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EnchantsPlus Default Config

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Apr 26th, 2015
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  1. # ====================================================
  2. # This is the main config to the plugin.
  3. # Edit this to your heart's content ,but if you mess something up ,its unpredictable what will happen!
  4. # Its wise to keep config file backups after doing major editings
  5. # ====================================================
  6.  
  7. Misc:
  8.   messages-prefix: '&9[&3E&bnchants&6+&9]'
  9.  
  10.  
  11. #                    ***//Set this to true AFTER you removed and readded this plugin!\\***
  12. # This timer checks all items from a player to see if he has one which had a custom enchant previously and it got removed.
  13. # In other words, if a player had an item with custom enchant and it got somehow removed and only the lore remains,
  14. # the item will be re-enchanted.
  15. # If you want to preserve a bit of lag, set this to false after you dont need this.
  16. enchant-timer: false
  17.  
  18. Enchants:
  19. # This will enable/disable enchants in enchanting table.
  20. # NOTE: those enchants can still be got from command /ve enchant!
  21.   enabled-enchants:
  22.     Auto-Speed: true
  23.     Nightvision: true
  24.     Venom: true
  25.     Auto-Smelting: true
  26.     Regain: true
  27.     Rejuvination: true
  28.     Waterbreathing: true
  29.     Reinforced: true
  30.     Slowness: true
  31.     Regeneration: true
  32.     Flight: true
  33.     Auto-Jump: true
  34.     Blindness: true
  35.     Withering: true
  36.     Quake: true
  37.     Excavation: true
  38.     LifeLeech: true
  39.     'Poison Arrows': true
  40.     'Withered Arrows': true
  41.     'Flashing Arrows': true
  42.     Soulbound: true
  43.     'Ice Aspect': true
  44.     Lucky: true
  45.     Beheading: true
  46.     Life: false
  47.  
  48. # These are the chances that each of these enchants will appear. The higher the number ,the higher the chance.
  49.   enchant-chances:
  50.     Auto-Speed: 30
  51.     Nightvision: 40
  52.     Venom: 50
  53.     Auto-Smelting: 20
  54.     Regain: 60
  55.     Rejuvination: 25
  56.     Waterbreathing: 40
  57.     Reinforced: 30
  58.     Slowness: 45
  59.     Regeneration: 30
  60.     Flight: 10
  61.     Auto-Jump: 30
  62.     Blindness: 30
  63.     Withering: 20
  64.     Quake: 20
  65.     Excavation: 25
  66.     LifeLeech: 15
  67.     'Flashing Arrows': 25
  68.     'Withered Arrows': 15
  69.     'Poison Arrows': 30
  70.     Soulbound: 15
  71.     'Ice Aspect': 15
  72.     Lucky: 20
  73.     Beheading: 25
  74.     Life: 10
  75.  
  76. # Entity damage enchants - are they for pvp or pve? [PVP,PVE,BOTH]
  77.   fight-enchant-use:
  78.     Venom: 'BOTH'
  79.     Blindness: 'BOTH'
  80.     Slowness: 'BOTH'
  81.     Withering: 'BOTH'
  82.     Quake: 'BOTH'
  83.     LifeLeech: 'BOTH'
  84.     'Flashing Arrows': 'BOTH'
  85.     'Withered Arrows': 'BOTH'
  86.     'Poison Arrows': 'BOTH'
  87.     'Ice Aspect': 'BOTH'
  88.     Beheading: 'BOTH'
  89.     Lucky: 'BOTH'
  90.  
  91.   Excavation:
  92. # If this is false ,it will take away the same amount of durability as it broke blocks
  93.     excavation-uses-random-durability: true
  94.  
  95. # For every block broken by excavation enchants ,what is the % chance that it will use 1 durability?
  96.     excavation-durability-rate: 50
  97.  
  98.   Beheading:
  99. # What are the chances for each level of beheading for a mob to drop its head?
  100.     level-1-chance: 2
  101.     level-2-chance: 4
  102.     level-3-chance: 7
  103.  
  104.   Life:
  105.     max-level: 1
  106. # if you set health per level to 1, player will get 0.5 extra hearts. 2 means they will get 1 heart per level ,and so on.
  107.     health-per-level: 1
  108. # if you set this to true ,player wearing 3 armor pieces with Life I enchant will have 1.5 extra hearts (if health-per-level is 1).
  109. # Setting this to false means that no matter how much armor pieces with Life I player has equipped ,he will always have only 0.5 extra hearts.
  110.     enchant-stacks-up: false
  111.  
  112.   Quake:
  113.     quake-launches-players: false
  114.     quake-falldamage-affects-players: false
  115.     quake-falldamage: 10
  116.     quake-durability-cost: 20
  117.  
  118.     quake-has-cooldown: true
  119.     quake-cooldown: 20
  120.  
