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DF Game Club: Broken Age Act 2 (part 3 plus devchat)

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May 23rd, 2015
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  1. (06:51:56) Syd: Hey DF_BenPeck!
  2. (06:52:04) DF_BenPeck: Hi! :)
  3. (06:52:41) BadAsp [Mibbit@hide-18FEE048.dhcp.oxfr.ma.charter.com] entered the room.
  4. (06:52:47) BadAsp: Early again
  5. (06:53:00) Syd: Better early than late. :P
  6. (06:53:08) Cheeseness: Hey BadAsp
  7. (06:53:23) ReidHarrisCooper: Hey Ben, can you please explain your Twitter description? Does that simply mean DOTT?
  8. (06:53:36) Cheeseness: For anybody who's not familiar with Ben, he was credited as a gameplay programmer on Broken Age's first act
  9. (06:54:10) ReidHarrisCooper: Lucasfilm still exists?
  10. (06:54:21) DF_BenPeck: And second! :P
  11. (06:54:29) Cheeseness: DF_BenPeck: Oh, sorry! D:
  12. (06:54:39) DF_BenPeck: Yeah, Lucasfilm exists, Lucasarts is no more though
  13. (06:54:40) flesk: DF_BenPeck: You're currently working for Lucasfilm?
  14. (06:54:46) DF_BenPeck: Yep
  15. (06:54:53) flesk: Is that the movie division then?
  16. (06:54:59) Tinche [Mibbit@hide-8B634881.xnet.hr] entered the room.
  17. (06:55:01) Cheeseness: What role does the Advanced Development Group play at Lucasfilm?
  18. (06:55:03) Cheeseness: Hey Tinche
  19. (06:55:14) Tinche: hello Cheese, folks
  20. (06:55:24) flesk: Hi, Tinche.
  21. (06:55:30) Permafry_42: Hi everyone who just joined!
  22. (06:55:41) ReidHarrisCooper: That's what I'm trying to ask him Cheese!
  23. (06:55:45) The_Late_Marykate [Mibbit@hide-A3A15A01.hr.hr.cox.net] entered the room.
  24. (06:55:55) GameClubFan_180989 [Mibbit@hide-D2808390.sgyl.cable.virginm.net] entered the room.
  25. (06:56:00) DF_BenPeck: It's an R&D group that is investigating real time graphics and how they may apply to film production
  26. (06:56:13) DF_BenPeck: So my background in animated film and games is a nice fit
  27. (06:56:28) ReidHarrisCooper: But... what is Lucasfilm as a company?
  28. (06:56:35) ReidHarrisCooper: a Division of Disney?
  29. (06:56:49) DF_BenPeck: film production and distribution mostly
  30. (06:56:49) Cheeseness: It's owned by Disney - I don't know if it's a division as such
  31. (06:56:54) DF_BenPeck: yeah, part of disney now
  32. (06:56:57) Syd: I think I had heard some stuff before about film studios considering using game engines for certain types of effects
  33. (06:57:31) ReidHarrisCooper: I keep forgetting or not understanding exactly what the Disney/Lucasfilm thing means.
  34. (06:57:49) DF_BenPeck: I can't get into specifics sadly, but keep an eye peeled and you may see something related to us in the next few months
  35. (06:57:58) GameClubFan_180989 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  36. (06:58:03) ReidHarrisCooper: Ben, you're just making Rebels look cooler right?
  37. (06:58:15) Syd: Disney owns it all, they just release certain stuff under the LucasFilm name, iirc.
  38. (06:58:34) BadAsp: DF_BenPeck maybe... THAT?
  39. (06:58:52) DF_BenPeck: For example, disney owns espn. But espn still makes their own content and has employees
  40. (06:58:55) DF_BenPeck: lucasfilm is no different
  41. (06:59:36) DF_BenPeck: oper sorry dude I really shouldn't comment on specifics, I could get in trouble !
  42. (06:59:45) salty-horse: this channel is logged
  43. (06:59:53) Lightkey: there is no escape
  44. (06:59:57) Cheeseness: Pixar also started as a LucasFilm property didn't it?
  45. (07:00:15) Syd: Mickey Mouse will eat you in your sleep if you say too much.
  46. (07:00:33) ReidHarrisCooper: Ben: So your boss is Kathleen then?
  47. (07:00:40) DF_BenPeck: I think so, yeah, they were the computer graphics R&D at industrial light and magic, and they split off into pixar
  48. (07:00:56) DF_BenPeck: yeah she is the final boss
  49. (07:01:01) Cheeseness: Final boss :D
  50. (07:01:33) Sven_Q45 [Mibbit@hide-1FD91941.dip0.t-ipconnect.de] entered the room.
  51. (07:01:37) Cheeseness: Hey Sven_Q45
  52. (07:01:39) Syd: Hey Sven_Q45
  53. (07:01:55) Sven_Q45: Hey Syd and Cheese.
  54. (07:02:22) Sven_Q45: Hey, Cheese Australia at the ESC this year. :)
  55. (07:02:26) Cheeseness: You also worked on The Cave, right DF_BenPeck?
  56. (07:02:47) Cheeseness: Sven_Q45: I've vaguely heard that (if that's the Eurovision thing)
  57. (07:02:51) ReidHarrisCooper: FINAL BOSS!
  58. (07:03:03) Sven_Q45: Cheeseness Yes.
  59. (07:03:13) DF_BenPeck: Yeah I was a gameplay programmer on the cave too
  60. (07:04:08) Cheeseness: That's a great game :D
  61. (07:04:16) Syd: Hey Permafry_42, is everything set on your end?
  62. (07:04:20) DF_BenPeck: Thanks! Any favorite characters?
  63. (07:04:33) Sven_Q45: This week a got the last part of my BS 5 reward. Very great stuff!! :)
  64. (07:04:33) Permafry_42: yup you guys want me to get started now?
  65. (07:04:44) Sven_Q45: I
  66. (07:04:46) Cheeseness: DF_BenPeck: I particularly like these guys http://www.twolofbees.com/artwork.php?iid=1220
  67. (07:04:46) Cheeseness: :D
  68. (07:04:47) kisak_: g'day folks
  69. (07:04:51) Cheeseness: Hey kisak_
  70. (07:04:52) Syd: In The Cave? I think the Knight might have been my favorite. I loved his animations.
  71. (07:05:09) Sven_Q45: Yo kisak.
  72. (07:05:15) DF_BenPeck: haha
  73. (07:05:16) Cheeseness: I enjoyed the Time Traveler's puzzles
  74. (07:05:17) Syd: I say we should go ahead and get this rolling, Perma
  75. (07:05:30) DF_BenPeck: Yeah the knight is one of my favs, great animation
  76. (07:05:36) Syd: Yeah, I htink the Time Traveler's area was my favorite
  77. (07:05:45) Cheeseness: The Twins' animations are lots of fun as well
  78. (07:05:45) Sven_Q45: Yeah let´s get this show oin the road. :D
  79. (07:05:52) DF_BenPeck: Agreed, time travel puzzles in adventure games are always the best :D
  80. (07:06:00) Permafry_42: k I'll be streaming ... now!
  81. (07:06:02) kisak_ is now known as kisak
  82. (07:06:18) Sven_Q45: Yes DF_BenPeck. I only say: Dott.
  83. (07:06:28) Permafry_42: live?
  84. (07:06:34) Syd: Ron had posted a post-mortem of sorts on The Cave a while back on his blog, I think while his Kickstarter was running.
  85. (07:06:41) Syd: We're live
  86. (07:07:02) DF_BenPeck: oooo exciting!
  87. (07:07:41) Cheeseness: Syd: Oh, I didn't see that
  88. (07:07:42) kisak: Spaaaaaaaaaaaaceships
  89. (07:07:53) Tinche left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  90. (07:08:02) Sven_Q45: Long intro today. :D
  91. (07:08:15) DF_BenPeck: great voicework dude :)
  92. (07:08:19) Cheeseness: Sven_Q45: About the same as last week
  93. (07:08:19) Tinche [Mibbit@hide-8B634881.xnet.hr] entered the room.
  94. (07:08:22) Cheeseness: Ha ha, thanks DF_BenPeck
  95. (07:08:38) Sven_Q45: Cheeseness. yeah?
  96. (07:08:40) Cheeseness: I mostly tack the intro on the front so that anybody who doesn't use adblock doesn't end up missing out
  97. (07:08:42) Syd: Some stuff Ron posted about The Cave: http://blog.thimbleweedpark.com/maniac_the_cave_thimbleweed
  98. (07:09:02) Cheeseness: Ron posted his puzzle dependency chart for Thimbleweek Park recently. It's huge :D
  99. (07:09:39) Cheeseness: DF_BenPeck: What sort of expectations did you have for Broken Age when you started working on it? At what point were you brought onboard to join the Reds team?
  100. (07:10:13) Permafry_42: i really love the leavey beard
  101. (07:10:16) DF_BenPeck: The Cave was wrapping up, Reds had been in development for a couple months at that point
  102. (07:10:30) ReidHarrisCooper: You know I just realized the dialogue part of this is a little... weird
  103. (07:10:32) DF_BenPeck: I was secretly hoping I'd get put on the team, but I wasn't sure
  104. (07:10:42) ReidHarrisCooper: why would Shay want to borrow the tool?
  105. (07:10:43) kisak: is 3D Hyper Crypt like Quake meets Crypt of the Necrodancer?
  106. (07:10:53) Syd: ReidHarrisCooper: Because it's an adventure game. :P
  107. (07:10:56) ReidHarrisCooper: adventure game logic
  108. (07:10:57) DF_BenPeck: Then JP and I were asked to join!
  109. (07:11:02) Cheeseness: Watch the skies, man
  110. (07:11:17) Sven_Q45: adv game logic has it´s on uhm logic. :D
  111. (07:11:19) Sven_Q45: :P
  112. (07:11:25) DF_BenPeck: 3D is a gimmick!!
  113. (07:11:28) Cheeseness: :D
  114. (07:11:41) BadAsp: That's why I like 2D games
  115. (07:11:47) BadAsp: Like THIS one
  116. (07:11:50) kisak: 2.5D Hyper Crypt rebranded :D
  117. (07:11:52) DF_BenPeck: Tim was really into juice diets when he wrote this I think :)
  118. (07:12:06) BadAsp: Looking at this scene I want peaches more than ever
  119. (07:12:30) kisak: Shay can't tap that *hehe(
  120. (07:12:47) BadAsp: But isn't he at the age where he's considering tapping that?
