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Jan 23rd, 2017
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  1. void Combo()
  2. {
  3. if (ComboE->Enabled() && E->IsReady() && GetEnemiesInRange(E->Range()) >= 1)
  4. {
  5. E->CastOnPlayer();
  6. }
  7. if (ComboQ->Enabled() && Q->IsReady() && GetEnemiesInRange(Q->Range()) >= 1)
  8. {
  9. Q->CastOnTarget(GTargetSelector->FindTarget(QuickestKill, PhysicalDamage, Q->Range()));
  10. }
  11. if (AutoStun->Enabled() && E->IsReady() && GetEnemiesInRange(E->Range()) >= AutoStunEnemies->GetInteger())
  12. {
  13. E->CastOnPlayer();
  14. }
  15. if (ComboW->Enabled() && W->IsReady() && GetEnemiesInRange(GEntityList->Player()->AttackRange()))
  16. {
  17. W->CastOnPlayer();
  18. }
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