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Coreball

Updated Config

Jul 30th, 2015
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INI file 46.84 KB | None | 0 0
  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. EditorEngine=ShooterEditor.SGEditorEngine
  49. UnrealEdEngine=ShooterEditor.SGEditorEngine
  50. Client=WinDrv.WindowsClient
  51. Render=Render.Render
  52. Input=Engine.Input
  53. Canvas=Engine.Canvas
  54. TinyFontName=EngineFonts.TinyFont
  55. SmallFontName=EngineFonts.SmallFont
  56. MediumFontName=EngineFonts.SmallFont
  57. LargeFontName=EngineFonts.SmallFont
  58. SubtitleFontName=EngineFonts.SmallFont
  59. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  60. DefaultMaterialName=EngineMaterials.DefaultMaterial
  61. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  62. DefaultTextureName=EngineMaterials.DefaultDiffuse
  63. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  64. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  65. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  66. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  67. TickMaterialName=EditorMaterials.Tick_Mat
  68. CrossMaterialName=EditorMaterials.Cross_Mat
  69. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  70. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  71. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  72. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  73. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. RandomAngleTextureName=EngineMaterials.RandomAngles
  75. RandomNormalTextureName=EngineMaterials.RandomNormal2
  76. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  77. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  78. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  79. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  80. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  81. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  82. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  83. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  84. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  85. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  86. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  87. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  88. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  89. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  90. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  91. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  92. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  93. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  94. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  95. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  96. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  97. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  98. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  99. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  100. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  101. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  102. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  103. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  104. MaxProcBuildingLODColorTextureSize=1024
  105. MaxProcBuildingLODLightingTextureSize=256
  106. UseProcBuildingLODTextureCropping=True
  107. ForcePowerOfTwoProcBuildingLODTextures=True
  108. bCombineSimilarMappings=False
  109. MaxRMSDForCombiningMappings=6.0
  110. ImageReflectionTextureSize=1024
  111. TerrainMaterialMaxTextureCount=16
  112. TerrainTessellationCheckCount=6
  113. TerrainTessellationCheckBorder=2.0
  114. TerrainTessellationCheckDistance=4096.0
  115. BeginUPTryCount=200000
  116. bStaticDecalsEnabled=True
  117. bDynamicDecalsEnabled=True
  118. bForceStaticTerrain=False
  119. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  120. LightComplexityColors=(R=0,G=0,B=0,A=1)
  121. LightComplexityColors=(R=0,G=255,B=0,A=1)
  122. LightComplexityColors=(R=63,G=191,B=0,A=1)
  123. LightComplexityColors=(R=127,G=127,B=0,A=1)
  124. LightComplexityColors=(R=191,G=63,B=0,A=1)
  125. LightComplexityColors=(R=255,G=0,B=0,A=1)
  126. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  127. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  133. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  134. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  135. MaxPixelShaderAdditiveComplexityCount=900
  136. TimeBetweenPurgingPendingKillObjects=60
  137. bUseTextureStreaming=True
  138. bUseBackgroundLevelStreaming=True
  139. bSubtitlesEnabled=True
  140. bSubtitlesForcedOff=FALSE
  141. ScoutClassName=ShooterGame.PVEScout
  142. DefaultPostProcessName=Post_Process.PPC_Default
  143. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  144. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. DefaultSoundName=EngineSounds.WhiteNoise
  148. bOnScreenKismetWarnings=FALSE
  149. bEnableKismetLogging=FALSE
  150. bAllowDebugViewmodesOnConsoles=FALSE
  151. CameraRotationThreshold=45.0
  152. CameraTranslationThreshold=10000
  153. PrimitiveProbablyVisibleTime=8.0
  154. PercentUnoccludedRequeries=0.125
  155. MaxOcclusionPixelsFraction=0.1
  156. MinTextureDensity=0.0
  157. IdealTextureDensity=13.0
  158. MaxTextureDensity=55.0
  159. MinLightMapDensity=0.0
  160. IdealLightMapDensity=0.05
  161. MaxLightMapDensity=0.2
  162. RenderLightMapDensityGrayscaleScale=1.0
  163. RenderLightMapDensityColorScale=1.0
  164. bRenderLightMapDensityGrayscale=false
  165. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  166. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  167. bDisablePhysXHardwareSupport=True
  168. DemoRecordingDevice=Engine.DemoRecDriver
  169. bPauseOnLossOfFocus=FALSE
  170. MaxFluidNumVerts=1048576
  171. FluidSimulationTimeLimit=30.0
  172. MaxParticleResize=0
  173. MaxParticleResizeWarn=0
  174. bCheckParticleRenderSize=True
  175. MaxParticleVertexMemory=131972
  176. NetClientTicksPerSecond=200
  177. MaxTrackedOcclusionIncrement=0.10
  178. TrackedOcclusionStepSize=0.10
  179. MipFadeInSpeed0=0.3
  180. MipFadeOutSpeed0=0.1
  181. MipFadeInSpeed1=2.0
  182. MipFadeOutSpeed1=1.0
  183. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  184. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  185. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  186. PhysXGpuHeapSize=32
  187. PhysXMeshCacheSize=8
  188. bShouldGenerateSimpleLightmaps=TRUE
  189. bUseNormalMapsForSimpleLightMaps=TRUE
  190. bSmoothFrameRate=FALSE
  191. MinSmoothedFrameRate=22
  192. MaxSmoothedFrameRate=62
  193. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  194. NumPawnsAllowedToBeSpawnedInAFrame=2
  195. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  196. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  197. bEnableOnScreenDebugMessages=true
  198. AllowScreenDoorFade=False
  199. AllowNvidiaStereo3d=True
  200. EnableMatineePostProcessMaterialParam=False
  201. IgnoreSimulatedFuncWarnings=Tick
  202. NearClipPlane=3.0
  203. bUseStreamingPause=false
  204. bKeepAllMaterialQualityLevelsLoaded=True
  205. bUseRecastNavMesh=TRUE
  206. bEnableColorClear=TRUE
  207. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  208. WorldInfoClassName=ShooterGame.SGWorldInfo
  209. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  210. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  211. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  212.  
  213. [Engine.SeqAct_Interp]
  214. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  215.  
  216. [Engine.StreamingMovies]
  217. RenderPriorityPS3=1001
  218. SuspendGameIO=True
  219.  
  220. [Engine.ISVHacks]
  221. DisableATITextureFilterOptimizationChecks=True
  222. UseMinimalNVIDIADriverShaderOptimization=True
  223. PumpWindowMessagesWhenRenderThreadStalled=False
  224.  
  225. [Engine.GameEngine]
  226. MaxDeltaTime=0
  227. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  228. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  229.  