  121. (07:12:49) Sven_Q45: " don´t think I can tap that." Like you made it it sounded like a rap. :D
  122. (07:12:51) DF_BenPeck: Pendleton Ward really nailed that character
  123. (07:13:01) Cheeseness: I wonder if the part was written for him
  124. (07:13:21) ReidHarrisCooper: If you had to build a Hyper Crypt game Ben, what would it be like?
  125. (07:13:34) Cheeseness: DF_BenPeck: How many iterations did the Broken Age's UI go over with regards to getting the right "feel" for its animations?
  126. (07:13:44) DF_BenPeck: He did such a good job with Gus in act 1 Tim wrote a way bigger part for act 2
  127. (07:14:10) DF_BenPeck: Oh man! Yeah I worked on the pause menu UI
  128. (07:14:14) Permafry_42: i really love this scene
  129. (07:14:16) Cheeseness: Gosh, people are never patient enough to let eggs hatch on their own
  130. (07:14:27) BadAsp: How cute! :3
  131. (07:14:41) BadAsp: Any scene involving Jessie and her egg usually ends up being so heartwarming
  132. (07:14:42) JelDeRebel [Mibbit@519BE428.4DD1FC8.2E3B438D.IP] entered the room.
  133. (07:14:43) DF_BenPeck: Cory Schmitz delivered some great artwork, and so Lee and I tried to come up with something to make it feel as awesome as it looked :)
  134. (07:14:46) kisak: so Shay only wants to tap unborn children ... let's not read too much into that
  135. (07:14:57) JelDeRebel: hello y'all
  136. (07:14:59) JelDeRebel: did i miss anything
  137. (07:15:13) JelDeRebel: it's eurovision song contest soo there's nothing on tv
  138. (07:15:13) Cheeseness: Hey JelDeRebel
  139. (07:15:23) Sven_Q45: Hi Jel.
  140. (07:15:33) ReidHarrisCooper: Jel: Who's that bearded lady!?!
  141. (07:15:47) DF_BenPeck: This hub area was one of the first sections of the game to get final artwork
  142. (07:15:49) Sven_Q45: Conchita Wurst.
  143. (07:15:57) DF_BenPeck: It was iterated on a TON
  144. (07:16:06) JelDeRebel: also what is ausralia doing in eurovision o_O
  145. (07:16:07) Cheeseness: Bagel mentioned that last week
  146. (07:16:08) Sven_Q45: ReidHarrisCooper
  147. (07:16:10) DF_BenPeck: trying to get the right lighting
  148. (07:16:11) JelDeRebel: australia
  149. (07:16:24) Cheeseness: It was great to see a little iteration over the scene's layout in the doc as well
  150. (07:16:35) Sven_Q45: JelDeRebel Yes I told Cheeseness that.
  151. (07:17:20) Syd: Nice little hint there on what the eggshells are for. :P
  152. (07:17:23) DF_BenPeck: Chris Remo did the scratch dialog here
  153. (07:17:35) DF_BenPeck: It was hilarious
  154. (07:17:39) Sven_Q45: Syd I just thougth that too.
  155. (07:17:46) Syd: I loved the scratch dialogue you guys did
  156. (07:17:55) Cheeseness: Greg will always be the dialogue tree to me <3
  157. (07:18:07) DF_BenPeck: hahaha yeah
  158. (07:18:21) JelDeRebel: i love that tree
  159. (07:18:26) DF_BenPeck: I remember when Tim posted his design doc for act 2, and everyone was reading through it for the first time
  160. (07:18:26) BadAsp: Next time, Shay, don't mention the lumberjack's name around a certain tree XS
  161. (07:18:46) DF_BenPeck: We saw there was an actual dialog tree and everyone was like WOOAHHH NO WAY!
  162. (07:18:59) ReidHarrisCooper: I was watching the original test video with Curtis launching a spaceship btw
  163. (07:19:14) ReidHarrisCooper: Dialog Tree was in it too
  164. (07:19:32) ReidHarrisCooper: and that video explicitly says "the final game will have NO Hipster Lumberjacks"
  165. (07:19:36) ReidHarrisCooper: HAHAHAH!
  166. (07:19:43) Cheeseness: We just got word from Oliver that he's planning on joining us soon :)
  167. (07:19:45) DF_BenPeck: Dad has a sweet idle animation where he picks his nose
  168. (07:19:51) Syd: Funny how that turned out. :P
  169. (07:19:52) DF_BenPeck: Its the best
  170. (07:20:01) DF_BenPeck: cool!
  171. (07:20:03) Cheeseness: DF_BenPeck: Did working with Moai present any challenges?
  172. (07:20:17) ReidHarrisCooper: I want a game with just Spoon, Fork and Knife
  173. (07:20:19) DF_BenPeck: I really loved working with moai actually!
  174. (07:20:26) DF_BenPeck: As a gameplay programmer it was awesome
  175. (07:20:45) DF_BenPeck: So much of the game is written in Lua, it was so fast to iterate
  176. (07:20:57) Sven_Q45: Let´s start a KS about a DLC with the cutlery
  177. (07:21:04) DF_BenPeck: And our game editor, 2HB, has a lua debugger, so it was pretty sweet
  178. (07:21:06) ReidHarrisCooper: Ben: Are you missing being at Doublefine working on actual games or... is the stuff at Lucasfilm totally creative so it's cool?
  179. (07:21:17) Cheeseness: How similar are the workflows for that sort of stuff with Moai/2HB compared to working with Buddha and the tools created for that?
  180. (07:21:53) kisak: OH SCIENCE, what has he done!
  181. (07:21:56) DF_BenPeck: I think the degree to which we started leveraging Lua for large portions of the game influenced future projects
  182. (07:21:59) BadAsp: Use peaches
  183. (07:22:05) Permafry_42: i know no worries
  184. (07:22:16) DF_BenPeck: Like, massive chalice for example, I think they started using Lua more and more
  185. (07:22:16) BadAsp: I like this puzzle
  186. (07:22:29) Sven_Q45: Basecally.
  187. (07:22:29) Permafry_42: just showing how it won't go higher
  188. (07:22:31) Sven_Q45: :D
  189. (07:22:36) ReidHarrisCooper: Permaftru: Are you intentionally doing bad at the puzzle?
  190. (07:22:46) Permafry_42: yup
  191. (07:22:51) DF_BenPeck: Reid, it's different. Definitely miss DF, Lucas has different types of work to express self creatively though
  192. (07:22:52) Cheeseness: DF_BenPeck: And I got the impression that Lua was used more heavily for the AF 2014 prototypes as well
  193. (07:22:55) BadAsp: Like how you keep using certain combinations of peaches and eggshells to solve the puzzle
  194. (07:22:55) Durk [Mibbit@hide-830A035A.dyn.user.ono.com] entered the room.
  195. (07:22:59) Sven_Q45: Won of the puzzles I liked the most.
  196. (07:23:02) Cheeseness: Hi Durk
  197. (07:23:04) Sven_Q45: One
  198. (07:23:23) ReidHarrisCooper: Oh... it won't go above 14?!?
  199. (07:23:23) Cheeseness: The Ph puzzle is great
  200. (07:23:30) BadAsp: I lucked out by using a peach once and eggshells once
  201. (07:23:45) DF_BenPeck: Really depends on the programmer
  202. (07:24:10) ReidHarrisCooper: Ben: Did you program all of the game or specific parts?
  203. (07:24:12) kisak: <sings badly> get low get low get low </sings>
  204. (07:24:13) Durk left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  205. (07:24:18) Sven_Q45: Zero. lol
  206. (07:24:19) Sven_Q45: +
  207. (07:24:31) DF_BenPeck: A gameplay programmer would be assigned to a given area
  208. (07:24:58) DF_BenPeck: They;d implement the puzzles, then be responsible for applying any changes for bug fixing or redesigns during play etsting
  209. (07:25:03) ReidHarrisCooper: Damn Permafry!
  210. (07:25:07) Permafry_42: time to swap =D
  211. (07:25:15) ReidHarrisCooper: finally!
  212. (07:25:18) Syd: Huzzah
  213. (07:25:32) BadAsp: BOOM!
  214. (07:25:35) DF_BenPeck: Then people would help out with different tech tasks. I worked on UI, Anna worked on controller support, Bert worked on automated testing, Oliver worked on porting
  215. (07:25:37) Sven_Q45: Boom
  216. (07:25:53) DF_BenPeck: For example, they all did lots of other tech tasks too
  217. (07:26:09) GameClubFan_130268 [Mibbit@hide-4AFC1379.bchsia.telus.net] entered the room.
  218. (07:26:14) ReidHarrisCooper: Man... that pipeline... I'd of loved to seen some of that pipeline discussion in the Doc
  219. (07:26:34) ReidHarrisCooper: Talking the pipeline Ben is describing
  220. (07:26:47) JelDeRebel: hey benpeck, how much drugs was consumed in making the game?
  221. (07:27:01) DF_BenPeck: There was a plugin for photoshop, so we could export paintings into 2HB scenes
  222. (07:27:04) Cheeseness: JelDeRebel: Behave yourself
  223. (07:27:14) DF_BenPeck: Then plugins for maya, so we could animate and do cutscenes
  224. (07:27:15) JelDeRebel: sigh
  225. (07:27:19) ReidHarrisCooper: Release the Plugins!
  226. (07:27:23) kisak: the back of Mom's head looks like a bird
  227. (07:27:29) ReidHarrisCooper: Release the Brushes!
  228. (07:27:32) ReidHarrisCooper: Release it all!
  229. (07:27:32) DF_BenPeck: Ask oliver :)
  230. (07:27:34) JelDeRebel: you relly can't take a sily joke, cheese
  231. (07:27:51) Cheeseness: JelDeRebel: I can, but you're going to behave yourself during Game Club. You've been given enough warnings
  232. (07:27:55) Sven_Q45: Cheeseness He just wants to distract from himself. :D
  233. (07:27:56) ReidHarrisCooper: Still waiting for Greg to get Spaff to release the Google docs!
  234. (07:28:08) Tinche: you folks had automated testing going on? cool
  235. (07:28:35) DF_BenPeck: Yeah we had this program called RoBert :) Bert worked on it
  236. (07:28:43) Cheeseness: Oh yeah, I forgot about that
  237. (07:28:44) ReidHarrisCooper: Is Mom's screen there a grogramming or a graphics thing? or both?
  238. (07:28:51) Tinche: like a bot that would play the game?
  239. (07:29:06) DF_BenPeck: We used it on Cave too, other games probably used it too
  240. (07:29:27) DF_BenPeck: Yeah it was a bot that bert would set up, that would do a QA pass basically
  241. (07:29:37) DF_BenPeck: And we'd find lots of basic bugs and crashes that way
  242. (07:29:49) Cheeseness: There was a DGC talk on it IIRC http://www.slideshare.net/hughreynolds/paul-du-bois-lua-tutorial
  243. (07:29:52) Cheeseness: GDC^
  244. (07:30:12) Tinche: sounds interesting!
  245. (07:30:18) Tinche: thanks for the link, Cheese
  246. (07:30:21) DF_BenPeck: yep thats it
  247. (07:30:33) BadAsp: So there's no room she's gonna go to for hugs now
  248. (07:30:43) Cheeseness: The door closing effect in these rooms is neat
  249. (07:30:44) Sven_Q45: Yes
  250. (07:30:55) DF_BenPeck: Bert started in QA, so he is super sharp at catching bugs and stuff like that
  251. (07:30:56) BadAsp: I still like the ice cream mountain
  252. (07:31:09) DF_BenPeck: Haha I love how the yarnpals have attitude now
  253. (07:31:34) Cheeseness: Some messed up junk :D
  254. (07:31:49) JelDeRebel: them voices
  255. (07:31:57) Permafry_42: forgot to show her going through the cream
  256. (07:32:03) DF_BenPeck: In act1 we were driven crazy by the voice acting of one of the yarn pals... their voice was just so damned high and screechy
  257. (07:32:06) Cheeseness: DF_BenPeck: Do you have a favourite character and/or puzzle in the game?
  258. (07:32:08) DF_BenPeck: playing it over and over got to you
  259. (07:32:24) Cheeseness: Ha ha
  260. (07:32:28) ReidHarrisCooper: drive yourself crazy with Broken Age
  261. (07:32:34) ReidHarrisCooper: a new gameplay style
  262. (07:32:50) BadAsp: Forget the peaches, I want some ice cream
  263. (07:32:51) Sven_Q45: Junk
  264. (07:33:00) BadAsp: Maybe I'll have some peach ice cream! :3
  265. (07:33:17) Sven_Q45: What had Shay eat his entire life? :D
  266. (07:33:31) ReidHarrisCooper: It's not real ice cream
  267. (07:33:35) DF_BenPeck: I wonder if the ice cream even tastes good
  268. (07:33:42) ReidHarrisCooper: that's why Shay never got fat
  269. (07:33:45) DF_BenPeck: Yeah its probably some soylent green-esque compound
  270. (07:33:49) kisak: hand packed icecream :D
  271. (07:33:50) Permafry_42: there we go =D
  272. (07:33:50) BadAsp: It has monosodium glutamate, at least I think it's monosodium glutamate
  273. (07:33:52) Cheeseness: Goodbye cloud shoes
  274. (07:33:54) beansmyname [~bean@hide-66FC9128.ftth.swbr.surewest.net] entered the room.
  275. (07:33:56) ReidHarrisCooper: I don't know if Shay knows what good food tastes like
  276. (07:33:57) Cheeseness: Hey beansmyname
  277. (07:34:02) ReidHarrisCooper: but he seemed too
  278. (07:34:04) DF_BenPeck: My fave cutscene there
  279. (07:34:05) beansmyname: hey Cheeseness
  280. (07:34:11) Cheeseness: DF_BenPeck: Do you have a favourite character and/or puzzle in the game?
  281. (07:34:13) DF_BenPeck: the whip cream beard, classic
  282. (07:34:22) DF_BenPeck: That's a tough one!
  283. (07:34:23) Sven_Q45: ReidHarrisCooper Ey
  284. (07:34:32) Tinche: I think Curtis is probably my favorite character, especially in act 2
  285. (07:34:37) DF_BenPeck: I really like F'thr I guess
  286. (07:34:41) Cheeseness: I think I like that traffic cone next to the light waving hexapal :D
  287. (07:34:45) Sven_Q45: Yes as I said. Shay eat chemicals. :D
  288. (07:34:49) kisak: DF_BenPeck: how about favorite icecream flavor during the project?
  289. (07:34:53) DF_BenPeck: And the fav puzzle we haven't gotten to yet... ")
  290. (07:34:54) Cheeseness: F'th'r is awesome
  291. (07:35:09) ReidHarrisCooper: Ben loves wiring I bet
  292. (07:35:14) DF_BenPeck: Yeah Curtis is great
  293. (07:35:16) Tinche: and I love the hexipals
  294. (07:35:22) Permafry_42: gotta love philosophy =D
  295. (07:35:29) Syd: Yarn pal existential crisis
  296. (07:35:32) Sven_Q45: I also want my Haxipal!
  297. (07:35:34) Sven_Q45: :)
  298. (07:35:40) Tinche: got a little sad when a hexipal got crushed in the ship in act 2 :)
  299. (07:35:45) ReidHarrisCooper: We all want Hexipals
  300. (07:35:46) Sven_Q45: hexipal
  301. (07:35:56) BadAsp: I want a Hexipal AND a Yarn Pal
  302. (07:35:57) DF_BenPeck: Yeah I remember the hexipals were originally going to be _everywhere_, like, making up the walls and stuff
  303. (07:36:01) Permafry_42: really want a hexipal stuffie
  304. (07:36:12) ReidHarrisCooper: I get this feeling the collector's box will have something something... but yeah
  305. (07:36:13) DF_BenPeck: But we would never have had the time to animate them all!
  306. (07:36:31) Cheeseness: That would've been neat, to have the ship made up of them
  307. (07:36:46) Sven_Q45: Vote for hexipal/gal plushies!!! :)
  308. (07:36:54) DF_BenPeck: Dude, yesss
  309. (07:36:58) ReidHarrisCooper: what if the hexipals became the Mog ship itself
  310. (07:36:59) DF_BenPeck: I would buy them allll
  311. (07:37:05) Cheeseness: Didn't AnnaTheRed make one?
  312. (07:37:16) DF_BenPeck: Yeah she made a couple
  313. (07:37:19) ReidHarrisCooper: Ben: If you bought them all.. how would we get them?!
  314. (07:37:21) JelDeRebel: i kinda wondr if there's some extras in he collectors box they havent told us about yet
  315. (07:37:22) DF_BenPeck: They are around the office
  316. (07:37:25) JelDeRebel: surprises are always fun
  317. (07:37:32) The_Late_Marykate: AnnaTheRed can make anything.
  318. (07:37:37) Tinche: I also loved the hexipals wiring puzzles :)
  319. (07:37:37) DF_BenPeck: fact
  320. (07:37:45) Cheeseness: Yeah, the wiring puzzles were my favourite
  321. (07:37:47) Cheeseness: Hey The_Late_Marykate
  322. (07:37:54) Cheeseness: When did you get here?
  323. (07:37:58) The_Late_Marykate: Hey (tho I'm dead)
  324. (07:38:02) DF_BenPeck: Good, tell Anna Kipnis that :) She worked on the wiring puzzles a ton
  325. (07:38:10) DF_BenPeck: It was tricky to get those right
  326. (07:38:11) JelDeRebel: oh noes, it's marykate
  327. (07:38:14) The_Late_Marykate: ...I've been here since before the stream... (but dead)
  328. (07:38:23) Cheeseness: I think I've mentioned it to Anna a few times :D
  329. (07:38:24) Sven_Q45: I hated the wiring. Got stuck very hard. Until I found out it´s so bloody easy. Now I like it!
  330. (07:38:33) The_Late_Marykate: I've told Anna she's my hero :)
  331. (07:38:45) DF_BenPeck: I did the scratch for the "omicron radiation" warning :)
  332. (07:38:51) Tinche: I'll send her a nice tweet later then. ;)
  333. (07:38:55) The_Late_Marykate: ...She's completely amazing.
  334. (07:39:13) ReidHarrisCooper: marykate is no longer the late marykate
  335. (07:39:18) Tinche: heh I hope Vella doesn't get cancer later, or something
  336. (07:39:27) Cheeseness: I was invited to test the game a couple of months ago, so I got to discover the wiring puzzles in relative isolation. I loved them :D
  337. (07:39:29) The_Late_Marykate: (Yes, it's a pity about my death... I'd be sad about it, myself, but... you know... dead.)
  338. (07:39:30) ReidHarrisCooper: Tinche: From what?
  339. (07:39:44) Permafry_42: swap!
  340. (07:39:45) Tinche: radiation, I guess
  341. (07:39:51) Cheeseness: ReidHarrisCooper: Shay needed a radiation suit to get into this room
  342. (07:40:06) DF_BenPeck: ugh the knife is so repellent haha
  343. (07:40:14) Syd: Pssh, a little radiation's never hurt anyone. :P
  344. (07:40:22) ReidHarrisCooper: Permafry: Go have Vella show the bomb to Hope please
  345. (07:40:29) Tinche: space pencil :D
  346. (07:40:34) Cheeseness: Syd: Nobody alive today can say they've been killed by radiation
  347. (07:40:36) ReidHarrisCooper: for all those who don't know that dialogue
  348. (07:40:36) Sven_Q45: Vella is so badass she doesn´t need a radation suit. :D
  349. (07:40:50) The_Late_Marykate: (Sorry, Reid... I know you were good friends.)
  350. (07:41:06) BadAsp: Sven_Q45 Not even if it had lots of feathers on it?
  351. (07:41:16) ReidHarrisCooper: Marykate: Yeah, she just went and disappeared on me I assumed... she died.
  352. (07:41:28) The_Late_Marykate: B/c she did.
  353. (07:41:30) DF_BenPeck: There the hexipal landed in the ground?
  354. (07:41:33) kisak: just remember folks, radiation doesn't kill immediately, and it does not glow
  355. (07:41:40) Sven_Q45: BadAsp nope :D
  356. (07:41:44) DF_BenPeck: There used to be a wall with a hole of that the hexipal busted through on his way down
  357. (07:41:52) DF_BenPeck: a hole that the*
  358. (07:42:05) The_Late_Marykate: "does this nest make my *ss look big?"
  359. (07:42:07) Permafry_42: be warned i will probably mess stuff up
  360. (07:42:11) Sven_Q45: Radiation is everywhere. ;)
  361. (07:42:12) The_Late_Marykate: 'yes, yes it does.'
  362. (07:42:15) DF_BenPeck: Actually, you know what, the sea gulls are my favorite character in the game
  363. (07:42:17) DF_BenPeck: They are perfect
  364. (07:42:27) ReidHarrisCooper: I wish they were more interactive!
  365. (07:42:49) DF_BenPeck: yeah :)
  366. (07:42:53) DF_Oliver [Mibbit@hide-97BEB9A3.dynamic.kabel-deutschland.de] entered the room.
  367. (07:42:55) JelDeRebel: cool i learned a new word "crochet hook"
  368. (07:42:57) DF_Oliver: Hi!
