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- Creature Tweaks (1.8a)
- All animal/creature movement speeds and behaviour have been changed.
- Some animals will run away from battle if they are losing it.
- Trolls
- 50% weakness to fire
- 50% resistance to frost & poison
- 100 points of damage resistance
- Immune to diseases
- Heal their health 100% faster both inside and outside combat
- Horkers
- 50% weakness to fire
- 85% resistance to frost
- 100 points of damage resistance
- Mudcrabs
- 75% resistance to fire/frost/shock
- 100 points of damage resistance
- Spriggans
- 75% weakness to fire
- 50% resistance to frost
- 75% resistance to poison
- 25% resistance to magic
- 150 points of damage resistance
- Immune to diseases
- Heal their health 50% faster both inside and outside combat
- Spriggan Matrons
- 60% weakness to fire
- 50% resistance to frost
- 75% resistance to poison
- 35% resistance to magic
- 225 points of damage resistance
- Immune to diseases
- Heal their health 75% faster both inside and outside combat
- Frost Trolls
- 100% weakness to fire
- 90% resistance to frost
- 150 points of damage resistance
- Immune to diseases/poison
- Heal their health 100% faster both inside and outside combat
- Mammoths
- 75% weakness to fire
- 90% resistance to frost
- 400 points of damage resistance
- Heal their health 50% faster both inside and outside combat
- Chaurus
- 50% resistance to frost
- 80% resistance to fire
- 75% weakness to shock
- 250 points of damage resistance
- 50 points of unarmed damage
- Immune to diseases/poison
- Heal their health 75% faster both inside and outside combat
- Frostbite Spiders
- Frostbite spider venom deals damage for 10 seconds
- Small Frostbite Spiders
- 50% resistance to poison
- 35 points of damage resistance
- 20 points of unarmed damage
- Immune to diseases
- Heal their health 25% faster both inside and outside combat
- Large Frostbite Spiders
- 50% resistance to poison
- 75 points of damage resistance
- 40 points of unarmed damage
- Immune to diseases
- Heal their health 50% faster both inside and outside combat
- Giant Frostbite Spiders
- 50% resistance to poison
- 125 points of damage resistance
- 70 points of unarmed damage
- Immune to diseases
- Heal their health 75% faster both inside and outside combat
- Snow Sabrecat
- 80% resistance to frost
- 50% resistance to poison
- 50% weakness to fire
- 150 points of damage resistance
- 75 points of unarmed damage
- Heal their health 25% faster both inside and outside combat
- Draugr
- 50% resistance to disease
- 75% resistance to frost
- 30% resistance to bows
- 35% weakness to maces and two handed weapons
- Bears (Black and Brown)
- 30% resistance to frost
- 150 points of damage resistance
- 70 points of unarmed damage
- Heal their health 50% faster both inside and outside combat
- Snow Bears
- 90% resistance to frost
- 200 points of damage resistance
- 100 points of unarmed damage
- Heal their health 50% faster both inside and outside combat
- Elks/Deer
- 50% resistance to frost/diseases
- 50 points of damage resistance
- Giants
- 80% resistance to fire
- 50% resistance to poison/diseases
- 300 points of damage resistance
- Heal their health 50% faster both inside and outside combat
- Giants can disarm enemies with a stomp
- Sabre Cats
- 30% resistance to frost
- 50% resistance to diseases
- 100 points of damage resistance
- Heal their health 25% faster both inside and outside combat
- Skeevers
- Immune to diseases
- 25 points of damage resistance
- 50% resistance to poison
- Slaughterfish
- Size increased by 50%
- 50 points of damage resistance
- 50% resistance to diseases/frost
- Wolf
- 25% resistance to frost
- 50% resistance to diseases
- 50 points of damage resistance
- Heal their health 25% faster both inside and outside combat
- Ice Wolf
- 80% resistance to frost
- 50% resistance to diseases
- 80 points of damage resistance
- 40 points of unarmed damage
