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- # Configuration file
- Config {
- # [DISABLED][WIP] Temporarily overrides client configurations with the server's (NETWORK INTESIVE!)
- B:"Client Config Override (SMP)"=false
- B:"Generate Armor Configs"=false
- # Will attempt to find and generate blank configs for any custom items/blocks/etc loaded before EnviroMine. Pack developers are highly encouraged to enable this! (Resets back to false after use)
- B:"Generate Blank Configs"=false
- # Generates EnviroMines initial default files
- B:"Generate Defaults"=false
- }
- Earthquakes {
- B:"Enable Earthquakes"=false
- # Changes how quakes are created (-1 = random, 0 = wave normal, 1 = centre normal, 2 = centre tear, 3 = wave tear)
- I:Mode=2
- I:Rarity=100
- # How many layers of rock it can eat through at a time
- I:Speed=2
- I:"Tick delay"=10
- # Can cause major lag at times (Requires main physics to be enabled)
- B:"Triggers Physics"=true
- }
- "Easter Eggs" {
- # Disable the (extremely rare) grue in the cave dimension (ignored on Halloween or Friday 13th) [default: true]
- B:"Cave Dimension Grue"=true
- }
- Gases {
- # Disables all gases and slowly deletes existing pockets
- B:"Disable Gases"=false
- # How many gases can be processed in a single pass per chunk (-1 = infinite)
- I:"Gas Pass Limit"=-1
- # How many ticks between gas updates. Gas fires are 1/4 of this.
- I:"Gas Tick Rate"=256
- # Whether to render gases not normally visible
- B:"Render normal gas"=false
- # Normal gases will move extremely slowly and reduce TPS lag
- B:"Slow Gases"=true
- # Whether gases should spread like water (faster) or even out as much as possible (realistic)
- B:"Water like spreading"=false
- }
- Physics {
- # How long until individual chunk's physics starts after loading (DO NOT SET TOO LOW)
- I:"Chunk Physics Delay"=500
- # This will change maximum number of blocks that can be updated with physics at a time. - 1 = Unlimited
- I:"Consecutive Physics Update Cap"=128
- S:"Default Stability Type (BlockIDs > 175)"=loose
- # Setting Large Ice Cracking to true can cause Massive Lag
- B:"Large Ice Cracking"=false
- # The number of ticks between physics update passes (must be 6 or more)
- I:"Physics Interval"=6
- # 0 = No action, 1 = Limit to < 100 per 8x8 block area, 2 = Delete excessive entities & Dump physics (EMERGENCY ONLY)
- I:"Physics entity fail safe level"=1
- B:"Stone Cracks Before Falling"=true
- # How long after world start until the physics system kicks in (DO NOT SET TOO LOW)
- I:"World Start Delay"=1000
- }
- Potions {
- I:Dehydration=30
- I:Frostbite=29
- I:"Heat Stroke"=28
- I:Hypothermia=27
- I:Insanity=31
- }
- "Speed Multipliers" {
- D:AirQuality=1.0
- D:BodyTemp=1.0
- D:Hydration=1.0
- D:Sanity=1.0
- }
- "World Generation" {
- B:"Disable Cave Dimension"=true
- # Generates massive abandoned mineshafts (size doesn't cause lag)
- B:"Enable New Abandoned Mineshafts"=false
- # Generates mineshafts in villages
- B:"Enable Village MineShafts"=false
- B:"Generate Gases"=false
- }
- general {
- # True/False to turn Enviromine Trackers for Sanity, Air Quality, Hydration, and Body Temperature.
- B:"Allow Air Quality"=true
- B:"Allow Body Temperature"=true
- B:"Allow Hydration"=true
- B:"Allow Sanity"=true
- B:"Blindness instead of Nausea"=false
- B:"Check For Updates"=true
- I:"Default spoil time (days)"=7
- # Turn physics On/Off
- B:"Enable Physics"=false
- B:"Enable Physics Landslide"=true
- B:"Enable food spoiling"=false
- B:"Enable villager assistance"=true
- I:"EntityPhysicsBlock ID"=5
- I:"Enviro Physics Entity ID"=3
- B:"Finite Water"=false
- B:"Limit Cauldron Drinking"=true
- B:"Torches burn"=true
- B:"Torches go out"=true
- # Track enviromine properties on Non-player entities(mobs & animals)
- B:"Track NonPlayer entities"=false
- B:"Track NonPlayer entitys"=false
- }
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