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- I purchased Reus via Steam today.
- When launching, everything runs perfectly fine until I try to start a new game. The loading screen appears and the bar reaches about 3/4 progress, then the game throws an exception and crashes to desktop.
- After googling for common fixes, I've uninstalled VisualStudio and XNA, then reinstalled the versions linked in http://forums.abbeygames.com/viewtopic.php?f=18&t=663
- I've reinstalled the Arial, Tahoma and Tahoma Bold fonts from the links here: http://steamcommunity.com/app/222730/discussions/0/810924774406726564/#p1
- I've rebooted multiple times.
- The problem happens in fullscreen or windowed mode, vsync on or off, at any resolution the game allows me to set, sound enabled or disabled.
- Here is my most recent crash log:
- Version: 1.1.2.0
- Thread: Main
- Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Icons.Noble". This is not a compiled content file.
- at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
- at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at SpaceTech.Content.ContentProvider.Load[T](String name)
- at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
- at SpaceTech.UI.Content.ThemeReader.Read(ContentReader input, Theme existingInstance)
- at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
- at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
- at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
- at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
- at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- at SpaceTech.Content.ContentProvider.Load[T](String name)
- at SpaceTech.Content.ReferencedContentManager.Load[T](String assetName)
- at Reus.LoadingScreen.LoadContentItem`1.Load()
- at Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem()
- at Reus.LoadingScreen.LoadingScreenComponent.Draw(GameTime gameTime)
- at Reus.LoadingScreen.VisualLoadingScreenComponent.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
- at (Object , GameTime )
- at 冷櫎띂ફ迷ಏ泈.灑尲㰈穪宗䷱↽傛(Object , GameTime 볤샑辋䴠簹連夯촵)
- at ≬鑜瓜쓄憎쨢㣠㭄.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at (Object )
- at 絕㲝陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
- at 弛㻗惦汓糳侏㚼.抏녥풞븴矫()
- at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)
- 0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
- 0x0139 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
- 0x0078 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.PrepareStream
- 0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.Create
- 0x0027 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
- 0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
- 0x0028 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
- 0x003a SpaceTech.UI.dll->SpaceTech.UI.Content.ThemeReader.Read
- 0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
- 0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
- 0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
- 0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
- 0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
- 0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
- 0x0026 SpaceTech.dll->SpaceTech.Content.ReferencedContentManager.Load
- 0x0012 Reus.exe->Reus.LoadingScreen.LoadContentItem`1.Load
- 0x0034 Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem
- 0x000e Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.Draw
- 0x0000 Reus.exe->Reus.LoadingScreen.VisualLoadingScreenComponent.Draw
- 0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
- Thank you in advance for any help.
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