  369. DF_BenPeck DF_Oliver
  370. (07:43:00) Cheeseness: Hey DF_Oliver!
  371. (07:43:01) ReidHarrisCooper: Waves to Germany!
  372. (07:43:01) kisak: we're so fond of our microwave radiation these days :D
  373. (07:43:03) Syd: Hey DF_Oliver!
  374. (07:43:07) ReidHarrisCooper: HI GERMANY!
  375. (07:43:13) Tinche: hi Oliver
  376. (07:43:19) BadAsp: Oliver!
  377. (07:43:25) Sven_Q45: Hi ReidHarrisCooper :D
  378. (07:43:28) The_Late_Marykate: Oliver, woah.
  379. (07:43:31) The_Late_Marykate: Sweet
  380. (07:43:44) ReidHarrisCooper: Oliver represents all of Germany now
  381. (07:43:48) GameClubFan_130268 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  382. (07:43:52) Sven_Q45: Why?
  383. (07:43:55) DF_BenPeck: Hi oliver :)
  384. (07:43:56) Sven_Q45: Hi Oliver
  385. (07:44:03) ReidHarrisCooper: That was why he was brought back
  386. (07:44:05) DF_Oliver: Haha. I always represented it I suppose
  387. (07:44:09) DF_Oliver: What's up you guys?
  388. (07:44:14) ReidHarrisCooper: to represent the entire country
  389. (07:44:25) ReidHarrisCooper: Just talking Broken Age
  390. (07:44:26) Sven_Q45: I represent it.
  391. (07:44:47) Cheeseness: DF_Oliver: Vella's making bombs and Shay's untying knots
  392. (07:44:55) ReidHarrisCooper: Ben said that you're the guy to talk to about getting some of those special Photoshop plugsins released to the wild. True?
  393. (07:45:06) beansmyname left the room (quit: Quit: they say he found peace at the end).
  394. (07:45:30) luisfcorreia [Mibbit@hide-EBBF8E4D.rev.vodafone.pt] entered the room.
  395. (07:45:36) Cheeseness: Hi luisfcorreia
  396. (07:45:40) luisfcorreia: hi guys!
  397. DF_BenPeck DF_Oliver
  398. (07:45:44) Sven_Q45: Vellas a ter.... Oh wait. No spoilers here... :D
  399. (07:45:47) Sven_Q45: Hi
  400. (07:45:49) Cheeseness: DF_Oliver: Do you have a favourite puzzle and/or character?
  401. (07:45:50) ReidHarrisCooper: or is it up to Tim? I remember you guys mentioned that at some point a lot of the tools would be made public.
  402. (07:45:52) DF_BenPeck: The inspiration for the knot puzzle was the idea where the way you explain a knot to a child is you kind of tell a story of how the rope moves through the knot
  403. (07:46:14) DF_Oliver: The exporter? Oh dear. That thing never worked properly. The Photoshop Java Script plugin system isn't great. :)
  404. (07:46:15) ReidHarrisCooper: Ben: So bunnies?
  405. (07:46:30) DF_BenPeck: The fox jumps over the fence and into the cave, etc
  406. (07:46:32) Cheeseness: Anna Kipnis says she should be able to drop in in 20 minutes \o/
  407. (07:46:48) Tinche: ... from a plane :D
  408. (07:46:48) DF_Oliver: Oh man... favorite character. I really like the Hexipals. :)
  409. (07:46:54) ReidHarrisCooper: Oliver: So it's better to create your own I guess?
  410. (07:47:01) Cheeseness: Emily Morganti called the knot puzzle a "writer's puzzle". I thought that was a nice way of looking at it
  411. (07:47:13) luisfcorreia: DF_Oliver: Welcome back to the old continent!
  412. (07:47:14) Cheeseness: DF_Oliver: Any Hexipal in particular?
  413. (07:47:23) ReidHarrisCooper: so the only really cool release would be if Levi and Lee released their special brushes?
  414. (07:47:34) Sven_Q45: DF_Oliver Great. I just wanted to say. We want hexipal plushies. :)
  415. (07:47:39) DF_Oliver: Avoid Photoshop plugins would be my recommendation.
  416. (07:47:53) DF_Oliver: I want the plushies too.
  417. (07:47:55) GameClubFan_142434 [Mibbit@26D9ED4C.8586BB4D.74BC71E0.IP] entered the room.
  418. (07:48:14) DF_Oliver: Anna The Red made one and it's awesome! :)
  419. (07:48:21) ReidHarrisCooper: Oliver: How about personalized brushes? should those be avoided too?
  420. (07:48:25) BadAsp: The knot puzzle took me several tries
  421. (07:49:01) The_Late_Marykate: ...I'd take any sort of Psychonauts plushie, especially, but any DF plushie.
  422. (07:49:07) ReidHarrisCooper: I seemed to get the knot puzzle on the second try and then once I knew what to do... first try achievement was easy.
  423. (07:49:10) DF_Oliver: I think their better. It's an art tool and not a programming environment. That much we learned
  424. (07:49:36) BadAsp: Yes!
  425. (07:49:37) Permafry_42: love the redbot reference
  426. (07:49:45) Syd: Redbot spotting
  427. (07:49:45) ReidHarrisCooper: still haven't sped run... but my focus has been on Technobabylon
  428. (07:49:50) DF_BenPeck: Its an interesting puzzle, because you have to interpret the image and convert it to verbal instructions, none of puzzles had asked the player to do that yet
  429. (07:49:51) DF_Oliver: Redbot!
  430. (07:49:53) Cheeseness: Yay, Redbot!
  431. (07:49:57) Cheeseness: I didn't notice him on my first playthroughs
  432. (07:49:57) luisfcorreia: GOT THE REDBOT snapshot
  433. (07:49:58) Cheeseness: >_<
  434. (07:50:10) ReidHarrisCooper: Oliver: Can you ptick Redbot's Revenge of a Revenge for the next AF?
  435. (07:50:12) The_Late_Marykate: "Pay no attention to the man behind the curtain!!!"
  436. (07:50:19) GameClubFan_788783 [Mibbit@hide-42FF279.hsi12.unitymediagroup.de] entered the room.
  437. (07:50:38) DF_Oliver: Haha... one day I'll convince Tim to make a Redbot game.
  438. (07:50:47) GameClubFan_788783 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  439. (07:50:47) CineTek [Mibbit@EAFE9ABB.564C7EA7.9BD3B570.IP] entered the room.
  440. (07:50:51) Cheeseness: Hi CineTek
  441. (07:50:56) Tinche: who's Redbot?
  442. (07:51:05) beansmyname [bean@hide-66FC9128.ftth.swbr.surewest.net] entered the room.
  443. (07:51:09) Cheeseness: Redbot was Oliver's temp character for early engine tests
  444. (07:51:14) Syd: Should at least try to replace the pizza box placeholder guy with Redbot. :P
  445. (07:51:18) Cheeseness: Oliver also pitched a Redbot game during the last Amnesia Fortnight
  446. (07:51:22) CineTek left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  447. (07:51:23) Tinche: ah, I think I remember from the documentary?
  448. (07:51:32) Cheeseness: Redbot is Moai's pizza box guy :D
  449. (07:51:39) DF_BenPeck: I love the sassy teleporter doors
  450. (07:51:45) Cheeseness: Those teleporters :3
  451. (07:51:46) Tinche: cool :)
  452. (07:51:51) Sven_Q45: No hexipal on getdigital. :(
  453. (07:51:54) kisak: typically you don't send high explosives through teleporters, but in this case it's fine :D
  454. (07:51:55) Tinche: aww adorable hexipal
  455. (07:51:58) Syd: Then he shall spread his placeholderiness to Buddha. :P
  456. (07:51:58) DF_BenPeck: We wanted them to talk to one another, but it made the puzzle not make sense
  457. (07:52:09) Cheeseness: Permafry_42: Don't forget to show the bomb to Hope!
  458. (07:52:22) DF_BenPeck: Hahaha
  459. (07:52:27) DF_BenPeck: hey check out my bomb!
  460. (07:52:34) Cheeseness: Ah ha, no radiation
  461. (07:52:36) Tinche: aha
  462. (07:52:40) ReidHarrisCooper: DoubleFine Battle! Redbot vs. Pizzabox vs. 2HB.... or better its Final Fight. You can choose one or have all three in a side side play
  463. (07:52:40) Tinche: no radiation after all
  464. (07:52:41) ReidHarrisCooper: do it!
  465. (07:53:48) ReidHarrisCooper: Oliver: You guys have a 2.5 battle programming already in place it seems... that'd be easy to just drop different art on no?
  466. (07:53:50) Cheeseness: Ha ha ha, that traffit cone
  467. (07:53:57) DF_Oliver: I just want to say that Ben, Bert and Anna did a fantastic job with the game play. These guys rule!
  468. (07:54:10) Sven_Q45: I knew someone who could have made a hexipal crochet work. :(
  469. (07:54:48) Tinche: <3 the hairdo gag
  470. (07:55:01) DF_BenPeck: yeah me too :D
  471. (07:55:18) DF_Oliver: Dave G and Patrick were working on a battle golfing game that they showed at Pax I believe. I never made it beyond the prototyping stage, but I'd love to add Redbot to that.
  472. (07:55:29) aaronscientiae: Did they ever decide upon a box shape for the collector's edition?
  473. (07:55:43) Sven_Q45: DF_BenPeck I don´t think we speak of the same person.
  474. (07:55:48) Cheeseness: Ha ha, I love that that hexipal just throws the cereal at Vella
  475. (07:55:56) aaronscientiae: We took up bad golf as a community. got it kinda playing too last AF
  476. (07:56:00) luisfcorreia: to whoever is playing, wanna see a bug in that room?
  477. (07:56:04) BadAsp: I bet the cereal is about as edible as the ice cream
  478. (07:56:19) aaronscientiae: bug in the kitchen?
  479. (07:56:20) DF_BenPeck: Oh sorry sven was referring to hair gag comment
  480. (07:56:24) Cheeseness: aaronscientiae: The game that Oliver's talking about was made after AF
  481. (07:56:25) Tinche: the spoon is named Stratford
  482. (07:56:27) Tinche: ?
  483. (07:56:28) kisak: someone set us up the bomb!
  484. (07:56:30) luisfcorreia: no,, in the trash room
  485. (07:56:33) ReidHarrisCooper: I don't think they'll decide on the box till all the commentary is recorded and episode 20 is out...
  486. (07:56:35) luisfcorreia: that one
  487. (07:57:33) Sven_Q45: Wait wait! There was this survey. Now I want a hexagon Broken Age bix box!! :)
  488. (07:57:44) Syd: Time for tree jokes!
