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Jan 16th, 2017
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  1. Boss: Old Potter
  2. Type: Earth
  3. Location: Clay Cave
  4. A reclusive, aged figure clad in dirty rags, always seen in the midst of making a new clay pot. The pots he crafts seem to possess peculiar magical auras.
  5. Note: The Old Potter cannot attack on its own. However, he will normally use Craft New Pot each turn, and starts the battle with 5 Strange Pots.
  6. Attacks:
  7. Craft New Pot- Creates a new Strange Pot creature. (Status- User)
  8. Ceramic Shield- Quickly sculpts a giant pot to shelter himself from attacks. Due to the haste in conjuring this shield, it breaks after just 1 attack. However, it can withstand Fire attacks limitlessly. (Status- User)
  9. Potter's Wheel- Creates 2 new Strange Pot creatures. Used more often when the Old Potter is at lower HP percentages. (Status- User)
  10. Refine Pot- Takes one of his pots and improves upon its design, turning it into an Antique Strange Pot. This new pot has 4 HP and more powerful Awaken Pot moves. (Status- Target)
  11.  
  12. Servant: Strange Pot
  13. Type: Earth
  14. Location: Clay Cave
  15. A dull-looking clay pot. Not very durable, but magically-attuned people can sense a potential in it.
  16. Notes: Has 2 HP. All attacks only do 1 HP damage to it.
  17. Attacks:
  18. Awaken Pot- Releases some of its magic potential in the form of one of these attacks:
  19. Clay Cannon- Gathers its magic potential and fires a high-velocity Earth-element ball of magic. (Single Target)
  20. Self-Destruct- Flings itself into a group and unleashes all its magic potential around it by exploding. (AoE/Wide Range)
  21. Conjure Monster- Uses its magic potential to summon a monster, using itself as a catalyst. Destroys the Strange Pot. (Status- User)
  22. Caprice- Uses its magic potential to call forth a random attack. (Status- Target)
  23. Pot Consume- Grows in size and traps a target within itself, damaging it each turn. Can only be broken from outside, and a trapped target cannot move or use attacks. Will not work if there is only 1 target left in battle. (Status- Target)
  24. Clay Cluster Cannon- The pots combine and channel their magic potential into an intense Earth-element beam of energy, sweeping across an area. If this move is used, all other Pots cannot awaken that turn. The damage increases with each pot used in Clay Cluster Cannon. (AoE/Wide Range)
  25.  
  26. Boss: Rival Razell
  27. Type: Dark
  28. Location: ???
  29. Self-proclaimed rival to the heroes, and all the forces of good. Loves challenging people to fights. Has half-demon heritage, and wears a masquerade to reflect this.
  30. Attacks:
  31. Flying Darkcutter- Slashes out a spinning blade of darkness from his sword at a single target. (Single Target)
  32. Fate's Duel- Challenges a target to single combat in a mini-dimension, preventing all other targets from interfering for a while. (Status- Target)
  33. On Your Level- Gains the same stat buffs and debuffs as a chosen target. (Status- Target)
  34. Falling Night- Cuts down a target from above. Ignores shields and does high damage. (Single Target)
  35. Shadow Self- Summons his own shadow to combat. Lasts a few turns, and can be dispatched prematurely with its low HP. (Status- User)
  36. Shadow Snares- Attacks a single target with shadowy chains, immobilising it. (Single Target)
  37. Pitch-Black Shield- Conjures a dark barrier that blocks 3 Light-type skills directed at it. Other elements ignore this shield. (Status- User)
  38.  
  39. Boss: Arch-Rival Razell
  40. Type: Dark
  41. Location: ???
  42. Razell at full power and maximum capability. Has he forsaken his humanity for good?
  43. Attacks:
  44. Despair Darkcutter- Slashes out 3 spinning blades of darkness from his sword in an arc. (Single Target/Area)
  45. Fate's Duel- Challenges a target to single combat in a mini-dimension, preventing all other targets from interfering for a while. (Status- Target)
  46. Not On My Level- Steals a target's stat buffs. (Status- Target)
  47. Eternal Night- Frenetically spins his sword, turning himself into a whirlwind of blades, and descends on the targets from above. Ignores shields and does high damage. (AoE/Wide Range)
  48. Shadow Sapper- Deals to targets half the damage caused by the previous attack, and restores that amount as HP. (Status- Target)
  49. To The Bitter End- Chains himself to a target. Damage caused to him is shared by the target, and this spell does not wear off until either one dies. (Status- Target)
  50. Desperate Strike- Does more damage to a target the less HP he has. (Single Target)
  51. Wild Darkstorm- Slashes at a target multiple times, with a chance to reduce its defences. (Single Target)
  52. Shadow Self- Summons his own shadow to combat. Lasts a few turns, and can be dispatched prematurely with its low HP. (Status- User)
  53. Pitch-Black Shield- Conjures a dark barrier that blocks 3 Light-type skills directed at it. Other elements ignore this shield. (Status- User)
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