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  1. SPORTS JUMP!
  2. Choose a sport or choose all sports, this is now the focus of your life for the next ten years.
  3. You get 1000 CP to spend each option costs the points listed next to it, discounts are 50% off.
  4.  
  5. Location - roll 1d8(May Choose for 100 CP)
  6. 1-2 Normal High school- It’s pretty much a normal earthlike world, and you go to a school with a club for your sport, don’t expect any more than mundane craziness
  7. 3-4 Private School OF SPORTS –Congratulations you now go to a school specializing in the sport of your choice, failing to perform well at your position will get you expelled. People treat stuff way to seriously here.
  8. 5-6 The School-less Wonder- Your sport is not connected to a school and it’s up to you to get your equipment; luckily most people seem far more interested in having fun than winning. Unless that is you try to get into professional sports.
  9. 7 Ruled by sports- You live in a world where the sport of your choice is so ridiculously popular that multimillion dollar contracts for high school students is not unheard of. It would seem there is more to the top players than meets the eye though.
  10. 8 Choose your location- or make one up, it could involve Aztec god’s playing board games on the moon to stop the apocalypse and it would be fine, long as it’s about your sport.
  11. Age 13+1d8
  12. Origins
  13. Drop In: 0CP
  14. +no memories or social restraints
  15. -no memories or social connections to fall back on
  16. Endurance: 100CP
  17. +when others tire out you keep going
  18. -your improvement is up to yourself
  19. -pretty much everyone will be better than you when fresh
  20. Burst: 100CP
  21. +no one can match you when your pour your heart into something, but you can only keep that up so long
  22. -you have a really short window to shine in each bout, getting the most out of this window before you collapse from exhaustion will be your greatest challenge
  23. -you are just average when not using this potential
  24. Skill: 100CP
  25. +your mastery of your sport is incredible
  26. - you tire more easily than others and will not match them in sheer physical ability
  27.  
  28. Abilities
  29. *100 The Will to Keep Going (Free Endurance)
  30. You can push your body to its limit of its ability to keep working and keep going if you want, and your body’s ability to keep going and heal from crippling injuries in days is amazing.
  31. *100 The Strength to Win (Free Burst)
  32. Your body breaks the normal mold, you can pull out the strength you need for a short time, doubling your abilities for moments of fantastic action. This ability lasts for a very short time but with training you can use it more often.
  33. *100 The Mastery of a Champion (Free Skill)
  34. Your ability to understand what you need to do in your sport and your fundamentals are amazing, you will never make clumsy mistakes in it and can pull off feats of basic skill it would take a lifetime to master in a short time if you put your mind to it. Being really good at catching a ball would fit, throwing a ball that corkscrews at 100 mph does not.
  35. *200 The Trust of Your Team (Discount Drop In)
  36. You can get people on your side working together under you quickly and efficiently, this does not mean you know the call to make but you can get the person who does know to spit it out instead of getting redfaced at his rival.
  37. *200 The Toughness to Walk it off (Discount Endurance)
  38. You can ignore the limitations your injuries place upon you, things you could only do fresh out the gate you can now do barely able to stand, just watch out for when you keel over at last, expect to have a nice long nap, also improves your ability to heal, meaning nothing will ever permanently cripple you unless you lose a limb.
  39. *200 The Fear of the Weak (Discount Burst)
  40. Project an altered image of yourself onto the minds of other people, the more you outclass them the more effective this is, though even those stronger than you can be scared by this. Can be used to distract and disorient and is truly generated by the mind of the person you use it on, meaning it works on those immune to normal illusionary powers.
  41. *200 The King in His Territory (Discount Skill)
  42. You are able to set yourself up in an area and become a master within it, this lets you do things like spike every ball your opponents send over the net in volleyball or be able to get every single ball that comes into your version of the outfield.
  43. *300 The (Discount Drop In)
  44.  
  45. *300 The (Discount Endurance)
  46.  
  47. *300 The (Discount Burst)
  48.  
  49. *300 The (Discount Skill)
  50.  
  51. *400 The Eyes of a Leader (Discount Drop In)
  52. You understand where to put people in order to use them to their fullest and who to trust with what. Getting them to listen to you when they need to is another story. Also lets you see holes in your opponents.
  53. *400 The Wind to Keep Going (Discount Endurance)
  54. You can revitalize yourself back to full health and stamina once every week. Letting you keep going when you should really just drop.
  55. *400 The Ability of the Gods (Discount Burst)
  56. Your abilities improve as you use them and pushing yourself to your limit leaves you just that little bit stronger and faster for next time. Unfortunately finding someone to push you that hard is going to be a challenge. So long as you have potential left to achieve it is easier to reach.
  57. *400 The Knowledge to Achieve (Discount Skill)
  58. You can perform feats of skill that seem to make no sense, appearing to run through someone at full tilt due to some fancy footwork or lighting a ball on fire because of how fast you hit it.
  59. *600 The Will till the End (Discount Drop In)
  60. You can encourage people to keep going when they are too afraid or safety should be a serious concern. So long as people seek to accomplish the task then you can get them to throw aside such silly concerns and charge the firebreathing dragon with pitchforks, or just take on a team way better than yours.
  61. *600 The Growth of the Juggernaut (Discount Endurance)
  62. As the bout wears on and you keep going your skill and abilities improve, you get faster not slower as you continue to fight, against a foe getting too tired to stand, your victory is an inevitability.
  63. *600 The Hands to Seize Victory (Discount Burst)
  64. For a single moment none can doubt you, you become victory incarnate and your ability seems unrivaled. Guarantee a home run or a bust of speed so mad no one even knows where you are.
  65. *600 The Jealousy of a Copycat (Discount Skill)
  66. Whenever someone bests you at some skill you will quickly grow to be their equal and more, learning from them as they perform. Whether you grow fast enough to best them is another question.
  67.  
  68.  
  69.  
  70. Items
  71. *50 Some Good Shoes
  72. These are three pairs of comfortable shoes of your choice.
  73. *50 Sports Equipment (First Free all)
  74. A Set of sporting equipment that will outfit you for playing one game of your choice, quality not assured though multiple purchases improve the quality exponentially, though it will never become impractically gaudy.
  75. *200 The Power of Nakama-Friendship-love (First Free, Remaining Discount for Drop In)
  76. You gain an ally or may boost an ally with each purchase of this ability. If this is a new ally then they are someone you can get along with despite any differences you might have and show amazing potential that they fail to use. In some aspect of their sport they are king unequaled, if only they could get their head out of their ass and focus on it. If this is to augment an ally then they gain the same crazy potential in some aspect the bought ally would have. People able to make every single basketball shot or with fastballs over 150 mph are not outlandish for these people if they spend at least six years honing their skills. Think people that will blow world records out of the water.
  77. *200 The Best Shoes in the World (Discount Burst)
  78. Indestructable; Highly comfortable. These shoes will last through everything and can do everything. What you need at the moment is what they act like though their appearance is your choice. While they are indestructible this does mean they cannot be taken apart to be used as armor, and are stuck in shoe shape. Even if you could cut them apart there would only be enough for an indestructible bikini and that’s hardly armor right? Right?
  79. *200 The Best Pads in the world (Discount Endurance)
  80. Not necessarily pads but this is a set of protective gear that will keep your body from being injured while playing, in a field of play or any similar setting you become indestructible while wearing these, and they change to fit any sport you might be playing.
  81. *200 The Best Uniform in the world (Discount Skill)
  82. Really comfortable, impossibly comfortable, you may as well be wearing nothing at all. This uniform fits whatever game you are playing and will never interfere with your skills, no riding no scratching just pure comfort. Just you and the game. May be given the shape of other clothes you have to wear outside the sports world.
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