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  1. --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 7 and 9 and put your name where it says "YOUR NAME HERE"
  2.  
  3. Plrs = game:GetService("Players")
  4.  
  5.  
  6.  
  7. Name = "JackDanie"
  8.  
  9. me = Plrs.JackDanie
  10.  
  11. char = me.Character
  12.  
  13. Modelname = "Ax of Doom"
  14.  
  15. Toolname = "Ax of Doom"
  16.  
  17. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  18.  
  19. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  20.  
  21. selected = false
  22.  
  23. Hurt = false
  24.  
  25. Able = true
  26.  
  27.  
  28.  
  29. CA = CFrame.Angles
  30.  
  31. CN = CFrame.new
  32.  
  33. MR = math.rad
  34.  
  35. MP = math.pi
  36.  
  37. MD = math.deg
  38.  
  39. MH = math.huge
  40.  
  41. MRA = math.random
  42.  
  43.  
  44.  
  45. Add = {
  46.  
  47. Sphere = function(P)
  48.  
  49. local m = Instance.new("SpecialMesh",P)
  50.  
  51. m.MeshType = "Sphere"
  52.  
  53. return m
  54.  
  55. end,
  56.  
  57. BF = function(P)
  58.  
  59. local bf = Instance.new("BodyForce",P)
  60.  
  61. bf.force = Vector3.new(0, P:GetMass()*187, 0)
  62.  
  63. return bf
  64.  
  65. end,
  66.  
  67. BP = function(P)
  68.  
  69. local bp = Instance.new("BodyPosition",P)
  70.  
  71. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  72.  
  73. bp.P = 14000
  74.  
  75. return bp
  76.  
  77. end,
  78.  
  79. BG = function(P)
  80.  
  81. local bg = Instance.new("BodyGyro",P)
  82.  
  83. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  84.  
  85. bg.P = 14000
  86.  
  87. return bg
  88.  
  89. end,
  90.  
  91. Mesh = function(P, ID, x, y, z)
  92.  
  93. local m = Instance.new("SpecialMesh")
  94.  
  95. m.MeshId = ID
  96.  
  97. m.Scale = Vector3.new(x, y, z)
  98.  
  99. m.Parent = P
  100.  
  101. return m
  102.  
  103. end,
  104.  
  105. Sound = function(P, ID, vol, pitch)
  106.  
  107. local s = Instance.new("Sound")
  108.  
  109. s.SoundId = ID
  110.  
  111. s.Volume = vol
  112.  
  113. s.Pitch = pitch
  114.  
  115. s.Parent = P
  116.  
  117. return s
  118.  
  119. end
  120.  
  121. }
  122.  
  123.  
  124.  
  125. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  126.  
  127. local p = Instance.new("Part")
  128.  
  129. p.formFactor = "Custom"
  130.  
  131. p.Anchored = Anchor
  132.  
  133. p.CanCollide = Collide
  134.  
  135. p.Transparency = Tran
  136.  
  137. p.Reflectance = Ref
  138.  
  139. p.BrickColor = BrickColor.new(Color)
  140.  
  141. for _, Surf in pairs(Surfaces) do
  142.  
  143. p[Surf] = "Smooth"
  144.  
  145. end
  146.  
  147. p.Size = Vector3.new(X, Y, Z)
  148.  
  149. if Break then
  150.  
  151. p:BreakJoints()
  152.  
  153. else p:MakeJoints() end
  154.  
  155. p.Parent = Parent
  156.  
  157. return p
  158.  
  159. end
  160.  
  161.  
  162.  
  163. function Weld(p0, p1, x, y, z, a, b, c)
  164.  
  165. local w = Instance.new("Weld")
  166.  
  167. w.Parent = p0
  168.  
  169. w.Part0 = p0
  170.  
  171. w.Part1 = p1
  172.  
  173. w.C1 = CN(x,y,z) * CA(a,b,c)
  174.  
  175. return w
  176.  
  177. end
  178.  
  179.  
  180.  
  181. function ComputePos(pos1, pos2)
  182.  
  183. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  184.  
  185. return CN(pos1, pos3)
  186.  
  187. end
  188.  
  189.  
  190.  
  191. function getHumanoid(c)
  192.  
  193. local h = nil
  194.  
  195. for i,v in pairs(c:children()) do
  196.  
  197. if v:IsA("Humanoid") and c ~= char then
  198.  
  199. if v.Health > 0 then
  200.  
  201. h = v
  202.  
  203. end
  204.  
  205. end
  206.  
  207. end
  208.  
  209. return h
  210.  
