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By: a guest on
May 3rd, 2012 | syntax:
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Connecting ...
DEBUG: RTMP_Connect1, ... connected, handshaking
DEBUG: HandShake: Type Answer : 03
DEBUG: HandShake: Server Uptime : 488897837
DEBUG: HandShake: FMS Version : 3.5.2.1
DEBUG: RTMP_Connect1, handshaked
DEBUG: Invoking connect
INFO: Connected...
DEBUG: HandleServerBW: server BW = 2500000
DEBUG: HandleClientBW: client BW = 2500000 2
DEBUG: HandleServerBW: server BW = 2500000
DEBUG: HandleClientBW: client BW = 2500000 2
DEBUG: RTMP_ClientPacket, received: invoke 195 bytes
DEBUG: (object begin)
DEBUG: Property: NULL
DEBUG: (object begin)
DEBUG: Property: <Name: level, STRING: error>
DEBUG: Property: <Name: code, STRING: NetConnection.Connect.Rejected>
DEBUG: Property: <Name: description, STRING: Connection failed.>
DEBUG: Property: <Name: description, STRING: [ script ] : Acesso Negado>
DEBUG: Property: <Name: application, OBJECT>
DEBUG: (object begin)
DEBUG: Property: <Name: message, STRING: Acesso Negado>
DEBUG: (object end)
DEBUG: (object end)
DEBUG: (object end)
DEBUG: HandleInvoke, server invoking <_error>
ERROR: rtmp server sent error
DEBUG: RTMP_ClientPacket, received: invoke 18 bytes
DEBUG: (object begin)
DEBUG: Property: NULL
DEBUG: (object end)
DEBUG: HandleInvoke, server invoking <close>
ERROR: rtmp server requested close
DEBUG: Closing connection.