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By: a guest on
May 27th, 2012 | syntax:
None | size: 0.77 KB | hits: 13 | expires: Never
for (int i = 0; i < Config.PETS.length; i++) {
int item = Config.PETS[i][0];
int npc = Config.PETS[i][1];
if (item == itemId) {
// c.sendMessage("test npc droped");
Server.npcHandler.Summon(c, npc, c.absX, c.absY-1, c.heightLevel, 0, 100, 22, false, 22, 22);
c.getItems().deleteItem(c.s, 1);
for (int t = 0; t < Server.npcHandler.maxNPCs; t++) {
if (Server.npcHandler.npcs[t] != null) {
c.npcslot = Server.npcHandler.npcs[t].npcId;
}
}
c.getItems().deleteItem(i, 1);
droppable = false;
return;
}
}