  211. end
  212.  
  213.  
  214.  
  215. for i,v in pairs(char:children()) do
  216.  
  217. if v.Name == Modelname then
  218.  
  219. v:remove()
  220.  
  221. end
  222.  
  223. end
  224.  
  225.  
  226.  
  227. torso = char.Torso
  228.  
  229. neck = torso.Neck
  230.  
  231. hum = char.Humanoid
  232.  
  233. Rarm = char["Right Arm"]
  234.  
  235. Larm = char["Left Arm"]
  236.  
  237. Rleg = char["Right Leg"]
  238.  
  239. Lleg = char["Left Leg"]
  240.  
  241.  
  242.  
  243. hc = Instance.new("Humanoid")
  244.  
  245. hc.Health = 0
  246.  
  247. hc.MaxHealth = 0
  248.  
  249.  
  250.  
  251. slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 1)
  252.  
  253. hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
  254.  
  255. charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
  256.  
  257. boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
  258.  
  259.  
  260.  
  261. function PlaySound(sound)
  262.  
  263. local s = sound:clone()
  264.  
  265. s.Parent = torso
  266.  
  267. s.PlayOnRemove = true
  268.  
  269. coroutine.resume(coroutine.create(function()
  270.  
  271. wait()
  272.  
  273. s:remove()
  274.  
  275. end))
  276.  
  277. end
  278.  
  279.  
  280.  
  281.  
  282.  
  283. --[[ PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS
  284.  
  285. PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS
  286.  
  287. PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS
  288.  
  289. ]]
  290.  
  291. Mo = Instance.new("Model")
  292.  
  293. Mo.Name = Modelname
  294.  
  295.  
  296.  
  297. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  298.  
  299. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  300.  
  301. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  302.  
  303. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  304.  
  305.  
  306.  
  307. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  308.  
  309. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  310.  
  311. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  312.  
  313. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  314.  
  315.  
  316.  
  317. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  318.  
  319. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  320.  
  321. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  322.  
  323. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  324.  
  325.  
  326.  
  327. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  328.  
  329. HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
  330.  
  331. HW = Weld(HB, nil, 0, -1, 0, math.pi/2, 0, 0)
  332.  
  333.  
  334.  
  335. TH = Weld(torso, nil, -0.75, 0.7, 0.4, 0, math.pi/2, MR(-140))
  336.  
  337. TH.C0 = CA(MR(-10), MR(10), 0)
  338.  
  339.  
  340.  
  341. handle = Part(Mo, false, false, 0, 0, "Camo", 0.45, 5.5, 0.45, true)
  342.  
  343. Instance.new("SpecialMesh",handle)
  344.  
  345. handle.Name = "Handle"
  346.  
  347.  
  348.  
  349. dec1 = Part(Mo, false, false, 0, 0, "Dark green", 0.2, 6, 0.2, true)
  350.  
  351. Add.Mesh(dec1, "http://www.roblox.com/asset/?id=16606212", 0.38, 0.38, 1.55)
  352.  
  353. Weld(handle, dec1, 0, 0, 0, math.pi/2, 0, 0)
  354.  
  355.  
  356.  
  357. dec2 = Part(Mo, false, false, 0, 0, "Earth green", 0.2, 6, 0.2, true)
  358.  
  359. Add.Mesh(dec2, "http://www.roblox.com/asset/?id=16606212", -0.3, 0.3, 1.55)
  360.  
  361. Weld(handle, dec2, 0, 0, 0, math.pi/2, math.pi/2, 0)
  362.  
  363.  
  364.  
  365. skull = Part(Mo, false, false, 0, 0, "Bright green", 0.2, 6, 0.2, true)
  366.  
  367. Add.Mesh(skull, "http://www.roblox.com/asset/?id=4770583", 2.9, 2.9, 2.3)
  368.  
  369. Weld(handle, skull, 0, -2.5, 0, 0, 0, 0)
  370.  
  371.  
  372.  
  373. for x = 0, 180, 180 do
  374.  
  375. for i = -40, 70, 110/3 do
  376.  
  377. local asd = (i+90)/85
  378.  
  379. local p = Part(Mo, false, false, 0, 0, "Camo", 0.3, 0.8, 0.3, true)
  380.  
  381. Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.16, asd*1.2, 0.16)
  382.  
  383. local w = Weld(skull, p, 0, 0, 0, 0, 0, 0)
  384.  
  385. w.C0 = CA(0, MR(x), MR(i))
  386.  
  387. w.C1 = CN(0, -1, 0) * CA(math.pi/2, math.pi/2, 0)
  388.  