  489. (07:57:46) ReidHarrisCooper: you gonna do all jokes Perma or go for the achievement?
  490. (07:57:48) Cheeseness: Tree jokes are hard
  491. (07:58:00) Cheeseness: Do ALL THE JOEKS
  492. (07:58:04) Cheeseness: And all the jokes too
  493. (07:58:14) Permafry_42: no worries cheese =D
  494. (07:58:20) Cheeseness: o7
  495. (07:58:29) ReidHarrisCooper: none of the jokes are funny
  496. (07:58:42) ReidHarrisCooper: but that's the point
  497. (07:58:54) Syd: You'd have to be a tree to understand
  498. (07:58:57) Tinche: now I'm curious
  499. (07:59:00) Cheeseness: DF_Oliver, DF_BenPeck: What do you feel were the biggest hurdles you faced during Broken Age's development, and what did you learn from them?
  500. (07:59:03) luisfcorreia left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  501. (07:59:08) GameClubFan_575296 [Mibbit@609E9CD3.15EA918F.A6D32B1E.IP] entered the room.
  502. (07:59:30) BadAsp: Wrong punchline
  503. (07:59:38) DF_BenPeck: I got stuck on this puzzle during a playtest in front of the whole team for like 20 minutes haha
  504. (07:59:42) Cheeseness: BadAsp: I think Permafry is trying to do them all
  505. (08:00:10) DF_BenPeck: Guess I'm not good at dad jokes
  506. (08:00:15) Permafry_42: probably can do them all but will try to do as many as possible
  507. (08:00:35) ReidHarrisCooper: Ben: well, I think the biggest thing is if you hadn't previously exhausted all Tree dialogue before, the actual joke that works doesn't even pop up.
  508. (08:00:38) Cheeseness: I felt disappointed that I accidentally got the right one
  509. (08:00:47) Cheeseness: When I first played through
  510. (08:00:59) DF_Oliver: I think I learned that great contemporary in-game 2D animation is a tough problem. We ended up writing way more code than I anticipated.
  511. (08:01:11) DF_Oliver: It was all worth it though :)
  512. (08:01:51) Cheeseness: I really hope that we'll see more stuff using the tech that you've made
  513. (08:01:54) DF_BenPeck: Yeah I don't think we fully realized how much animation content we would need to create to fully realize the stye of game we wanted
  514. (08:01:57) ReidHarrisCooper: There are saplings!
  515. (08:02:05) Cheeseness: Think of the saplins!
  516. (08:02:07) ReidHarrisCooper: we did sex, and piss and nudity
  517. (08:02:10) ReidHarrisCooper: but keep it clean!
  518. (08:02:10) Cheeseness: I can't type today >_<
  519. (08:02:25) beansmyname: The saplings are just fodder for when the tree turns to the dark side.
  520. (08:02:30) DF_BenPeck: At first I think talking and other interactions were going to be much more generic looking to save on animation
  521. (08:02:50) DF_BenPeck: But it didn't end up feeling right a lot of the time
  522. (08:02:57) Sven_Q45: ReidHarrisCooper You did? :D
  523. (08:03:20) ReidHarrisCooper: yeah, the animation on the game is absolutely inane. I can't even think of any game with that much actual animation.
  524. (08:03:25) DF_Oliver: Yeah the custom animations crept back in the end.
  525. (08:03:29) ReidHarrisCooper: Sven: I did what?
  526. (08:03:34) Cheeseness: Aww, inane animation :(
  527. (08:03:43) ReidHarrisCooper: insane
  528. (08:03:44) ReidHarrisCooper: not inane
  529. (08:03:54) Cheeseness: I figured it was a typo :D
  530. (08:04:01) DF_BenPeck: And that created not only tons of work for animation, but lots of overhead for all the other departments, fixing little bugs, tweaking sound, fx, etc
  531. (08:04:09) GameClubFan_575296: DF_BenPeck: Was the decision to animate every conversation instead of re-using generic animations made early or late in development of act 1?
  532. (08:04:17) DF_BenPeck: But I mean, the game looks awesome, so ! :D
  533. (08:04:17) Sven_Q45: ReidHarrisCooper Sex, nudity and that stuff. :D
  534. (08:04:44) ReidHarrisCooper: Sven: Yes, there are sex jokes... a pee joke... and even nudity in Broken Age
  535. (08:04:58) DF_BenPeck: I think when I first came onto the project it still seemed like generic talking and hand-wavey animations were going to be leveraged more
  536. (08:04:59) Cheeseness: Don't forget the stools!
  537. (08:05:09) BadAsp: And it's a game for all ages!
  538. (08:05:31) DF_BenPeck: Then as we brought the cloud colony towards alpha and beta, we got addicted to custom animations :)
  539. (08:05:33) Cheeseness: DF_BenPeck, DF_Oliver: Which aspects of Broken Age are you most proud of?
  540. (08:05:58) BadAsp: That was the joke I found out
  541. (08:06:33) Cheeseness: Are there multiple "correct" jokes?
  542. (08:06:43) Sven_Q45: ReidHarrisCooper My kind of jokes. lol
  543. (08:06:43) DF_Oliver: Like in some many other projects you scale your expectations based on what people you have. We were lucky to David Russel, which did a lot of the interaction animations.
  544. (08:07:12) Sven_Q45: Russia wins this year... :D
  545. (08:07:20) Cheeseness: When I see that fish, I can only think of https://www.youtube.com/watch?v=oZXG94XQU2Q
  546. (08:07:30) DF_BenPeck: I love the look and feel we were able to achieve with the 2D animation. The skeletal style merged with flipbooks and a bit of squash&stretch works really well
  547. (08:07:43) DF_BenPeck: I'm proud of what Oliver and the animators pulled off!
  548. (08:07:57) GameClubFan_734044 [Mibbit@hide-342DF65B.dynamic.t-2.net] entered the room.
  549. (08:07:59) GameClubFan_575296: DF_BenPeck, DF_Oliver: Did anyone complain about the act 2 snake puzzle during development? I loved act 2, and that was the only puzzle that I had to look up to complete :)
  550. (08:08:10) DF_Oliver: Personally I'm super proud of the fact that the game is available on so many different platforms. Act 2 sim-shipped on an insane amount of platforms.
  551. (08:08:22) Cheeseness: DF_Oliver: It's awesome, for sure :D
  552. (08:08:35) beansmyname left the room (quit: Quit: they say he found peace at the end).
  553. (08:08:39) The_Late_Marykate: creeeepy
  554. (08:08:40) DF_Oliver: Considering the constraints it's pretty impressive. :)
  555. (08:08:46) Syd: Launching Broken Age on so many platforms within hours of each other was impressive
  556. (08:08:49) The_Late_Marykate: ...."great smell on that one"
  557. (08:08:50) DF_BenPeck: In act 1, when you spray the shellmound girls with fish chum? Their animation of waving away the sea gulls is so amazing, that was when I fell in love with the animation style
  558. (08:08:54) ReidHarrisCooper: when is Broken Age coming to Gameboy DS?
  559. (08:09:02) GameClubFan_861429 [Mibbit@hide-F0582A90.dk] entered the room.
  560. (08:09:18) JelDeRebel: no, I want broken age on a TI-83
  561. (08:09:19) GameClubFan_621508 [Mibbit@D62B88C4.E32ABDC.5B6B3E03.IP] entered the room.
  562. (08:09:28) DF_Oliver: Haha... only if we find a contractor to do it.
  563. (08:09:32) ReidHarrisCooper: Amiga!
  564. DF_BenPeck DF_Oliver
  565. (08:09:45) DF_Oliver: I have written enough platform layers for now. :)
  566. (08:09:47) Syd: Not satisfied until it's on the Nokia N-Gage
  567. (08:09:50) DF_BenPeck: love that sea gull in the corner chilling out
  568. (08:09:53) Cheeseness: DF_Oliver: What kind of feedback have you had on the retro filter?
  569. (08:09:55) ReidHarrisCooper: Actually Amiga probably could handle it...
  570. (08:09:58) CecilRousso [Mibbit@hide-18A662AA.ias.bredband.telia.com] entered the room.
  571. (08:10:24) Cheeseness: Hi CecilRousso
  572. (08:10:35) CecilRousso: Yo. :)
  573. (08:10:43) ReidHarrisCooper: Cheese is good with the hellos
  574. (08:10:52) Cheeseness: I'm sad that we never get to see Alex in his beautiful radiation suit
  575. (08:10:53) DF_Oliver: Not that much actually. It's a gimmick and it was never meant to be more. I think most people check it out for a little bit and then switch back. And why wouldn't they the art is fantastic.
  576. (08:11:02) Cheeseness: Aww, Curtis wants to hear a joke
  577. (08:11:15) Sven_Q45: No cheese is good in saying bye too late! :D
  578. (08:11:15) DF_BenPeck: There are lots of awesome graphics tricks Oliver and Lee came up with that people don't even realize are there, like the dynamic rim lighting on characters
  579. (08:11:16) Syd: Curtis seemed really sad that he didn't get a joke. :(
  580. (08:11:24) GameClubFan_115274 [Mibbit@hide-56B3F6DB.dhcp-dynamic.fibreop.nl.bellaliant.net] entered the room.
  581. (08:11:30) DF_BenPeck: They really pushed what you could do in 2D I think
  582. (08:11:32) Cheeseness: The lighting effects are awesome
  583. (08:11:33) CecilRousso: Cheese is just good.
  584. (08:11:36) CecilRousso: ;)
  585. (08:11:43) ReidHarrisCooper: yeah... it's a shame when dialogue trees end and they just repeat the final discussion bit
  586. (08:11:45) GameClubFan_115274 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  587. (08:12:02) Cheeseness: DF_Oliver: How much knowledge/experience were you able to bring from working on the Monkey Island special editions?
  588. (08:12:08) ReidHarrisCooper: go say hello to the arrested Lightbeard
  589. (08:12:10) DF_Oliver: Aww... thanks Ben. That part was a lot of fun to develop. :)
  590. (08:12:16) Cheeseness: DF_Oliver: I think most people don't know about retro mode :D
  591. (08:13:00) ReidHarrisCooper: What the eff!
  592. (08:13:02) DF_Oliver: Cheeseness: True and that's okay.
  593. (08:13:04) Cheeseness: I kinda like how Walt doesn't seem realise he's being creepy, and it's more about him imitating/idolising Harm'ny
  594. (08:13:07) ReidHarrisCooper: that final dialogues
  595. (08:13:43) DF_BenPeck: Yeah Walt kind of reminds me of Dr. Funke from arrested development
  596. (08:13:43) GameClubFan_575296: DF_Oliver, DF_BenPeck, how do you guys deal with fatigue while working on games?