  230. [Engine.DemoRecDriver]
  231. AllowDownloads=True
  232. DemoSpectatorClass=ShooterGame.SGDemoController
  233. MaxClientRate=25000
  234. ConnectionTimeout=15.0
  235. InitialConnectTimeout=30.0
  236. ConnectionIssueTimeout=30.0
  237. AckTimeout=1.0
  238. KeepAliveTime=1.0
  239. SimLatency=0
  240. RelevantTimeout=5.0
  241. SpawnPrioritySeconds=1.0
  242. ServerTravelPause=4.0
  243. NetServerMaxTickRate=100
  244. LanServerMaxTickRate=100
  245. MaxRewindPoints=30
  246. RewindPointInterval=1.0
  247. NumRecentRewindPoints=7
  248.  
  249. [Engine.PackagesToAlwaysCook]
  250. Package=ShooterEntry
  251. Package=Loading
  252. Package=Frontend
  253. Package=Lobby
  254. Package=BarkEvents
  255. SeekFreePackage=LoadingScreen_default
  256. SeekFreePackage=LoadingScreen_EXE_Overground
  257. SeekFreePackage=LoadingScreen_EXE_Rebar
  258. SeekFreePackage=LoadingScreen_EXE_Sandlot
  259. SeekFreePackage=LoadingScreen_EXE_Warehouse
  260. SeekFreePackage=LoadingScreen_OBJ_Bridge
  261. SeekFreePackage=LoadingScreen_OBJ_Canal
  262. SeekFreePackage=LoadingScreen_OBJ_Battersea
  263. SeekFreePackage=LoadingScreen_OBJ_Map_6
  264. SeekFreePackage=LoadingScreen_OBJ_Victoria
  265. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  266. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  267. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  268. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  269. SeekFreePackage=LoadingScreen_NUF_Map01
  270. SeekFreePackage=LoadingScreen_NUF_Map02
  271. SeekFreePackage=LoadingScreen_NUF_Map03
  272. SeekFreePackage=LoadingScreen_NUF_Map04
  273. SeekFreePackage=LoadingScreen_NUF_Map05
  274.  
  275. [Engine.StartupPackages]
  276. bSerializeStartupPackagesFromMemory=TRUE
  277. bFullyCompressStartupPackages=FALSE
  278. Package=EngineMaterials
  279. Package=EngineDebugMaterials
  280. Package=EngineSounds
  281. Package=EngineFonts
  282. Package=SoundClassesAndModes
  283. Package=Soldier_01_Gameplay
  284. Package=Soldier_03_Gameplay
  285. Package=Soldier_04_Gameplay
  286. Package=Medic_01_Gameplay
  287. Package=Medic_02_Gameplay
  288. Package=Medic_04_Gameplay
  289. Package=Engineer_01_Gameplay
  290. Package=Engineer_02_Gameplay
  291. Package=Engineer_03_Gameplay
  292. Package=FieldOps_01_Gameplay
  293. Package=FieldOps_02_Gameplay
  294. Package=FieldOps_04_Gameplay
  295. Package=CovertOps_01_Gameplay
  296. Package=CovertOps_03_Gameplay
  297. Package=SharedCharacters_Gameplay
  298. Package=CharacterPreview_01_Gameplay
  299. Package=AssaultRifle_01_Gameplay
  300. Package=AssaultRifle_02_Gameplay
  301. Package=AssaultRifle_03_Gameplay
  302. Package=AssaultRifle_04_Gameplay
  303. Package=AssaultRifle_07_Gameplay
  304. Package=CricketBat_01_Gameplay
  305. Package=GrenadeLauncher_01_Gameplay
  306. Package=HeavyMachineGun_01_Gameplay
  307. Package=Knife_01_Gameplay
  308. Package=Knife_02_Gameplay
  309. Package=Katana_01_Gameplay
  310. Package=MachineGun_01_Gameplay
  311. Package=MachineGun_02_Gameplay
  312. Package=MachinePistol_01_Gameplay
  313. Package=MachinePistol_02_Gameplay
  314. Package=MachinePistol_03_Gameplay
  315. Package=MachinePistol_04_Gameplay
  316. Package=MountedMG_01_Gameplay
  317. Package=MountedMG_02_Gameplay
  318. Package=Pistol_01_Gameplay
  319. Package=Pistol_02_Gameplay
  320. Package=Pistol_03_Gameplay
  321. Package=Pistol_04_Gameplay
  322. Package=Pistol_05_Gameplay
  323. Package=Pistol_06_Gameplay
  324. Package=Pistol_07_Gameplay
  325. Package=Pistol_08_Gameplay
  326. Package=ReviveGun_01_Gameplay
  327. Package=RocketLauncher_01_Gameplay
  328. Package=Shotgun_01_Gameplay
  329. Package=Shotgun_02_Gameplay
  330. Package=Shotgun_03_Gameplay
  331. Package=SniperRifle_01_Gameplay
  332. Package=SniperRifle_02_Gameplay
  333. Package=SniperRifle_03_Gameplay
  334. Package=SniperRifle_04_Gameplay
  335. Package=StickyBomb_01_Gameplay
  336. Package=SubMachineGun_01_Gameplay
  337. Package=SubMachineGun_02_Gameplay
  338. Package=SubMachineGun_03_Gameplay
  339. Package=SubMachineGun_04_Gameplay
  340. Package=SubMachineGun_05_Gameplay
  341. Package=SubMachineGun_06_Gameplay
  342. Package=Ironsight_01_Gameplay
  343. Package=Ironsight_02_Gameplay
  344. Package=Ironsight_03_Gameplay
  345. Package=Ironsight_04_Gameplay
  346. Package=Ironsight_05_Gameplay
  347. Package=Ironsight_06_Gameplay
  348. Package=Ironsight_07_Gameplay
  349. Package=Ironsight_08_Gameplay
  350. Package=Magazine_01_Gameplay
  351. Package=Magazine_02_Gameplay
  352. Package=Magazine_03_Gameplay
  353. Package=Magazine_04_Gameplay
  354. Package=Magazine_05_Gameplay
  355. Package=Magazine_06_Gameplay
  356. Package=Magazine_07_Gameplay
  357. Package=Magazine_08_Gameplay
  358. Package=Magazine_09_Gameplay
  359. Package=Magazine_10_Gameplay
  360. Package=MuzzleBrake_01_Gameplay
  361. Package=MuzzleBrake_02_Gameplay
  362. Package=MuzzleBrake_03_Gameplay
  363. Package=RedDot_01_Gameplay
  364. Package=RedDot_02_Gameplay
  365. Package=RedDot_03_Gameplay
  366. Package=RedDot_04_Gameplay
  367. Package=Scope_00_Gameplay
  368. Package=Scope_01_Gameplay
  369. Package=Scope_02_Gameplay
  370. Package=Scope_03_Gameplay
  371. Package=Scope_04_Gameplay
  372. Package=Silencer_01_Gameplay
  373. Package=Silencer_02_Gameplay
  374. Package=Silencer_03_Gameplay
  375. Package=Trinket_Gameplay
  376. Package=AirStrikeMarker_01_Gameplay
  377. Package=AirStrikeMarker_02_Gameplay
  378. Package=AmmoPack_01_Gameplay
  379. Package=AmmoStation_01_Gameplay
  380. Package=C4_01_Gameplay
  381. Package=C4Wireless_01_Gameplay
  382. Package=ConcussionGrenade_01_Gameplay
  383. Package=DeployableCover_01_Gameplay
  384. Package=HackingDevice_01_Gameplay
  385. Package=HealingStation_01_Gameplay
  386. Package=HealthPack_01_Gameplay
  387. Package=HealthPack_02_Gameplay
  388. Package=HeartbeatSensor_01_Gameplay
  389. Package=Mine_01_Gameplay
  390. Package=Molotov_01_Gameplay
  391. Package=ObjectiveCarryItem_01_Gameplay
  392. Package=PDA_01_Gameplay
  393. Package=SupplyCrate_01_Gameplay
  394. Package=ThirdEyeCam_01_Gameplay
  395. Package=ThirdEyeDevice_01_Gameplay
  396. Package=Turret_01_Gameplay
  397. Package=SmokeGrenade_01_Gameplay
  398. Package=FragGrenade_01_Gameplay
  399. Package=ActiveCamo_01_Gameplay
  400. Package=ActiveHealingAura_01_Gameplay
  401. Package=Blowtorch_01_Gameplay
  402. Package=Defibs_01_Gameplay
  403. Package=Martyrdom_01_Gameplay
  404. Package=IRGoggles_01_Gameplay
  405. Package=LaserPainter_01_Gameplay
  406. Package=OrbitalLaser_01_Gameplay
  407. Package=Pliers_01_Gameplay
  408. Package=SelfRevive_01_Gameplay
  409. Package=Screwdriver_01_Gameplay
  410. Package=ArtilleryStrike_01_Gameplay
  411. Package=HelpUp_01_Gameplay
  412. Package=Perks
  413. Package=Augments
  414. NoncombinedPackage=SGVars
  415. Package=SGFonts
  416. Package=SGBitmapFonts
  417. Package=HudTextureRenderTargets
  418. Package=Post_Process
  419. Package=PhysicalMaterial
  420. Package=SGLoadingScreen
  421.  