  389. end
  390.  
  391. end
  392.  
  393.  
  394.  
  395. handletip1 = Part(Mo, false, false, 0, 0.2, "Earth green", 0.5, 0.5, 0.5, true)
  396.  
  397. w1 = Weld(handle, handletip1, 0, 2.6, 0, 0, 0, 0)
  398.  
  399. Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.6, 0.5, 0.6)
  400.  
  401.  
  402.  
  403. handletip2 = Part(Mo, false, false, 0, 0.2, "Camo", 0.5, 0.5, 0.5, true)
  404.  
  405. Weld(handletip1, handletip2, 0, 0, 0, 0, MR(45), 0)
  406.  
  407. Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.6, 0.55, 0.6)
  408.  
  409.  
  410.  
  411. Mo.Parent = char
  412.  
  413. TH.Part1 = handle
  414.  
  415.  
  416.  
  417. if script.Parent.className ~= "HopperBin" then
  418.  
  419. h = Instance.new("HopperBin",me.Backpack)
  420.  
  421. h.Name = Toolname
  422.  
  423. script.Parent = h
  424.  
  425. end
  426.  
  427.  
  428.  
  429. bin = script.Parent
  430.  
  431.  
  432.  
  433. --[[ ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS
  434.  
  435. ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS
  436.  
  437. ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS
  438.  
  439. ]]
  440.  
  441.  
  442.  
  443. function detach(bool)
  444.  
  445. LLW.C0 = CN(0, 0, 0)
  446.  
  447. RLW.C0 = CN(0, 0, 0)
  448.  
  449. LAW.C0 = CN(0, 0, 0)
  450.  
  451. RAW.C0 = CN(0, 0, 0)
  452.  
  453. if bool then
  454.  
  455. LLW.Part1 = nil
  456.  
  457. RLW.Part1 = nil
  458.  
  459. RAW.Part1 = nil
  460.  
  461. LAW.Part1 = nil
  462.  
  463. TH.Part1 = handle
  464.  
  465. HW.Part1 = nil
  466.  
  467. end
  468.  
  469. end
  470.  
  471.  
  472.  
  473. function attach()
  474.  
  475. RAW.Part1 = Rarm
  476.  
  477. LAW.Part1 = Larm
  478.  
  479. RLW.Part1 = Rleg
  480.  
  481. LLW.Part1 = Lleg
  482.  
  483. end
  484.  
  485.  
  486.  
  487. function normal()
  488.  
  489. neck.C0 = necko
  490.  
  491. RAW.C0 = RAWStand
  492.  
  493. LAW.C0 = LAWStand
  494.  
  495. RLW.C0 = RLWStand
  496.  
  497. LLW.C0 = LLWStand
  498.  
  499. HW.C0 = HWStand
  500.  
  501. end
  502.  
  503.  
  504.  
  505. function idleanim()
  506.  
  507. attach()
  508.  
  509. for i = 0, 1, 0.016 do
  510.  
  511. RAW.C0 = RAWStand * CA(0, MR(-7*i), MR(12*i))
  512.  
  513. LAW.C0 = LAWStand * CA(0, MR(-5*i), MR(7*i)) * CN(0, -0.2*i, 0)
  514.  
  515. RLW.C0 = RLWStand * CA(MR(-4*i), 0, MR(3*i))
  516.  
  517. LLW.C0 = LLWStand * CA(MR(4*i), 0, MR(-3*i))
  518.  
  519. neck.C0 = necko * CA(MR(7*i), 0, MR(-6*i))
  520.  
  521. if selected == false or torso.Velocity.magnitude > 4 or Able == false then break end
  522.  
  523. wait()
  524.  
  525. end
  526.  
  527. wait()
  528.  
  529. for i = 1, 0, -0.013 do
  530.  
  531. RAW.C0 = RAWStand * CA(0, MR(-7*i), MR(12*i))
  532.  
  533. LAW.C0 = LAWStand * CA(0, MR(-5*i), MR(7*i)) * CN(0, -0.2*i, 0)
  534.  
  535. RLW.C0 = RLWStand * CA(MR(-4*i), 0, MR(3*i))
  536.  
  537. LLW.C0 = LLWStand * CA(MR(4*i), 0, MR(-3*i))
  538.  
  539. neck.C0 = necko * CA(MR(7*i), 0, MR(-6*i))
  540.  
  541. if selected == false or torso.Velocity.magnitude > 4 or Able == false then break end
  542.  
  543. wait()
  544.  
  545. end
  546.  
