Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (06:51:56) Syd: Hey DF_BenPeck!
- (06:52:04) DF_BenPeck: Hi! :)
- (06:52:41) BadAsp [Mibbit@hide-18FEE048.dhcp.oxfr.ma.charter.com] entered the room.
- (06:52:47) BadAsp: Early again
- (06:53:00) Syd: Better early than late. :P
- (06:53:08) Cheeseness: Hey BadAsp
- (06:53:23) ReidHarrisCooper: Hey Ben, can you please explain your Twitter description? Does that simply mean DOTT?
- (06:53:36) Cheeseness: For anybody who's not familiar with Ben, he was credited as a gameplay programmer on Broken Age's first act
- (06:54:10) ReidHarrisCooper: Lucasfilm still exists?
- (06:54:21) DF_BenPeck: And second! :P
- (06:54:29) Cheeseness: DF_BenPeck: Oh, sorry! D:
- (06:54:39) DF_BenPeck: Yeah, Lucasfilm exists, Lucasarts is no more though
- (06:54:40) flesk: DF_BenPeck: You're currently working for Lucasfilm?
- (06:54:46) DF_BenPeck: Yep
- (06:54:53) flesk: Is that the movie division then?
- (06:54:59) Tinche [Mibbit@hide-8B634881.xnet.hr] entered the room.
- (06:55:01) Cheeseness: What role does the Advanced Development Group play at Lucasfilm?
- (06:55:03) Cheeseness: Hey Tinche
- (06:55:14) Tinche: hello Cheese, folks
- (06:55:24) flesk: Hi, Tinche.
- (06:55:30) Permafry_42: Hi everyone who just joined!
- (06:55:41) ReidHarrisCooper: That's what I'm trying to ask him Cheese!
- (06:55:45) The_Late_Marykate [Mibbit@hide-A3A15A01.hr.hr.cox.net] entered the room.
- (06:55:55) GameClubFan_180989 [Mibbit@hide-D2808390.sgyl.cable.virginm.net] entered the room.
- (06:56:00) DF_BenPeck: It's an R&D group that is investigating real time graphics and how they may apply to film production
- (06:56:13) DF_BenPeck: So my background in animated film and games is a nice fit
- (06:56:28) ReidHarrisCooper: But... what is Lucasfilm as a company?
- (06:56:35) ReidHarrisCooper: a Division of Disney?
- (06:56:49) DF_BenPeck: film production and distribution mostly
- (06:56:49) Cheeseness: It's owned by Disney - I don't know if it's a division as such
- (06:56:54) DF_BenPeck: yeah, part of disney now
- (06:56:57) Syd: I think I had heard some stuff before about film studios considering using game engines for certain types of effects
- (06:57:31) ReidHarrisCooper: I keep forgetting or not understanding exactly what the Disney/Lucasfilm thing means.
- (06:57:49) DF_BenPeck: I can't get into specifics sadly, but keep an eye peeled and you may see something related to us in the next few months
- (06:57:58) GameClubFan_180989 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (06:58:03) ReidHarrisCooper: Ben, you're just making Rebels look cooler right?
- (06:58:15) Syd: Disney owns it all, they just release certain stuff under the LucasFilm name, iirc.
- (06:58:34) BadAsp: DF_BenPeck maybe... THAT?
- (06:58:52) DF_BenPeck: For example, disney owns espn. But espn still makes their own content and has employees
- (06:58:55) DF_BenPeck: lucasfilm is no different
- (06:59:36) DF_BenPeck: oper sorry dude I really shouldn't comment on specifics, I could get in trouble !
- (06:59:45) salty-horse: this channel is logged
- (06:59:53) Lightkey: there is no escape
- (06:59:57) Cheeseness: Pixar also started as a LucasFilm property didn't it?
- (07:00:15) Syd: Mickey Mouse will eat you in your sleep if you say too much.
- (07:00:33) ReidHarrisCooper: Ben: So your boss is Kathleen then?
- (07:00:40) DF_BenPeck: I think so, yeah, they were the computer graphics R&D at industrial light and magic, and they split off into pixar
- (07:00:56) DF_BenPeck: yeah she is the final boss
- (07:01:01) Cheeseness: Final boss :D
- (07:01:33) Sven_Q45 [Mibbit@hide-1FD91941.dip0.t-ipconnect.de] entered the room.
- (07:01:37) Cheeseness: Hey Sven_Q45
- (07:01:39) Syd: Hey Sven_Q45
- (07:01:55) Sven_Q45: Hey Syd and Cheese.
- (07:02:22) Sven_Q45: Hey, Cheese Australia at the ESC this year. :)
- (07:02:26) Cheeseness: You also worked on The Cave, right DF_BenPeck?
- (07:02:47) Cheeseness: Sven_Q45: I've vaguely heard that (if that's the Eurovision thing)
- (07:02:51) ReidHarrisCooper: FINAL BOSS!
- (07:03:03) Sven_Q45: Cheeseness Yes.
- (07:03:13) DF_BenPeck: Yeah I was a gameplay programmer on the cave too
- (07:04:08) Cheeseness: That's a great game :D
- (07:04:16) Syd: Hey Permafry_42, is everything set on your end?
- (07:04:20) DF_BenPeck: Thanks! Any favorite characters?
- (07:04:33) Sven_Q45: This week a got the last part of my BS 5 reward. Very great stuff!! :)
- (07:04:33) Permafry_42: yup you guys want me to get started now?
- (07:04:44) Sven_Q45: I
- (07:04:46) Cheeseness: DF_BenPeck: I particularly like these guys http://www.twolofbees.com/artwork.php?iid=1220
- (07:04:46) Cheeseness: :D
- (07:04:47) kisak_: g'day folks
- (07:04:51) Cheeseness: Hey kisak_
- (07:04:52) Syd: In The Cave? I think the Knight might have been my favorite. I loved his animations.
- (07:05:09) Sven_Q45: Yo kisak.
- (07:05:15) DF_BenPeck: haha
- (07:05:16) Cheeseness: I enjoyed the Time Traveler's puzzles
- (07:05:17) Syd: I say we should go ahead and get this rolling, Perma
- (07:05:30) DF_BenPeck: Yeah the knight is one of my favs, great animation
- (07:05:36) Syd: Yeah, I htink the Time Traveler's area was my favorite
- (07:05:45) Cheeseness: The Twins' animations are lots of fun as well
- (07:05:45) Sven_Q45: Yeah let´s get this show oin the road. :D
- (07:05:52) DF_BenPeck: Agreed, time travel puzzles in adventure games are always the best :D
- (07:06:00) Permafry_42: k I'll be streaming ... now!
- (07:06:02) kisak_ is now known as kisak
- (07:06:18) Sven_Q45: Yes DF_BenPeck. I only say: Dott.
- (07:06:28) Permafry_42: live?
- (07:06:34) Syd: Ron had posted a post-mortem of sorts on The Cave a while back on his blog, I think while his Kickstarter was running.
- (07:06:41) Syd: We're live
- (07:07:02) DF_BenPeck: oooo exciting!
- (07:07:41) Cheeseness: Syd: Oh, I didn't see that
- (07:07:42) kisak: Spaaaaaaaaaaaaceships
- (07:07:53) Tinche left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:08:02) Sven_Q45: Long intro today. :D
- (07:08:15) DF_BenPeck: great voicework dude :)
- (07:08:19) Cheeseness: Sven_Q45: About the same as last week
- (07:08:19) Tinche [Mibbit@hide-8B634881.xnet.hr] entered the room.
- (07:08:22) Cheeseness: Ha ha, thanks DF_BenPeck
- (07:08:38) Sven_Q45: Cheeseness. yeah?
- (07:08:40) Cheeseness: I mostly tack the intro on the front so that anybody who doesn't use adblock doesn't end up missing out
- (07:08:42) Syd: Some stuff Ron posted about The Cave: http://blog.thimbleweedpark.com/maniac_the_cave_thimbleweed
- (07:09:02) Cheeseness: Ron posted his puzzle dependency chart for Thimbleweek Park recently. It's huge :D
- (07:09:39) Cheeseness: DF_BenPeck: What sort of expectations did you have for Broken Age when you started working on it? At what point were you brought onboard to join the Reds team?
- (07:10:13) Permafry_42: i really love the leavey beard
- (07:10:16) DF_BenPeck: The Cave was wrapping up, Reds had been in development for a couple months at that point
- (07:10:30) ReidHarrisCooper: You know I just realized the dialogue part of this is a little... weird
- (07:10:32) DF_BenPeck: I was secretly hoping I'd get put on the team, but I wasn't sure
- (07:10:42) ReidHarrisCooper: why would Shay want to borrow the tool?
- (07:10:43) kisak: is 3D Hyper Crypt like Quake meets Crypt of the Necrodancer?
- (07:10:53) Syd: ReidHarrisCooper: Because it's an adventure game. :P
- (07:10:56) ReidHarrisCooper: adventure game logic
- (07:10:57) DF_BenPeck: Then JP and I were asked to join!
- (07:11:02) Cheeseness: Watch the skies, man
- (07:11:17) Sven_Q45: adv game logic has it´s on uhm logic. :D
- (07:11:19) Sven_Q45: :P
- (07:11:25) DF_BenPeck: 3D is a gimmick!!
- (07:11:28) Cheeseness: :D
- (07:11:41) BadAsp: That's why I like 2D games
- (07:11:47) BadAsp: Like THIS one
- (07:11:50) kisak: 2.5D Hyper Crypt rebranded :D
- (07:11:52) DF_BenPeck: Tim was really into juice diets when he wrote this I think :)
- (07:12:06) BadAsp: Looking at this scene I want peaches more than ever
- (07:12:30) kisak: Shay can't tap that *hehe(
- (07:12:47) BadAsp: But isn't he at the age where he's considering tapping that?
- (07:12:49) Sven_Q45: " don´t think I can tap that." Like you made it it sounded like a rap. :D
- (07:12:51) DF_BenPeck: Pendleton Ward really nailed that character
- (07:13:01) Cheeseness: I wonder if the part was written for him
- (07:13:21) ReidHarrisCooper: If you had to build a Hyper Crypt game Ben, what would it be like?