- Heal their health 25% faster both inside and outside combat
- Dwarven Spiders
- 25% resistance to magic/shock
- 75% resistance to fire
- 100% resistance to poison
- 50% weakness to frost (lore)
- 150 points of damage resistance
- Dwarven Sphere
- 25% resistance to magic/shock
- 75% resistance to fire
- 100% resistance to poison
- 50% weakness to frost (lore)
- 200 points of damage resistance
- Dwarven Centurion
- 25% resistance to magic/shock
- 75% resistance to fire
- 100% resistance to poison
- 50% weakness to frost (lore)
- 300 points of damage resistance (at levels 1-49)
- 500 points of damage resistance (at levels 50-79)
- 700 points of damage resistance (at levels 80+)
- Skeletal Dragon
- 50% resistance to magic (it was 100%)
- 75% resistance to fire
- 100% resistance to frost/poison/diseases
- 300 points of damage resistance
- DLC1
- Small Snow Frostbite Spiders
- 80% resistance to frost
- 50% resistance to poison
- 50% weakness to fire
- 100 points of damage resistance
- 20 points of unarmed damage
- Immune to diseases
- Heal their health 25% faster both inside and outside combat
- Large Snow Frostbite Spiders
- 80% resistance to frost
- 50% resistance to poison
- 50% weakness to fire
- 150 points of damage resistance
- 40 points of unarmed damage (was 10)
- Immune to diseases
- Heal their health 50% faster both inside and outside combat
- Giant Snow Frostbite Spiders
- 80% resistance to frost
- 50% resistance to poison
- 50% weakness to fire
- 225 points of damage resistance
- 70 points of unarmed damage (was 10)
- Immune to diseases
- Heal their health 75% faster both inside and outside combat
- Spriggan Earth Mothers
- 50% weakness to fire
- 50% resistance to frost
- 75% resistance to poison
- 50% resistance to magic
- 275 points of damage resistance
- Immune to diseases
- Heal their health 75% faster both inside and outside combat
- Armored Trolls
- 25% weakness to fire (reduced weakness to fire due to armor)
- 50% resistance to frost & poison
- 200 points of damage resistance
- Immune to diseases
- Heal their health 100% faster both inside and outside combat
- Armored Frost Trolls
- 60% weakness to fire (reduced weakness to fire due to armor)
- 90% resistance to frost
- 50% resistance to poison
- 250 points of damage resistance
- Immune to diseases
- Heal their health 100% faster both inside and outside combat
- Vale Deer
- 75% resistance to frost/diseases
- 50% resistance to poison
- 100 points of damage resistance
- Vale Sabrecat
- 75% resistance to frost/diseases
- 50% resistance to poison
- 175 points of damage resistance
- 75 points of unarmed damage
- Heal their health 50% faster both inside and outside combat
- DLC2
- Burnt Spriggans
- 100% resistance to fire
- 50% weakness to frost
- 75% resistance to poison
- 40% resistance to magic
- 250 points of damage resistance
- Immune to diseases
- Heal their health 75% faster both inside and outside combat
- Netch
- 75% resistance to shock (was 50%)/poison
- 30% resistance to magic
- 150 points of damage resistance
- Immune to diseases
- Heal their health 100% faster both inside and outside combat
- Riekling
- 50% resistance to frost (was 25%)
- 75 points of damage resistance
- 50% disease immunity
- Bristleback
- 50% resistance to frost
- 100 points of damage resistance
- 50% disease immunity
- Ash Hopper
- 25% resistance to fire
- 70 points of damage resistance
- 50% resistance to poison
- Lurkers
- 25% resistance to magic/frost
- 100% resistance to poison
- 200 points of damage resistance (at levels 1-49)
- 400 points of damage resistance (at levels 50-79)
- 600 points of damage resistance (at levels 80+)
- Heal their health 50% faster both inside and outside combat
- Dwarven Ballista
- 25% resistance to magic/shock
- 75% resistance to fire
- 100% resistance to poison
- 50% weakness to frost (lore)
- 200 points of damage resistance
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