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- This guide should help you figure out how to max as many stats possible for your character. I will post how I build
- my characters.
- Basic Information:
- What does each stat do?
- Health Points (HP): A stat that has been used in almost every rpg game. When your hp reaches 0 your dead.
- Technique Points (TP): A stat used to cast technique spells. When it reaches 0 you can't cast any spells.
- Attack Power (ATP): This stat affects how much damage you deal with your weapon.
- Defense Power (DFP): This stat affects how much damage you take when hit by an enemy from a physical attack. Higher
- DFP means you will take less damage and eventually you won't be knocked down from an attack.
- Attack Accuracy (ATA): This stat affects how often you actually hit with your weapon. The higher your ATA the less
- chance you will miss.
- Mental Strength (MST): This stat gives your character TP to cast spells. The higher your MST the more TP you have to
- cast more spells. You also do more damage with your spells with higher MST.
- Evasion (EVP): This stat helps you block physical attacks. The higher your EVP the more your character will block the
- attack.
- Luck (LCK): This stat helps you do critical damage with your weapon. It does not affect your chances of finding a rare
- item.
- Materials:
- Materials are used to help you max out your characters stats. When you use it, it will give you a permanent boost to
- your stat.
- HP Material: Raises HP by 2 Points.
- TP Material: Raises TP by 2 Points.
- Power Material: Raises ATP by 2 Points.
- Defense Material: Raises DFP by 2 Points.
- Mind Material: Raises MST by 2 Points.
- Evade Material: Raises EVP by 2 Points.
- Luck Material: Raises LCK by 2 Points.
- Where to find Materials:
- Materials can be found randomly from any difficulty, enemy, and box, but there are easier ways to find them.
- HP Material: Bluefull/Oran, Normal Episode 1, Al Rappy
- TP Material: Can only be found in the quest Todays Rate or Rappys Holiday by playing the lottery.
- Power Material: Greenill, Normal Episode 1, Hildeblue
- Mind Material: Viridia/Greenill/Skyly/Purplenum, Normal Episode 1, Al Rappy
- Amount of HP and TP Materials that can be used:
- All 12 characters can use 125 HP Materials
- All characters with TP can use 125 TP Materials.
- Amount of ATP, DFP, MST, EVP, and LCK that can be used:
- Let me explain how this works. Next to the HUmar you see 250. This means the total amount of all 5 materials that can be
- used. For example, he can use 55 ATP, 50 DFP, 50 MST, 50 EVP, and 45 LCK. Or you can use 100 ATP, 50 DFP, 50 MST, 30 EVP,
- and 20 LCK. They both add up to 250. You can use any combination as long as it adds to 250.
- HUmars: 250
- HUneweral: 150
- HUcast: 150
- HUcaseal: 150
- RAmar: 250
- RAmarl: 250
- RAcast: 150
- RAcaseal: 150
- FOmar: 250
- FOmarl: 250
- FOnewm: 150
- FOneweral: 150
- Mag Feeding:
- What Stats do I give my Mag?
- Your Mag will always start with 5 DEF. That leaves you with 195 levels to decide on what other stats to raise.
- The first thing you want to level is DEX. You need to level DEX 2 times to get 1 ATA. So lets use HUmar as an example.
- The Base(Min) you see below are the stats a HUmar would have at level 200 without anything equipped or any materials
- used. With nothing equipped he has 174 ATA, but its possible to max it out at 200 ATA. That is a 26 point difference
- between the min and max. That means your mag needs level 52 in DEX to max a HUmars ATA. Now if you have 1 centurian
- ability unit equipped like in my guide, each centurian gives +3 ATA. So instead of needing 52 levels in DEX, now you
- only need 46. Feeding your mag DEX is the only way to get max ATA for your character.
- I find that leveling DEF is useless. It only increases your Defense by 1 and Defense materials will increase it by 2.
- Use your levels on either POW or MIND they increase by 2.
- How much a Mag Level Increases your Stats:
- 1 DEF = 1 DFP
- 1 POW = 2 ATP
- 2 DEX = 1 ATA
- 1 MIND = 2 MST
- Maxing Your Character:
- Now for the actual Guide, I will show you the best way to max each character.
- Let me explain how my guide works. Base if the Number thats in parentheses (123). This is what we are trying to max.
