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Nov 24th, 2014
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  1. Athena Pàla of central Zipangu, former knight turned full attendant of queen Ame-no-Uzume.
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  3. [These stats have been rounded toward angelic potential as those combatants easily stand as the very best of the known world. For a more meta-knowledge, you can also mirror these with Typemoon servant stats. These aren’t absolute but mere guideline as outside source and magic can drastically alter certain capabilities.]
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  5. Strength: B (Lizards are naturally very strong but she simply doesn’t have the needed muscle mass or magical potential to reach true excellence)
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  7. Agility: B (Heavy training in all kind of armors coupled with impressive precision for thrown weapons – easily amongst the very best of the Southern lizards.)
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  9. Mana: D (Poor potential as a mage, however certain skills have yet to be discovered. Excellent batteries, reason of rank up.)
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  11. Endurance: A [Well above her peers, Athena endured her share of punishment and still managed to stand back up in record time, she also always had excellent cardio – many underestimated just how suited she is for outlasting them.]
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  13. --Skills and talents related to battle.--
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  15. Knight [Shining Knight prodigy]: A lifelong dream that may be over now, but the skills acquired to reach it haven’t dulled. This all-encompassing ‘’professions’’ surround everything that a knight ought to be (minus mounting). Armors, weapons maintenance, training in a variety of weaponry, guerilla tactics, leadership…
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  17. Sword and shield style [Master]. By far her mainstay, using medium to small length shields alongside a good sword is undoubtedly orthodox, it still kept her alive and she’s at her most confident while using both weapons in offense and defense without preferring a certain way of combat.
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  19. Throwing [Trained]. Neither the best nor the worst, Southerners are no slouches in the age-old use of javelins and smaller weapons (throwing axes enjoy some popularity). Drilled into her since childhood, Athena became quite competent for mid-length throws with all kind of things found on the battlefield.
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  21. Coordination [Grand Master]. Sylphis is more than a little sister; she’s a battle honed agent who grew up beside Athena who had already finished her own training – the two women are so close in conflicts one would think them telepath – and as such they’ve adapted to each other to a point of completion. People often say that reluctant partners are greatly weakened as a duo; in this case it’s the opposite.
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  23. [Sylphis and Siegfried are perfectly compatible with this skill.]
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  25. [Mylen, Hadraniel, Ame-no-Uzume and Leila are ranked down in coordination but can still enjoy great boons from Athena amazing talent for working with others]
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  27. Brawler [Trained]. Hand do hand combat taught by the brutal amazons of the South. Combination of punches, knees, legs and tail strikes with a few grappling move to escape submissions, lizardswoman teach a furious martial arts and when called upon, Athena isn’t afraid to dispense some knuckles sandwiches.
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  29. --Magic--
  30. Circle of Influence [NONE]. Any and all magic must originate from Athena body; meaning that a projectile could only be thrown, the ground can only be iced over by touching it. Spells are also further delayed by three seconds – an icicle the size of a thumb or a javelin made to pierce someone armor are no different to this handicap.
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  32. Magical Synchronisation [LOCKED]
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  34. Natural Thickness [Innate]: Athena personal touch with ice origin lies here; every single spells casted by this once-knight is incredibly tough, resistant to most armor piercing weapons. This does not impede magical sharpness; the particles used by Athena brand of magic harmonize very well with reality, allowing them to ‘’stick’’ incredibly well
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  36. Focus/Trance [Innate]: Mental state of ultra-concentration possessed by every mages, monsters and angels touched by the gift. Details on distance, memory, state of your body… everything requiring detail from a single snap of one eyes is enhanced to a thorough supernatural point. Activating Focus greatly boost agility thank to precise deductions.
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  38. [Temporary Skill] Arm of slime: This translucent, blue colored limb is able to transform near instantaneously and is the ONLY thing able to trump Athena 3 second handicap. It’s presence also boost magical skill by two ranks.
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  40. --Equipement--
  41. [N/A] (to be updated)
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