  547. normal()
  548.  
  549. end
  550.  
  551.  
  552.  
  553. function runanim()
  554.  
  555. RLW.Part1 = nil
  556.  
  557. LLW.Part1 = nil
  558.  
  559. end
  560.  
  561.  
  562.  
  563. coroutine.resume(coroutine.create(function()
  564.  
  565. while true do
  566.  
  567. wait()
  568.  
  569. if selected and Able == true then
  570.  
  571. if torso.Velocity.magnitude < 0.1 then
  572.  
  573. idleanim()
  574.  
  575. else
  576.  
  577. runanim()
  578.  
  579. end
  580.  
  581. wait()
  582.  
  583. end
  584.  
  585. end
  586.  
  587. end))
  588.  
  589.  
  590.  
  591. function selectanim()
  592.  
  593. RAW.Part1 = Rarm
  594.  
  595. LLW.Part1 = Lleg
  596.  
  597. RLW.Part1 = Rleg
  598.  
  599. for i = 0, 1, 0.2 do
  600.  
  601. RAW.C0 = CA(MR(185*i), MR(70*i), 0)
  602.  
  603. LLW.C0 = CA(MR(2*i), 0, MR(-5*i))
  604.  
  605. RLW.C0 = CA(MR(-2*i), 0, MR(5*i))
  606.  
  607. neck.C0 = necko * CA(0, 0, MR(-40*i))
  608.  
  609. wait()
  610.  
  611. end
  612.  
  613. TH.Part1 = nil
  614.  
  615. HW.Part1 = handle
  616.  
  617. HW.C0 = CA(MR(40), 0, MR(-20))
  618.  
  619. for i = 0, 1, 0.08 do
  620.  
  621. RAW.C0 = CA(MR(185-110*i), MR(70-60*i), MR(30*i))
  622.  
  623. LLW.C0 = CA(MR(2-8*i), 0, MR(-5-10*i))
  624.  
  625. RLW.C0 = CA(MR(-2+8*i), 0, MR(5+10*i))
  626.  
  627. neck.C0 = necko * CA(MR(-15*i), 0, MR(-40+35*i))
  628.  
  629. HW.C0 = CA(MR(40-80*i), 0, MR(-20+20*i))
  630.  
  631. wait()
  632.  
  633. end
  634.  
  635. LAW.Part1 = Larm
  636.  
  637. for i = 0, 1, 0.1 do
  638.  
  639. RAW.C0 = CA(MR(185-110+15*i), MR(70-60-10*i), MR(30-65*i)) * CN(0, -0.8*i, 0)
  640.  
  641. LAW.C0 = CA(MR(90*i), 0, MR(35*i)) * CN(0.1*i, -0.1*i, 0) * CN(0, -0.8*i, 0)
  642.  
  643. LLW.C0 = CA(MR(-6), 0, MR(-5-10+10*i))
  644.  
  645. RLW.C0 = CA(MR(6), 0, MR(5+10-10*i))
  646.  
  647. neck.C0 = necko * CA(MR(-15+15*i), 0, MR(-5+5*i))
  648.  
  649. HW.C0 = CA(MR(-40+40*i), 0, MR(35*i)) * CN(0, 0, 1.6*i)
  650.  
  651. wait()
  652.  
  653. end
  654.  
  655. selected = true
  656.  
  657. end
  658.  
  659.  
  660.  
  661. function deselanim()
  662.  
  663. selected = false
  664.  
  665. for i = 1, 0, -0.1 do
  666.  
  667. RAW.C0 = CA(MR(185-110+15*i), MR(70-60-10*i), MR(30-65*i)) * CN(0, -0.8*i, 0)
  668.  
  669. LAW.C0 = CA(MR(90*i), 0, MR(35*i)) * CN(0.1*i, -0.1*i, 0) * CN(0, -0.8*i, 0)
  670.  
  671. LLW.C0 = CA(MR(-6), 0, MR(-5-10+10*i))
  672.  
  673. RLW.C0 = CA(MR(6), 0, MR(5+10-10*i))
  674.  
  675. neck.C0 = necko * CA(MR(-15+15*i), 0, MR(-5+5*i))
  676.  
  677. HW.C0 = CA(MR(-40+40*i), 0, 0) * CN(0, 0, 1.6*i)
  678.  
  679. wait()
  680.  
  681. end
  682.  
  683. LAW.Part1 = nil
  684.  
  685. for i = 1, 0, -0.08 do
  686.  
  687. RAW.C0 = CA(MR(185-110*i), MR(70-60*i), MR(30*i))
  688.  