- (07:13:34) Cheeseness: DF_BenPeck: How many iterations did the Broken Age's UI go over with regards to getting the right "feel" for its animations?
- (07:13:44) DF_BenPeck: He did such a good job with Gus in act 1 Tim wrote a way bigger part for act 2
- (07:14:10) DF_BenPeck: Oh man! Yeah I worked on the pause menu UI
- (07:14:14) Permafry_42: i really love this scene
- (07:14:16) Cheeseness: Gosh, people are never patient enough to let eggs hatch on their own
- (07:14:27) BadAsp: How cute! :3
- (07:14:41) BadAsp: Any scene involving Jessie and her egg usually ends up being so heartwarming
- (07:14:42) JelDeRebel [Mibbit@519BE428.4DD1FC8.2E3B438D.IP] entered the room.
- (07:14:43) DF_BenPeck: Cory Schmitz delivered some great artwork, and so Lee and I tried to come up with something to make it feel as awesome as it looked :)
- (07:14:46) kisak: so Shay only wants to tap unborn children ... let's not read too much into that
- (07:14:57) JelDeRebel: hello y'all
- (07:14:59) JelDeRebel: did i miss anything
- (07:15:13) JelDeRebel: it's eurovision song contest soo there's nothing on tv
- (07:15:13) Cheeseness: Hey JelDeRebel
- (07:15:23) Sven_Q45: Hi Jel.
- (07:15:33) ReidHarrisCooper: Jel: Who's that bearded lady!?!
- (07:15:47) DF_BenPeck: This hub area was one of the first sections of the game to get final artwork
- (07:15:49) Sven_Q45: Conchita Wurst.
- (07:15:57) DF_BenPeck: It was iterated on a TON
- (07:16:06) JelDeRebel: also what is ausralia doing in eurovision o_O
- (07:16:07) Cheeseness: Bagel mentioned that last week
- (07:16:08) Sven_Q45: ReidHarrisCooper
- (07:16:10) DF_BenPeck: trying to get the right lighting
- (07:16:11) JelDeRebel: australia
- (07:16:24) Cheeseness: It was great to see a little iteration over the scene's layout in the doc as well
- (07:16:35) Sven_Q45: JelDeRebel Yes I told Cheeseness that.
- (07:17:20) Syd: Nice little hint there on what the eggshells are for. :P
- (07:17:23) DF_BenPeck: Chris Remo did the scratch dialog here
- (07:17:35) DF_BenPeck: It was hilarious
- (07:17:39) Sven_Q45: Syd I just thougth that too.
- (07:17:46) Syd: I loved the scratch dialogue you guys did
- (07:17:55) Cheeseness: Greg will always be the dialogue tree to me <3
- (07:18:07) DF_BenPeck: hahaha yeah
- (07:18:21) JelDeRebel: i love that tree
- (07:18:26) DF_BenPeck: I remember when Tim posted his design doc for act 2, and everyone was reading through it for the first time
- (07:18:26) BadAsp: Next time, Shay, don't mention the lumberjack's name around a certain tree XS
- (07:18:46) DF_BenPeck: We saw there was an actual dialog tree and everyone was like WOOAHHH NO WAY!
- (07:18:59) ReidHarrisCooper: I was watching the original test video with Curtis launching a spaceship btw
- (07:19:14) ReidHarrisCooper: Dialog Tree was in it too
- (07:19:32) ReidHarrisCooper: and that video explicitly says "the final game will have NO Hipster Lumberjacks"
- (07:19:36) ReidHarrisCooper: HAHAHAH!
- (07:19:43) Cheeseness: We just got word from Oliver that he's planning on joining us soon :)
- (07:19:45) DF_BenPeck: Dad has a sweet idle animation where he picks his nose
- (07:19:51) Syd: Funny how that turned out. :P
- (07:19:52) DF_BenPeck: Its the best
- (07:20:01) DF_BenPeck: cool!
- (07:20:03) Cheeseness: DF_BenPeck: Did working with Moai present any challenges?
- (07:20:17) ReidHarrisCooper: I want a game with just Spoon, Fork and Knife
- (07:20:19) DF_BenPeck: I really loved working with moai actually!
- (07:20:26) DF_BenPeck: As a gameplay programmer it was awesome
- (07:20:45) DF_BenPeck: So much of the game is written in Lua, it was so fast to iterate
- (07:20:57) Sven_Q45: Let´s start a KS about a DLC with the cutlery
- (07:21:04) DF_BenPeck: And our game editor, 2HB, has a lua debugger, so it was pretty sweet
- (07:21:06) ReidHarrisCooper: Ben: Are you missing being at Doublefine working on actual games or... is the stuff at Lucasfilm totally creative so it's cool?
- (07:21:17) Cheeseness: How similar are the workflows for that sort of stuff with Moai/2HB compared to working with Buddha and the tools created for that?
- (07:21:53) kisak: OH SCIENCE, what has he done!
- (07:21:56) DF_BenPeck: I think the degree to which we started leveraging Lua for large portions of the game influenced future projects
- (07:21:59) BadAsp: Use peaches
- (07:22:05) Permafry_42: i know no worries
- (07:22:16) DF_BenPeck: Like, massive chalice for example, I think they started using Lua more and more
- (07:22:16) BadAsp: I like this puzzle
- (07:22:29) Sven_Q45: Basecally.
- (07:22:29) Permafry_42: just showing how it won't go higher
- (07:22:31) Sven_Q45: :D
- (07:22:36) ReidHarrisCooper: Permaftru: Are you intentionally doing bad at the puzzle?
- (07:22:46) Permafry_42: yup
- (07:22:51) DF_BenPeck: Reid, it's different. Definitely miss DF, Lucas has different types of work to express self creatively though
- (07:22:52) Cheeseness: DF_BenPeck: And I got the impression that Lua was used more heavily for the AF 2014 prototypes as well
- (07:22:55) BadAsp: Like how you keep using certain combinations of peaches and eggshells to solve the puzzle
- (07:22:55) Durk [Mibbit@hide-830A035A.dyn.user.ono.com] entered the room.
- (07:22:59) Sven_Q45: Won of the puzzles I liked the most.
- (07:23:02) Cheeseness: Hi Durk
- (07:23:04) Sven_Q45: One
- (07:23:23) ReidHarrisCooper: Oh... it won't go above 14?!?
- (07:23:23) Cheeseness: The Ph puzzle is great
- (07:23:30) BadAsp: I lucked out by using a peach once and eggshells once
- (07:23:45) DF_BenPeck: Really depends on the programmer
- (07:24:10) ReidHarrisCooper: Ben: Did you program all of the game or specific parts?
- (07:24:12) kisak: <sings badly> get low get low get low </sings>
- (07:24:13) Durk left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:24:18) Sven_Q45: Zero. lol
- (07:24:19) Sven_Q45: +
- (07:24:31) DF_BenPeck: A gameplay programmer would be assigned to a given area
- (07:24:58) DF_BenPeck: They;d implement the puzzles, then be responsible for applying any changes for bug fixing or redesigns during play etsting
- (07:25:03) ReidHarrisCooper: Damn Permafry!
- (07:25:07) Permafry_42: time to swap =D
- (07:25:15) ReidHarrisCooper: finally!
- (07:25:18) Syd: Huzzah
- (07:25:32) BadAsp: BOOM!
- (07:25:35) DF_BenPeck: Then people would help out with different tech tasks. I worked on UI, Anna worked on controller support, Bert worked on automated testing, Oliver worked on porting
- (07:25:37) Sven_Q45: Boom
- (07:25:53) DF_BenPeck: For example, they all did lots of other tech tasks too
- (07:26:09) GameClubFan_130268 [Mibbit@hide-4AFC1379.bchsia.telus.net] entered the room.
- (07:26:14) ReidHarrisCooper: Man... that pipeline... I'd of loved to seen some of that pipeline discussion in the Doc
- (07:26:34) ReidHarrisCooper: Talking the pipeline Ben is describing
- (07:26:47) JelDeRebel: hey benpeck, how much drugs was consumed in making the game?
- (07:27:01) DF_BenPeck: There was a plugin for photoshop, so we could export paintings into 2HB scenes
- (07:27:04) Cheeseness: JelDeRebel: Behave yourself
- (07:27:14) DF_BenPeck: Then plugins for maya, so we could animate and do cutscenes
- (07:27:15) JelDeRebel: sigh
- (07:27:19) ReidHarrisCooper: Release the Plugins!
- (07:27:23) kisak: the back of Mom's head looks like a bird
- (07:27:29) ReidHarrisCooper: Release the Brushes!
- (07:27:32) ReidHarrisCooper: Release it all!
- (07:27:32) DF_BenPeck: Ask oliver :)
- (07:27:34) JelDeRebel: you relly can't take a sily joke, cheese
- (07:27:51) Cheeseness: JelDeRebel: I can, but you're going to behave yourself during Game Club. You've been given enough warnings
- (07:27:55) Sven_Q45: Cheeseness He just wants to distract from himself. :D
- (07:27:56) ReidHarrisCooper: Still waiting for Greg to get Spaff to release the Google docs!
- (07:28:08) Tinche: you folks had automated testing going on? cool
- (07:28:35) DF_BenPeck: Yeah we had this program called RoBert :) Bert worked on it
- (07:28:43) Cheeseness: Oh yeah, I forgot about that
- (07:28:44) ReidHarrisCooper: Is Mom's screen there a grogramming or a graphics thing? or both?
- (07:28:51) Tinche: like a bot that would play the game?
- (07:29:06) DF_BenPeck: We used it on Cave too, other games probably used it too
- (07:29:27) DF_BenPeck: Yeah it was a bot that bert would set up, that would do a QA pass basically
- (07:29:37) DF_BenPeck: And we'd find lots of basic bugs and crashes that way
- (07:29:49) Cheeseness: There was a DGC talk on it IIRC http://www.slideshare.net/hughreynolds/paul-du-bois-lua-tutorial
- (07:29:52) Cheeseness: GDC^
- (07:30:12) Tinche: sounds interesting!