- Base(Min) are the stats your character will have at level 200 with nothing equipped and no materials used. Base(Max) is
- the highest you can get in your stat. You cannot go past your Base(Max) thats the highest you can get in that stat. The
- Difference(Before) is what you get after subtracting the Base(Max) from the Base(Min). Once you find the difference you
- can begin building your perfect character. The Difference(After) shows what stats are left over after creating your
- level 200 mag, equipping your units, and using all the materials your character can use.
- Now I will explain what the units in my guide do.
- Centurian Ability gives +30 ATP, +30 DFP, +30 MST, +3 ATA, +30 EVP, and +30 LCK.
- V101 gives +15 ATP, +15 DFP, +15 MST, +1.5 ATA, +15 EVP, +15 LCK, and it boosts your attack speed the same as Heavenly
- Battle.
- Adept gives +10 ATP, +10 DFP, +10 MST, +20 ATA, +10 EVP, +10 LCK, and reduces technique cost by 25%. If Foie costs 8 TP
- it will reduce it to 6 TP instead.
- HUmar
- Stat Base(Min) Base(Max) Difference(Before) Difference(After)
- HP 1420 1670 250 0
- TP 793
- ATP 943 1397 454 0
- DFP 422 579 157 0 <--*All Stats maxed YAY!*
- MST 594 732 138 0
- ATA 174 200 26 0
- EVP 682 756 74 0
- LCK 10 100 90 0
- Mag Units Materials (20 Materials left over)
- DFP 5 Centurian x1 HP 125
- ATP 149 TP 125
- ATA 46 DFP 61
- MST 0 ATP 63
- EVP 22
- MST 54
- LCK 30
- HUneweral
- This 1 was hard to max, and you won't have any free slots for units. I recommend Difference 1 only because you have 1
- free unit that you can use, and her MST is already high so losing 64 won't make much of a difference.
- Difference 3 is going to be the same as Difference 2, there will no open slots for other units.
- Stat Base(Min) Base(Max) Difference(Before) Difference 1(After) Difference 2(After)
- HP 1308 1558 250 0 0
- TP 1084
- ATP 835 1237 402 0 0
- DFP 538 589 51 0 0 <--*All Stats maxed YAY!*
- MST 885 1177 292 64 0
- ATA 147 199 52 0 0
- EVP 666 811 145 0 0
- LCK 10 100 90 0 0
- Mag 1 Units Materials (0 Materials left over) Mag 2 Units Materials (28 Materials left over)
- DFP 5 Adept HP 125 DFP 5 Adept x2 HP 125
- ATP 143 Centurian x2 TP 125 ATP 161 Centurian x2 TP 125
- ATA 52 DFP 0 ATA 12 DFP 0
- MST 0 ATP 23 MST 22 ATP 0
- EVP 38 EVP 33
- MST 79 MST 84
- LCK 10 LCK 5
- Mag 3 Units Materials (29 Materials left over) Difference 3(After)
- DFP 5 Adept HP 125 0
- ATP 149 Centurian x3 TP 125
- ATA 46 DFP 0 0
- MST 0 ATP 2 0
- EVP 23 0
- MST 96 0
- LCK 0 0
- 0
- HUcast
- Stat Base(Min) Base(Max) Difference (Before) Difference (After)
- HP 1762 2012 250 0
- TP 0 0 0 0
- ATP 1146 1639 493 0
- DFP 501 601 100 0 <--*All Stats maxed YAY!*
- MST 0 0 0 0
- ATA 158 191 33 0
- EVP 585 660 75 0
- LCK 10 100 90 0
- Mag Units Materials (31 Materials left over)
- DFP 5 Centurian x2 HP 125
- ATP 141 DFP 20
- ATA 54 ATP 76
- MST 0 EVP 8
- LCK 15
- HUcaseal
- Stat Base(Min) Base(Max) Difference(Before) Difference(After)
- HP 1380 1630 250 0
- TP 0 0 0 0
- ATP 901 1301 400 0
