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Sep 27th, 2016
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  1. include("fonctionFuite");
  2. include("fonctionAttaquer");
  3.  
  4. var my_fleek = getCell();
  5. var my_pm = getMP();
  6.  
  7. var enemy = getNearestEnemy();
  8. var pm_enemy = getMP(enemy);
  9. var cell_enemy = getCell(enemy);
  10.  
  11. var distance = getCellDistance(my_fleek, cell_enemy);
  12.  
  13. if (getWeapon() == NULL)
  14. {
  15. setWeapon(WEAPON_DOUBLE_GUN);
  16. }
  17.  
  18. if (distance > 10 and distance < 10 + my_pm)
  19. {
  20. moveToward(enemy, distance - 10);
  21. }
  22. else if (distance > 10 + my_pm)
  23. {
  24. moveToward(enemy, distance - 10 - pm_enemy);
  25. }
  26.  
  27. attaquer(enemy, distance);
  28.  
  29. if(getMP() != 0)
  30. fuite(enemy);
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