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- include("fonctionFuite");
- include("fonctionAttaquer");
- var my_fleek = getCell();
- var my_pm = getMP();
- var enemy = getNearestEnemy();
- var pm_enemy = getMP(enemy);
- var cell_enemy = getCell(enemy);
- var distance = getCellDistance(my_fleek, cell_enemy);
- if (getWeapon() == NULL)
- {
- setWeapon(WEAPON_DOUBLE_GUN);
- }
- if (distance > 10 and distance < 10 + my_pm)
- {
- moveToward(enemy, distance - 10);
- }
- else if (distance > 10 + my_pm)
- {
- moveToward(enemy, distance - 10 - pm_enemy);
- }
- attaquer(enemy, distance);
- if(getMP() != 0)
- fuite(enemy);
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