  422. [Engine.PackagesToForceCookPerMap]
  423.  
  424. [Core.System]
  425. MaxObjectsNotConsideredByGC=33476
  426. SizeOfPermanentObjectPool=0
  427. StaleCacheDays=30
  428. MaxStaleCacheSize=10
  429. MaxOverallCacheSize=30
  430. PackageSizeSoftLimit=300
  431. AsyncIOBandwidthLimit=0
  432. CachePath=..\..\ShooterGame\Cache
  433. CacheExt=.uxx
  434. Paths=..\..\Engine\Content
  435. ScriptPaths=..\..\ShooterGame\Script
  436. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  437. CutdownPaths=..\..\ShooterGame\CutdownPackages
  438. CutdownPaths=..\..\ShooterGame\Script
  439. ScreenShotPath=..\..\ShooterGame\ScreenShots
  440. LocalizationPaths=..\..\Engine\Localization
  441. Extensions=upk
  442. Extensions=u
  443. Extensions=umap
  444. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  445. TextureFileCacheExtension=tfc
  446. bDisablePromptToRebuildScripts=FALSE
  447. Suppress=Dev
  448. Suppress=DevAbsorbFuncs
  449. Suppress=DevAnim
  450. Suppress=DevAssetDataBase
  451. Suppress=DevAudio
  452. Suppress=DevAudioVerbose
  453. Suppress=DevBind
  454. Suppress=DevBsp
  455. Suppress=DevCamera
  456. Suppress=DevCollision
  457. Suppress=DevCompile
  458. Suppress=DevComponents
  459. Suppress=DevConfig
  460. Suppress=DevCooking
  461. Suppress=DevCrossLevel
  462. Suppress=DevDataStore
  463. Suppress=DevDecals
  464. Suppress=DevFaceFX
  465. Suppress=DevGFxUI
  466. Suppress=DevGFxUIWarning
  467. Suppress=DevGarbage
  468. Suppress=DevKill
  469. Suppress=DevLevelTools
  470. Suppress=DevLightmassSolver
  471. Suppress=DevLoad
  472. Suppress=DevMovie
  473. Suppress=DevNavMesh
  474. Suppress=DevNavMeshWarning
  475. Suppress=DevNet
  476. Suppress=DevNetTraffic
  477. Suppress=DevOnline
  478. Suppress=DevPath
  479. Suppress=DevReplace
  480. Suppress=DevSHA
  481. Suppress=DevSave
  482. Suppress=DevSound
  483. Suppress=DevStats
  484. Suppress=DevStreaming
  485. Suppress=DevTick
  486. Suppress=DevUI
  487. Suppress=DevUIAnimation
  488. Suppress=DevUIFocus
  489. Suppress=DevUIStates
  490. Suppress=DevUIStyles
  491. Suppress=DevMCP
  492. Suppress=DevHTTP
  493. Suppress=DevBeacon
  494. Suppress=DevBeaconGame
  495. Suppress=DevOnlineGame
  496. Suppress=DevMatchmaking
  497. Suppress=DevPing
  498. Suppress=DevWebUI
  499. Suppress=DevAsyncLoad
  500. Suppress=GameStats
  501. Suppress=Input
  502. Suppress=Inventory
  503. Suppress=Localization
  504. Suppress=LocalizationWarning
  505. Suppress=PlayerManagement
  506. Suppress=PlayerMove
  507. Paths=..\..\ShooterGame\Content
  508. Paths=..\..\ShooterGame\__Trashcan
  509. LocalizationPaths=..\..\ShooterGame\Localization
  510. SavePath=..\..\ShooterGame\Save
  511. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  512. SeekFreePCExtensions=xxx
  513. Suppress=DevWebUIScript
  514. Suppress=DevFireline
  515.  
  516. [Engine.Client]
  517. DisplayGamma=2.2
  518. MinDesiredFrameRate=35.000000
  519. InitialButtonRepeatDelay=0.2
  520. ButtonRepeatDelay=0.1
  521.  
  522. [WinDrv.WindowsClient]
  523. AudioDeviceClass=XAudio2.XAudio2Device
  524. MinAllowableResolutionX=720
  525. MinAllowableResolutionY=576
  526. MaxAllowableResolutionX=0
  527. MaxAllowableResolutionY=0
  528. MinAllowableRefreshRate=0
  529. MaxAllowableRefreshRate=0
  530. ParanoidDeviceLostChecking=1
  531. AllowJoystickInput=1
  532. UseRawMouseInput=1
  533.  
  534. [XAudio2.XAudio2Device]
  535. MaxChannels=32
  536. CommonAudioPoolSize=0
  537. MinCompressedDurationGame=5
  538. MinCompressedDurationEditor=4
  539. LowPassFilterResonance=0.9
  540. WorkAroundXDKRegression=TRUE
  541.  
  542. [ALAudio.ALAudioDevice]
  543. MaxChannels=32
  544. CommonAudioPoolSize=0
  545. MinCompressedDurationGame=5
  546. MinCompressedDurationEditor=4
  547. LowPassFilterResonance=0.9
  548. //DeviceName=Generic Software
  549.  