- (07:30:18) Tinche: thanks for the link, Cheese
- (07:30:21) DF_BenPeck: yep thats it
- (07:30:33) BadAsp: So there's no room she's gonna go to for hugs now
- (07:30:43) Cheeseness: The door closing effect in these rooms is neat
- (07:30:44) Sven_Q45: Yes
- (07:30:55) DF_BenPeck: Bert started in QA, so he is super sharp at catching bugs and stuff like that
- (07:30:56) BadAsp: I still like the ice cream mountain
- (07:31:09) DF_BenPeck: Haha I love how the yarnpals have attitude now
- (07:31:34) Cheeseness: Some messed up junk :D
- (07:31:49) JelDeRebel: them voices
- (07:31:57) Permafry_42: forgot to show her going through the cream
- (07:32:03) DF_BenPeck: In act1 we were driven crazy by the voice acting of one of the yarn pals... their voice was just so damned high and screechy
- (07:32:06) Cheeseness: DF_BenPeck: Do you have a favourite character and/or puzzle in the game?
- (07:32:08) DF_BenPeck: playing it over and over got to you
- (07:32:24) Cheeseness: Ha ha
- (07:32:28) ReidHarrisCooper: drive yourself crazy with Broken Age
- (07:32:34) ReidHarrisCooper: a new gameplay style
- (07:32:50) BadAsp: Forget the peaches, I want some ice cream
- (07:32:51) Sven_Q45: Junk
- (07:33:00) BadAsp: Maybe I'll have some peach ice cream! :3
- (07:33:17) Sven_Q45: What had Shay eat his entire life? :D
- (07:33:31) ReidHarrisCooper: It's not real ice cream
- (07:33:35) DF_BenPeck: I wonder if the ice cream even tastes good
- (07:33:42) ReidHarrisCooper: that's why Shay never got fat
- (07:33:45) DF_BenPeck: Yeah its probably some soylent green-esque compound
- (07:33:49) kisak: hand packed icecream :D
- (07:33:50) Permafry_42: there we go =D
- (07:33:50) BadAsp: It has monosodium glutamate, at least I think it's monosodium glutamate
- (07:33:52) Cheeseness: Goodbye cloud shoes
- (07:33:54) beansmyname [~bean@hide-66FC9128.ftth.swbr.surewest.net] entered the room.
- (07:33:56) ReidHarrisCooper: I don't know if Shay knows what good food tastes like
- (07:33:57) Cheeseness: Hey beansmyname
- (07:34:02) ReidHarrisCooper: but he seemed too
- (07:34:04) DF_BenPeck: My fave cutscene there
- (07:34:05) beansmyname: hey Cheeseness
- (07:34:11) Cheeseness: DF_BenPeck: Do you have a favourite character and/or puzzle in the game?
- (07:34:13) DF_BenPeck: the whip cream beard, classic
- (07:34:22) DF_BenPeck: That's a tough one!
- (07:34:23) Sven_Q45: ReidHarrisCooper Ey
- (07:34:32) Tinche: I think Curtis is probably my favorite character, especially in act 2
- (07:34:37) DF_BenPeck: I really like F'thr I guess
- (07:34:41) Cheeseness: I think I like that traffic cone next to the light waving hexapal :D
- (07:34:45) Sven_Q45: Yes as I said. Shay eat chemicals. :D
- (07:34:49) kisak: DF_BenPeck: how about favorite icecream flavor during the project?
- (07:34:53) DF_BenPeck: And the fav puzzle we haven't gotten to yet... ")
- (07:34:54) Cheeseness: F'th'r is awesome
- (07:35:09) ReidHarrisCooper: Ben loves wiring I bet
- (07:35:14) DF_BenPeck: Yeah Curtis is great
- (07:35:16) Tinche: and I love the hexipals
- (07:35:22) Permafry_42: gotta love philosophy =D
- (07:35:29) Syd: Yarn pal existential crisis
- (07:35:32) Sven_Q45: I also want my Haxipal!
- (07:35:34) Sven_Q45: :)
- (07:35:40) Tinche: got a little sad when a hexipal got crushed in the ship in act 2 :)
- (07:35:45) ReidHarrisCooper: We all want Hexipals
- (07:35:46) Sven_Q45: hexipal
- (07:35:56) BadAsp: I want a Hexipal AND a Yarn Pal
- (07:35:57) DF_BenPeck: Yeah I remember the hexipals were originally going to be _everywhere_, like, making up the walls and stuff
- (07:36:01) Permafry_42: really want a hexipal stuffie
- (07:36:12) ReidHarrisCooper: I get this feeling the collector's box will have something something... but yeah
- (07:36:13) DF_BenPeck: But we would never have had the time to animate them all!
- (07:36:31) Cheeseness: That would've been neat, to have the ship made up of them
- (07:36:46) Sven_Q45: Vote for hexipal/gal plushies!!! :)
- (07:36:54) DF_BenPeck: Dude, yesss
- (07:36:58) ReidHarrisCooper: what if the hexipals became the Mog ship itself
- (07:36:59) DF_BenPeck: I would buy them allll
- (07:37:05) Cheeseness: Didn't AnnaTheRed make one?
- (07:37:16) DF_BenPeck: Yeah she made a couple
- (07:37:19) ReidHarrisCooper: Ben: If you bought them all.. how would we get them?!
- (07:37:21) JelDeRebel: i kinda wondr if there's some extras in he collectors box they havent told us about yet
- (07:37:22) DF_BenPeck: They are around the office
- (07:37:25) JelDeRebel: surprises are always fun
- (07:37:32) The_Late_Marykate: AnnaTheRed can make anything.
- (07:37:37) Tinche: I also loved the hexipals wiring puzzles :)
- (07:37:37) DF_BenPeck: fact
- (07:37:45) Cheeseness: Yeah, the wiring puzzles were my favourite
- (07:37:47) Cheeseness: Hey The_Late_Marykate
- (07:37:54) Cheeseness: When did you get here?
- (07:37:58) The_Late_Marykate: Hey (tho I'm dead)
- (07:38:02) DF_BenPeck: Good, tell Anna Kipnis that :) She worked on the wiring puzzles a ton
- (07:38:10) DF_BenPeck: It was tricky to get those right
- (07:38:11) JelDeRebel: oh noes, it's marykate
- (07:38:14) The_Late_Marykate: ...I've been here since before the stream... (but dead)
- (07:38:23) Cheeseness: I think I've mentioned it to Anna a few times :D
- (07:38:24) Sven_Q45: I hated the wiring. Got stuck very hard. Until I found out it´s so bloody easy. Now I like it!
- (07:38:33) The_Late_Marykate: I've told Anna she's my hero :)
- (07:38:45) DF_BenPeck: I did the scratch for the "omicron radiation" warning :)
- (07:38:51) Tinche: I'll send her a nice tweet later then. ;)
- (07:38:55) The_Late_Marykate: ...She's completely amazing.
- (07:39:13) ReidHarrisCooper: marykate is no longer the late marykate
- (07:39:18) Tinche: heh I hope Vella doesn't get cancer later, or something
- (07:39:27) Cheeseness: I was invited to test the game a couple of months ago, so I got to discover the wiring puzzles in relative isolation. I loved them :D
- (07:39:29) The_Late_Marykate: (Yes, it's a pity about my death... I'd be sad about it, myself, but... you know... dead.)
- (07:39:30) ReidHarrisCooper: Tinche: From what?
- (07:39:44) Permafry_42: swap!
- (07:39:45) Tinche: radiation, I guess
- (07:39:51) Cheeseness: ReidHarrisCooper: Shay needed a radiation suit to get into this room
- (07:40:06) DF_BenPeck: ugh the knife is so repellent haha
- (07:40:14) Syd: Pssh, a little radiation's never hurt anyone. :P
- (07:40:22) ReidHarrisCooper: Permafry: Go have Vella show the bomb to Hope please
- (07:40:29) Tinche: space pencil :D
- (07:40:34) Cheeseness: Syd: Nobody alive today can say they've been killed by radiation
- (07:40:36) ReidHarrisCooper: for all those who don't know that dialogue
- (07:40:36) Sven_Q45: Vella is so badass she doesn´t need a radation suit. :D
- (07:40:50) The_Late_Marykate: (Sorry, Reid... I know you were good friends.)
- (07:41:06) BadAsp: Sven_Q45 Not even if it had lots of feathers on it?
- (07:41:16) ReidHarrisCooper: Marykate: Yeah, she just went and disappeared on me I assumed... she died.
- (07:41:28) The_Late_Marykate: B/c she did.
- (07:41:30) DF_BenPeck: There the hexipal landed in the ground?
- (07:41:33) kisak: just remember folks, radiation doesn't kill immediately, and it does not glow
- (07:41:40) Sven_Q45: BadAsp nope :D
- (07:41:44) DF_BenPeck: There used to be a wall with a hole of that the hexipal busted through on his way down
- (07:41:52) DF_BenPeck: a hole that the*
- (07:42:05) The_Late_Marykate: "does this nest make my *ss look big?"
- (07:42:07) Permafry_42: be warned i will probably mess stuff up
- (07:42:11) Sven_Q45: Radiation is everywhere. ;)
- (07:42:12) The_Late_Marykate: 'yes, yes it does.'
- (07:42:15) DF_BenPeck: Actually, you know what, the sea gulls are my favorite character in the game
- (07:42:17) DF_BenPeck: They are perfect
- (07:42:27) ReidHarrisCooper: I wish they were more interactive!
- (07:42:49) DF_BenPeck: yeah :)
- (07:42:53) DF_Oliver [Mibbit@hide-97BEB9A3.dynamic.kabel-deutschland.de] entered the room.
- (07:42:55) JelDeRebel: cool i learned a new word "crochet hook"
- (07:42:57) DF_Oliver: Hi!
- DF_BenPeck DF_Oliver
- (07:43:00) Cheeseness: Hey DF_Oliver!
- (07:43:01) ReidHarrisCooper: Waves to Germany!
