.bms]
  18. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition02_dmg_01.bms]
  19. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition03_dmg_01.bms]
  20. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:defensive position_00.bms]
  21. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition01_01.bms]
  22. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition02_01.bms]
  23. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition03_01.bms]
  24. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition03_destroy.bms]
  25. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition01_dmg_01.bms]
  26. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition02_dmg_01.bms]
  27. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dfposition03_dmg_01.bms]
  28. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:small_defens_position_00.bms]
  29. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:small_defens_position_01.bms]
  30. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:small_defens_position_02.bms]
  31. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:small_defens_posi_03.bms]
  32. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:small_defens_position_destroy.bms]
  33. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:small_defens_posit_dmg_01.bms]
  34. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:small_defens_posit_dmg_02.bms]
  35. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:small_defens_posit_dmg_03.bms]
  36. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_bd00_01.bms]
  37. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_bd_dmg00_01.bms]
  38. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_ct01.bms]
  39. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_ct_dmg01.bms]
  40. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_dw01_01.bms]
  41. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_dw_dmg01_01.bms]
  42. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_er01.bms]
  43. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_er_dmg01.bms]
  44. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_hd01.bms]
  45. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_hd_dmg01.bms]
  46. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_ht01.bms]
  47. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_ja00_01.bms]
  48. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_ja_dmg00_01.bms]
  49. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_sk_01.bms]
  50. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_stone_sk_dmg01.bms]
  51. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:charge_gate00_01.bms]
  52. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fort_gate_00_01.bms]
  53. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:glory_gate00_01.bms]
  54. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:revival_gate00_01.bms]
  55. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_02.bms]
  56. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_03.bms]
  57. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_dmg_02.bms]
  58. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_dmg_03.bms]
  59. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_dmg_05.bms]
  60. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_02.bms]
  61. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_03.bms]
  62. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_dmg_02.bms]
  63. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_dmg_03.bms]
  64. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:blaze tower_dmg_05.bms]
  65. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_02.bms]
  66. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_03.bms]
  67. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_05.bms]
  68. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_dmg_02.bms]
  69. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_dmg_03.bms]
  70. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_dmg_05.bms]
  71. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_02.bms]
  72. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_03.bms]
  73. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_05.bms]
  74. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_dmg_02.bms]
  75. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_dmg_03.bms]
  76. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:dark tower_dmg_05.bms]
  77. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_02.bms]
  78. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_03.bms]
  79. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_05.bms]
  80. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_dmg_02.bms]
  81. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_dmg_03.bms]
  82. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_dmg_05.bms]
  83. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_02.bms]
  84. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_03.bms]
  85. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_05.bms]
  86. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_dmg_02.bms]
  87. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_dmg_03.bms]
  88. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:freezing tower_dmg_05.bms]
  89. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guard tower00_01.bms]
  90. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guard tower_destory.bms]
  91. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guard tower_dmg_00.bms]
  92. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guard tower00_01.bms]
  93. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guard tower_destory.bms]
  94. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guard tower_dmg_00.bms]
  95. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guard tower_dmg_00.bms]
  96. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:headquarters_00_dan.bms]
  97. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:headquarters_00_dan.bms]
  98. Mesh->Load: unkUInt1 != 0 (Value = 8) [File:bigdoor_pulley00_01.bms]
  99. Mesh->Load: unkUInt1 != 0 (Value = 5) [File:w_cd_dge01.bms]
  100. Mesh->Load: unkUInt1 != 0 (Value = 4) [File:cj_pal_guard_dan_floor01.bms]
  101. Mesh->Load: unkUInt1 != 0 (Value = 4) [File:cj_pal_side_dan_floor01.bms]
  102. Mesh->Load: unkUInt1 != 0 (Value = 4) [File:cj_mili_horstair01.bms]
  103. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:cj_jin_entdoor01_01.bms]
  104. Mesh->Load: unkUInt1 != 0 (Value = 5) [File:euro_esteuro_upi_01_wall01.bms]
  105. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:big_mun_bj_l01_01.bms]
  106. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:bj_guild_cent_deco01.bms]
  107. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:bj_guild_left_door_deco01.bms]
  108. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:bj_guild_left_down_deco01.bms]
  109. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:bj_guild_left_up_deco01.bms]
  110. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:bj_guild_right_door_floor.bms]
  111. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:bj_guild_right_down_deco01.bms]