  550. [Engine.Player]
  551. ConfiguredInternetSpeed=15000
  552. ConfiguredLanSpeed=20000
  553. PP_DesaturationMultiplier=1.0
  554. PP_HighlightsMultiplier=1.0
  555. PP_MidTonesMultiplier=1.0
  556. PP_ShadowsMultiplier=1.0
  557.  
  558. [IpDrv.TcpNetDriver]
  559. AllowDownloads=True
  560. AllowPeerConnections=False
  561. AllowPeerVoice=False
  562. ConnectionTimeout=30.0
  563. InitialConnectTimeout=90.0
  564. ConnectionIssueTimeout=1.5
  565. AckTimeout=1.0
  566. KeepAliveTime=0.2
  567. MaxClientRate=15000
  568. MaxInternetClientRate=15000
  569. RelevantTimeout=5.0
  570. SpawnPrioritySeconds=1.0
  571. ServerTravelPause=4.0
  572. NetServerMaxTickRate=60.0
  573. LanServerMaxTickRate=35
  574. DownloadManagers=IpDrv.HTTPDownload
  575. DownloadManagers=Engine.ChannelDownload
  576. NetConnectionClassName=IpDrv.TcpipConnection
  577.  
  578. [IpDrv.ServerQueryDrvUDP]
  579. ServerQueryPort=7877
  580. MaxQueriesPerSecond=10
  581. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  582.  
  583. [IpServer.UdpServerQuery]
  584. GameName=ut
  585.  
  586. [IpDrv.UdpBeacon]
  587. DoBeacon=True
  588. BeaconTime=0.50
  589. BeaconTimeout=5.0
  590. BeaconProduct=ut
  591. ServerBeaconPort=8777
  592. BeaconPort=9777
  593.  
  594. [TextureStreaming]
  595. MinTextureResidentMipCount=7
  596. PoolSize=160
  597. MemoryMargin=20
  598. MemoryLoss=0
  599. HysteresisLimit=20
  600. DropMipLevelsLimit=16
  601. StopIncreasingLimit=12
  602. StopStreamingLimit=8
  603. MinEvictSize=10
  604. MinFudgeFactor=1
  605. FudgeFactorIncreaseRateOfChange=0.5
  606. FudgeFactorDecreaseRateOfChange=-0.4
  607. MinRequestedMipsToConsider=11
  608. MinTimeToGuaranteeMinMipCount=2
  609. MaxTimeToGuaranteeMinMipCount=12
  610. UseTextureFileCache=TRUE
  611. LoadMapTimeLimit=20.0
  612. LightmapStreamingFactor=0.04
  613. ShadowmapStreamingFactor=0.04
  614. MaxLightmapRadius=2000.0
  615. AllowStreamingLightmaps=True
  616. TextureFileCacheBulkDataAlignment=1
  617. TextureFileCacheChunkDataAlignment=1048576
  618. UsePriorityStreaming=True
  619. bAllowSwitchingStreamingSystem=False
  620. UseDynamicStreaming=True
  621. bEnableAsyncDefrag=False
  622. bEnableAsyncReallocation=False
  623. MaxDefragRelocations=256
  624. MaxDefragDownShift=128
  625. BoostPlayerTextures=3.0
  626. TemporalAAMemoryReserve=4.0
  627.  
  628. [StreamByURL]
  629. PostLoadPause=6.0
  630.  
  631. [UnrealEd.EditorEngine]
  632. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  633. bSubtitlesEnabled=True
  634. GridEnabled=True
  635. SnapScaleEnabled=True
  636. ScaleGridSize=5
  637. SnapVertices=False
  638. SnapDistance=10.000000
  639. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  640. RotGridEnabled=True
  641. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  642. GameCommandLine=-log
  643. FOVAngle=90.000000
  644. GodMode=True
  645. AutoSaveDir=..\..\ShooterGame\Autosaves
  646. InvertwidgetZAxis=True
  647. UseAxisIndicator=True
  648. MatineeCurveDetail=0.1
  649. Client=WinDrv.WindowsClient
  650. CurrentGridSz=4
  651. bUseMayaCameraControls=True
  652. bPrefabsLocked=True
  653. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  654. EditorOnlyContentPackages=EditorMeshes
  655. EditorOnlyContentPackages=EditorMaterials
  656. EditorOnlyContentPackages=EditorResources
  657. EditPackagesInPath=..\..\Development\Src
  658. EditPackages=Core
  659. EditPackages=Engine
  660. EditPackages=GFxUI
  661. EditPackages=AkAudio
  662. EditPackages=GameFramework
  663. EditPackages=UnrealEd
  664. EditPackages=GFxUIEditor
  665. EditPackages=IpDrv
  666. EditPackages=WinDrv
  667. EditPackages=OnlineSubsystemPC
  668. EditPackages=OnlineSubsystemGameSpy
  669. EditPackages=OnlineSubsystemLive
  670. EditPackages=OnlineSubsystemSteamworks
  671. bBuildReachSpecs=FALSE
  672. EditPackages=SubstanceAir
  673. EditPackages=SubstanceAirEd
  674. bGroupingActive=TRUE
  675. bCustomCameraAlignEmitter=TRUE
  676. CustomCameraAlignEmitterDistance=100.0
  677. bDrawSocketsInGMode=FALSE
  678. bSmoothFrameRate=FALSE
  679. MinSmoothedFrameRate=5
  680. MaxSmoothedFrameRate=120
  681. FarClippingPlane=0
  682. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  683. EditPackagesOutPath=..\..\ShooterGame\Script
  684. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  685. EditPackages=SDEngine
  686. EditPackages=SDPCEngine
  687. EditPackages=SDPS3Engine
  688. EditPackages=SDEditor
  689. EditPackages=ShooterGame
  690. EditPackages=ShooterEditor
  691. EditPackages=ShooterGameContent
  692. InEditorGameURLOptions=
  693.  
  694. [UnrealEd.UnrealEdEngine]
  695. AutoSaveIndex=0
  696. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  697. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  698. PackagesToBeFullyLoadedAtStartup=EditorResources
  699. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  700. PackagesToBeFullyLoadedAtStartup=EngineFonts
  701. PackagesToBeFullyLoadedAtStartup=EngineResources
  702. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  703. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  704.  
  705. [Engine.DataStoreClient]
  706. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  707. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  708. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  709. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  710. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  711. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  712. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  713.  
  714. [DevOptions.Shaders]
  715. AutoReloadChangedShaders=True
  716. bAllowMultiThreadedShaderCompile=True
  717. bAllowDistributedShaderCompile=False
  718. bAllowDistributedShaderCompileForBuildPCS=True
  719. NumUnusedShaderCompilingThreads=1
  720. ThreadedShaderCompileThreshold=1
  721. MaxShaderJobBatchSize=30
  722. PrecompileShadersJobThreshold=40000
  723. bDumpShaderPDBs=True
  724. bPromptToRetryFailedShaderCompiles=True
  725.  
  726. [DevOptions.Debug]
  727. ShowSelectedLightmap=False
  728.  
  729. [StatNotifyProviders]
  730. BinaryFileStatNotifyProvider=true
  731. XmlStatNotifyProvider=false
  732. CsvStatNotifyProvider=false
  733. StatsNotifyProvider_UDP=true
  734. PIXNamedCounterProvider=false
  735.  
  736. [StatNotifyProviders.StatNotifyProvider_UDP]
  737. ListenPort=13000
  738.  
  739. [RemoteControl]
  740. SuppressRemoteControlAtStartup=False
  741.  
  742. [LogFiles]
  743. PurgeLogsDays=3
  744. LogTimes=True
  745.  
  746. [AnimationCompression]
  747. CompressCommandletVersion=2     // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  748. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  749. TranslationCompressionFormat=0
  750. RotationCompressionFormat=1
  751. AlternativeCompressionThreshold=1.f
  752. ForceRecompression=False
  753. bOnlyCheckForMissingSkeletalMeshes=False
  754. KeyEndEffectorsMatchName=IK
  755. KeyEndEffectorsMatchName=eye
  756. KeyEndEffectorsMatchName=weapon
  757. KeyEndEffectorsMatchName=hand
  758. KeyEndEffectorsMatchName=attach
  759. KeyEndEffectorsMatchName=camera
  760.  
  761. [IpDrv.OnlineSubsystemCommonImpl]
  762. MaxLocalTalkers=1
  763. MaxRemoteTalkers=16
  764. bIsUsingSpeechRecognition=false
  765.  
  766. [IpDrv.OnlineGameInterfaceImpl]
  767. LanAnnouncePort=14001
  768. LanQueryTimeout=5.0
  769. LanPacketPlatformMask=1
  770.  
  771. [OnlineSubsystemLive.OnlineSubsystemLive]
  772. LanAnnouncePort=14001
  773. VoiceNotificationDelta=0.2
  774.  
  775. [Engine.StaticMeshCollectionActor]
  776. bCookOutStaticMeshActors=TRUE
  777. MaxStaticMeshComponents=100
  778.  
  779. [Engine.StaticLightCollectionActor]
  780. bCookOutStaticLightActors=TRUE
  781. MaxLightComponents=100
  782.  
  783. [CpuUsage]
  784. SamplingRate=250
  785.  
  786. [LiveSock]
  787. bUseVDP=True
  788. bUseSecureConnections=true
  789. MaxDgramSockets=64
  790. MaxStreamSockets=16
  791. DefaultRecvBufsizeInK=256
  792. DefaultSendBufsizeInK=256
  793. SystemLinkPort=14000
  794.  
  795. [CustomStats]
  796. LD=Streaming fudge factor
  797. LD=FrameTime
  798. LD=Terrain Smooth Time
  799. LD=Terrain Render Time
  800. LD=Decal Render Time
  801. LD=Terrain Triangles
  802. LD=Decal Triangles
  803. LD=Decal Draw Calls
  804. LD=Static Mesh Tris
  805. LD=Skel Mesh Tris
  806. LD=Skel Verts CPU Skin
  807. LD=Skel Verts GPU Skin
  808. LD=30+ FPS
  809. LD=Total CPU rendering time
  810. LD=Total GPU rendering time
  811. LD=Occluded primitives
  812. LD=Projected shadows
  813. LD=Visible static mesh elements
  814. LD=Visible dynamic primitives
  815. LD=Texture Pool Size
  816. LD=Physical Memory Used
  817. LD=Virtual Memory Used
  818. LD=Audio Memory Used
  819. LD=Texture Memory Used
  820. LD=360 Texture Memory Used
  821. LD=Animation Memory
  822. LD=Vertex Lighting Memory
  823. LD=StaticMesh Vertex Memory
  824. LD=StaticMesh Index Memory
  825. LD=SkeletalMesh Vertex Memory
  826. LD=SkeletalMesh Index Memory
  827. LD=Decal Vertex Memory
  828. LD=Decal Index Memory
  829. LD=Decal Interaction Memory
  830. MEMLEAN=Virtual Memory Used
  831. MEMLEAN=Audio Memory Used
  832. MEMLEAN=Animation Memory
  833. MEMLEAN=FaceFX Cur Mem
  834. MEMLEAN=Vertex Lighting Memory
  835. MEMLEAN=StaticMesh Vertex Memory
  836. MEMLEAN=StaticMesh Index Memory
  837. MEMLEAN=SkeletalMesh Vertex Memory
  838. MEMLEAN=SkeletalMesh Index Memory
  839. MEMLEAN=Decal Vertex Memory
  840. MEMLEAN=Decal Index Memory
  841. MEMLEAN=Decal Interaction Memory
  842. MEMLEAN=VertexShader Memory
  843. MEMLEAN=PixelShader Memory
  844. GameThread=Async Loading Time
  845. GameThread=Audio Update Time
  846. GameThread=FrameTime
  847. GameThread=HUD Time
  848. GameThread=Input Time
  849. GameThread=Kismet Time
  850. GameThread=Move Actor Time
  851. GameThread=RHI Game Tick
  852. GameThread=RedrawViewports
  853. GameThread=Script time
  854. GameThread=Tick Time
  855. GameThread=Update Components Time
  856. GameThread=World Tick Time
  857. GameThread=Async Work Wait
  858. GameThread=PerFrameCapture
  859. GameThread=DynamicLightEnvComp Tick
  860. Mobile=ES2 Draw Calls
  861. Mobile=ES2 Draw Calls (UP)
  862. Mobile=ES2 Triangles Drawn
  863. Mobile=ES2 Triangles Drawn (UP)
  864. Mobile=ES2 Program Count
  865. Mobile=ES2 Program Count (PP)
  866. Mobile=ES2 Program Changes
  867. Mobile=ES2 Uniform Updates (Bytes)
  868. Mobile=ES2 Base Texture Binds
  869. Mobile=ES2 Detail Texture Binds
  870. Mobile=ES2 Lightmap Texture Binds
  871. Mobile=ES2 Environment Texture Binds
  872. Mobile=ES2 Bump Offset Texture Binds
  873. Mobile=Frustum Culled primitives
  874. Mobile=Statically occluded primitives
  875. SplitScreen=Processed primitives
  876. SplitScreen=Mesh draw calls
  877. SplitScreen=Mesh Particles
  878. SplitScreen=Particle Draw Calls
  879.  
  880. [MemorySplitClassesToTrack]
  881. Class=AnimSequence
  882. Class=AudioComponent
  883. Class=AudioDevice
  884. Class=BrushComponent
  885. Class=CylinderComponent
  886. Class=DecalComponent
  887. Class=DecalManager
  888. Class=DecalMaterial
  889. Class=Font
  890. Class=Level
  891. Class=Material
  892. Class=MaterialInstanceConstant
  893. Class=MaterialInstanceTimeVarying
  894. Class=Model
  895. Class=ModelComponent
  896. Class=MorphTarget
  897. Class=NavigationMeshBase
  898. Class=ParticleModule
  899. Class=ParticleSystemComponent
  900. Class=PathNode
  901. Class=ProcBuilding_SimpleLODActor
  902. Class=RB_BodyInstance
  903. Class=RB_BodySetup
  904. Class=ReachSpec
  905. Class=Sequence
  906. Class=SkeletalMesh
  907. Class=SkeletalMeshComponent
  908. Class=SoundCue
  909. Class=SoundNode
  910. Class=SoundNodeWave
  911. Class=StaticMesh
  912. Class=StaticMeshActor
  913. Class=StaticMeshCollectionActor
  914. Class=StaticMeshComponent
  915. Class=Terrain
  916. Class=TerrainComponent
  917. Class=Texture2D
  918. Class=UIRoot
  919.  
  920. [MemLeakCheckExtraExecsToRun]
  921. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  922. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  923. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  924. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  925. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  926. Cmd=lightenv list volumes
  927. Cmd=lightenv list transition
  928. Cmd=ListThreads
  929.  
  930. [ConfigCoalesceFilter]
  931. FilterOut=ShooterEngine.ini
  932. FilterOut=ShooterEditor.ini
  933. FilterOut=ShooterInput.ini
  934. FilterOut=ShooterLightmass.ini
  935. FilterOut=ShooterGame.ini
  936. FilterOut=ShooterGameDedicatedServer.ini
  937. FilterOut=ShooterUI.ini
  938. FilterOut=ShooterCompat.ini
  939. FilterOut=ShooterEngineG4WLive.ini
  940. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  941. FilterOut=ShooterEngineNoLive.ini
  942. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  943. FilterOut=ShooterEditorKeyBindings.ini
  944. FilterOut=ShooterEditorUserSettings.ini
  945. FilterOut=ShooterEngineGameSpy.ini
  946. FilterOut=ShooterEngineSteamworks.ini
  947. FilterOut=Descriptions.int
  948. FilterOut=Editor.int
  949. FilterOut=EditorTips.int
  950. FilterOut=UnrealEd.int
  951. FilterOut=WinDrv.int
  952. FilterOut=XWindow.int
  953. FilterOut=GfxUIEditor.int
  954. FilterOut=Properties.int
  955.  
  956. [TaskPerfTracking]
  957. bUseTaskPerfTracking=FALSE
  958. RemoteConnectionIP=10.1.20.20
  959. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  960. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  961.  
  962. [TaskPerfMemDatabase]
  963. bUseTaskPerfMemDatabase=TRUE
  964. RemoteConnectionIP=192.168.0.39
  965. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  966. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  967.  
  968. [MemoryPools]
  969. FLightPrimitiveInteractionInitialBlockSize=512
  970. FModShadowPrimitiveInteractionInitialBlockSize=512
  971.  
  972. [SystemSettings]
  973. bFirstRun=FALSE
  974. bUseMaxQualityMode=False
  975. StaticDecals=False
  976. DynamicDecals=True
  977. UnbatchedDecals=False
  978. DecalCullDistanceScale=1.000000
  979. DynamicLights=False
  980. DynamicShadows=False
  981. LightEnvironmentShadows=False
  982. CompositeDynamicLights=True
  983. SHSecondaryLighting=False
  984. DirectionalLightmaps=False
  985. MotionBlur=False
  986. MotionBlurPause=False
  987. MotionBlurSkinning=0
  988. DepthOfField=False
  989. AmbientOcclusion=False
  990. Bloom=False
  991. bAllowLightShafts=False
  992. bUseARGB8=False
  993. Distortion=True
  994. FilteredDistortion=True
  995. DropParticleDistortion=False
  996. bAllowDownsampledTranslucency=False
  997. SpeedTreeLeaves=True
  998. SpeedTreeFronds=True
  999. OnlyStreamInTextures=False
  1000. LensFlares=True
  1001. FogVolumes=False
  1002. FloatingPointRenderTargets=True
  1003. OneFrameThreadLag=False
  1004. UseVsync=False
  1005. UpscaleScreenPercentage=True
  1006. Borderless=True
  1007. Fullscreen=False
  1008. AllowD3D11=False
  1009. AllowOpenGL=False
  1010. AllowRadialBlur=True
  1011. AllowSubsurfaceScattering=False
  1012. AllowImageReflections=True
  1013. AllowImageReflectionShadowing=True
  1014. bAllowSeparateTranslucency=True
  1015. bAllowPostprocessMLAA=False
  1016. bAllowHighQualityMaterials=False
  1017. bAllowWeatherEffect=True
  1018. bAllowPostProcess=False
  1019. SkeletalMeshLODBias=0
  1020. ParticleLODBias=0
  1021. DetailMode=0
  1022. MaxDrawDistanceScale=1.000000
  1023. ShadowFilterQualityBias=0
  1024. MaxAnisotropy=4
  1025. MaxMultiSamples=1
  1026. bAllowD3D9MSAA=True
  1027. bAllowTemporalAA=False
  1028. TemporalAA_MinDepth=500.000000
  1029. TemporalAA_StartDepthVelocityScale=100.000000
  1030. MinShadowResolution=64
  1031. MinPreShadowResolution=8
  1032. MaxShadowResolution=1120
  1033. MaxWholeSceneDominantShadowResolution=1344
  1034. ShadowFadeResolution=128
  1035. PreShadowFadeResolution=16
  1036. ShadowFadeExponent=0.250000
  1037. ResX=1920
  1038. ResY=1080
  1039. ScreenPercentage=100.000000
  1040. SceneCaptureStreamingMultiplier=1.000000
  1041. ShadowTexelsPerPixel=1.273240
  1042. PreShadowResolutionFactor=0.500000
  1043. bEnableVSMShadows=False
  1044. bEnableBranchingPCFShadows=False
  1045. bAllowHardwareShadowFiltering=False
  1046. TessellationFactorMultiplier=1.000000
  1047. bEnableForegroundShadowsOnWorld=False
  1048. bEnableForegroundSelfShadowing=True
  1049. bAllowWholeSceneDominantShadows=True
  1050. bUseConservativeShadowBounds=False
  1051. ShadowFilterRadius=2.000000
  1052. ShadowDepthBias=0.012000
  1053. PerObjectShadowTransition=60.000000
  1054. CSMSplitPenumbraScale=0.500000
  1055. CSMSplitSoftTransitionDistanceScale=4.000000
  1056. CSMSplitDepthBiasScale=0.500000
  1057. CSMMinimumFOV=40.000000
  1058. CSMFOVRoundFactor=4.000000
  1059. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1060. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1061. WholeSceneShadowUnbuiltInteractionThreshold=50
  1062. bAllowFracturedDamage=True
  1063. NumFracturedPartsScale=1.000000
  1064. FractureDirectSpawnChanceScale=1.000000
  1065. FractureRadialSpawnChanceScale=1.000000
  1066. FractureCullDistanceScale=1.000000
  1067. bForceCPUAccessToGPUSkinVerts=false
  1068. bDisableSkeletalInstanceWeights=false
  1069. HighPrecisionGBuffers=False
  1070. MobileFeatureLevel=0
  1071. MobileFog=True
  1072. MobileSpecular=True
  1073. MobileBumpOffset=True
  1074. MobileNormalMapping=True
  1075. MobileEnvMapping=True
  1076. MobileRimLighting=True
  1077. MobileColorBlending=True
  1078. MobileVertexMovement=True
  1079. MobileLODBias=-0.5
  1080. MobileBoneCount=75
  1081. MobileBoneWeightCount=2
  1082. MobileUsePreprocessedShaders=True
  1083. MobileFlashRedForUncachedShaders=False
  1084. MobileWarmUpPreprocessedShaders=True
  1085. MobileCachePreprocessedShaders=False
  1086. MobileProfilePreprocessedShaders=False
  1087. MobileUseCPreprocessorOnShaders=True
  1088. MobileLoadCPreprocessedShaders=True
  1089. MobileSharePixelShaders=True
  1090. MobileShareVertexShaders=True
  1091. MobileShareShaderPrograms=True
  1092. MobileEnableMSAA=False
  1093. MobileContentScaleFactor=1.0
  1094. MobileVertexScratchBufferSize=150
  1095. MobileIndexScratchBufferSize=10
  1096. ApexLODResourceBudget=1000000020040877300000.000000
  1097. ApexDestructionMaxChunkIslandCount=2147483647
  1098. ApexDestructionMaxChunkSeparationLOD=1.000000
  1099. bEnableParallelAPEXClothingFetch=False
  1100. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1101. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1102. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1103. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1104. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1105. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1106. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1107. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1108. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1109. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1110. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1111. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1112. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1113. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1114. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1115. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1116. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1117. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1118. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1119. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1120. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1121. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1122. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1123. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1124. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1125. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1126. TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1127. TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1128.  