  597. (08:13:48) GameClubFan_250719 [Mibbit@hide-C74085B2.lightspeed.iplsin.sbcglobal.net] entered the room.
  598. (08:13:50) DF_BenPeck: always saying unintentionally awkward things
  599. (08:14:14) Cheeseness: If anybody is a "GameClubFan", you can type "/nick NewName" to change your name (without quotes)
  600. (08:14:21) ReidHarrisCooper: You know... after that Costume Quest cartoon... we need an 11 minute epliogue Broken Age cartoon. even if it takes till 2017
  601. (08:14:34) DF_BenPeck: Working on a small team gives you lots of different problems to work on, so if you get fatigued you can switch gears and try something new
  602. (08:14:38) Cheeseness: I never really noticed the tiny birds on Harm'ny's cage
  603. (08:14:45) DF_Oliver: As far as knowledge from Monkey Island is concerned: We used a fair bit. Especially how scenes are setup and how the game-play script is written.
  604. (08:15:09) GameClubFan_037300 [Mibbit@hide-D795F3C1.hsd1.mn.comcast.net] entered the room.
  605. (08:15:10) GameClubFan_861429 is now known as matpow2
  606. (08:15:12) Tinche left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  607. (08:15:13) GameClubFan_409300 [Mibbit@hide-72703479.resnet.wisc.edu] entered the room.
  608. (08:15:18) Cheeseness: Hey matpow2
  609. (08:15:24) GameClubFan_037300 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  610. (08:15:46) Cheeseness: What did Shay say "Uh oh" for there?
  611. (08:15:51) GameClubFan_250719 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  612. (08:16:08) ReidHarrisCooper: he was falling through the clouds Cheese
  613. (08:16:09) GameClubFan_142434 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  614. (08:16:13) Sven_Q45: Cheeseness Beats me!
  615. (08:16:26) Cheeseness: ReidHarrisCooper: He'd fallen through the cloud on the previous screen
  616. (08:16:41) DF_Oliver: I think it was Dan McGarry who said during AF that making games is fun, but shipping games is hard work and it's absolutely true. For me fatigue kicks in at the end of a project, but then I start working on something new and I get inspired again.
  617. (08:16:45) ReidHarrisCooper: you can't unprogram certain stuff?
  618. (08:17:03) DF_Oliver: Also having great colleagues helps. :)
  619. (08:17:06) Cheeseness: :D
  620. (08:17:15) Sven_Q45: But Shay always falls on that spot. Weird.
  621. (08:17:28) Cheeseness: Shipping projects is always bittersweet
  622. (08:17:30) ReidHarrisCooper: I never had Shay fall once
  623. (08:17:37) DF_BenPeck: Agreed Oliver. That last 10% is what gets to you the most. Luckily DF is a great team and everyone pitches in
  624. (08:18:14) GameClubFan_575296: DF_Oliver if I may ask, where are you moving to? :)
  625. (08:18:28) ReidHarrisCooper: Oliver already moved
  626. (08:18:29) Sven_Q45: But e always said that.
  627. (08:18:31) Sven_Q45: Shay
  628. (08:19:01) DF_Oliver: GameClubFan_575296: If you mean the next project then the answer is Day of the Tentacle.
  629. (08:19:19) DF_Oliver: Non-stop adventures you guys! :)
  630. (08:19:28) Cheeseness: When I interviewed JP last year, we talked a bit about concurrency at Double Fine, and how sometimes the level of multi-role/multi-project work isn't clear to people outside the studio.
  631. (08:19:39) CecilRousso: Never stop Oliver, never stop. :)
  632. (08:19:43) ReidHarrisCooper: Day of the Tentacle is the only project DF is allowed to talk about
  633. (08:19:46) Sven_Q45: Nothing but adventure games!
  634. (08:19:48) ReidHarrisCooper: I think
  635. (08:19:51) Cheeseness: DF_Oliver, DF_BenPeck: Did you guys find yourselves working on multiple things at once, and do you find that to be a positive or a negative thing?
  636. (08:20:18) Cheeseness: (I know that I like to have a few projects to work on so that I can switch things up when I'm needing a distraction or a break, but still stay productive)
  637. (08:20:23) GameClubFan_575296: Oh! I seem to have missed any Day of the Tentacle announcement. Is it being made by Double Fine?
  638. (08:20:30) ReidHarrisCooper: Oliver: Is the remaster that big a project on your part that it's the only thing you're actually working on?
  639. (08:20:39) Cheeseness: Yep! Double Fine is doing a special edition of DoTT!
  640. (08:20:45) GameClubFan_575296: Nice!
  641. (08:20:54) ReidHarrisCooper: Dave is working on it too
  642. (08:20:54) DF_Oliver: Oh yeah for sure. I helped to ship Costume Quest 2 and Grim Fandango while Broken Age was going on. It was pretty tough, but they really needed the resources.
  643. (08:20:57) Sven_Q45: You didn´t know that?
  644. (08:21:03) BadAsp: And I think something else which they're NOT allowed to talk about yet
  645. (08:21:37) ReidHarrisCooper: badAsp: Double Fine has more than a few unannounced projects I believe
  646. (08:21:46) DF_Oliver: ReidHarrisCooper: Yeah it'll be my main project.
  647. (08:21:51) Cheeseness: If anybody's interested, I've been swamped and haven't wrapped up the next batch of questions for the DotT team. Feel free to slip some stuff in and/or check out the last batch's answers http://www.doublefine.com/forums/viewthread/16440/
  648. (08:21:57) JelDeRebel: Does DTT have any japanese tentacle jokes?
  649. (08:22:11) JelDeRebel: *dott
  650. (08:22:19) Sven_Q45: ReidHarrisCooper If these projects are adventure games then go on! :)
  651. (08:22:22) ReidHarrisCooper: I so wanted to jump off that cliff!
  652. (08:22:58) ReidHarrisCooper: Sven: I don't think they're there Yet. Adventure games are probably the hardest type of game to wwrite for
  653. (08:23:21) Cheeseness: "Freaper"
  654. (08:23:26) Sven_Q45: But the best.
  655. (08:23:48) ReidHarrisCooper: Sven: could be argued. I enjoy a lot of action adventure as well.
  656. (08:24:07) ReidHarrisCooper: I'd love to see DF do another Psychonauts LIKE game... but NOT Psychonauts 2
  657. (08:24:14) JelDeRebel: never played any point click before machinarium
  658. (08:24:15) GameClubFan_575296: DF_Oliver: As a lead, how much time did you spent on non-programming (meetings, etc) compared to programming?
  659. (08:24:23) DF_Oliver: Guys let me ask you a question too: What is the most surprising thing you've seen in the documentary?
  660. (08:24:26) Permafry_42: swap!
  661. DF_BenPeck DF_Oliver
  662. (08:24:45) ReidHarrisCooper: Hrm... most surprising?
  663. (08:24:48) Sven_Q45: ReidHarrisCooper No action adventure for me.
  664. (08:24:53) JelDeRebel: I have ye to see to see the documentary, waiting for the dvd in the cllectors box
  665. (08:25:14) DF_Oliver: GameClubFan_575296: That's tough to estimate, but I'd say around 25 percent
  666. (08:26:01) DF_Oliver: GameClubFan_575296: The team was small and very talented, so I could do a lot of programming myself :)
  667. (08:26:15) GameClubFan_575296: Nice!
  668. (08:26:16) Permafry_42: safety save; my game almost crashed
  669. (08:26:30) Sven_Q45: Oh
  670. (08:26:31) ReidHarrisCooper: I can't think of answer to that Oliver. I guess maybe that they decidcated one episode to Tim getting his car repaired?
  671. (08:26:40) Cheeseness: DF_Oliver: I'm not sure if there's anything specifically surprising that I found in the documentary, although when this all started I didn't expect to find friends at Double Fine, or to get so deeply involved in the community
  672. (08:27:29) DF_Oliver: Cheeseness: Oh man what lucky situation for us. I'm not sure what we would do without you Cheese!
  673. (08:27:46) ReidHarrisCooper: Only Cheese is special... right Oliver?
  674. (08:27:47) DF_Oliver: ReidHarrisCooper: That episode is great. :)
  675. (08:27:54) CecilRousso: This is the best scene ever. Not because of the misery they're obviously in, but because of the dialogue. :)
  676. (08:28:28) ReidHarrisCooper: Oliver: the episode is awesome... It was just a surprising detour... it was "wait... this isn't DFA... it.. TSCA"
  677. (08:28:28) DF_Oliver: ReidHarrisCooper: Our entire community is awesome. :)
  678. (08:28:36) Permafry_42: 1 mo; looks like the game is being weird as i though
  679. (08:28:39) Cheeseness: Permafry_42: Are you having some troubles?
  680. (08:28:40) Cheeseness: Ah, OK
  681. (08:28:41) Permafry_42: *though
  682. (08:28:47) Permafry_42: *thought
  683. (08:29:00) ReidHarrisCooper: what the hell just happened?
  684. (08:29:04) GameClubFan_480804 [Mibbit@5C0749A6.EC4A38FA.B8DCB947.IP] entered the room.
  685. (08:29:08) Syd: http://i.ytimg.com/vi/ha3T758XAjE/maxresdefault.jpg
  686. (08:29:15) Cheeseness: Sit tight, people
  687. (08:29:20) JelDeRebel: oh noes
  688. (08:29:28) ReidHarrisCooper: steam crash?
  689. (08:29:30) Permafry_42: good thing i safety saved
  690. (08:29:38) DF_Oliver: That's something I learned during this project as well that being very open about your development can be very freeing and awesome
  691. (08:29:41) ReidHarrisCooper: was that a steam crash or a BA crash?
  692. (08:29:44) DF_Oliver: But also hard at times
  693. (08:29:45) JelDeRebel: you really ant me to watch eurovision?
  694. (08:29:48) DF_Oliver: Uh oh. Crash?!
  695. (08:29:49) ElaineMarley [Mibbit@hide-580B75B4.red-79-146-166.dynamicip.rima-tde.net] entered the room.
  696. (08:29:50) DF_Oliver: Yikes!
  697. (08:29:51) Sven_Q45: Whoa. just a moment afk and then that. :D
  698. (08:29:54) Cheeseness: Hey ElaineMarley
  699. (08:30:04) BadAsp: Whew! I was lucky enough not to run into one when beta testing act 2
  700. (08:30:06) ReidHarrisCooper: Oliver: I think it was a Steam issue...
  701. (08:30:12) GameClubFan_480804 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  702. (08:30:21) DF_Oliver: Oh I see. Pheww. :)
  703. (08:30:29) ElaineMarley: Hello! Did the game just crash or something?