- (07:43:01) kisak: we're so fond of our microwave radiation these days :D
- (07:43:03) Syd: Hey DF_Oliver!
- (07:43:07) ReidHarrisCooper: HI GERMANY!
- (07:43:13) Tinche: hi Oliver
- (07:43:19) BadAsp: Oliver!
- (07:43:25) Sven_Q45: Hi ReidHarrisCooper :D
- (07:43:28) The_Late_Marykate: Oliver, woah.
- (07:43:31) The_Late_Marykate: Sweet
- (07:43:44) ReidHarrisCooper: Oliver represents all of Germany now
- (07:43:48) GameClubFan_130268 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:43:52) Sven_Q45: Why?
- (07:43:55) DF_BenPeck: Hi oliver :)
- (07:43:56) Sven_Q45: Hi Oliver
- (07:44:03) ReidHarrisCooper: That was why he was brought back
- (07:44:05) DF_Oliver: Haha. I always represented it I suppose
- (07:44:09) DF_Oliver: What's up you guys?
- (07:44:14) ReidHarrisCooper: to represent the entire country
- (07:44:25) ReidHarrisCooper: Just talking Broken Age
- (07:44:26) Sven_Q45: I represent it.
- (07:44:47) Cheeseness: DF_Oliver: Vella's making bombs and Shay's untying knots
- (07:44:55) ReidHarrisCooper: Ben said that you're the guy to talk to about getting some of those special Photoshop plugsins released to the wild. True?
- (07:45:06) beansmyname left the room (quit: Quit: they say he found peace at the end).
- (07:45:30) luisfcorreia [Mibbit@hide-EBBF8E4D.rev.vodafone.pt] entered the room.
- (07:45:36) Cheeseness: Hi luisfcorreia
- (07:45:40) luisfcorreia: hi guys!
- DF_BenPeck DF_Oliver
- (07:45:44) Sven_Q45: Vellas a ter.... Oh wait. No spoilers here... :D
- (07:45:47) Sven_Q45: Hi
- (07:45:49) Cheeseness: DF_Oliver: Do you have a favourite puzzle and/or character?
- (07:45:50) ReidHarrisCooper: or is it up to Tim? I remember you guys mentioned that at some point a lot of the tools would be made public.
- (07:45:52) DF_BenPeck: The inspiration for the knot puzzle was the idea where the way you explain a knot to a child is you kind of tell a story of how the rope moves through the knot
- (07:46:14) DF_Oliver: The exporter? Oh dear. That thing never worked properly. The Photoshop Java Script plugin system isn't great. :)
- (07:46:15) ReidHarrisCooper: Ben: So bunnies?
- (07:46:30) DF_BenPeck: The fox jumps over the fence and into the cave, etc
- (07:46:32) Cheeseness: Anna Kipnis says she should be able to drop in in 20 minutes \o/
- (07:46:48) Tinche: ... from a plane :D
- (07:46:48) DF_Oliver: Oh man... favorite character. I really like the Hexipals. :)
- (07:46:54) ReidHarrisCooper: Oliver: So it's better to create your own I guess?
- (07:47:01) Cheeseness: Emily Morganti called the knot puzzle a "writer's puzzle". I thought that was a nice way of looking at it
- (07:47:13) luisfcorreia: DF_Oliver: Welcome back to the old continent!
- (07:47:14) Cheeseness: DF_Oliver: Any Hexipal in particular?
- (07:47:23) ReidHarrisCooper: so the only really cool release would be if Levi and Lee released their special brushes?
- (07:47:34) Sven_Q45: DF_Oliver Great. I just wanted to say. We want hexipal plushies. :)
- (07:47:39) DF_Oliver: Avoid Photoshop plugins would be my recommendation.
- (07:47:53) DF_Oliver: I want the plushies too.
- (07:47:55) GameClubFan_142434 [Mibbit@26D9ED4C.8586BB4D.74BC71E0.IP] entered the room.
- (07:48:14) DF_Oliver: Anna The Red made one and it's awesome! :)
- (07:48:21) ReidHarrisCooper: Oliver: How about personalized brushes? should those be avoided too?
- (07:48:25) BadAsp: The knot puzzle took me several tries
- (07:49:01) The_Late_Marykate: ...I'd take any sort of Psychonauts plushie, especially, but any DF plushie.
- (07:49:07) ReidHarrisCooper: I seemed to get the knot puzzle on the second try and then once I knew what to do... first try achievement was easy.
- (07:49:10) DF_Oliver: I think their better. It's an art tool and not a programming environment. That much we learned
- (07:49:36) BadAsp: Yes!
- (07:49:37) Permafry_42: love the redbot reference
- (07:49:45) Syd: Redbot spotting
- (07:49:45) ReidHarrisCooper: still haven't sped run... but my focus has been on Technobabylon
- (07:49:50) DF_BenPeck: Its an interesting puzzle, because you have to interpret the image and convert it to verbal instructions, none of puzzles had asked the player to do that yet
- (07:49:51) DF_Oliver: Redbot!
- (07:49:53) Cheeseness: Yay, Redbot!
- (07:49:57) Cheeseness: I didn't notice him on my first playthroughs
- (07:49:57) luisfcorreia: GOT THE REDBOT snapshot
- (07:49:58) Cheeseness: >_<
- (07:50:10) ReidHarrisCooper: Oliver: Can you ptick Redbot's Revenge of a Revenge for the next AF?
- (07:50:12) The_Late_Marykate: "Pay no attention to the man behind the curtain!!!"
- (07:50:19) GameClubFan_788783 [Mibbit@hide-42FF279.hsi12.unitymediagroup.de] entered the room.
- (07:50:38) DF_Oliver: Haha... one day I'll convince Tim to make a Redbot game.
- (07:50:47) GameClubFan_788783 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:50:47) CineTek [Mibbit@EAFE9ABB.564C7EA7.9BD3B570.IP] entered the room.
- (07:50:51) Cheeseness: Hi CineTek
- (07:50:56) Tinche: who's Redbot?
- (07:51:05) beansmyname [bean@hide-66FC9128.ftth.swbr.surewest.net] entered the room.
- (07:51:09) Cheeseness: Redbot was Oliver's temp character for early engine tests
- (07:51:14) Syd: Should at least try to replace the pizza box placeholder guy with Redbot. :P
- (07:51:18) Cheeseness: Oliver also pitched a Redbot game during the last Amnesia Fortnight
- (07:51:22) CineTek left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:51:23) Tinche: ah, I think I remember from the documentary?
- (07:51:32) Cheeseness: Redbot is Moai's pizza box guy :D
- (07:51:39) DF_BenPeck: I love the sassy teleporter doors
- (07:51:45) Cheeseness: Those teleporters :3
- (07:51:46) Tinche: cool :)
- (07:51:51) Sven_Q45: No hexipal on getdigital. :(
- (07:51:54) kisak: typically you don't send high explosives through teleporters, but in this case it's fine :D
- (07:51:55) Tinche: aww adorable hexipal
- (07:51:58) Syd: Then he shall spread his placeholderiness to Buddha. :P
- (07:51:58) DF_BenPeck: We wanted them to talk to one another, but it made the puzzle not make sense
- (07:52:09) Cheeseness: Permafry_42: Don't forget to show the bomb to Hope!
- (07:52:22) DF_BenPeck: Hahaha
- (07:52:27) DF_BenPeck: hey check out my bomb!
- (07:52:34) Cheeseness: Ah ha, no radiation
- (07:52:36) Tinche: aha
- (07:52:40) ReidHarrisCooper: DoubleFine Battle! Redbot vs. Pizzabox vs. 2HB.... or better its Final Fight. You can choose one or have all three in a side side play
- (07:52:40) Tinche: no radiation after all
- (07:52:41) ReidHarrisCooper: do it!
- (07:53:48) ReidHarrisCooper: Oliver: You guys have a 2.5 battle programming already in place it seems... that'd be easy to just drop different art on no?
- (07:53:50) Cheeseness: Ha ha ha, that traffit cone
- (07:53:57) DF_Oliver: I just want to say that Ben, Bert and Anna did a fantastic job with the game play. These guys rule!
- (07:54:10) Sven_Q45: I knew someone who could have made a hexipal crochet work. :(
- (07:54:48) Tinche: <3 the hairdo gag
- (07:55:01) DF_BenPeck: yeah me too :D
- (07:55:18) DF_Oliver: Dave G and Patrick were working on a battle golfing game that they showed at Pax I believe. I never made it beyond the prototyping stage, but I'd love to add Redbot to that.
- (07:55:29) aaronscientiae: Did they ever decide upon a box shape for the collector's edition?
- (07:55:43) Sven_Q45: DF_BenPeck I don´t think we speak of the same person.
- (07:55:48) Cheeseness: Ha ha, I love that that hexipal just throws the cereal at Vella
- (07:55:56) aaronscientiae: We took up bad golf as a community. got it kinda playing too last AF
- (07:56:00) luisfcorreia: to whoever is playing, wanna see a bug in that room?
- (07:56:04) BadAsp: I bet the cereal is about as edible as the ice cream
- (07:56:19) aaronscientiae: bug in the kitchen?
- (07:56:20) DF_BenPeck: Oh sorry sven was referring to hair gag comment
- (07:56:24) Cheeseness: aaronscientiae: The game that Oliver's talking about was made after AF
- (07:56:25) Tinche: the spoon is named Stratford
- (07:56:27) Tinche: ?
- (07:56:28) kisak: someone set us up the bomb!
- (07:56:30) luisfcorreia: no,, in the trash room
- (07:56:33) ReidHarrisCooper: I don't think they'll decide on the box till all the commentary is recorded and episode 20 is out...
- (07:56:35) luisfcorreia: that one
- (07:57:33) Sven_Q45: Wait wait! There was this survey. Now I want a hexagon Broken Age bix box!! :)
- (07:57:44) Syd: Time for tree jokes!
- (07:57:46) ReidHarrisCooper: you gonna do all jokes Perma or go for the achievement?
