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Mar 27th, 2015
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  1. local cam=game.Workspace.CurrentCamera
  2. local ra=math.pi/15
  3. local a=0
  4.  
  5. wait(1)
  6. while wait() do
  7. if game.Players.LocalPlayer.Character.Torso.Velocity~=Vector3.new(0,0,0) then
  8. a=a+20
  9. cam.CoordinateFrame=cam.CoordinateFrame*CFrame.new(math.sin(ra*a)/4,0,0)
  10. end
  11. end
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