  1129. [SystemSettingsEditor]
  1130. ResX=1280
  1131. ResY=720
  1132.  
  1133. [SystemSettingsSplitScreen2]
  1134. bAllowWholeSceneDominantShadows=False
  1135. bAllowLightShafts=False
  1136. DetailMode=1
  1137.  
  1138. [SystemSettingsMobile]
  1139. BasedOn=SystemSettings
  1140. Fullscreen=True
  1141. DirectionalLightmaps=False
  1142. DynamicLights=False
  1143. SHSecondaryLighting=False
  1144. StaticDecals=True
  1145. DynamicDecals=False
  1146. UnbatchedDecals=False
  1147. MotionBlur=FALSE
  1148. MotionBlurPause=FALSE
  1149. DepthOfField=FALSE
  1150. AmbientOcclusion=FALSE
  1151. Bloom=FALSE
  1152. Distortion=FALSE
  1153. FilteredDistortion=FALSE
  1154. DropParticleDistortion=TRUE
  1155. FloatingPointRenderTargets=FALSE
  1156. MaxAnisotropy=2
  1157. bAllowLightShafts=FALSE
  1158. DynamicShadows=False
  1159.  
  1160. [SystemSettingsMobileTextureBias]
  1161. BasedOn=SystemSettingsMobile
  1162. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1163. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1164. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1165. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1166. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1168. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1169. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1170. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1171. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1172. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1173. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1174. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1175. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1176. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1177. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1178. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1179. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1180. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1181. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1182. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1183. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1184. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1185. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1186. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1187.  
  1188. [SystemSettingsIPhone3GS]
  1189. BasedOn=SystemSettingsMobileTextureBias
  1190. MobileEnableMSAA=True
  1191.  
  1192. [SystemSettingsIPhone4]
  1193. BasedOn=SystemSettingsMobile
  1194. MobileContentScaleFactor=2.0
  1195.  
  1196. [SystemSettingsIPodTouch4]
  1197. BasedOn=SystemSettingsMobileTextureBias
  1198. MobileContentScaleFactor=2.0
  1199.  
  1200. [SystemSettingsIPad]
  1201. BasedOn=SystemSettingsMobileTextureBias
  1202. MobileFeatureLevel=1
  1203. MobileFog=False
  1204. MobileSpecular=False
  1205. MobileBumpOffset=False
  1206. MobileNormalMapping=False
  1207. MobileEnvMapping=False
  1208. MobileRimLighting=False
  1209. MobileContentScaleFactor=0.9375
  1210.  
  1211. [SystemSettingsIPad2]
  1212. BasedOn=SystemSettingsMobile
  1213. MobileEnableMSAA=True
  1214.  
  1215. [SystemSettingsAndroid]
  1216. BasedOn=SystemSettingsMobileTextureBias
  1217.  
  1218. [Engine.PhysicsLODVerticalEmitter]
  1219. ParticlePercentage=100
  1220.  
  1221. [Engine.OnlineSubsystem]
  1222. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1223. AsyncMinCompletionTime=0.0
  1224.  
  1225. [Engine.OnlineRecentPlayersList]
  1226. MaxRecentPlayers=100
  1227. MaxRecentParties=5
  1228.  
  1229. [VoIP]
  1230. VolumeThreshold=0.1
  1231. bHasVoiceEnabled=true
  1232.  
  1233. [FullScreenMovie]
  1234. bForceNoMovies=FALSE
  1235. LoadMapMovie=SGLoadingScreen.OBJLoading
  1236. bShouldStopMovieAtEndOfLoadMap=TRUE
  1237.  
  1238. [IPDrv.WebConnection]
  1239. MaxValueLength=512
  1240. MaxLineLength=4096
  1241.  
  1242. [IPDrv.WebServer]
  1243. ApplicationPaths[0]=/ServerAdmin
  1244. ApplicationPaths[1]=/images
  1245. ListenPort=80
  1246. MaxConnections=18
  1247. ExpirationSeconds=86400
  1248. bEnabled=false
  1249.  
  1250. [IPDrv.WebResponse]
  1251. IncludePath=/Web
  1252. CharSet=iso-8859-1
  1253.  
  1254. [TextureTracking]
  1255. #TextureName=T_GD_Traffic_Crosswalk_01
  1256.  
  1257. [AnimNotify]
  1258. Trail_MaxSampleRate=200.0
  1259.  
  1260. [Engine.UIDataStore_OnlinePlayerData]
  1261. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1262. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1263. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1264. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1265. StorageProviderClassName=SDEngine.SDStorageProvider
  1266. ProfileDataExtension=.ue3profile
  1267.  
  1268. [Engine.LocalPlayer]
  1269. EyefinityFOVThreshold=140.0
  1270. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1271.  
  1272. [MobileSupport]
  1273. bShouldCachePVRTCTextures=False
  1274. bShouldFlattenMaterials=False
  1275. FlattenedTextureResolutionBias=0
  1276. UDKRemotePort=41765
  1277. UDKRemotePortPIE=41766
  1278.  
  1279. [Engine.GameViewportClient]
  1280. bDebugNoGFxUI=FALSE
  1281. bUseHardwareCursorWhenWindowed=TRUE
  1282.  
  1283. [ContentComparisonReferenceTypes]
  1284. +Class=AnimSet
  1285. +Class=SkeletalMesh
  1286. +Class=SoundCue
  1287. +Class=StaticMesh
  1288. +Class=ParticleSystem
  1289. +Class=Texture2D
  1290.  
  1291. [Engine.HttpFactory]
  1292. HttpRequestClassName=WinDrv.HttpRequestWindows
  1293.  
  1294. [IpDrv.OnlineImageDownloaderWeb]
  1295. MaxSimultaneousDownloads=8
  1296. MaxRetryCount=4
  1297.  
  1298. [Configuration]
  1299.  
  1300. [SDEngine.SDEngineExtensions]
  1301. HttpClassName=ShooterGame.SGHttp
  1302. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1303.  
  1304. [SDEngine.SDGameEngine]
  1305. bForceFrontEndVSync=TRUE
  1306.  
  1307. [ShooterGame.SGEngine]
  1308.  
  1309. [ShooterGame.SGEngineExtensions]
  1310. m_DedicatedServerAutoProfileTime=10.0
  1311. m_DedicatedServerAutoProfileCooldown=180.0
  1312. m_DedicatedServerAutoProfileNumPlayers=10
  1313.  
  1314. [OnlineSubsystemPC.OnlineSubsystemPC]
  1315. ProfileDataDirectory=.\Shooter\SaveData
  1316. ProfileDataExtension=.ue3profile
  1317.  
  1318. [SDEngine.SDProfile]
  1319. bDisableOfflineSaves=false
  1320. bDisableOnlineSaves=false
  1321. bUseMostRecentSave=false
  1322.  
  1323. [SDEngine.SDOnlineSubsystem]
  1324. ProfileDataDirectory=.\Shooter\SaveData
  1325. ProfileDataExtension=.ue3profile
  1326.  
  1327. [SDEngine.SDVisibilityManager]
  1328. m_VisibilityValidityTime=0.2f
  1329.  
  1330. [SDPCEngine.SDOnlineSubsystemFireline]
  1331. m_SettingsClassName=SDEngine.SDFirelineSettings
  1332. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1333. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1334. m_ServerHeartbeatGap=25.0
  1335. m_ClientHeartbeatGap=240.0
  1336. m_JoinTimeout=30.0
  1337. m_RequestRetryCooldownTimeMultiplier=2.0
  1338. m_RequestMaxRetry=6
  1339. m_MaxUnansweredHeartbeatAllowed=3
  1340. m_ManifestIndexName=index
  1341.  
  1342. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1343. m_SessionRetryTimeCooldownMultiplier=2.0
  1344. m_SessionRetryTimeCooldownMax=960.0
  1345.  
  1346. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1347. m_MaxLoginStepTime=60.0
  1348.  
  1349. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1350. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1351.  
  1352. [Windows.StandardUser]
  1353. MyDocumentsSubDirName=UnrealEngine3
  1354.  
  1355. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1356. bHasGameSpyAccount=true
  1357. EncryptedProductKey=NotForShip
  1358. ProfileDataDirectory=../ShooterGame/SaveData
  1359. ProfileDataExtension=.ue3profile
  1360. ProductID=11097
  1361. NamespaceID=40
  1362. PartnerID=33
  1363. GameID=1727
  1364. StatsVersion=7
  1365. NickStatsKeyId=1
  1366. PlaceStatsKeyId=2
  1367. LocationUrlsForInvites=shooterpc
  1368. LocationUrl=shooterpc
  1369. bShouldUseMcp=true
  1370.  
  1371. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1372. bUseVAC=true
  1373. GameDir=unrealtest
  1374. GameVersion=1.0.0.0
  1375. Region=255
  1376. CurrentNotificationPosition=8
  1377. ResetStats=0
  1378.  
  1379. [SDEngine.SDGameStatsManager]
  1380. GAME_STATS_VERSION=19
  1381.  
  1382. [GameplayStats.JSON]
  1383. Enabled=false
  1384. CommandLine=stats
  1385.  
  1386. [GameplayStats.Fireline]
  1387. Enabled=true
  1388.  
  1389. [GameplayStats.Echo]
  1390. Enabled=true
  1391. PlaytestOnly=true
  1392. Frequency=5.0
  1393. ContentEncoding=zlib
  1394. MonitorUpload=true
  1395. MonitorUploadFrequency=10.0
  1396. CommandLine=stats
  1397.  
  1398. [GameplayStats.Unreal]
  1399. Enabled=true
  1400. Frequency=0.25
  1401. CommandLine=stats
  1402.  
  1403. [PacketSimulationSettings]
  1404. PktLoss=0
  1405. PktLag=0
  1406. PktLagVariance=0
  1407.  
  1408. [SDAudioPackages]
  1409. PackageNames=SFX.pck
  1410. PackageNames=Default.pck
  1411.  
  1412. [SDSoundSystem]
  1413. uIOMemorySize=8192
  1414. fTargetAutoStmBufferLength=380
  1415. fMaxCacheRatio=2.0
  1416. uDefaultPoolSize=16384
  1417. uLEngineDefaultPoolSize=32768
  1418. uCommandQueueSize=192
  1419. HDREnable=1
  1420. HDREnableBoost=0
  1421. HDRSettingIndex=1
  1422. HDRMaxSize0=35
  1423. HDRMinSize0=26
  1424. HDRReleaseRate0=20
  1425. HDRMaxSize1=65
  1426. HDRMinSize1=48
  1427. HDRReleaseRate1=30
  1428. HDRMaxSize2=68
  1429. HDRMinSize2=45
  1430. HDRReleaseRate2=20
  1431. MuteOnLostFocus=1
  1432. OcclusionMinValue=0.25
  1433. OcclusionMaxValue=0.75
  1434. OcclusionMinDistance=512
  1435. OcclusionMaxDistance=20000
  1436.  
  1437. [SDTestServer]
  1438. Dedicated=true
  1439. Listen=false
  1440.  
  1441. [ShooterGame.SGDTServer]
  1442. m_DTPort=7999
  1443. m_DTLogging=false
  1444.  
  1445. [ShooterGame.SGClientVoice]
  1446. m_DTPort=8432
  1447. m_DTLogging=false
  1448.  
  1449. [SDEngine.SDFirelineBatchUpdateObject]
  1450. m_MaxUpdateAttempts=5
  1451. m_BaseRetryDelay=1.7f
  1452.  
  1453. [SDEngine.SDCoherentUIManager]
  1454. m_bUseWebCache=true
  1455. m_WebCacheDir=WebCache
  1456.  
  1457. [IniVersion]
  1458. 0=1433385429.000000
  1459. 1=1437618500.000000
  1460.  
  1461. [AppCompat]
  1462. CompatLevelComposite=4
  1463. CompatLevelCPU=5
  1464. CompatLevelGPU=4
  1465. CompatLevelGPUFix=0
  1466. MeasuredCPUScore=90.134712
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