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  1. I purchased Reus via Steam today.
  2.  
  3. When launching, everything runs perfectly fine until I try to start a new game. The loading screen appears and the bar reaches about 3/4 progress, then the game throws an exception and crashes to desktop.
  4.  
  5. After googling for common fixes, I've uninstalled VisualStudio and XNA, then reinstalled the versions linked in http://forums.abbeygames.com/viewtopic.php?f=18&t=663
  6.  
  7. I've reinstalled the Arial, Tahoma and Tahoma Bold fonts from the links here: http://steamcommunity.com/app/222730/discussions/0/810924774406726564/#p1
  8.  
  9. I've rebooted multiple times.
  10.  
  11. The problem happens in fullscreen or windowed mode, vsync on or off, at any resolution the game allows me to set, sound enabled or disabled.
  12.  
  13. Here is my most recent crash log:
  14.  
  15. Version: 1.1.2.0
  16. Thread: Main
  17.  
  18. Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Icons.Noble". This is not a compiled content file.
  19. at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
  20. at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
  21. at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
  22. at SpaceTech.Content.ContentProvider.Load[T](String name)
  23. at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
  24. at SpaceTech.UI.Content.ThemeReader.Read(ContentReader input, Theme existingInstance)
  25. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
  26. at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
  27. at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
  28. at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
  29. at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
  30. at SpaceTech.Content.ContentProvider.Load[T](String name)
  31. at SpaceTech.Content.ReferencedContentManager.Load[T](String assetName)
  32. at Reus.LoadingScreen.LoadContentItem`1.Load()
  33. at Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem()
  34. at Reus.LoadingScreen.LoadingScreenComponent.Draw(GameTime gameTime)
  35. at Reus.LoadingScreen.VisualLoadingScreenComponent.Draw(GameTime gameTime)
  36. at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
  37. at (Object , GameTime )
  38. at 冷櫎띂ફ迷ಏ泈.灑尲㰈穪宗䷱↽傛(Object , GameTime 볤샑辋䴠簹連夯촵)
  39. at ≬鑜瓜쓄憎쨢㣠㭄.Draw(GameTime gameTime)
  40. at Microsoft.Xna.Framework.Game.DrawFrame()
  41. at Microsoft.Xna.Framework.Game.Tick()
  42. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  43. at Microsoft.Xna.Framework.GameHost.OnIdle()
  44. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  45. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  46. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  47. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  48. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  49. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  50. at System.Windows.Forms.Application.Run(Form mainForm)
  51. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  52. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  53. at (Object )
  54. at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
  55. at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
  56. at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)
  57.  
  58. 0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
  59. 0x0139 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
  60. 0x0078 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.PrepareStream
  61. 0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.Create
  62. 0x0027 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
  63. 0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
  64. 0x0028 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
  65. 0x003a SpaceTech.UI.dll->SpaceTech.UI.Content.ThemeReader.Read
  66. 0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
  67. 0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
  68. 0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
  69. 0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
  70. 0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
  71. 0x0056 SpaceTech.dll->SpaceTech.Content.ContentProvider.Load
  72. 0x0026 SpaceTech.dll->SpaceTech.Content.ReferencedContentManager.Load
  73. 0x0012 Reus.exe->Reus.LoadingScreen.LoadContentItem`1.Load
  74. 0x0034 Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.LoadNextItem
  75. 0x000e Reus.exe->Reus.LoadingScreen.LoadingScreenComponent.Draw
  76. 0x0000 Reus.exe->Reus.LoadingScreen.VisualLoadingScreenComponent.Draw
  77. 0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw
  78.  
  79. Thank you in advance for any help.
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