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- pano = [
- 'scenes/4/2048/px.jpg', 'scenes/4/2048/nx.jpg',
- 'scenes/4/2048/py.jpg', 'scenes/4/2048/ny.jpg',
- 'scenes/4/2048/pz.jpg', 'scenes/4/2048/nz.jpg',
- ];
- newCubeTexture = cubeTextureLoader.load(pano);
- geometry = new THREE.BoxGeometry(20000, 20000, 20000);
- material = new THREE.MeshBasicMaterial({
- envMap: newCubeTexture,
- side: THREE.BackSide,
- color: 0xffffff,
- transparent: true,
- opacity: 0
- });
- mesh = new THREE.Mesh(geometry, material);
- new THREE.MeshBasicMaterial({
- map: new THREE.ImageUtils.loadTexture(arr[i]),
- side: THREE.BackSide,
- transparent: true,
- opacity: 0
- });
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