  689. LLW.C0 = CA(MR(2-8*i), 0, MR(-5-10*i))
  690.  
  691. RLW.C0 = CA(MR(-2+8*i), 0, MR(5+10*i))
  692.  
  693. neck.C0 = necko * CA(MR(-15*i), 0, MR(-40+35*i))
  694.  
  695. HW.C0 = CA(MR(40-70*i), 0, MR(-20+20*i))
  696.  
  697. wait()
  698.  
  699. end
  700.  
  701. TH.Part1 = handle
  702.  
  703. HW.Part1 = nil
  704.  
  705. HW.C0 = CA(MR(40), 0, MR(-20))
  706.  
  707. for i = 1, 0, -0.2 do
  708.  
  709. RAW.C0 = CA(MR(185*i), MR(70*i), 0)
  710.  
  711. LLW.C0 = CA(MR(2*i), 0, MR(-5*i))
  712.  
  713. RLW.C0 = CA(MR(-2*i), 0, MR(5*i))
  714.  
  715. neck.C0 = necko * CA(0, 0, MR(-40*i))
  716.  
  717. wait()
  718.  
  719. end
  720.  
  721. detach(true)
  722.  
  723. end
  724.  
  725.  
  726.  
  727. function slash(mp)
  728.  
  729. attach()
  730.  
  731. local Orig = torso.CFrame
  732.  
  733. local bg = Add.BG(torso)
  734.  
  735. local bp = Add.BP(torso)
  736.  
  737. bp.position = Orig.p
  738.  
  739. local CF = ComputePos(Orig.p, mp)
  740.  
  741. bg.cframe = CF
  742.  
  743. for i = 0, 1, 0.05 do
  744.  
  745. RAW.C0 = RAWStand * CA(MR(-80*i), 0, MR(20*i)) * CN(0, 0.2*i, 0.8*i)
  746.  
  747. LAW.C0 = LAWStand * CA(MR(-50*i), 0, MR(40*i)) * CN(0, -0.8*i, 0)
  748.  
  749. HW.C0 = HWStand * CA(0, 0, 0) * CN(0, 0, 0.4*i)
  750.  
  751. neck.C0 = necko * CA(MR(20*i), 0, MR(-40*i))
  752.  
  753. wait()
  754.  
  755. end
  756.  
  757. for i = 0, 1, 0.1 do
  758.  
  759. RAW.C0 = RAWStand * CA(MR(-80-4*i), 0, MR(20+2*i)) * CN(0, 0.2-0.1*i, 0.8-0.1*i)
  760.  
  761. LAW.C0 = LAWStand * CA(MR(-50-3*i), 0, MR(40-2*i)) * CN(0, -0.8-0.1*i, 0)
  762.  
  763. HW.C0 = HWStand * CA(0, 0, MR(-35*i)) * CN(0, 0, 0.4)
  764.  
  765. neck.C0 = necko * CA(MR(20+2*i), 0, MR(-40))
  766.  
  767. wait()
  768.  
  769. end
  770.  
  771. wait(1)
  772.  
  773. for i = 0, 1, 0.03 do
  774.  
  775. RAW.C0 = RAWStand * CA(MR(-84+64*i), 0, MR(22)) * CN(0, 0.1, 0.7)
  776.  
  777. LAW.C0 = LAWStand * CA(MR(-53), 0, MR(38)) * CN(0, -0.9, 0)
  778.  
  779. HW.C0 = HWStand * CA(MR(-45*i), MR(15*i), MR(-35)) * CN(-1.5*i, 0, 0.4-2.4*i)
  780.  
  781. neck.C0 = necko * CA(MR(22), 0, MR(-40))
  782.  
  783. wait()
  784.  
  785. end
  786.  
  787. normal()
  788.  
  789. bg:remove()
  790.  
  791. bp:remove()
  792.  
  793. end
  794.  
  795.  
  796.  
  797. function select(mouse)
  798.  
  799. selectanim()
  800.  
  801. mouse.Button1Down:connect(function()
  802.  
  803. if Able then
  804.  
  805. Able = false
  806.  
  807. slash(mouse.Hit.p)
  808.  
  809. Able = true
  810.  
  811. end
  812.  
  813. end)
  814.  
  815. end
  816.  
  817.  
  818.  
  819. function deselect(mouse)
  820.  
  821. deselanim()
  822.  
  823. end
  824.  
  825.  
  826.  
  827. bin.Selected:connect(select)
  828.  
  829. bin.Deselected:connect(deselect)
  830.  
  831. --lego
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