  704. (08:30:35) Cheeseness: Broken Age doesn't rely on Steam heavily enough for it to crash if Steam goes down, I don't think
  705. (08:30:39) CecilRousso: DF_Oliver : Is the eurovision thing something you in germany cares about, or is that we something we swedes just assume?
  706. (08:30:42) Cheeseness: ElaineMarley: Yep, but it's back up now!
  707. (08:30:48) GameClubFan_734044 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  708. (08:30:56) ReidHarrisCooper: Cheese: Seemed connected to some achievement
  709. (08:30:58) JelDeRebel: who's i germany? i'm not
  710. (08:31:13) Permafry_42: nah it was that i clicked out of the game and it crashed somehow; steam was still working
  711. (08:31:23) Sven_Q45: I´m Jel.
  712. (08:31:29) DF_Oliver: CecilRousso: Haha not sure. I think some people are interested in it, but personally I don't care too much.
  713. (08:31:35) JelDeRebel: righto
  714. (08:31:48) DF_Oliver: CecilRousso: Rami is tweeting about it like crazy right now though :)
  715. (08:32:00) ReidHarrisCooper: I care about Eurovision from the music point
  716. (08:32:09) GameClubFan_575296: DF_Oliver: How many different machines did you guys test the game on for PC? How difficult is it to make the game run on every kind of different setup?
  717. (08:32:15) ReidHarrisCooper: after that? I'm out. Don't care who wins or the points garbage
  718. (08:32:17) Cheeseness: Let's avoid getting the chat derailed with Eurovision talk until after Game Club, hey? :D
  719. (08:32:22) GameClubFan_752584 [Mibbit@hide-5283AC21.dyn.user.ono.com] entered the room.
  720. (08:32:33) Sven_Q45: I don´t care much about ESC but I watch it. Well I hear it. :D
  721. (08:32:35) ReidHarrisCooper: Eurovision is the next Broken Age game
  722. (08:32:39) ReidHarrisCooper: obviously
  723. (08:32:56) ReidHarrisCooper: It'll mix Dropsichord with Once Upon A Monster
  724. (08:33:07) ReidHarrisCooper: Wait... did I just come up with something??!
  725. (08:33:14) Cheeseness: That slightly opened panel took me a while to notice
  726. (08:33:22) DF_Oliver: GameClubFan_575296: We are working with Babel for our compatibility testing and they run it on the most prominent configurations for sure.
  727. (08:33:30) CecilRousso: DF_Oliver: We swedes don't care about it either. It's awful. We just always watch, always comment on it, sometimes even bet on it. But we don't care about it. ;)
  728. (08:33:35) Cheeseness: Was anybody else reminded of Independence Day when this maiden appears at the window?
  729. (08:33:38) DF_Oliver: GameClubFan_575296: Not sure in terms of absolute numbers though
  730. (08:33:39) GameClubFan_752584 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  731. (08:33:40) Sven_Q45: Cheeseness But Australia has a "few" points,. ;)
  732. (08:33:59) JelDeRebel: i can't remember any eurovision sng of the past 10 years
  733. (08:34:17) GameClubFan_575296: DF_Oliver: So it is common to outsource for compatibility testing on PC?
  734. (08:34:28) ReidHarrisCooper: Dropsichord mechanics with a little of DF Game Party... and some adventure game story telling.... Doublefine Presents International Sounds....make it so
  735. (08:35:17) Cheeseness: Dropsichord :D
  736. (08:35:17) DF_Oliver: GameClubFan_575296: Absolutely. We are a small studio and don't have enough resources to do it ourselves.
  737. (08:35:19) ReidHarrisCooper: I don't want to fork that
  738. (08:35:40) DF_Oliver: GameClubFan_575296: Also the backers helped a lot especially during the backers-only release of Act 1 :)
  739. (08:35:53) Syd: [EATING DRY CEREAL SOUNDS]
  740. (08:35:54) GameClubFan_575296: Cool!
  741. (08:35:57) JelDeRebel: eurovision by doublefine ned more brutal legend then, reidharriscooper
  742. (08:35:59) ReidHarrisCooper: Cheese: Yeah, it's a sweet little iOs game indeed
  743. (08:36:15) ReidHarrisCooper: I should download it on to my iPhone again
  744. (08:36:24) Cheeseness: ReidHarrisCooper: It's Dropchord
  745. (08:36:29) Syd: Dropchord? It's on Android as well. I have it.
  746. (08:36:37) ReidHarrisCooper: I like my title
  747. (08:36:40) ReidHarrisCooper: Dropsichord
  748. (08:36:44) ReidHarrisCooper: It's a new version
  749. (08:36:46) ReidHarrisCooper: in my head
  750. (08:36:57) aaronscientiae: i have dropchord for leap motion! yaya
  751. (08:36:59) Cheeseness: It's also available on Windows and Mac with Leap Motion support
  752. (08:37:00) Sven_Q45: DF_Oliver Yes I just "tested" the beta of Broken Age act 1.
  753. (08:37:05) Cheeseness: (but no Linux yet :( )
  754. (08:37:08) DF_BenPeck: Hey guys, I have to head out, this was great though, thanks for making the DF community so awesome!
  755. DF_BenPeck DF_Oliver drv dscharrer
  756. DF_BenPeck DF_Oliver
  757. (08:37:18) Syd: Thanks for joining us, DF_BenPeck!
  758. (08:37:22) Cheeseness: Thanks for coming, DF_BenPeck! It was a pleasure to have you along!
  759. (08:37:24) Sven_Q45: Hey Mel. Hey Vel. :)
  760. (08:37:24) Permafry_42: cya ben!
  761. (08:37:25) ReidHarrisCooper: Thanks for being part of it Ben! Good luck at Lucas Arts
  762. (08:37:30) DF_Oliver: CU Ben!
  763. (08:37:33) GameClubFan_575296: DF_Oliver: Do you prefer deploying on PC or closed device (console, smartphone)? I imagine PC has the benefit of quick testing, while closed devices have the benefit of consistency :P
  764. (08:37:35) DF_BenPeck: cheers!
  765. (08:37:40) ReidHarrisCooper: Look forward to when you can tweet whatever you're doing there!
  766. (08:37:40) BadAsp: Good luck with your new project, Ben!
  767. (08:37:41) Cheeseness: DF_BenPeck: We've got one more session next weekend. You're very welcome to join us again :)
  768. (08:37:41) DF_BenPeck left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  769. (08:38:29) Cheeseness: Permafry_42: Have you shown the fake Shay to Hope?
  770. (08:38:46) Permafry_42: yup
  771. (08:38:50) Cheeseness: Cool cool
  772. (08:38:51) DF_Oliver: GameClubFan_575296: My favorite dev platform right now is the PS4. It has the best tools and let's you analyze performance on a super low level.
  773. (08:39:04) Syd: iOS is pretty much the closest thing to a closed smartphone system. Android has so many variations on resolution, hardware, and OS version.
  774. (08:39:05) DF_Oliver: GameClubFan_575296: But it's essentially a PC... :)
  775. (08:39:13) Cheeseness: Aren't most consoles these days?
  776. (08:39:14) GameClubFan_575296: Haha!
  777. (08:39:30) DF_Oliver: GameClubFan_575296: Most of Broken Age was developed on Windows though
  778. (08:39:41) ElaineMarley: Cheeseness He did, when you try Vella says that she doesn't think she'll like that.
  779. (08:39:50) Cheeseness: Cheers :)
  780. (08:39:57) Cheeseness: I'm obviously not paying enough attention :D
  781. (08:40:44) ReidHarrisCooper: I wants a PS4. Someone buy me one? thanks
  782. (08:40:58) JelDeRebel: bbah next gen consoles
  783. (08:40:59) Cheeseness: DF_Oliver: If you could work on any type of game, what would it be? Another adventure title?
  784. (08:41:05) Syd: I was kind of tempted to pick up Broken Age on Android but I'm not sure if my wimpy Moto E first gen is up to the task. Maybe once I upgrade to a better phone.
  785. (08:41:10) CecilRousso: My favorite line in the game soon.
  786. (08:41:29) ReidHarrisCooper: Jel: I wanna play certain games that will never be PC ported
  787. (08:41:36) Cheeseness: Who tied the bridge tongue, I wonder?
  788. (08:41:50) CecilRousso: I regret nothing!
  789. (08:41:51) ElaineMarley: I regret nothiiiinngggg!!!!
  790. (08:41:52) Sven_Q45: I want Russia win. :D
  791. (08:41:54) Cheeseness: I REGRET NOTHING
  792. (08:42:08) BadAsp: Why does a children's train ride have thorny branches again?
  793. (08:42:09) GameClubFan_787583 [Mibbit@hide-B09F2431.natnow.res.rr.com] entered the room.
  794. (08:42:11) ReidHarrisCooper: who did tie the bridge... and when?
  795. (08:42:12) GameClubFan_575296: DF_Oliver: How do you like graphics programming? Is it something you look forward or can't wait to get over with? :D
  796. (08:42:23) CecilRousso: I really don't want Sweden to win. That song is awful and Måns is awful. Usch för han.
  797. (08:42:29) DF_Oliver: Cheeseness: Ooof. I'd love to work on a old-school RTS game I think. Something like the original C&C perhaps :)
  798. (08:42:37) GameClubFan_787583 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  799. (08:42:41) Cheeseness: Oh, nice. I've been toying with an idea for an RTS
  800. (08:43:20) ReidHarrisCooper: Oliver: I bet Tim would love to develop one too... but maybe he hasn't figured out the story... just the mechanics switchups?
  801. (08:43:23) Syd: DF should just pledge to put RTS elements into every game
  802. (08:43:26) CecilRousso: DF_Oliver: Brutal Legend 2 as an old school RTS? Do it!
  803. (08:43:26) ElaineMarley: I don't think we've made enough of a deal of the fact that the spoon is called Stanford.
  804. (08:43:31) DF_Oliver: GameClubFan_575296: I love graphics coding. DF hired me as a graphics programmer and I do it whenever I get the chance. :)
  805. (08:43:37) Cheeseness: Syd: I think you mean "sweet RTS elements"
  806. (08:43:46) JelDeRebel: ReidHarrisCooper ikr, PS always had the best exclusives, i'd buy a ps4 just for that, though i dn't want to pay t play online. it be easier for me to upgrade xbone since i hae x360 zith live. buut ms no longer deserves mygaming money
  807. (08:43:50) DF_Oliver: CecilRousso: Oh man. That would be sweet!
  808. (08:43:55) GameClubFan_575296: Nice! :)
  809. (08:44:24) CecilRousso: I would kickstart the shit of that game.
