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Jan 26th, 2015
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  1. # Configuration file
  2.  
  3. Config {
  4. # [DISABLED][WIP] Temporarily overrides client configurations with the server's (NETWORK INTESIVE!)
  5. B:"Client Config Override (SMP)"=false
  6. B:"Generate Armor Configs"=false
  7.  
  8. # Will attempt to find and generate blank configs for any custom items/blocks/etc loaded before EnviroMine. Pack developers are highly encouraged to enable this! (Resets back to false after use)
  9. B:"Generate Blank Configs"=false
  10.  
  11. # Generates EnviroMines initial default files
  12. B:"Generate Defaults"=false
  13. }
  14.  
  15.  
  16. Earthquakes {
  17. B:"Enable Earthquakes"=false
  18.  
  19. # Changes how quakes are created (-1 = random, 0 = wave normal, 1 = centre normal, 2 = centre tear, 3 = wave tear)
  20. I:Mode=2
  21. I:Rarity=100
  22.  
  23. # How many layers of rock it can eat through at a time
  24. I:Speed=2
  25. I:"Tick delay"=10
  26.  
  27. # Can cause major lag at times (Requires main physics to be enabled)
  28. B:"Triggers Physics"=true
  29. }
  30.  
  31.  
  32. "Easter Eggs" {
  33. # Disable the (extremely rare) grue in the cave dimension (ignored on Halloween or Friday 13th) [default: true]
  34. B:"Cave Dimension Grue"=true
  35. }
  36.  
  37.  
  38. Gases {
  39. # Disables all gases and slowly deletes existing pockets
  40. B:"Disable Gases"=false
  41.  
  42. # How many gases can be processed in a single pass per chunk (-1 = infinite)
  43. I:"Gas Pass Limit"=-1
  44.  
  45. # How many ticks between gas updates. Gas fires are 1/4 of this.
  46. I:"Gas Tick Rate"=256
  47.  
  48. # Whether to render gases not normally visible
  49. B:"Render normal gas"=false
  50.  
  51. # Normal gases will move extremely slowly and reduce TPS lag
  52. B:"Slow Gases"=true
  53.  
  54. # Whether gases should spread like water (faster) or even out as much as possible (realistic)
  55. B:"Water like spreading"=false
  56. }
  57.  
  58.  
  59. Physics {
  60. # How long until individual chunk's physics starts after loading (DO NOT SET TOO LOW)
  61. I:"Chunk Physics Delay"=500
  62.  
  63. # This will change maximum number of blocks that can be updated with physics at a time. - 1 = Unlimited
  64. I:"Consecutive Physics Update Cap"=128
  65. S:"Default Stability Type (BlockIDs > 175)"=loose
  66.  
  67. # Setting Large Ice Cracking to true can cause Massive Lag
  68. B:"Large Ice Cracking"=false
  69.  
  70. # The number of ticks between physics update passes (must be 6 or more)
  71. I:"Physics Interval"=6
  72.  
  73. # 0 = No action, 1 = Limit to < 100 per 8x8 block area, 2 = Delete excessive entities & Dump physics (EMERGENCY ONLY)
  74. I:"Physics entity fail safe level"=1
  75. B:"Stone Cracks Before Falling"=true
  76.  
  77. # How long after world start until the physics system kicks in (DO NOT SET TOO LOW)
  78. I:"World Start Delay"=1000
  79. }
  80.  
  81.  
  82. Potions {
  83. I:Dehydration=30
  84. I:Frostbite=29
  85. I:"Heat Stroke"=28
  86. I:Hypothermia=27
  87. I:Insanity=31
  88. }
  89.  
  90.  
  91. "Speed Multipliers" {
  92. D:AirQuality=1.0
  93. D:BodyTemp=1.0
  94. D:Hydration=1.0
  95. D:Sanity=1.0
  96. }
  97.  
  98.  
  99. "World Generation" {
  100. B:"Disable Cave Dimension"=true
  101.  
  102. # Generates massive abandoned mineshafts (size doesn't cause lag)
  103. B:"Enable New Abandoned Mineshafts"=false
  104.  
  105. # Generates mineshafts in villages
  106. B:"Enable Village MineShafts"=false
  107. B:"Generate Gases"=false
  108. }
  109.  
  110.  
  111. general {
  112. # True/False to turn Enviromine Trackers for Sanity, Air Quality, Hydration, and Body Temperature.
  113. B:"Allow Air Quality"=true
  114. B:"Allow Body Temperature"=true
  115. B:"Allow Hydration"=true
  116. B:"Allow Sanity"=true
  117. B:"Blindness instead of Nausea"=false
  118. B:"Check For Updates"=true
  119. I:"Default spoil time (days)"=7
  120.  
  121. # Turn physics On/Off
  122. B:"Enable Physics"=false
  123. B:"Enable Physics Landslide"=true
  124. B:"Enable food spoiling"=false
  125. B:"Enable villager assistance"=true
  126. I:"EntityPhysicsBlock ID"=5
  127. I:"Enviro Physics Entity ID"=3
  128. B:"Finite Water"=false
  129. B:"Limit Cauldron Drinking"=true
  130. B:"Torches burn"=true
  131. B:"Torches go out"=true
  132.  
  133. # Track enviromine properties on Non-player entities(mobs & animals)
  134. B:"Track NonPlayer entities"=false
  135. B:"Track NonPlayer entitys"=false
  136. }
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