- DFP 399 525 126 0 <--*All Stats maxed YAY!*
- MST 0 0 0 0
- ATA 184 218 34 0
- EVP 777 877 100 0
- LCK 10 100 90 0
- Mag Units Materials (53 Materials left over)
- DFP 5 Centurian x2 HP 125
- ATP 139 DFP 31
- ATA 56 ATP 31
- MST 0 EVP 20
- LCK 15
- RAmar
- Stat Base(Min) Base(Max) Difference(Before) Difference(After)
- HP 1520 1770 250 0
- TP 704
- ATP 806 1260 454 0
- DFP 359 515 156 0 <--*All Stats maxed YAY!*
- MST 505 665 160 0
- ATA 230 249 19 0
- EVP 639 715 76 0
- LCK 10 100 90 0
- Mag Units Materials (60 Materials left over)
- DFP 5 Centurian x1 HP 125
- ATP 165 V101 TP 125
- ATA 30 DFP 53
- MST 0 ATP 40
- EVP 16
- MST 58
- LCK 23
- RAmarl
- Stat Base(Min) Base(Max) Difference(Before) Difference 1(After) Difference 2(After)
- HP 1315 1565 250 0 0
- TP 931
- ATP 743 1145 402 0 0
- DFP 426 577 151 0 <--*All Stats maxed YAY!* 0 <--*All Stats maxed YAY!*
- MST 732 1031 299 0 0
- ATA 216 241 25 0 0
- EVP 798 900 102 0 0
- LCK 10 100 90 0 0
- Mag Units Materials (77 Materials left over) Mag 2 Units Materials (59 Materials left over)
- DFP 5 Centurian x2 HP 125 DFP 5 V101 HP 125
- ATP 132 V101 TP 125 ATP 174 Adept TP 125
- ATA 36 DFP 36 ATA 2 Centurian x1 DFP 46
- MST 29 ATP 32 MST 19 ATP 0
- EVP 14 EVP 24
- MST 83 MST 103
- LCK 8 LCK 18
- RAcast
- Stat Base(Min) Base(Max) Difference(Before) Difference(After)
- HP 1964 2214 250 0
- TP 0 0 0 0
- ATP 859 1350 491 0
- DFP 505 606 101 0 <--*All Stats maxed YAY!*
- MST 0 0 0 0
- ATA 199 224 25 0
- EVP 626 699 73 0
- LCK 10 100 90 0
- Mag Units Materials (17 Materials left over)
- DFP 5 Centurian x1 HP 125
- ATP 153 V101 DFP 26
- ATA 42 ATP 70
- MST 0 EVP 14
- LCK 23
- RAcaseal
- Stat Base(Min) Base(Max) Difference(Before) Difference(After)
- HP 1890 2140 250 0
- TP 0 0 0 0
- ATP 775 1175 400 0
- DFP 562 688 126 0 <--*All Stats maxed YAY!*
- MST 0 0 0 0
- ATA 208 231 23 0
- EVP 713 787 74 0
- LCK 10 100 90 0
- Mag Units Materials (53 Materials left over)
- DFP 5 Centurian x1 HP 125
- ATP 157 V101 DFP 38
- ATA 38 ATP 21
- MST 0 EVP 15
- LCK 23
- FOmar
- Stat Base(Min) Base(Max) Difference(Before) Difference(After)
- HP 1175 1425 250 0
- TP 1783
- ATP 753 1002 249 0
- DFP 321 470 149 0 <--*All Stats maxed YAY!*
- MST 990 1340 350 0
- ATA 138 163 25 0
- EVP 551 651 100 0
- LCK 10 100 90 0
- Mag Units Materials (31 Materials left over)
- DFP 5 Adept HP 125
- ATP 62 V101 TP 125
- ATA 8 DFP 60
- MST 125 ATP 50
- EVP 38
- MST 38
- LCK 33
- FOmarl
- Stat Base(Min) Base(Max) Difference(Before) Difference(After)
- HP 1273 1523 250 0
- TP 1699
- ATP 721 872 151 0
- DFP 351 498 147 0 <--*All Stats maxed YAY!*
- MST 934 1284 350 0
- ATA 144 170 26 0
- EVP 513 588 75 0
- LCK 10 100 90 0
- Mag Units Materials (92 Materials left over)
- DFP 5 Adept HP 125
- ATP 61 V101 TP 125
- ATA 10 DFP 59
- MST 124 ATP 2
- EVP 25
- MST 39
- LCK 33
- FOnewm
- For Difference 1 and 2 you need to carry 2 Mags for your character. 1 Mag to max everything except MST and another to max
- MST. Tip* When you plan on meleeing use Mag 1 and when you want to cast spells use Mag 2.
- Difference 3 maxes all stats, but there are no free slots for extra units. If you use Difference 3 then I
- suggest carrying V101 for faster melee attacks and switch the v101 for v801 when you plan on using magic for faster
- casting.
- Difference 4 is pretty much the same as Difference 3 except the 2 adepts will reduce your tp cost more.
- Stat Base(Min) Base(Max) Difference(Before) Difference 1(After) Difference 2(After) Difference 3(After)
- HP 1232 1482 250 0 0 0
- TP 1945
- ATP 613 814 201 0 201 0
- DFP 408 463 55 0 0 0
- MST 1098 1500 402 79 0 0 <--*All Stats maxed YAY!*
- ATA 128 180 52 0 29 0
- EVP 531 679 148 0 0 0
- LCK 10 100 90 0 0 0
- Mag 1 Units Materials (0 Materials left over) Mag 2 Mag 3 Units Materials(43 Materials left over)
- DFP 5 Adept HP 125 DFP 5 DFP 5 Adept HP 125
- ATP 73 V101 TP 125 ATP 0 ATP 58 V101 TP 125
- ATA 56 Centurian x1 DFP 0 ATA 0 ATA 50 Centurian x2 DFP 0
- MST 66 ATP 0 MST 195 MST 87 ATP 0
- EVP 47 EVP 32
- MST 68 MST 72
- LCK 35 LCK 3
- Mag 4 Units Materials (37 Materials left over) Difference 4(After)
- DFP 5 V101 HP 125 0
- ATP 68 Adept x2 TP 125
- ATA 16 Centurian x1 DFP 0 0
- MST 111 ATP 0 0 <--*All Stats maxed YAY!*
- EVP 42 0
- MST 58 0
- LCK 13 0
- 0
- FOneweral
- I did the same thing as I did with the FOnewm. For Difference 1 and 2 you will need to carry 2 Mags. Mag 1 is for melee,
- and Mag 2 is for casting spells. Switch your mags depending on what you want to do.
- Difference 3 maxes all stats, but there are no free slots for extra units. If you use Difference 3 then I
- suggest carrying V101 for faster melee attacks and switch the v101 for v801 when you plan on using magic for faster
- casting.
- Difference 4 is pretty much the same as Difference 3 except the 2 adepts will reduce your tp cost more.
- Stat Base(Min) Base(Max) Difference(Before) Difference 1(After) Difference 2(After) Difference 3(After)
- HP 1148 1398 250 0 0 0
- TP 2098
- ATP 483 583 102 0 47 0
- DFP 334 390 56 0 0 0 <--*All Stats maxed YAY!*
- MST 1200 1750 550 99 0 0
- ATA 133 186 53 0 30 0
- EVP 735 883 148 0 0 0
- LCK 10 100 90 0 0 0
- Mag 1 Units Materials (0 Materials left over) Mag 2 Mag 3 Units Materials (16 Materials left over)
- DFP 5 V101 HP 125 DFP 5 DFP 5 v101 HP 125
- ATP 24 Adept TP 125 ATP 0 ATP 9 Adept TP 125
- ATA 58 Centurian x1 DFP 0 ATA 0 ATA 52 Centurian x2 DFP 0
- MST 113 ATP 0 MST 195 MST 134 ATP 0
- EVP 47 EVP 32
- MST 85 MST 99
- LCK 18 LCK 3
- Mag 4 Units Materials (10 Materials left over) Difference 4(After)
- DFP 5 V101 HP 125 0
- ATP 19 Adept x2 TP 125
- ATA 18 Centurian x1 DFP 0 0
- MST 158 ATP 0 0 <--*All Stats maxed YAY!*
- EVP 42 0
- MST 85 0
- LCK 13 0
- 0
- Conclusion:
- The way I build my characters are just suggestions. You do not have to follow my guide and I have even provided
- information so that you can build your character the way you want to. I got all of my information from www.pso-world.com
- If I have made any mistakes in my guide please let me know and I will fix them. If you know any other ways to max your
- character with fewer units then please let me know and I will make changes to my guide and give you credit. If you have
- any questions about my guide make a post, send a PM, or talk to me in game. Thank You!
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