Advertisement
Guest User

Untitled

a guest
Jul 30th, 2016
61
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.11 KB | None | 0 0
  1. when 'Meraud'
  2. if game_state.npcs.empty?
  3. fput "stow #{GameObj.right_hand.noun}" if GameObj.right_hand.name != 'Empty'
  4. fput "stow #{GameObj.left_hand.noun}" if GameObj.left_hand.name != 'Empty'
  5. fput "get #{$settings.water_holder}"
  6. fput "sprinkle #{$settings.water_holder} on #{checkname}"
  7. fput "stow #{$settings.water_holder}"
  8. fput "get #{$settings.flint_lighter}", 'You get a', 'You are already'
  9. fput 'get incense', 'You get', 'You are already'
  10. fput 'light my incense with flint' # get messaging
  11. waitrt?
  12. fput "wave incense at #{checkname}"
  13. fput 'snuff incense'
  14. fput 'stow incense'
  15. fput "stow #{$settings.flint_lighter}", 'You put your', 'Stow what'
  16. pause 1
  17. bput('commune meraud', 'Nothing happens.', 'you have attempted a commune too recently', 'You close your eyes and concentrate, letting your mind still and feeling your breathing grow shallow')
  18. fix_standing
  19. EquipmentManager.instance.wield_weapon(game_state.weapon_name, game_state.weapon_skill)
  20. end
  21. when 'Tactics'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement