
heavan3
By: a guest on
Mar 8th, 2012 | syntax:
None | size: 1.66 KB | hits: 40 | expires: Never
Binary: Linux 64bit GCC 4.4.5 Release Mar 7 2012
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Linux 3.2.0-9.dmz.1-liquorix-amd64 x86_64
Operating system: Windows 7 (build 7600, Service Pack 1) 64bit
CPU model: AMD Athlon(tm) II X3 450 Processor
CPU flags: 3214MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: GeForce GTX 460 PCI Express 295.20 1024Mb
GPU model: NVIDIA GeForce GTX 460 8.17.12.9573 1024Mb
Mode: 1920x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal
NoAA OpenGL Linux FPS: 31.3 / Scores: 790 / Min FPS: 18.4 / Max FPS: 65.8
NoAA OpenGL Windows FPS: 30.8 / Scores: 775 / Min FPS: 9.5 / Max FPS: 60.2
NoAA DX11 Windows FPS: 32.3 / Scores: 812 / Min FPS: 12.9 / Max FPS: 79.0
4xAA OpenGL Linux FPS: 26.2 / Scores: 660 / Min FPS: 16.4 / Max FPS: 54.2
4xAA OpenGL Windows FPS: 25.9 / Scores: 653 / Min FPS: 8.6 / Max FPS: 56.8
4xAA DX11 Windows FPS: 27.9 / Scores: 702 / Min FPS: 16.4 / Max FPS: 63.4
HardwareBinary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
CPU flags: 3099MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: AMD Radeon HD 6700 Series 8.950.0.0 1024Mb
Mode: 1920x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal
DX11 4xAA FPS: 19.4 / Scores: 488 / Min FPS: 6.3 / Max FPS: 41.2
OpenGL 4xAA FPS: 13.1 / Scores: 331 / Min FPS: 6.0 / Max FPS: 24.5