  810. (08:44:27) Sven_Q45: Sweden...
  811. (08:44:39) Cheeseness: Sven_Q45: Save it for after Game Club :b
  812. (08:44:42) Syd: RTS elements in DOTT:SE, make it happen. :P
  813. (08:44:51) Cheeseness: Ha ha ha
  814. (08:44:55) DF_Oliver: CecilRousso: Good to know. :P
  815. (08:45:00) GameClubFan_575296: DF_Oliver: Did you work at any studios prior to Double Fine? If so, how were they different from Double Fine?
  816. (08:45:09) Sven_Q45: Cheeseness After the game club I don´t have to talk about that. :P
  817. (08:45:12) DF_Oliver: Syd: Haha!
  818. (08:45:22) DF_Oliver: Syd: Tentacle Wars! Woo!
  819. (08:45:33) BadAsp: A Yarn Pal died so that a Space Weaver can live
  820. (08:45:34) Cheeseness: Ha ha, maybe that could be the next community developed game
  821. (08:45:35) BadAsp: How sweet
  822. (08:45:45) Cheeseness: BadAsp: It's still alive!
  823. (08:45:50) BadAsp: Yay!
  824. (08:45:57) JelDeRebel: wait someone died?
  825. (08:46:01) Cheeseness: I kinda wish you could talk with the navscarf and know that it's OK
  826. (08:46:27) DF_Oliver: GameClubFan_575296: Yep I worked for Sony Europe and LucasArts. They were both very different in their own ways. Both of them had (almost) infinite money and it didn't help them much as they were bogged down by politics.
  827. (08:46:31) Sven_Q45: I like the space weaver.
  828. (08:46:39) ReidHarrisCooper: People want AF to have games repitched but I realized... that's not the point. If a pitch is good enough, the game may still happen even if not as part of AF
  829. (08:47:13) Cheeseness: ReidHarrisCooper: So far as seeking funding goes, demonstrating that a game prototype already community behind it must carry a lot of weight
  830. (08:47:21) GameClubFan_575296: Cool! Thanks for answering all my questions Oliver :)
  831. (08:47:46) Cheeseness: And not having a prototype puts a concept at a bit of a disadvantage (the idea behind AF was to come up with prototypes to support pitches to funding providers)
  832. (08:47:47) BadAsp: Don't you just love timed events?
  833. (08:47:54) DF_Oliver: ReidHarrisCooper: I still have hope for Derelict. :)
  834. (08:48:10) Cheeseness: Oh man. I really want to see Derelict become something playable
  835. (08:48:11) DF_Oliver: GameClubFan_575296: No worries. That's what I'm here for. :)
  836. (08:48:30) ReidHarrisCooper: Oliver: Without saying too much... AF pitches have been developed post AF... haven't they?
  837. (08:48:55) aaronscientiae: der-a-lique
  838. (08:48:55) DF_Oliver: Cheeseness: Me too.
  839. (08:49:01) GameClubFan_575296 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  840. (08:49:28) Cheeseness: As I said before, I'd love to test/brainstorm/cheer for Derelict any time :D
  841. (08:49:31) DF_Oliver: ReidHarrisCooper: I can't think of a specific example, but I think that's because we usually have enough work to do anyway.
  842. (08:50:03) DF_Oliver: ReidHarrisCooper: It's good to have a lot of awesome concepts available though. You never know...
  843. (08:50:14) BadAsp: That picture has a lot of sentimental value
  844. (08:50:15) CecilRousso: We actually won Eurovision with this song? Wtf is wrong with europe? :)
  845. (08:50:35) DF_Oliver: Cheeseness: I'm actually pretty excited for Fullbright's next game
  846. (08:50:41) Sven_Q45: It´s not about music. It´s about who likes who...
  847. (08:50:43) Sven_Q45: ;)
  848. (08:51:20) JelDeRebel: ugh Sweden wins
  849. (08:51:21) Sven_Q45: But I wanted Russia there.
  850. (08:51:26) Cheeseness: DF_Oliver: Has that been announced? I'm not sure what they're working on next
  851. (08:51:49) Cheeseness: Oh oh, I enjoyed this puzzle as well
  852. (08:51:54) DF_Oliver: Cheeseness: Yeah man. Tacoma. https://tacoma-game.com/
  853. (08:52:01) BadAsp: I wonder if Ocarina of Time inspired this puzzle?
  854. (08:52:04) Sven_Q45: Is that that puzzle where you need the subtitles?
  855. (08:52:07) ElaineMarley: Me too, I love music puzzles
  856. (08:52:41) Sven_Q45: Eh?
  857. (08:52:46) ElaineMarley: I played without subs, but I imagine they help if you're tone deaf
  858. (08:53:20) Cheeseness: DF_Oliver: Oh! I think I have read about this. Fingers crossed for something neat :D
  859. (08:53:22) BadAsp: Yay! The wiring puzzle!
  860. (08:53:25) BadAsp: Well, one of them, anyway
  861. (08:53:36) ElaineMarley: Hahaha Permafry, are you taking notes right now?
  862. (08:53:37) DF_Oliver: Anna spent a lot of time on the wiring puzzle and it turned out great I think.
  863. (08:53:40) Sven_Q45: ElaineMarley Me too without subs. But I was told that you need em on a specific puzzle last week.
  864. (08:53:57) Cheeseness: The wiring puzzles might be my favourite ones
  865. (08:53:59) JelDeRebel: I loved that one puzzle in Fez that required the force feedback of the gamepad triggers
  866. (08:54:19) ElaineMarley: You don't need them on any puzzle.
  867. (08:54:40) Sven_Q45: Yes I dunno who has said that-.
  868. (08:55:09) Cheeseness: So happy \o/
  869. (08:55:32) Sven_Q45: "happypal" :D
  870. (08:55:41) Cheeseness: So it looks like 0.4% of Steam users have the "Eh, eh-eh. Eh eh, eh-eh!" achievement
  871. (08:55:47) DF_Oliver: Happypal! Yes!
  872. (08:55:49) ElaineMarley: When Alex plays the song, the subs say "low note" "medium note" and "high note", so it helps if you're not good at identifying that aurally
  873. (08:56:05) ReidHarrisCooper: I have e, eheh
  874. (08:56:21) Sven_Q45: ElaineMarley Yes but I didn´t need them anyways. :P
  875. (08:56:34) ReidHarrisCooper: I cheapated to get it... but I got that achievement
  876. (08:56:55) ReidHarrisCooper: all I need now are perfect on the hand grabber, speed run... and I forget what else
  877. (08:57:03) ElaineMarley: I got it too. I was just one of 0.1% at the time.
  878. (08:57:19) Cheeseness: I only have a couple of late game achievements
  879. (08:57:33) Cheeseness: I was most of the way through my last runthrough when achievements were added
  880. (08:57:52) Cheeseness: Woof drive :D
  881. (08:58:08) Sven_Q45: :D
  882. (08:58:18) BadAsp: This is my favorite of the Navscarf puzzles
  883. (08:58:23) JelDeRebel: isn't there like an achievement for beating the game under 1 hour or so? that's insane
  884. (08:58:30) Cheeseness: There is
  885. (08:59:01) ElaineMarley: Yes, the speedrun! I had a lot of fun doing that.
  886. (08:59:09) Cheeseness: DF_Oliver: How do you think working remotely is going to pan out?
  887. (08:59:34) Sven_Q45: Will there be an archievement for Dott SE. Cuz my own record for Dott was 23 min.!! No without the ScummVm fast mode. :O
  888. (08:59:41) DF_Oliver: Cheeseness: I sure hope so. So far so good, but only time will tell.
  889. (08:59:53) DF_Oliver: Cheeseness: Fingers crossed though!
  890. (08:59:59) Cheeseness: "I'm... alive! I'm uninhibited! I'm beautiful!" - that's Mim's favourite line
  891. (09:00:13) ElaineMarley: It's a great line.
  892. (09:00:29) CecilRousso: Would love to see the space weaver go rogue. Taking over the ship, holding people hostages. Don't why, exactly. :)
  893. (09:00:34) Permafry_42: k so will be ending after this cutscene
  894. (09:00:36) Cheeseness: I know that for the remote stuff I've done, I've needed to give special attention to staying motivated
  895. (09:01:11) ReidHarrisCooper: i zoned out
  896. (09:01:36) DF_Oliver: Cheeseness: Yep it'll be an adventure of it's own kind.
  897. (09:01:40) Cheeseness: DF_Oliver: Do you recall if Alex's name is mentioned in Act 1? I was pretty sure that Vella mentions it when she's on the beach, but I haven't had time to check
  898. (09:02:00) ElaineMarley: Yes she does Cheeseness
  899. (09:02:06) CecilRousso left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  900. (09:02:18) CecilRousso [Mibbit@hide-18A662AA.ias.bredband.telia.com] entered the room.
  901. (09:03:17) Cheeseness: Who makes gangplanks so short?!
  902. (09:03:29) JelDeRebel: pirates
  903. (09:03:36) Cheeseness: We'll be wrapping up today's session there
  904. (09:03:43) Cheeseness: Everybody is super welcome to hang around and continue chatting!
  905. (09:03:44) Syd: Thanks for streaming again, Perma, and thanks DF_Oliver for joining us!
  906. (09:03:49) ElaineMarley: People who make fake spaceships
  907. (09:03:55) Cheeseness: Thanks for coming, DF_Oliver!
  908. (09:03:59) Cheeseness: And thanks for streaming, Permafry_42
  909. (09:04:05) Cheeseness: A reminder that after next week'
  910. (09:04:05) DF_Oliver: Thanks for having me you guys.
  911. (09:04:10) DF_Oliver: It was fun!
  912. (09:04:12) Permafry_42: Thanks for everyone who could join us!
  913. (09:04:13) BadAsp: Thanks for everything, DF_Oliver and Permafry_42 !
  914. (09:04:14) flesk: Yeah, thanks for streaming, Permafry_42, and for joining DF_Oliver.
  915. (09:04:19) Cheeseness: A reminder that after next week's session, Game Club will be going on hiatus
  916. (09:04:20) The_Late_Marykate: <3
  917. (09:04:24) Cheeseness: We'll be taking a couple of months off
  918. (09:04:29) Sven_Q45: I missed the last few minutes.
  919. (09:04:37) Syd: So let's make next week's session a big one. :D
  920. (09:04:43) DF_Oliver: See you dudes. :)
  921. (09:04:48) DF_Oliver left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  922. (09:04:49) BadAsp: Bai!
  923. (09:04:52) Cheeseness: And I'd like to encourage everybody to post in the Game Club forum thread for Broken Age www.doublefine.com/forums/viewthread/17001/
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