- (07:57:48) Cheeseness: Tree jokes are hard
- (07:58:00) Cheeseness: Do ALL THE JOEKS
- (07:58:04) Cheeseness: And all the jokes too
- (07:58:14) Permafry_42: no worries cheese =D
- (07:58:20) Cheeseness: o7
- (07:58:29) ReidHarrisCooper: none of the jokes are funny
- (07:58:42) ReidHarrisCooper: but that's the point
- (07:58:54) Syd: You'd have to be a tree to understand
- (07:58:57) Tinche: now I'm curious
- (07:59:00) Cheeseness: DF_Oliver, DF_BenPeck: What do you feel were the biggest hurdles you faced during Broken Age's development, and what did you learn from them?
- (07:59:03) luisfcorreia left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:59:08) GameClubFan_575296 [Mibbit@609E9CD3.15EA918F.A6D32B1E.IP] entered the room.
- (07:59:30) BadAsp: Wrong punchline
- (07:59:38) DF_BenPeck: I got stuck on this puzzle during a playtest in front of the whole team for like 20 minutes haha
- (07:59:42) Cheeseness: BadAsp: I think Permafry is trying to do them all
- (08:00:10) DF_BenPeck: Guess I'm not good at dad jokes
- (08:00:15) Permafry_42: probably can do them all but will try to do as many as possible
- (08:00:35) ReidHarrisCooper: Ben: well, I think the biggest thing is if you hadn't previously exhausted all Tree dialogue before, the actual joke that works doesn't even pop up.
- (08:00:38) Cheeseness: I felt disappointed that I accidentally got the right one
- (08:00:47) Cheeseness: When I first played through
- (08:00:59) DF_Oliver: I think I learned that great contemporary in-game 2D animation is a tough problem. We ended up writing way more code than I anticipated.
- (08:01:11) DF_Oliver: It was all worth it though :)
- (08:01:51) Cheeseness: I really hope that we'll see more stuff using the tech that you've made
- (08:01:54) DF_BenPeck: Yeah I don't think we fully realized how much animation content we would need to create to fully realize the stye of game we wanted
- (08:01:57) ReidHarrisCooper: There are saplings!
- (08:02:05) Cheeseness: Think of the saplins!
- (08:02:07) ReidHarrisCooper: we did sex, and piss and nudity
- (08:02:10) ReidHarrisCooper: but keep it clean!
- (08:02:10) Cheeseness: I can't type today >_<
- (08:02:25) beansmyname: The saplings are just fodder for when the tree turns to the dark side.
- (08:02:30) DF_BenPeck: At first I think talking and other interactions were going to be much more generic looking to save on animation
- (08:02:50) DF_BenPeck: But it didn't end up feeling right a lot of the time
- (08:02:57) Sven_Q45: ReidHarrisCooper You did? :D
- (08:03:20) ReidHarrisCooper: yeah, the animation on the game is absolutely inane. I can't even think of any game with that much actual animation.
- (08:03:25) DF_Oliver: Yeah the custom animations crept back in the end.
- (08:03:29) ReidHarrisCooper: Sven: I did what?
- (08:03:34) Cheeseness: Aww, inane animation :(
- (08:03:43) ReidHarrisCooper: insane
- (08:03:44) ReidHarrisCooper: not inane
- (08:03:54) Cheeseness: I figured it was a typo :D
- (08:04:01) DF_BenPeck: And that created not only tons of work for animation, but lots of overhead for all the other departments, fixing little bugs, tweaking sound, fx, etc
- (08:04:09) GameClubFan_575296: DF_BenPeck: Was the decision to animate every conversation instead of re-using generic animations made early or late in development of act 1?
- (08:04:17) DF_BenPeck: But I mean, the game looks awesome, so ! :D
- (08:04:17) Sven_Q45: ReidHarrisCooper Sex, nudity and that stuff. :D
- (08:04:44) ReidHarrisCooper: Sven: Yes, there are sex jokes... a pee joke... and even nudity in Broken Age
- (08:04:58) DF_BenPeck: I think when I first came onto the project it still seemed like generic talking and hand-wavey animations were going to be leveraged more
- (08:04:59) Cheeseness: Don't forget the stools!
- (08:05:09) BadAsp: And it's a game for all ages!
- (08:05:31) DF_BenPeck: Then as we brought the cloud colony towards alpha and beta, we got addicted to custom animations :)
- (08:05:33) Cheeseness: DF_BenPeck, DF_Oliver: Which aspects of Broken Age are you most proud of?
- (08:05:58) BadAsp: That was the joke I found out
- (08:06:33) Cheeseness: Are there multiple "correct" jokes?
- (08:06:43) Sven_Q45: ReidHarrisCooper My kind of jokes. lol
- (08:06:43) DF_Oliver: Like in some many other projects you scale your expectations based on what people you have. We were lucky to David Russel, which did a lot of the interaction animations.
- (08:07:12) Sven_Q45: Russia wins this year... :D
- (08:07:20) Cheeseness: When I see that fish, I can only think of https://www.youtube.com/watch?v=oZXG94XQU2Q
- (08:07:30) DF_BenPeck: I love the look and feel we were able to achieve with the 2D animation. The skeletal style merged with flipbooks and a bit of squash&stretch works really well
- (08:07:43) DF_BenPeck: I'm proud of what Oliver and the animators pulled off!
- (08:07:57) GameClubFan_734044 [Mibbit@hide-342DF65B.dynamic.t-2.net] entered the room.
- (08:07:59) GameClubFan_575296: DF_BenPeck, DF_Oliver: Did anyone complain about the act 2 snake puzzle during development? I loved act 2, and that was the only puzzle that I had to look up to complete :)
- (08:08:10) DF_Oliver: Personally I'm super proud of the fact that the game is available on so many different platforms. Act 2 sim-shipped on an insane amount of platforms.
- (08:08:22) Cheeseness: DF_Oliver: It's awesome, for sure :D
- (08:08:35) beansmyname left the room (quit: Quit: they say he found peace at the end).
- (08:08:39) The_Late_Marykate: creeeepy
- (08:08:40) DF_Oliver: Considering the constraints it's pretty impressive. :)
- (08:08:46) Syd: Launching Broken Age on so many platforms within hours of each other was impressive
- (08:08:49) The_Late_Marykate: ...."great smell on that one"
- (08:08:50) DF_BenPeck: In act 1, when you spray the shellmound girls with fish chum? Their animation of waving away the sea gulls is so amazing, that was when I fell in love with the animation style
- (08:08:54) ReidHarrisCooper: when is Broken Age coming to Gameboy DS?
- (08:09:02) GameClubFan_861429 [Mibbit@hide-F0582A90.dk] entered the room.
- (08:09:18) JelDeRebel: no, I want broken age on a TI-83
- (08:09:19) GameClubFan_621508 [Mibbit@D62B88C4.E32ABDC.5B6B3E03.IP] entered the room.
- (08:09:28) DF_Oliver: Haha... only if we find a contractor to do it.
- (08:09:32) ReidHarrisCooper: Amiga!
- DF_BenPeck DF_Oliver
- (08:09:45) DF_Oliver: I have written enough platform layers for now. :)
- (08:09:47) Syd: Not satisfied until it's on the Nokia N-Gage
- (08:09:50) DF_BenPeck: love that sea gull in the corner chilling out
- (08:09:53) Cheeseness: DF_Oliver: What kind of feedback have you had on the retro filter?
- (08:09:55) ReidHarrisCooper: Actually Amiga probably could handle it...
- (08:09:58) CecilRousso [Mibbit@hide-18A662AA.ias.bredband.telia.com] entered the room.
- (08:10:24) Cheeseness: Hi CecilRousso
- (08:10:35) CecilRousso: Yo. :)
- (08:10:43) ReidHarrisCooper: Cheese is good with the hellos
- (08:10:52) Cheeseness: I'm sad that we never get to see Alex in his beautiful radiation suit
- (08:10:53) DF_Oliver: Not that much actually. It's a gimmick and it was never meant to be more. I think most people check it out for a little bit and then switch back. And why wouldn't they the art is fantastic.
- (08:11:02) Cheeseness: Aww, Curtis wants to hear a joke
- (08:11:15) Sven_Q45: No cheese is good in saying bye too late! :D
- (08:11:15) DF_BenPeck: There are lots of awesome graphics tricks Oliver and Lee came up with that people don't even realize are there, like the dynamic rim lighting on characters
- (08:11:16) Syd: Curtis seemed really sad that he didn't get a joke. :(
- (08:11:24) GameClubFan_115274 [Mibbit@hide-56B3F6DB.dhcp-dynamic.fibreop.nl.bellaliant.net] entered the room.
- (08:11:30) DF_BenPeck: They really pushed what you could do in 2D I think
- (08:11:32) Cheeseness: The lighting effects are awesome
- (08:11:33) CecilRousso: Cheese is just good.
- (08:11:36) CecilRousso: ;)
- (08:11:43) ReidHarrisCooper: yeah... it's a shame when dialogue trees end and they just repeat the final discussion bit
- (08:11:45) GameClubFan_115274 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:12:02) Cheeseness: DF_Oliver: How much knowledge/experience were you able to bring from working on the Monkey Island special editions?
- (08:12:08) ReidHarrisCooper: go say hello to the arrested Lightbeard
- (08:12:10) DF_Oliver: Aww... thanks Ben. That part was a lot of fun to develop. :)
- (08:12:16) Cheeseness: DF_Oliver: I think most people don't know about retro mode :D
- (08:13:00) ReidHarrisCooper: What the eff!
- (08:13:02) DF_Oliver: Cheeseness: True and that's okay.
- (08:13:04) Cheeseness: I kinda like how Walt doesn't seem realise he's being creepy, and it's more about him imitating/idolising Harm'ny
- (08:13:07) ReidHarrisCooper: that final dialogues
- (08:13:43) DF_BenPeck: Yeah Walt kind of reminds me of Dr. Funke from arrested development
- (08:13:43) GameClubFan_575296: DF_Oliver, DF_BenPeck, how do you guys deal with fatigue while working on games?
- (08:13:48) GameClubFan_250719 [Mibbit@hide-C74085B2.lightspeed.iplsin.sbcglobal.net] entered the room.