  112. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:bj_guild_right_up_deco01.bms]
  113. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_door_01.bms]
  114. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_brid00_03.bms]
  115. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_brid00_03_02.bms]
  116. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_brid00_03_03.bms]
  117. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_door_01.bms]
  118. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_part01_01.bms]
  119. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_part02_01.bms]
  120. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_part03_01.bms]
  121. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_bottom.bms]
  122. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:fortress_hotan_cent01.bms]
  123. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:big_mun_ja_01_01.bms]
  124. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:big_gate_ja_01_01.bms]
  125. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:big_gate_ja_destroy.bms]
  126. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:big_gate_ja_01_01.bms]
  127. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:big_gate_ja_open01.bms]
  128. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guil_cj_cent_ent_close door_01.bms]
  129. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guil_cj_left_ent_alpha.bms]
  130. Mesh->Load: unkUInt1 != 0 (Value = 4) [File:guil_cj_left_smallbk01_01.bms]
  131. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:guil_cj_right_ent_alpha.bms]
  132. Mesh->Load: unkUInt1 != 0 (Value = 8) [File:guil_jang_stair01_wall01.bms]
  133. Mesh->Load: unkUInt1 != 0 (Value = 8) [File:guil_jang_stair01_wall05.bms]
  134. Mesh->Load: unkUInt1 != 0 (Value = 8) [File:guil_jang_stair02_wall02.bms]
  135. Mesh->Load: unkUInt1 != 0 (Value = 8) [File:guil_jang_stair02_wall03.bms]
  136. Mesh->Load: unkUInt1 != 0 (Value = 8) [File:guil_jang_stair02_wall04.bms]
  137. Mesh->Load: unkUInt1 != 0 (Value = 8) [File:guil_jang_stair02_wall05.bms]
  138. Mesh->Load: unkUInt1 != 0 (Value = 8) [File:guil_jang_stair02_wall06.bms]
  139. Mesh->Load: unkUInt1 != 0 (Value = 4) [File:ja_small_gt01_01.bms]
  140. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:pha_ssroom3_ax01_01.bms]
  141. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:pha_ssroom4_ax01_copy.bms]
  142. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor1_h_stair01_02.bms]
  143. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_l_center_r02.bms]
  144. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_l_center01.bms]
  145. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_l_center_r11.bms]
  146. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_l_center_r15.bms]
  147. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r01.bms]
  148. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center01.bms]
  149. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r04.bms]
  150. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r05.bms]
  151. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r06.bms]
  152. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r07.bms]
  153. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r09.bms]
  154. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r10.bms]
  155. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r12.bms]
  156. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r13.bms]
  157. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r14.bms]
  158. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_r16.bms]
  159. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_rdo.bms]
  160. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_rsi.bms]
  161. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_ryoung.bms]
  162. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor2_s_center_ryung.bms]
  163. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor3_r01_tile01.bms]
  164. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor3_r07_tile01.bms]
  165. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor3_r07_tile01_buk.bms]
  166. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor3_r07_tile01_dong.bms]
  167. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor3_r07_tile01_nam.bms]
  168. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor4_warp01_01.bms]
  169. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor4_warp01_01_bd.bms]
  170. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor4_warp01_01_sd.bms]
  171. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor4_warp01_01_ss.bms]
  172. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor5_b01_01.bms]
  173. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor6_b01_text01.bms]
  174. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor6_b01_text01_huk.bms]
  175. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor6_b01_text01_su.bms]
  176. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:jinsi_floor6_b01_text01.bms]
  177. Mesh->Load: unkUInt1 != 0 (Value = 7) [File:flame_lroom_block01.bms]
  178. Mesh->Load: unkUInt1 != 0 (Value = 7) [File:flame_lroom_block01_02.bms]
  179. Mesh->Load: unkUInt1 != 0 (Value = 7) [File:flame_lroom_block01_03.bms]
  180. Mesh->Load: unkUInt1 != 0 (Value = 5) [File:flame_lroom_block01_04.bms]
  181. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:togui_door01_01.bms]
  182. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:togui_door02_01.bms]
  183. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:wreck_bisl_box.bms]
  184. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:wreck_bship_out_deco08_in_02.bms]
  185. Mesh->Load: unkUInt1 != 0 (Value = 7) [File:wreck_bship_out_deco08_out_01.bms]
  186. Mesh->Load: unkUInt1 != 0 (Value = 7) [File:wreck_bship_out_deco08_out_03.bms]
  187. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:wreck_sship_out_flag01_in03.bms]
  188. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:wreck_sship_out_flag01_out10.bms]
  189. Mesh->Load: unkUInt1 != 0 (Value = 5) [File:gngwc_air_garden40_stair.bms]
  190. Mesh->Load: unkUInt1 != 0 (Value = 5) [File:entroom_bottom.bms]
  191. Mesh->Load: unkUInt1 != 0 (Value = 4) [File:passage01_bottom07.bms]
  192. Mesh->Load: unkUInt1 != 0 (Value = 5) [File:entroom_bottom.bms]
  193. Mesh->Load: unkUInt1 != 0 (Value = 5) [File:entroom_bottom_fortress.bms]
  194. Mesh->Load: unkUInt1 != 0 (Value = 4) [File:passage01_bottom07.bms]
  195. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:stone_room102_event.bms]
  196. Mesh->Load: unkUInt1 != 0 (Value = 6) [File:stone_room103_event.bms]
  197. Resource->loadBoundingBox: CollisionMesh is null (Path:prim\mesh\dun\property\flame\croom\flame_croom_stone01_prison.bms) [File:flame_croom01_prison.bsr]
  198. Resource->Load: Unsupported header detected! (Value = JMXVRES 0108) [File:light_06_sa_h.bsr]
  199. Resource->Load: Unsupported header detected! (Value = JMXVRES 0108) [File:light_06_sa_h.bsr]
  200. Resource->Load: Unsupported header detected! (Value = JMXVRES 0108) [File:test.bsr]
  201. Resource->Load: Unsupported header detected! (Value = JMXVRES 0107) [File:tt.bsr]
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