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Aug 28th, 2016
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  1. [
  2. /* 0 object */ player,
  3. /* 1 action title */ "Title",
  4. /* 2 idle icon */ "\a3\ui_f_exp_a\Data\RscTitles\RscEGProgress\downloadicon_ca.paa",
  5. /* 3 progress icon */ "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\upload_ca.paa",
  6. /* 4 condition to show */ "true",
  7. /* 5 condition for action */ "true",
  8. /* 6 code executed on start */ {["Action", "Action Started!!"] call BIS_fnc_showSubtitle},
  9. /* 7 code executed per tick */ {hint "Don't stop!"},
  10. /* 8 code executed on completion */ {hint "Action Completed"},
  11. /* 9 code executed on interruption */ {["Action", "You lazy bum!"] call BIS_fnc_showSubtitle},
  12. /* 10 arguments */ [],
  13. /* 11 action duration */ 3,
  14. /* 12 priority */ 1,
  15. /* 13 remove on completion */ false,
  16. /* 14 show unconscious */ false
  17. ] call bis_fnc_holdActionAdd;
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