- (08:13:50) DF_BenPeck: always saying unintentionally awkward things
- (08:14:14) Cheeseness: If anybody is a "GameClubFan", you can type "/nick NewName" to change your name (without quotes)
- (08:14:21) ReidHarrisCooper: You know... after that Costume Quest cartoon... we need an 11 minute epliogue Broken Age cartoon. even if it takes till 2017
- (08:14:34) DF_BenPeck: Working on a small team gives you lots of different problems to work on, so if you get fatigued you can switch gears and try something new
- (08:14:38) Cheeseness: I never really noticed the tiny birds on Harm'ny's cage
- (08:14:45) DF_Oliver: As far as knowledge from Monkey Island is concerned: We used a fair bit. Especially how scenes are setup and how the game-play script is written.
- (08:15:09) GameClubFan_037300 [Mibbit@hide-D795F3C1.hsd1.mn.comcast.net] entered the room.
- (08:15:10) GameClubFan_861429 is now known as matpow2
- (08:15:12) Tinche left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:15:13) GameClubFan_409300 [Mibbit@hide-72703479.resnet.wisc.edu] entered the room.
- (08:15:18) Cheeseness: Hey matpow2
- (08:15:24) GameClubFan_037300 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:15:46) Cheeseness: What did Shay say "Uh oh" for there?
- (08:15:51) GameClubFan_250719 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:16:08) ReidHarrisCooper: he was falling through the clouds Cheese
- (08:16:09) GameClubFan_142434 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:16:13) Sven_Q45: Cheeseness Beats me!
- (08:16:26) Cheeseness: ReidHarrisCooper: He'd fallen through the cloud on the previous screen
- (08:16:41) DF_Oliver: I think it was Dan McGarry who said during AF that making games is fun, but shipping games is hard work and it's absolutely true. For me fatigue kicks in at the end of a project, but then I start working on something new and I get inspired again.
- (08:16:45) ReidHarrisCooper: you can't unprogram certain stuff?
- (08:17:03) DF_Oliver: Also having great colleagues helps. :)
- (08:17:06) Cheeseness: :D
- (08:17:15) Sven_Q45: But Shay always falls on that spot. Weird.
- (08:17:28) Cheeseness: Shipping projects is always bittersweet
- (08:17:30) ReidHarrisCooper: I never had Shay fall once
- (08:17:37) DF_BenPeck: Agreed Oliver. That last 10% is what gets to you the most. Luckily DF is a great team and everyone pitches in
- (08:18:14) GameClubFan_575296: DF_Oliver if I may ask, where are you moving to? :)
- (08:18:28) ReidHarrisCooper: Oliver already moved
- (08:18:29) Sven_Q45: But e always said that.
- (08:18:31) Sven_Q45: Shay
- (08:19:01) DF_Oliver: GameClubFan_575296: If you mean the next project then the answer is Day of the Tentacle.
- (08:19:19) DF_Oliver: Non-stop adventures you guys! :)
- (08:19:28) Cheeseness: When I interviewed JP last year, we talked a bit about concurrency at Double Fine, and how sometimes the level of multi-role/multi-project work isn't clear to people outside the studio.
- (08:19:39) CecilRousso: Never stop Oliver, never stop. :)
- (08:19:43) ReidHarrisCooper: Day of the Tentacle is the only project DF is allowed to talk about
- (08:19:46) Sven_Q45: Nothing but adventure games!
- (08:19:48) ReidHarrisCooper: I think
- (08:19:51) Cheeseness: DF_Oliver, DF_BenPeck: Did you guys find yourselves working on multiple things at once, and do you find that to be a positive or a negative thing?
- (08:20:18) Cheeseness: (I know that I like to have a few projects to work on so that I can switch things up when I'm needing a distraction or a break, but still stay productive)
- (08:20:23) GameClubFan_575296: Oh! I seem to have missed any Day of the Tentacle announcement. Is it being made by Double Fine?
- (08:20:30) ReidHarrisCooper: Oliver: Is the remaster that big a project on your part that it's the only thing you're actually working on?
- (08:20:39) Cheeseness: Yep! Double Fine is doing a special edition of DoTT!
- (08:20:45) GameClubFan_575296: Nice!
- (08:20:54) ReidHarrisCooper: Dave is working on it too
- (08:20:54) DF_Oliver: Oh yeah for sure. I helped to ship Costume Quest 2 and Grim Fandango while Broken Age was going on. It was pretty tough, but they really needed the resources.
- (08:20:57) Sven_Q45: You didn´t know that?
- (08:21:03) BadAsp: And I think something else which they're NOT allowed to talk about yet
- (08:21:37) ReidHarrisCooper: badAsp: Double Fine has more than a few unannounced projects I believe
- (08:21:46) DF_Oliver: ReidHarrisCooper: Yeah it'll be my main project.
- (08:21:51) Cheeseness: If anybody's interested, I've been swamped and haven't wrapped up the next batch of questions for the DotT team. Feel free to slip some stuff in and/or check out the last batch's answers http://www.doublefine.com/forums/viewthread/16440/
- (08:21:57) JelDeRebel: Does DTT have any japanese tentacle jokes?
- (08:22:11) JelDeRebel: *dott
- (08:22:19) Sven_Q45: ReidHarrisCooper If these projects are adventure games then go on! :)
- (08:22:22) ReidHarrisCooper: I so wanted to jump off that cliff!
- (08:22:58) ReidHarrisCooper: Sven: I don't think they're there Yet. Adventure games are probably the hardest type of game to wwrite for
- (08:23:21) Cheeseness: "Freaper"
- (08:23:26) Sven_Q45: But the best.
- (08:23:48) ReidHarrisCooper: Sven: could be argued. I enjoy a lot of action adventure as well.
- (08:24:07) ReidHarrisCooper: I'd love to see DF do another Psychonauts LIKE game... but NOT Psychonauts 2
- (08:24:14) JelDeRebel: never played any point click before machinarium
- (08:24:15) GameClubFan_575296: DF_Oliver: As a lead, how much time did you spent on non-programming (meetings, etc) compared to programming?
- (08:24:23) DF_Oliver: Guys let me ask you a question too: What is the most surprising thing you've seen in the documentary?
- (08:24:26) Permafry_42: swap!
- DF_BenPeck DF_Oliver
- (08:24:45) ReidHarrisCooper: Hrm... most surprising?
- (08:24:48) Sven_Q45: ReidHarrisCooper No action adventure for me.
- (08:24:53) JelDeRebel: I have ye to see to see the documentary, waiting for the dvd in the cllectors box
- (08:25:14) DF_Oliver: GameClubFan_575296: That's tough to estimate, but I'd say around 25 percent
- (08:26:01) DF_Oliver: GameClubFan_575296: The team was small and very talented, so I could do a lot of programming myself :)
- (08:26:15) GameClubFan_575296: Nice!
- (08:26:16) Permafry_42: safety save; my game almost crashed
- (08:26:30) Sven_Q45: Oh
- (08:26:31) ReidHarrisCooper: I can't think of answer to that Oliver. I guess maybe that they decidcated one episode to Tim getting his car repaired?
- (08:26:40) Cheeseness: DF_Oliver: I'm not sure if there's anything specifically surprising that I found in the documentary, although when this all started I didn't expect to find friends at Double Fine, or to get so deeply involved in the community
- (08:27:29) DF_Oliver: Cheeseness: Oh man what lucky situation for us. I'm not sure what we would do without you Cheese!
- (08:27:46) ReidHarrisCooper: Only Cheese is special... right Oliver?
- (08:27:47) DF_Oliver: ReidHarrisCooper: That episode is great. :)
- (08:27:54) CecilRousso: This is the best scene ever. Not because of the misery they're obviously in, but because of the dialogue. :)
- (08:28:28) ReidHarrisCooper: Oliver: the episode is awesome... It was just a surprising detour... it was "wait... this isn't DFA... it.. TSCA"
- (08:28:28) DF_Oliver: ReidHarrisCooper: Our entire community is awesome. :)
- (08:28:36) Permafry_42: 1 mo; looks like the game is being weird as i though
- (08:28:39) Cheeseness: Permafry_42: Are you having some troubles?
- (08:28:40) Cheeseness: Ah, OK
- (08:28:41) Permafry_42: *though
- (08:28:47) Permafry_42: *thought
- (08:29:00) ReidHarrisCooper: what the hell just happened?
- (08:29:04) GameClubFan_480804 [Mibbit@5C0749A6.EC4A38FA.B8DCB947.IP] entered the room.
- (08:29:08) Syd: http://i.ytimg.com/vi/ha3T758XAjE/maxresdefault.jpg
- (08:29:15) Cheeseness: Sit tight, people
- (08:29:20) JelDeRebel: oh noes
- (08:29:28) ReidHarrisCooper: steam crash?
- (08:29:30) Permafry_42: good thing i safety saved
- (08:29:38) DF_Oliver: That's something I learned during this project as well that being very open about your development can be very freeing and awesome
- (08:29:41) ReidHarrisCooper: was that a steam crash or a BA crash?
- (08:29:44) DF_Oliver: But also hard at times
- (08:29:45) JelDeRebel: you really ant me to watch eurovision?
- (08:29:48) DF_Oliver: Uh oh. Crash?!
- (08:29:49) ElaineMarley [Mibbit@hide-580B75B4.red-79-146-166.dynamicip.rima-tde.net] entered the room.
- (08:29:50) DF_Oliver: Yikes!
- (08:29:51) Sven_Q45: Whoa. just a moment afk and then that. :D
- (08:29:54) Cheeseness: Hey ElaineMarley
- (08:30:04) BadAsp: Whew! I was lucky enough not to run into one when beta testing act 2
- (08:30:06) ReidHarrisCooper: Oliver: I think it was a Steam issue...
- (08:30:12) GameClubFan_480804 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:30:21) DF_Oliver: Oh I see. Pheww. :)
- (08:30:29) ElaineMarley: Hello! Did the game just crash or something?