  121.   Regeneration:
  122. # regen-heal-rate is the chance that each regeneration enchant level will heal, here's how it works:
  123. # making it 6 (default), makes it a 6% chance that when you heal extra HP from full hunger while wearing a Regeneration I enchant.
  124. # if you're wearing a regeneration III enchant ,that chance goes up 3x. if you're wearing ,lets say ,boots and pants with
  125. # Regeneration II and chestplate with regeneration III ,the overal chance is regen-heal-rate * 7 (42%).
  126.     regen-heal-rate: 6
  127.  
  128. # This is the amount of extra HP you heal when wearing regeneration enchant and healing from full hunger
  129. # setting this to 1 (default) makes it so you heal one full heart at random chances (defined above by regen-heal-rate)
  130.     regen-heal-amount: 1
  131.  
  132. #                         ================ Misc configs below here ================
  133.  
  134. # If you set this to true ,anvils ONLY WITH ITEMS THAT HAVE CUSTOM ENCHNATS will be disabled.
  135.   disable-anvils: false
  136.  
  137. # Set this to false if you want to disable the particle effects server-wide.
  138.   particles-enabled: true
  139.  
  140. # This is the minimal XP level required to get a custom enchant while enchanting.
  141. # The lower the level when enchanting an item, the less chances that a player will get it (max chances at level 30)
  142. # Default is 20 (it's best to keep it at that, except if you want to make it higher)
  143.   required-level: 20
  144.  
  145. # This is the general chance of getting a custom enchant.
  146. # Default is 45 (45% rate at level 30 enchanting)
  147. # For the curious ones: item will get a custom enchant when a random number with a cap of [130 - level used for enchanting] < or = enchanting-rate
  148.   enchanting-rate: 45
  149.  
  150. # This is the ratio/chance of more custom enchants appearing when enchanting the item.
  151. # The higher the number is, the more chances you get and more enchants will appear on the item.
  152.   another-enchant-rate: 15
  153.  
  154. # This being false means that armor enchants like nightvision, autospeed ,etc, will NOT work while a player is holding it in hand.
  155.   armor-enchants-work-in-hand: false
  156.  
  157. # This is the maximum number of custom enchants appearing on one item
  158. # If this number is less or equal 1, you can get max 1 enchant.
  159.   max-custom-enchants: 4
  160.   max-custom-enchants-on-book: 2
  161.  
  162. # To make the plugin seem not so OP, you can enable bad enchants here. (eg. instability, heavy)
  163. # The bad enchant ratio is the chance that a bad enchant will appear with each enchanting.
  164. # NOTE: A bad enchant won't appear to items without custom enchants.
  165.   enabled-bad-enchants: false
  166.   bad-enchant-ratio: 40
  167.  
  168. # If set to true, when enchanting an item ,it will have a tooltip briefly defining what the enchant does.
  169. # You can edit them in the config file enchant-tooltips.yml
  170.   helpful-tooltips-enabled: true
  171.  
  172. # This is the RARITY of some enchant effects - smaller the number ,higher the chance an enchant effect will be applied
  173. # Having 10 on poison III enchant will make every ~4th hit poison somebody
  174.   poison-rarity: 20
  175.   blindness-rarity: 30
  176.   withering-rarity: 30
  177.   slowness-rarity: 20
  178.   lifeleech-rarity: 30
  179.   arrow-poison-rarity: 18
  180.   arrow-withered-rarity: 28
  181.   arrow-flashing-rarity: 28
  182.   ice-aspect-freeze-rarity: 20
  183.  
  184. # Duration is in seconds ,how much you will be frozen in place.
  185. # Multiplier is how much times longer is the duration when enchant's level 2
  186.   ice-aspect-freeze-duration: 2
  187.   ice-aspect-freeze-level-multiplier: 2
  188.  
  189. # lucky-amount is the max amount of extra XP a player can get from killed entity with Lucky enchant.
  190. # Multiplier is how much times more XP a player can get with level II Lucky enchant
  191.   lucky-amount: 10
  192.   lucky-level-multiplier: 1.5
  193.  
  194. # Each amount is a half-a-heart
  195.   lifeleech-heal-amount: 1
  196.  
  197. # Change if Soulbound enchant dissapears off of a player when he dies.
  198.   soulbound-enchant-dissapears-after-death: true
  199.  
  200. # Rate at witch durability decays when equipped item with flight enchant. 100 = every 0.5 seconds -1 durability on item
  201.   flight-durability-decay: 30
  202.  
  203.   rejuvination-durability-rate: 10
  204.   instability-durability-rate: 9
  205.  
  206. # Setting this to false will make it so that people cant damage other people with poison, withering ,etc., only other living entities.
  207.   can-enchants-affect-people: true
  208.  
  209.   heavy-causes-mining-fatigue: true
  210.  
  211. # ---END OF CONFIGS---
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