- (08:30:35) Cheeseness: Broken Age doesn't rely on Steam heavily enough for it to crash if Steam goes down, I don't think
- (08:30:39) CecilRousso: DF_Oliver : Is the eurovision thing something you in germany cares about, or is that we something we swedes just assume?
- (08:30:42) Cheeseness: ElaineMarley: Yep, but it's back up now!
- (08:30:48) GameClubFan_734044 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:30:56) ReidHarrisCooper: Cheese: Seemed connected to some achievement
- (08:30:58) JelDeRebel: who's i germany? i'm not
- (08:31:13) Permafry_42: nah it was that i clicked out of the game and it crashed somehow; steam was still working
- (08:31:23) Sven_Q45: I´m Jel.
- (08:31:29) DF_Oliver: CecilRousso: Haha not sure. I think some people are interested in it, but personally I don't care too much.
- (08:31:35) JelDeRebel: righto
- (08:31:48) DF_Oliver: CecilRousso: Rami is tweeting about it like crazy right now though :)
- (08:32:00) ReidHarrisCooper: I care about Eurovision from the music point
- (08:32:09) GameClubFan_575296: DF_Oliver: How many different machines did you guys test the game on for PC? How difficult is it to make the game run on every kind of different setup?
- (08:32:15) ReidHarrisCooper: after that? I'm out. Don't care who wins or the points garbage
- (08:32:17) Cheeseness: Let's avoid getting the chat derailed with Eurovision talk until after Game Club, hey? :D
- (08:32:22) GameClubFan_752584 [Mibbit@hide-5283AC21.dyn.user.ono.com] entered the room.
- (08:32:33) Sven_Q45: I don´t care much about ESC but I watch it. Well I hear it. :D
- (08:32:35) ReidHarrisCooper: Eurovision is the next Broken Age game
- (08:32:39) ReidHarrisCooper: obviously
- (08:32:56) ReidHarrisCooper: It'll mix Dropsichord with Once Upon A Monster
- (08:33:07) ReidHarrisCooper: Wait... did I just come up with something??!
- (08:33:14) Cheeseness: That slightly opened panel took me a while to notice
- (08:33:22) DF_Oliver: GameClubFan_575296: We are working with Babel for our compatibility testing and they run it on the most prominent configurations for sure.
- (08:33:30) CecilRousso: DF_Oliver: We swedes don't care about it either. It's awful. We just always watch, always comment on it, sometimes even bet on it. But we don't care about it. ;)
- (08:33:35) Cheeseness: Was anybody else reminded of Independence Day when this maiden appears at the window?
- (08:33:38) DF_Oliver: GameClubFan_575296: Not sure in terms of absolute numbers though
- (08:33:39) GameClubFan_752584 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:33:40) Sven_Q45: Cheeseness But Australia has a "few" points,. ;)
- (08:33:59) JelDeRebel: i can't remember any eurovision sng of the past 10 years
- (08:34:17) GameClubFan_575296: DF_Oliver: So it is common to outsource for compatibility testing on PC?
- (08:34:28) ReidHarrisCooper: Dropsichord mechanics with a little of DF Game Party... and some adventure game story telling.... Doublefine Presents International Sounds....make it so
- (08:35:17) Cheeseness: Dropsichord :D
- (08:35:17) DF_Oliver: GameClubFan_575296: Absolutely. We are a small studio and don't have enough resources to do it ourselves.
- (08:35:19) ReidHarrisCooper: I don't want to fork that
- (08:35:40) DF_Oliver: GameClubFan_575296: Also the backers helped a lot especially during the backers-only release of Act 1 :)
- (08:35:53) Syd: [EATING DRY CEREAL SOUNDS]
- (08:35:54) GameClubFan_575296: Cool!
- (08:35:57) JelDeRebel: eurovision by doublefine ned more brutal legend then, reidharriscooper
- (08:35:59) ReidHarrisCooper: Cheese: Yeah, it's a sweet little iOs game indeed
- (08:36:15) ReidHarrisCooper: I should download it on to my iPhone again
- (08:36:24) Cheeseness: ReidHarrisCooper: It's Dropchord
- (08:36:29) Syd: Dropchord? It's on Android as well. I have it.
- (08:36:37) ReidHarrisCooper: I like my title
- (08:36:40) ReidHarrisCooper: Dropsichord
- (08:36:44) ReidHarrisCooper: It's a new version
- (08:36:46) ReidHarrisCooper: in my head
- (08:36:57) aaronscientiae: i have dropchord for leap motion! yaya
- (08:36:59) Cheeseness: It's also available on Windows and Mac with Leap Motion support
- (08:37:00) Sven_Q45: DF_Oliver Yes I just "tested" the beta of Broken Age act 1.
- (08:37:05) Cheeseness: (but no Linux yet :( )
- (08:37:08) DF_BenPeck: Hey guys, I have to head out, this was great though, thanks for making the DF community so awesome!
- DF_BenPeck DF_Oliver drv dscharrer
- DF_BenPeck DF_Oliver
- (08:37:18) Syd: Thanks for joining us, DF_BenPeck!
- (08:37:22) Cheeseness: Thanks for coming, DF_BenPeck! It was a pleasure to have you along!
- (08:37:24) Sven_Q45: Hey Mel. Hey Vel. :)
- (08:37:24) Permafry_42: cya ben!
- (08:37:25) ReidHarrisCooper: Thanks for being part of it Ben! Good luck at Lucas Arts
- (08:37:30) DF_Oliver: CU Ben!
- (08:37:33) GameClubFan_575296: DF_Oliver: Do you prefer deploying on PC or closed device (console, smartphone)? I imagine PC has the benefit of quick testing, while closed devices have the benefit of consistency :P
- (08:37:35) DF_BenPeck: cheers!
- (08:37:40) ReidHarrisCooper: Look forward to when you can tweet whatever you're doing there!
- (08:37:40) BadAsp: Good luck with your new project, Ben!
- (08:37:41) Cheeseness: DF_BenPeck: We've got one more session next weekend. You're very welcome to join us again :)
- (08:37:41) DF_BenPeck left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:38:29) Cheeseness: Permafry_42: Have you shown the fake Shay to Hope?
- (08:38:46) Permafry_42: yup
- (08:38:50) Cheeseness: Cool cool
- (08:38:51) DF_Oliver: GameClubFan_575296: My favorite dev platform right now is the PS4. It has the best tools and let's you analyze performance on a super low level.
- (08:39:04) Syd: iOS is pretty much the closest thing to a closed smartphone system. Android has so many variations on resolution, hardware, and OS version.
- (08:39:05) DF_Oliver: GameClubFan_575296: But it's essentially a PC... :)
- (08:39:13) Cheeseness: Aren't most consoles these days?
- (08:39:14) GameClubFan_575296: Haha!
- (08:39:30) DF_Oliver: GameClubFan_575296: Most of Broken Age was developed on Windows though
- (08:39:41) ElaineMarley: Cheeseness He did, when you try Vella says that she doesn't think she'll like that.
- (08:39:50) Cheeseness: Cheers :)
- (08:39:57) Cheeseness: I'm obviously not paying enough attention :D
- (08:40:44) ReidHarrisCooper: I wants a PS4. Someone buy me one? thanks
- (08:40:58) JelDeRebel: bbah next gen consoles
- (08:40:59) Cheeseness: DF_Oliver: If you could work on any type of game, what would it be? Another adventure title?
- (08:41:05) Syd: I was kind of tempted to pick up Broken Age on Android but I'm not sure if my wimpy Moto E first gen is up to the task. Maybe once I upgrade to a better phone.
- (08:41:10) CecilRousso: My favorite line in the game soon.
- (08:41:29) ReidHarrisCooper: Jel: I wanna play certain games that will never be PC ported
- (08:41:36) Cheeseness: Who tied the bridge tongue, I wonder?
- (08:41:50) CecilRousso: I regret nothing!
- (08:41:51) ElaineMarley: I regret nothiiiinngggg!!!!
- (08:41:52) Sven_Q45: I want Russia win. :D
- (08:41:54) Cheeseness: I REGRET NOTHING
- (08:42:08) BadAsp: Why does a children's train ride have thorny branches again?
- (08:42:09) GameClubFan_787583 [Mibbit@hide-B09F2431.natnow.res.rr.com] entered the room.
- (08:42:11) ReidHarrisCooper: who did tie the bridge... and when?
- (08:42:12) GameClubFan_575296: DF_Oliver: How do you like graphics programming? Is it something you look forward or can't wait to get over with? :D
- (08:42:23) CecilRousso: I really don't want Sweden to win. That song is awful and Måns is awful. Usch för han.
- (08:42:29) DF_Oliver: Cheeseness: Ooof. I'd love to work on a old-school RTS game I think. Something like the original C&C perhaps :)
- (08:42:37) GameClubFan_787583 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:42:41) Cheeseness: Oh, nice. I've been toying with an idea for an RTS
- (08:43:20) ReidHarrisCooper: Oliver: I bet Tim would love to develop one too... but maybe he hasn't figured out the story... just the mechanics switchups?
- (08:43:23) Syd: DF should just pledge to put RTS elements into every game
- (08:43:26) CecilRousso: DF_Oliver: Brutal Legend 2 as an old school RTS? Do it!
- (08:43:26) ElaineMarley: I don't think we've made enough of a deal of the fact that the spoon is called Stanford.
- (08:43:31) DF_Oliver: GameClubFan_575296: I love graphics coding. DF hired me as a graphics programmer and I do it whenever I get the chance. :)
- (08:43:37) Cheeseness: Syd: I think you mean "sweet RTS elements"
- (08:43:46) JelDeRebel: ReidHarrisCooper ikr, PS always had the best exclusives, i'd buy a ps4 just for that, though i dn't want to pay t play online. it be easier for me to upgrade xbone since i hae x360 zith live. buut ms no longer deserves mygaming money
- (08:43:50) DF_Oliver: CecilRousso: Oh man. That would be sweet!
- (08:43:55) GameClubFan_575296: Nice! :)
- (08:44:24) CecilRousso: I would kickstart the shit of that game.
- (08:44:27) Sven_Q45: Sweden...
- (08:44:39) Cheeseness: Sven_Q45: Save it for after Game Club :b
- (08:44:42) Syd: RTS elements in DOTT:SE, make it happen. :P
- (08:44:51) Cheeseness: Ha ha ha
- (08:44:55) DF_Oliver: CecilRousso: Good to know. :P
- (08:45:00) GameClubFan_575296: DF_Oliver: Did you work at any studios prior to Double Fine? If so, how were they different from Double Fine?
- (08:45:09) Sven_Q45: Cheeseness After the game club I don´t have to talk about that. :P
- (08:45:12) DF_Oliver: Syd: Haha!
- (08:45:22) DF_Oliver: Syd: Tentacle Wars! Woo!
- (08:45:33) BadAsp: A Yarn Pal died so that a Space Weaver can live
- (08:45:34) Cheeseness: Ha ha, maybe that could be the next community developed game
- (08:45:35) BadAsp: How sweet
- (08:45:45) Cheeseness: BadAsp: It's still alive!
- (08:45:50) BadAsp: Yay!
- (08:45:57) JelDeRebel: wait someone died?
- (08:46:01) Cheeseness: I kinda wish you could talk with the navscarf and know that it's OK
- (08:46:27) DF_Oliver: GameClubFan_575296: Yep I worked for Sony Europe and LucasArts. They were both very different in their own ways. Both of them had (almost) infinite money and it didn't help them much as they were bogged down by politics.
- (08:46:31) Sven_Q45: I like the space weaver.
- (08:46:39) ReidHarrisCooper: People want AF to have games repitched but I realized... that's not the point. If a pitch is good enough, the game may still happen even if not as part of AF
- (08:47:13) Cheeseness: ReidHarrisCooper: So far as seeking funding goes, demonstrating that a game prototype already community behind it must carry a lot of weight
- (08:47:21) GameClubFan_575296: Cool! Thanks for answering all my questions Oliver :)
- (08:47:46) Cheeseness: And not having a prototype puts a concept at a bit of a disadvantage (the idea behind AF was to come up with prototypes to support pitches to funding providers)
- (08:47:47) BadAsp: Don't you just love timed events?
- (08:47:54) DF_Oliver: ReidHarrisCooper: I still have hope for Derelict. :)
- (08:48:10) Cheeseness: Oh man. I really want to see Derelict become something playable
- (08:48:11) DF_Oliver: GameClubFan_575296: No worries. That's what I'm here for. :)
- (08:48:30) ReidHarrisCooper: Oliver: Without saying too much... AF pitches have been developed post AF... haven't they?
- (08:48:55) aaronscientiae: der-a-lique
- (08:48:55) DF_Oliver: Cheeseness: Me too.
- (08:49:01) GameClubFan_575296 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:49:28) Cheeseness: As I said before, I'd love to test/brainstorm/cheer for Derelict any time :D
- (08:49:31) DF_Oliver: ReidHarrisCooper: I can't think of a specific example, but I think that's because we usually have enough work to do anyway.
- (08:50:03) DF_Oliver: ReidHarrisCooper: It's good to have a lot of awesome concepts available though. You never know...
- (08:50:14) BadAsp: That picture has a lot of sentimental value
- (08:50:15) CecilRousso: We actually won Eurovision with this song? Wtf is wrong with europe? :)
- (08:50:35) DF_Oliver: Cheeseness: I'm actually pretty excited for Fullbright's next game
- (08:50:41) Sven_Q45: It´s not about music. It´s about who likes who...
- (08:50:43) Sven_Q45: ;)
- (08:51:20) JelDeRebel: ugh Sweden wins
- (08:51:21) Sven_Q45: But I wanted Russia there.
- (08:51:26) Cheeseness: DF_Oliver: Has that been announced? I'm not sure what they're working on next
- (08:51:49) Cheeseness: Oh oh, I enjoyed this puzzle as well
- (08:51:54) DF_Oliver: Cheeseness: Yeah man. Tacoma. https://tacoma-game.com/
- (08:52:01) BadAsp: I wonder if Ocarina of Time inspired this puzzle?
- (08:52:04) Sven_Q45: Is that that puzzle where you need the subtitles?
- (08:52:07) ElaineMarley: Me too, I love music puzzles
- (08:52:41) Sven_Q45: Eh?
- (08:52:46) ElaineMarley: I played without subs, but I imagine they help if you're tone deaf
- (08:53:20) Cheeseness: DF_Oliver: Oh! I think I have read about this. Fingers crossed for something neat :D
- (08:53:22) BadAsp: Yay! The wiring puzzle!
- (08:53:25) BadAsp: Well, one of them, anyway
- (08:53:36) ElaineMarley: Hahaha Permafry, are you taking notes right now?
- (08:53:37) DF_Oliver: Anna spent a lot of time on the wiring puzzle and it turned out great I think.
- (08:53:40) Sven_Q45: ElaineMarley Me too without subs. But I was told that you need em on a specific puzzle last week.
- (08:53:57) Cheeseness: The wiring puzzles might be my favourite ones
- (08:53:59) JelDeRebel: I loved that one puzzle in Fez that required the force feedback of the gamepad triggers
- (08:54:19) ElaineMarley: You don't need them on any puzzle.
- (08:54:40) Sven_Q45: Yes I dunno who has said that-.
- (08:55:09) Cheeseness: So happy \o/
- (08:55:32) Sven_Q45: "happypal" :D
- (08:55:41) Cheeseness: So it looks like 0.4% of Steam users have the "Eh, eh-eh. Eh eh, eh-eh!" achievement
- (08:55:47) DF_Oliver: Happypal! Yes!
- (08:55:49) ElaineMarley: When Alex plays the song, the subs say "low note" "medium note" and "high note", so it helps if you're not good at identifying that aurally
- (08:56:05) ReidHarrisCooper: I have e, eheh
- (08:56:21) Sven_Q45: ElaineMarley Yes but I didn´t need them anyways. :P
- (08:56:34) ReidHarrisCooper: I cheapated to get it... but I got that achievement
- (08:56:55) ReidHarrisCooper: all I need now are perfect on the hand grabber, speed run... and I forget what else
- (08:57:03) ElaineMarley: I got it too. I was just one of 0.1% at the time.
- (08:57:19) Cheeseness: I only have a couple of late game achievements
- (08:57:33) Cheeseness: I was most of the way through my last runthrough when achievements were added
- (08:57:52) Cheeseness: Woof drive :D
- (08:58:08) Sven_Q45: :D
- (08:58:18) BadAsp: This is my favorite of the Navscarf puzzles
- (08:58:23) JelDeRebel: isn't there like an achievement for beating the game under 1 hour or so? that's insane
- (08:58:30) Cheeseness: There is
- (08:59:01) ElaineMarley: Yes, the speedrun! I had a lot of fun doing that.
- (08:59:09) Cheeseness: DF_Oliver: How do you think working remotely is going to pan out?
- (08:59:34) Sven_Q45: Will there be an archievement for Dott SE. Cuz my own record for Dott was 23 min.!! No without the ScummVm fast mode. :O
- (08:59:41) DF_Oliver: Cheeseness: I sure hope so. So far so good, but only time will tell.
- (08:59:53) DF_Oliver: Cheeseness: Fingers crossed though!
- (08:59:59) Cheeseness: "I'm... alive! I'm uninhibited! I'm beautiful!" - that's Mim's favourite line
- (09:00:13) ElaineMarley: It's a great line.
- (09:00:29) CecilRousso: Would love to see the space weaver go rogue. Taking over the ship, holding people hostages. Don't why, exactly. :)
- (09:00:34) Permafry_42: k so will be ending after this cutscene
- (09:00:36) Cheeseness: I know that for the remote stuff I've done, I've needed to give special attention to staying motivated
- (09:01:11) ReidHarrisCooper: i zoned out
- (09:01:36) DF_Oliver: Cheeseness: Yep it'll be an adventure of it's own kind.
- (09:01:40) Cheeseness: DF_Oliver: Do you recall if Alex's name is mentioned in Act 1? I was pretty sure that Vella mentions it when she's on the beach, but I haven't had time to check
- (09:02:00) ElaineMarley: Yes she does Cheeseness
- (09:02:06) CecilRousso left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:02:18) CecilRousso [Mibbit@hide-18A662AA.ias.bredband.telia.com] entered the room.
- (09:03:17) Cheeseness: Who makes gangplanks so short?!
- (09:03:29) JelDeRebel: pirates
- (09:03:36) Cheeseness: We'll be wrapping up today's session there
- (09:03:43) Cheeseness: Everybody is super welcome to hang around and continue chatting!
- (09:03:44) Syd: Thanks for streaming again, Perma, and thanks DF_Oliver for joining us!
- (09:03:49) ElaineMarley: People who make fake spaceships
- (09:03:55) Cheeseness: Thanks for coming, DF_Oliver!
- (09:03:59) Cheeseness: And thanks for streaming, Permafry_42
- (09:04:05) Cheeseness: A reminder that after next week'
- (09:04:05) DF_Oliver: Thanks for having me you guys.
- (09:04:10) DF_Oliver: It was fun!
- (09:04:12) Permafry_42: Thanks for everyone who could join us!
- (09:04:13) BadAsp: Thanks for everything, DF_Oliver and Permafry_42 !
- (09:04:14) flesk: Yeah, thanks for streaming, Permafry_42, and for joining DF_Oliver.
- (09:04:19) Cheeseness: A reminder that after next week's session, Game Club will be going on hiatus
- (09:04:20) The_Late_Marykate: <3
- (09:04:24) Cheeseness: We'll be taking a couple of months off
- (09:04:29) Sven_Q45: I missed the last few minutes.
- (09:04:37) Syd: So let's make next week's session a big one. :D
- (09:04:43) DF_Oliver: See you dudes. :)
- (09:04:48) DF_Oliver left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:04:49) BadAsp: Bai!
- (09:04:52) Cheeseness: And I'd like to encourage everybody to post in the Game Club forum thread for Broken Age www.doublefine.com/forums/viewthread/17001/
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement