WindStrike

In the Frozen Mind's Eye, Part 6

Jan 3rd, 2015
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  1. <DM> -=QUEST CONTINUE=-
  2. <DM> *Recap! Last time, you found the river dried up, found a room that was off the map, encountered and defeated an Icerobe and an Ice Elemental, and somehow found your upgraded items... in Shady's mind. Also, Christopher_Belmont wins for insta-world touring.*
  3. <DM> *You are now in the Switch Room - http://i.imgur.com/N6GyRLq.jpg
  4. <DM> *The large cylindrical tank of water from before is now devoid of water, though there appears to be something inside of the glass tank, but it's covered in ice.*
  5. * Christopher_Belmont takes a closer look at the ice covering the item
  6. * Harvey examines the water tank, searching for a possible way to get in
  7. <Christopher_Belmont> I wonder if my whip's new power will be enough to break the ice?
  8. <DM> *Christoper, your face plants itself directly on the extremely cold glass as you attempt to examine the ice covering the item.*
  9. <Christopher_Belmont> brrrr...
  10. <DM> *Harvey, there is no way to phase through the glass. However, I should note, it is glass.*
  11. * Christopher_Belmont backs up from the tank, preparing to ram into it.
  12. <Harvey> Wait Chirs.
  13. <Harvey> How about I smash the thing with a hammer.
  14. * Emilica is pretty much useless at this point
  15. * Emilica sits down drinking tea
  16. <Christopher_Belmont> What be it, Man-Beast?
  17. * Harvey slams his hammer into the glass tank
  18. <Harvey> $19d10
  19. <Tatl> Harvey: You rolled 19 Dice with 10 Sides. Result: 9, 7, 10, 10, 5, 1, 6, 1, 8, 1, 10, 7, 6, 5, 5, 5, 7, 2 and 3. Total: 108. Successes: 17.
  20. <Christopher_Belmont> I honestly didn't expect you to have a hammer on you?
  21. <DM> *Emilica manages to find a way to sit down on a non-existent chair and drink imaginary tea from a table that doesn't exist.*
  22. <Christopher_Belmont> *I honestly didn't expect you to have a hammer on your person.
  23. <DM> *Chris fails to realize that Harvey has been using a hammer the entire quest as it blasts straight through the glass tank, causing it all to break down and fall on Harvey. Roll Wisdom vs. 12 successes to dodge the falling glass!*
  24. <Harvey> $17d10
  25. <Tatl> Harvey: You rolled 17 Dice with 10 Sides. Result: 10, 8, 10, 1, 3, 5, 4, 2, 4, 4, 6, 3, 3, 3, 9, 7 and 2. Total: 84. Successes: 9.
  26. * Harvey rerolls himself (not dying here)
  27. <Harvey> $17d10
  28. <DM> *Harvey feels the pain of 5 damage - defense as the glass- wait, are you actually that low on health?
  29. <Tatl> Harvey: You rolled 17 Dice with 10 Sides. Result: 5, 8, 7, 7, 1, 1, 3, 3, 9, 9, 2, 8, 4, 4, 9, 1 and 10. Total: 91. Successes: 10.
  30. <Harvey> (I have 3 Hearts)
  31. <Harvey> (Stupid Icerobe)
  32. * Christopher_Belmont tosses his bottle with the fairy in it towards Harvey
  33. <DM> *You feel the pain of 4 damage - defense.*
  34. <Harvey> (Still enough to kill)
  35. <Christopher_Belmont> (DM, aren't you going to factor in my attempt to save Harvey)
  36. * Harvey uses Christopher's bottled fairy to protect himself from the glass
  37. <DM> *Harvey has found a way to kill himself by smashing a glass tank with a hammer. Perhaps you should have let Chris use his longer ranged whip, but instead, he fairys you back to life.*
  38. <DM> *Emilica continues to enjoy her tea as a drop of blood finds its way from Harvey's now-reviving-body into Emilica's tea.*
  39. <DM> *The frozen item inside of the glass is now... accessible.*
  40. * Emilica doesn't seem bothered by it
  41. <DM> *Emilica recovers 1 Heart as a result.*
  42. <Christopher_Belmont> (stat check) 12 h 3m
  43. <Harvey> 3h 10m
  44. * Christopher_Belmont charges his whip via holy magicks, the Vampire Killer now has the Holy Flames buff
  45. <Christopher_Belmont> 12h 0m
  46. <Emilica> Green Mario
  47. * Christopher_Belmont strikes the frozen item with the now flame infused and burning Vampire Killer (roll courage)
  48. <Christopher_Belmont> $21d10 (+5 courage from the VK being factored in)
  49. <Tatl> Christopher_Belmont: You rolled 21 Dice with 10 Sides. Result: 3, 1, 8, 5, 6, 8, 4, 3, 5, 8, 5, 8, 5, 3, 2, 5, 10, 6, 7, 1 and 6. Total: 109. Successes: 15.
  50. <DM> *You completely melt the ice.... and whatever the item was.*
  51. * Christopher_Belmont throws an RP at himself
  52. <Christopher_Belmont> $21d10 (+5 courage from the VK being factored in)
  53. <Tatl> Christopher_Belmont: You rolled 21 Dice with 10 Sides. Result: 9, 4, 6, 7, 6, 3, 5, 4, 7, 1, 6, 8, 5, 2, 2, 9, 1, 7, 5, 1 and 4. Total: 102. Successes: 12.
  54. <DM> *You still melt it completely.*
  55. <Christopher_Belmont> (goddamnit)
  56. <Harvey> (All that for nothing)
  57. * Christopher_Belmont facepalms, cursing his luck
  58. <Harvey> *?
  59. <DM> *You hear a quick DING from above, and the pipe that runs from the top of the now-broken tank across the ceiling and to the top of the east door flashes blue.*
  60. <Christopher_Belmont> Now we probably never solve this dungeon. what do you want to bet that the item was vital to solving this place?
  61. <Harvey> Maybe it was vital in it not solving this place.
  62. <Harvey> I'm pretty sure something good just happened
  63. <DM> *Congrats, you threw at RP at something that you needed to melt in the first place!*
  64. * Harvey , meanwhile, enters the East door
  65. * Christopher_Belmont follows after Harvey
  66. * Harvey equips his shield and hammer
  67. <DM> *You enter the east door and end up b- wait
  68. <DM> did I say east door?
  69. <DM> I meant west
  70. <DM> weeeeeeest
  71. <Emilica> No
  72. <Emilica> You said weast
  73. <Harvey> (We said East)
  74. <DM> *You enter the East Door and find out it was actually the West Door, because DM doesn't know how to read a map that he created.*
  75. * Emilica travels to the alternate dimension of doors and exits out to meet with the others
  76. <Harvey> (Loading... Loading...)
  77. <DM> *AAAANYHOW.... you're back in the South Hall. The pipe that runs across the ceiling to the sealed door flashes blue several times. The sealed door unseals, and now the door remains unlocked.*
  78. * Harvey goes through the newly-unsealed door
  79. <Harvey> *enters
  80. * You've invited Harvey to #zuchat (castleheck.tx.us.lunarnet.org)
  81. * Emilica tries to run up a wall
  82. <DM> *You enter the newly-unsealed door and find yourselves in a large room that extends almost as far as the Twin Peaks room did. On the far end of the room, on the north wall is a locked door, and on the south wall, there's a large door with a skull-shaped lock on it. There is also something in front of the large door. You can't tell what it is at this distance.*
  83. <DM> *Nothing else stands out in the room, though you hear echoes of a tapping sound repeat endlessly, as if it's coming from all parts of the room simultaneously.*
  84. * Christopher_Belmont heads to the door near the north side of the room, to try and lockpick it with his dagger.
  85. <Christopher_Belmont> I hope the outcome will be different this time around
  86. <DM> *The lock itself is so small, your dagger's blade won't enter it.*
  87. * Harvey follows Christopher_Belmont
  88. <Christopher_Belmont> damn, well so much for that
  89. <DM> *The tip is able to get through by about a centimeter, but it's not nearly enough.*
  90. <Harvey> Does anyone have keys?
  91. <DM> *You've got that large Boss Key from earlier, and that's about it.*
  92. <Christopher_Belmont> Harvey, do you have any keys? I sure as hell don't.
  93. * Christopher_Belmont checks his satchel to prove his point
  94. <Harvey> Okay
  95. <DM> *The tapping sounds stop, and you hear a voice from the direction of the skull-locked door.*
  96. <DM> [???]: Are you going to just... ignore me?
  97. <Harvey> ?
  98. * Harvey turns in the direction of the voice.
  99. <DM> *The voice sounds high-pitched yet gruff, like someone that's half-dead.*
  100. * Emilica enters the room the others are in
  101. * Christopher_Belmont turns around to see if the the creature he was carrying that said that
  102. <Christopher_Belmont> *if it was
  103. <DM> *It was not the creature you were carrying. It appears to be coming from whatever is in front of the skull-locked door.*
  104. * Harvey approaches the object(?)
  105. * Christopher_Belmont slowly approachs the entity in front of the locked door to the south
  106. <DM> *You get closer, and the being raises its head. The being appears to be about three feet tall at best, his skin burning yet not falling off, his clothes tattered and overworn. You smell burnt flesh, and in fact you begin smelling it from the whole room.*
  107. <Christopher_Belmont> What sort of witchcraft be this?
  108. <DM> *The being's face looks like it's been burned off and then carmelized, with veins almost hanging off his face, his cheeks turned inwards and charred black. His eyes are bloodshot and crusty, his hair nonexistent, and most of his lips missing, revealing a set of burned and broken teeth that remains in a fixed smile, one that brings no joy, only hatred.*
  109. <DM> <Christopher_Belmont> What sort of witchcraft be this?
  110. * Christopher_Belmont compares the new being to the creature he was carrying around
  111. <DM> *The new being doesn't look like the creature you're carrying around. The creature floating behind your back is less than 2 feet tall and does not wear a green tunic.*
  112. <Christopher_Belmont> Strange... Very well, who are you?
  113. * Christopher_Belmont remains cautious
  114. <DM> [???]: You... do not... know me?
  115. <Christopher_Belmont> I'm afraid not
  116. <DM> *The ice in the room begins to melt. The floor below you turns from ice to stone, and parts of it begin turning to fire. The atmospheric lighting in the room begins turning into a shade of red.*
  117. <Harvey> ???
  118. <Emilica> IT'S A TRAP
  119. * Christopher_Belmont steps back from the growing flame
  120. * Emilica commits demicide
  121. * Harvey steps back from the flames
  122. <Christopher_Belmont> Damnit. I should have known
  123. * DM is unable to die from Emilica's demicide.
  124. * Christopher_Belmont looks around to see if the way they came is still open
  125. * Emilica commits suicide in attempt too commit demicide
  126. <DM> *Tears of blood start flowing from the being's eyes, and its smile (or what's left of it) grows wider.*
  127. <Christopher_Belmont> (bloody tears)
  128. <DM> *The way you came in is still unlocked, but it becomes engulfed entirely in flames.*
  129. <DM> (HAH)
  130. <DM> *You can't even see the door you came in from. All you see is fire that seems to bleed torwards the ceiling.*
  131. * Emilica is now known as Toasted
  132. <Harvey> What
  133. * Christopher_Belmont suddently hears this playing from out of nowhere: http://www.youtube.com/watch?v=ZU1ohPtuslc
  134. <Harvey> *'s happening
  135. <DM> [???]: But... I know you. I know you... why don't you know me?
  136. <Christopher_Belmont> It is me, or is some sort of song being played somewhere?
  137. <DM> *His voice seems to be turning more demonic and desperate as he speaks.*
  138. <DM> [???]: Was it you? Did YOU set me aflame?! Did you tear me family apart?! DID YOU?
  139. <Harvey> No.
  140. <Harvey> I didn't do anything like that.
  141. <DM> *The being notices the creature on Christopher_Belmont's back.*
  142. <Harvey> Oh?
  143. <Christopher_Belmont> I do not know who are or why you're attacking us.
  144. <DM> [???]: What... what have you done to her?!
  145. <Harvey> We found her in the state she is in.
  146. <Christopher_Belmont> I did nothing and I have tried my damndest to heal this poor thing and bring it back to good health
  147. * Toasted Emilica is still burnt from the flamey trap
  148. <DM> *The being's hands turn completely into fire, and you can feel the air itself begin to heat up and burn.*
  149. <Christopher_Belmont> not even the potions or the fairy I had would work on it
  150. <DM> [???]: LIES! ALL LIES! YOU'RE MINIONS OF GANONDORF, AND YOU MURDERED HER!
  151. <Christopher_Belmont> I'm sorry, but I tried everything I knew to heal it.
  152. <Harvey> No.
  153. <Christopher_Belmont> I do not know who this ganondorf is but I will defend myself if I have to.
  154. <Christopher_Belmont> No demon fights a Belmont and live to tell about it
  155. <DM> [???]: You RAIDED my village, our sacred forest, and BURNED me to this state!
  156. <Christopher_Belmont> YOU ARE MISTAKEN
  157. <Christopher_Belmont> I AM CHRISTOPHER BELMONT, OF THE BELMONT CLAN OF VAMPIRE HUNTERS. I WILL NOT BE THREATED OR INTIMIDATED BY THE LIKE OF YOU!
  158. <Christopher_Belmont> I FOUGHT COUNT DRACULA TWICE ALREADY AND I HAVE FOUGHT AGAINST MY FAIR SHARE OF DEMONS, YOU WILL BE JUST ANOTHER DEMON TO FALL TO THE MIGHT OF THE VAMPIRE HUNTER
  159. <DM> [???]: And yet you still don't recognize me.
  160. <Christopher_Belmont> BEHOLD THE MIGHT OF LEGEND!
  161. * Christopher_Belmont readies his Vampire Killer Whip
  162. <Christopher_Belmont> DIE MONSTER, YOU DON'T BELONG IN THIS WORLD
  163. * Harvey stands back
  164. <DM> [???]: YOU'RE THE MONSTER! YOU'RE THE ONES THAT DESTROYED ME, THAT DESTROYED THE FOREST, THAT DESTROYED MY SIBLINGS, AND NOW YOU CLAIM I AM A MONSTER!
  165. <DM> [???]: And when I burn you into an unrecognizable crisp, I'll be sure to send the same regards to Ganondorf!
  166. <DM> [???]: BURN!
  167. <Christopher_Belmont> WHEN I AM DONE WITH YOU, I'll MAKE SURE YOUR CORPSE IS SENT TO THE COUNT IN A SHOEBOX!
  168. <Christopher_Belmont> $init 1d10
  169. <Tatl> Christopher_Belmont: Your initiative roll has been entered. You rolled: 2.
  170. <DM> stats - http://zurpg.sephiroth.ws/thread-347-post-867.html#pid867
  171. <BurnedKokiri> $init 1d10
  172. <Tatl> BurnedKokiri: Your initiative roll has been entered. You rolled: 4.
  173. <Harvey> (Boss battle?)
  174. <DM> (I'll leave it to your interpretation)
  175. * GLaDOSthePotato ([email protected]) has joined #zurpg
  176. * DM bakes GLaDOSthePotato and roasts the potato until it magically turns back into Emilica.
  177. * GLaDOSthePotato ([email protected]) has left #zurpg (NOPE)
  178. <Harvey> $init 1d9
  179. <Tatl> Harvey: Your initiative roll has been entered. You rolled: 5.
  180. <DM> $init s
  181. <Tatl> The battle has begun!
  182. <Tatl> ROUND 1: Harvey (5), BurnedKokiri (4) and Christopher_Belmont (2).
  183. <DM> *The air has gotten hot. Not enough to burn you, but it will starting next round.*
  184. * Harvey uses a bottled Fairy on himself and casts Boost on himself as an extra support spell
  185. <Harvey> 17h 7m
  186. <Harvey> $endturn
  187. <Tatl> Harvey has ended their turn.
  188. <Tatl> ROUND 1: Harvey (5), BurnedKokiri (4) and Christopher_Belmont (2).
  189. <BurnedKokiri> Maybe you should set your own face on fire and then look in a mirror! MAYBE no one would recognize you then!
  190. <Christopher_Belmont> SILENCE DEMON!
  191. <BurnedKokiri> No.. YOU shall burn!
  192. * BurnedKokiri uses Rage and summons a spear of his own blood, which boils with hatred and revenge, and he hurls it at Christopher_Belmont! (Roll Courage)
  193. <BurnedKokiri> $20d10
  194. <Tatl> BurnedKokiri: You rolled 20 Dice with 10 Sides. Result: 3, 8, 9, 4, 9, 8, 7, 6, 6, 1, 4, 3, 6, 6, 10, 1, 2, 6, 8 and 2. Total: 109. Successes: 13.
  195. <Christopher_Belmont> $16d10
  196. <Tatl> Christopher_Belmont: You rolled 16 Dice with 10 Sides. Result: 5, 9, 10, 5, 9, 3, 1, 1, 1, 7, 3, 3, 4, 9, 8 and 9. Total: 87. Successes: 10.
  197. * BurnedKokiri causes Christopher_Belmont's blood to boil (more than it already) and deals 13 - 10 = 3 + 2 = 5 damage - defense, + Internal Bleeding affliction
  198. <BurnedKokiri> 17h, ??m
  199. <Christopher_Belmont> 7h 0m
  200. <BurnedKokiri> Burning... to avenge!
  201. * BurnedKokiri then Double Casts and uses Grief on Harvey! (Roll Wisdom)
  202. * Emilica sits back and drinks tea from the hammerspace
  203. <BurnedKokiri> $18d10
  204. <Tatl> BurnedKokiri: You rolled 18 Dice with 10 Sides. Result: 2, 3, 2, 5, 5, 2, 3, 3, 7, 1, 2, 10, 1, 2, 5, 2, 4 and 9. Total: 68. Successes: 7.
  205. <Harvey> $20d10
  206. <Tatl> Harvey: You rolled 20 Dice with 10 Sides. Result: 5, 5, 9, 5, 6, 9, 5, 8, 10, 7, 2, 3, 7, 7, 6, 7, 1, 8, 9 and 9. Total: 128. Successes: 18.
  207. * BurnedKokiri is COUNTERATTACKED.
  208. <BurnedKokiri> What?!
  209. <BurnedKokiri> 17h, 7m
  210. * Harvey counterattacks BurnedKokiri with his sledge hammer (Roll Power!)
  211. <Harvey> $22d10
  212. <Tatl> Harvey: You rolled 22 Dice with 10 Sides. Result: 2, 3, 7, 5, 5, 2, 2, 2, 5, 3, 7, 7, 6, 8, 3, 7, 3, 3, 4, 2, 9 and 6. Total: 101. Successes: 11.
  213. <BurnedKokiri> $10d10
  214. <Tatl> BurnedKokiri: You rolled 10 Dice with 10 Sides. Result: 2, 2, 5, 2, 7, 4, 8, 1, 10 and 1. Total: 42. Successes: 5.
  215. <Harvey> 11-5+1 = 7 damage - defense
  216. <Harvey> ($endturn?)
  217. * BurnedKokiri is slammed into the wall from the hammer, taking 7 damage.
  218. <BurnedKokiri> 10h, 7m
  219. * BurnedKokiri coughs blood onto the floor, which turns to fire and engulfs his legs.
  220. <BurnedKokiri> AUGH!
  221. <BurnedKokiri> $endturn
  222. <Tatl> BurnedKokiri has ended their turn.
  223. <Tatl> ROUND 1: Harvey (5), BurnedKokiri (4) and Christopher_Belmont (2).
  224. <BurnedKokiri> You... YOU WILL PAY!
  225. <Christopher_Belmont> this may not be the usual bottle of holy water but it will have to do
  226. * Christopher_Belmont lobs a bottle of blue fire at the burned kokiri (roll couage!)
  227. <Christopher_Belmont> $16d10
  228. <Tatl> Christopher_Belmont: You rolled 16 Dice with 10 Sides. Result: 4, 3, 7, 10, 2, 2, 7, 3, 5, 7, 9, 10, 8, 6, 8 and 4. Total: 95. Successes: 12.
  229. <BurnedKokiri> Hmph, fire?
  230. <BurnedKokiri> $15d10
  231. <Tatl> BurnedKokiri: You rolled 15 Dice with 10 Sides. Result: 8, 2, 3, 1, 5, 10, 4, 10, 9, 9, 2, 10, 10, 6 and 5. Total: 94. Successes: 14.
  232. * BurnedKokiri manages to dodge the bottle of blue fire.
  233. <Christopher_Belmont> $endturn
  234. <Tatl> Christopher_Belmont has ended their turn.
  235. <Tatl> ROUND 2: Harvey (5), BurnedKokiri (4) and Christopher_Belmont (2).
  236. <DM> *The bottle breaks as it freezes the ground behind the BurnedKokiri. (yes, broken as in you lost that bottle because you threw it)*
  237. <Harvey> TIME TO UP THE ANTE!
  238. <DM> *The ice caused by the cold fire manages to reduce the temperature in the room, preventing it from reaching a point where it would burn anyone.*
  239. <BurnedKokiri> Ice? What sorcery was that?!
  240. <BurnedKokiri> Oh... I see... you took her powers, and now you're USING them AGAINST ME!
  241. * Harvey equips his axe and swings it at Burned_Kokiri!
  242. <Harvey> (Roll Power!)
  243. <Harvey> $22d10
  244. <Tatl> Harvey: You rolled 22 Dice with 10 Sides. Result: 7, 2, 7, 10, 9, 7, 4, 6, 2, 3, 9, 10, 8, 7, 9, 1, 3, 10, 7, 3, 4 and 1. Total: 129. Successes: 16.
  245. <BurnedKokiri> $10d10
  246. <Tatl> BurnedKokiri: You rolled 10 Dice with 10 Sides. Result: 4, 3, 10, 4, 8, 7, 5, 6, 3 and 7. Total: 57. Successes: 7.
  247. <Harvey> +3 successes
  248. <DM> *Christopher_Belmont, Interal Bleeding causes you to take neutral damage equal to half of your missing hearts.*
  249. <Harvey> 19-7+2 = 14 damage - defense
  250. * BurnedKokiri is sliced in half from Harvey's axe swing. The fires in the room immediately die down, turning first into blood before freezing over completely into ice.
  251. <Christopher_Belmont> 2h 0m
  252. * Christopher_Belmont is coughing up blood
  253. <Christopher_Belmont> damned.... de..mon
  254. <Harvey> Christopher!
  255. <DM> *The Kokiri looks down to find the lower half of his body covered completely in blood.*
  256. * Harvey runs to Christopher to see him coughing up blood.
  257. * BurnedKokiri looks back up at Harvey and Christopher_Belmont.
  258. <BurnedKokiri> My.... fri..e...n....d.....s.....
  259. * Christopher_Belmont attempts to drink his last blue potion (is the battle over yet?)
  260. <DM> $init r
  261. <Tatl> DM: The bot has been reset.
  262. <Christopher_Belmont> *er red potion
  263. * BurnedKokiri falls into two pieces, drenching the floor in front of the skull-locked door in blood.
  264. * BurnedKokiri is now known as X_X
  265. <Harvey> (Exp and rupees?)
  266. <Christopher_Belmont> 12h 3m
  267. <DM> *From between the two parts of his body is a small key, now covered in his blood.*
  268. <DM> +30 EXP
  269. * Christopher_Belmont picks up it
  270. <DM> +250 Rupees
  271. <Christopher_Belmont> Damned demon, playing mind tricks on us and all
  272. <DM> *It looks like it's small enough to fit in the door to the north room.*
  273. <Christopher_Belmont> No Demon messes with a Belmont and lives to tell the tale
  274. <DM> *Err, to the north door, which leads to a room north of the Atrium.*
  275. <DM> (brb 1 minute)
  276. <Harvey> I say we should unlock that door on the North wall.
  277. <Christopher_Belmont> http://zurpg.sephiroth.ws/thread-276-post-559.html#pid559 christopher Belmont is now a level 11 Vampire Hunter
  278. <Christopher_Belmont> May god have mercy on that demon's soul
  279. <Christopher_Belmont> if you excuse me, I feel like I need to pray a prayer of thanks
  280. * Christopher_Belmont prays to his god, praising and thanking the Lord for their victory
  281. <Harvey> So, are we going to unlock the north door?
  282. * Christopher_Belmont stands back up and goes to the north door, using the key on it
  283. <Christopher_Belmont> Hallelujah!
  284. <DM> *The door clicks and unlocks from the bloodied key. The key itself dissolves in the blood it was soaked in.*
  285. * Christopher_Belmont walks into the doorway he just unlocked
  286. <Christopher_Belmont> *passageway
  287. * Harvey enters the newly unlocked north door
  288. <DM> *You enter the north door and end up in a small room with a treasure chest on the other side of it. The room itself is unfrozen, and in fact, it doesn't even look like it's part of the ice dungeon. The walls are round and made of wood, though the lighting in the room is minimal but enough to see the room.*
  289. * Christopher_Belmont opens the chest (or attempts to)
  290. <DM> *Even the floor is made of wood, like the center of a large tree.*
  291. <DM> (hang on)
  292. <DM> *You open the chest and find a Friendship Ring, a Red Joy Ring, a Blue Joy Ring, and a Gold Joy Ring. There's also a piece of paper beneath the rings.*
  293. <Emilica> (Wat)
  294. <DM> grab the rings here - http://zurpg.sephiroth.ws/thread-32-post-58.html#pid58 --> Rare Rings
  295. * Christopher_Belmont grabs the blue joy ring
  296. * Emilica takes none of the rings
  297. * Harvey takes the White Ring
  298. * Harvey takes the Gold Joy Ring
  299. * Christopher_Belmont grabs and examine the piece of paper
  300. <DM> *It seems to be a painting. You can see the Great Deku Tree in the background with a light smile, and in front of the grand tree are three Kokiri. A female and a male Kokiri have their arms in the air and are laughing as a surprised male Kokiri is in the air above. At the bottom-right of the painting is a note that says "My family. ^_^"*
  301. <Christopher_Belmont> I wonder if this picture has any significance
  302. * Christopher_Belmont passes the picture to Harvey
  303. <Harvey> hmmm...
  304. <Harvey> It is probably a shot of that Kokiri that we just fought.
  305. <Harvey> And his family.
  306. * Christopher_Belmont looks for a chair to sit down in, then promptly sits down and calms himself down a bit more. He's still slighty wound up over that battle with the burnt kokiri
  307. <DM> *There appears to be a bed on the left side of the room with no cusion of any sort.*
  308. <Harvey> Wait... wasn't this before the Great Deku tree died?
  309. <Christopher_Belmont> the great deku tree?
  310. <Christopher_Belmont> What is that and why is it important?
  311. <DM> *You see no sign of the New Deku Tree in the painting, only the Great Deku Tree, alive and healthy... old but still kickin'.*
  312. * Emilica hits Christopher_Belmont with a random book of history
  313. * Christopher_Belmont reads the book that Emilica threw at him
  314. <Christopher_Belmont> Interesting.
  315. <Christopher_Belmont> It would seem that either we are in some sort of mashed up place made of various time periods
  316. <Harvey> Maybe.
  317. <Harvey> Considering that this place hardly makes sense at times.
  318. <Christopher_Belmont> I have traveled through some rather bizzare places, included a cloud castle, a rock castle, a crystal castle and a plant castle, but this place takes that bizzareness to a whole new level
  319. <DM> *Well, you ARE in Shady's mind. What'd you expect?*
  320. <Harvey> Whatever it is, it happened before Ganondorf came and placed a curse on the old Great Deku Tree.
  321. <Harvey> Hell, I wasn't even in Hyrule when that happened.
  322. * Christopher_Belmont reflects on the events his previous adventure rather briefly (Castlevania II: Belmont's Revenge)
  323. <Christopher_Belmont> I too was not in this Land when it all happened. This Link character sounds like someone I would like to meet
  324. <Emilica> Just be glad you didn't have to travel between two alternate dimensions
  325. <Harvey> Me too Chris
  326. <Harvey> Anyway, I think we need to get out of here.
  327. <Christopher_Belmont> Agreed
  328. <Emilica> Gotta go fast
  329. * Harvey holds the boss key up.
  330. * Christopher_Belmont stands up and walks out of the room
  331. * Emilica tries to run out, but trips over a Geodude
  332. * Harvey follows Emilica
  333. * Harvey trips over a random Ekans
  334. * Harvey follows Christopher_Belmont
  335. * Christopher_Belmont heads to the boss door in the atrium
  336. <Christopher_Belmont> Harvey, do you have the key for this door?
  337. * Emilica runs to where the others are at
  338. <Harvey> (Save point, DM?)
  339. <Harvey> Yeah, I do have the key.
  340. * Harvey puts the key into the boss-lock and twists it.
  341. <DM> (I'd like to finish this quest tonight, so.... expect it to end in 1 to 1.5 hours)
  342. <DM> *The lock on the door clicks, and the chains holding the lock in place unravel and fall to the floor. The door itself opens, and before you, you see nothing but an abyss of blackness.*
  343. * Emilica runs backwards and trips over the floor with style
  344. <Christopher_Belmont> Does anyone have a candle? I don't want to waste my last bottle of blue fire unless it's neccesary
  345. <Harvey> (When I meant save point, I meant do we heal and respawn back if we die?)
  346. <Harvey> I do.
  347. <DM> (you're about to enter the save point)
  348. * Harvey uses his candle to light up the room
  349. <Harvey> 17h 6m
  350. <DM> *The candle tries desperately to light up the room ahead, but its own flame is hushed by the pure darkness.*
  351. * Harvey enters the door
  352. <Harvey> *cautiosuly
  353. * Emilica rolls into the next passageway/hallway/room/whatever
  354. * Harvey equips his hammer and shield.
  355. <DM> *You enter into the darkness, and all of your nerves and senses shut down, except for your hearing.*
  356. * Emilica dies from her nervous system being pretty much shut down
  357. <DM> *You somehow feel alive and know you're still alive.*
  358. <DM> *Christopher, do you enter the darkness?*
  359. * Christopher_Belmont follows into the room
  360. <DM> *With hearing being your own sense remaining in this void, you hear the door behind you shut.*
  361. <DM> *You hear a raspy voice, the same as the Kokiri you killed earlier.*
  362. <DM> [Kokiri]: Do you... know me?
  363. <Harvey> No.
  364. <Christopher_Belmont> Not this again
  365. <Emilica> I don't know someone named "Me"
  366. <DM> [Kokiri]: Then... would you like... to know?
  367. <Harvey> Yes please.
  368. <Emilica> But I do know someone named "Him"
  369. <Christopher_Belmont> Who are you and why did you attack us?
  370. <DM> [Kokiri]: Then... let me show you... my memories.
  371. <DM> *Your nerves come back to life as do your senses, though you're still engulfed in darkness.*
  372. * Christopher_Belmont remains standing
  373. <DM> *For a brief instant, you see an image of the burned Kokiri flash across your vision, cut in half and drenched in blood. The last phrase the Kokiri said "My friends" echoes briefly through your mind.*
  374. * Emilica dies again
  375. * Christopher_Belmont gets the idea to share his memories and tries to focus on his entire life story so far
  376. <DM> *Your attempt to share your memories is overrun by different memories.*
  377. <DM> *The room lights up. It's the same wooden room you were in earlier but furnished and filled with morning light from the windows. A sleeping Kokiri is lying in the bed when two Kokiri enter the room. They're the same ones you saw in the painting earlier that were throwing the other Kokiri into the air.*
  378. <DM> *You also notice that you're completely invisible. You can't even see your own bodies amidst the area.*
  379. * Christopher_Belmont decided to focus back on a painful memory of his: http://www.youtube.com/watch?v=B4EvKR9ptac
  380. <Christopher_Belmont> maybe now you will understand who I am and why I had to defend myself against you
  381. <DM> *The two playful Kokiri snicker and place a seed on the sleeping one. The seed sprouts into a flower that tickles the sleeping Kokiri's face until he wakes up, startled from the prank.*
  382. <DM> *The Kokiri ignore your words, as if they can't hear you. Or, perhaps, they really can't.*
  383. <DM> *The three Kokiri laugh and head outside. The room turns to darkness and then immediately lights back up. This time, you're outside in the Kokiri Village. The short little fellows from around the village seem to be having a festival of some sort. You recognize a few of them - Saria, Mido, and Fran. You even see a dozey Hylian boy with no fairy at the edge of the party, about to pass out.*
  384. <Christopher_Belmont> If you will not let me explain myself then at least know this: I am not your enemy and I never did harm your friend, infact I tried to help your friend with my limited knowledge of medicene
  385. <DM> *The festival blacks out, and then you see parts of the village in flames. A darknut approaches one of the Kokiri and smashes his face against the face.*
  386. <Harvey> (We are not Darknuts. Darknut's can't possibly hide a tail like mine)
  387. <Christopher_Belmont> This is as painful as my own fight against my son, I didn't want to but I had no choice since the count possessed him.
  388. <DM> *smashes his face against the wall
  389. <Harvey> (Epic typo)
  390. <DM> (doh)
  391. <DM> *One of the three you saw from earlier, the one that was pranked, lies before you. He shivers as fear overtakes him entirely. A Wizzrobe of fire sees him and sets him ablaze.*
  392. <Christopher_Belmont> That memory of mine is still painful and I know how it feels to be hurt on the inside
  393. <Christopher_Belmont> every day, I wake up and wonder if I did the right thing
  394. <DM> *The burning Kokiri begins to transform into the one you saw earlier. He grovels in pain, and as he loses his sight, he begins running, running madly.*
  395. <DM> *The image fades out, and a new image appears, showing the Kokiri burned to a walking and smouldered remainder of what he once was. He slowly, painfully, wanders across the ground, until he falls into a tree with a hole in it.*
  396. <Christopher_Belmont> Even now, I still wonder if I did the right thing by fighting him. It doesn't matter if he survived it, It's still painful to think about.
  397. <DM> *You see the burning Kokiri fall, fall into darkness, much like the abyssal darkness engulfing the area you're in.*
  398. <Harvey> Well, I'm not sure if we would have survived if we didn't fight.
  399. <DM> *After a bit of time, the Kokiri falls from a red sky. You recognize this area - it's Subrosia, an underworld that is now connected to Hyrule by a portal.*
  400. <DM> *The Kokiri falls down and down and into the Temple of Seasons.*
  401. <DM> *The image fades again, and this time, you see the Kokiri on a bed of ice and surrounded by a ring of flames. Two floating beings, one with a red cloak and the other with a light blue cloak hover over the Kokiri.*
  402. <Harvey> (OOC: Fraaz and Blaaz)
  403. <DM> *The red one places a red, Subrosian cloak on the Kokiri, and the blue one summons a veil of darkness over the Kokiri's face.*
  404. * Christopher_Belmont wonders why the Kokiri's new form is familiar
  405. <DM> *The image fades again, and you see the Kokiri wearing a dark grey Subrosian cloak, trying to learn how to float like the red being and blue being. It trips around, and the two floating beings laughs a bit.*
  406. <DM> *The image fades again, and you see a new image, of the three beings holding hands. On the left is the red one, on the right is the blue one, and in the middle is the black one with an expression all too familiar - ^_^
  407. <Harvey> (Shady)
  408. * Christopher_Belmont suddently realises that the Kokiri in question is Shady
  409. <DM> *The image of the Kokiri you sliced in half earlier clips in once again several times. Now, before you, you see the black-hooded being sliced in half with blood everywhere.*
  410. <Christopher_Belmont> Sweet mother of Jesus!\
  411. <Harvey> Shady!
  412. * Emilica drools
  413. <Christopher_Belmont> What have we done.
  414. <Christopher_Belmont> God forgive
  415. <Christopher_Belmont> God forgive... us
  416. * Christopher_Belmont gets on the ground and begins to pray to his God for forgiveness
  417. <DM> *The images fade completely, and the hallway's darkness dissipates. A light passes over all of you, restoring all of you to full Hearts and Magic. A door with torches next to it lays before you.*
  418. * Emilica stops drooling and looks ahead
  419. * Harvey enters the door with the torches.
  420. <Christopher_Belmont> Dear Lord Almighty, Our holy Father in Heaven, I have sinned greatly and I ask for your forgiveness
  421. * Emilica rolls into the next roommehofepwgewiuft237fsjew8f32
  422. * Christopher_Belmont continues to pray for forgiveness
  423. <DM> *Christopher_Belmont, you hear the same voice from earlier when you killed the burned Shady - "My.... fri...e...n...d..s...."*
  424. * Christopher_Belmont stands up, with tears in his eyes
  425. <Christopher_Belmont> I must head on.
  426. * Christopher_Belmont wipes his eyes and tries to calm himself down, following the others into the next room
  427. <Christopher_Belmont> May god have mercy apon me.
  428. * Emilica gives Christopher_Belmont some tea
  429. <DM> *You head into the next room, which is completely black with white outlines showing the corners and creases in the room. Despite the room being completely black and white, you recognize the room to be room of the Master Sword. However, where the pedestal and sword would be, instead, a being of a purely grey color floats over it.*
  430. <DM> *All of you, as you enter the room, also turn into Black and White colors.*
  431. * Christopher_Belmont walks towards the being, still emotionally distraught over what he had done
  432. <Harvey> ?
  433. <Christopher_Belmont> (chris isn't even watching where he's going)
  434. * Harvey examines the being from afar.
  435. <DM> *Chris, you bump into the grey being. It turns around and floats away from you.*
  436. * Christopher_Belmont notices that he just bumped into another person
  437. <DM> [???]: Have you come... to save me?
  438. <Harvey> Yes?
  439. <DM> *The being appears to be Shady but turned completely grey, save for the blackness of where his face should be and his eyes which glow white.*
  440. <Christopher_Belmont> I came here to save someone, but I ended up killing them instead
  441. <Christopher_Belmont> My sins have been greatly compounded
  442. <DM> *Green_Enrics, unbeknownst to the emotional rollercoaster that just occured, wanders into the room that engulfs everything inside of it into colors of Black and White.*
  443. * Green_Enrics wakes up from passing out. (That's how I withdrew last time, remember?)
  444. <Christopher_Belmont> Am I even worthy of the Belmont Name if I can't even save the person I tried to save
  445. <Christopher_Belmont> ?
  446. <DM> (Green_Enrics, check your PMs)
  447. <Christopher_Belmont> I bet my ancestors are looking down apon me from heaven in shame in disbelief right now
  448. <Christopher_Belmont> I have failed.
  449. <Green_Enrics> Hey! Everybody messes up sometimes, no need to get so down about it. (Remember, this is basically a world where we beat the shit out of stuff.)
  450. * Emilica is away: AFK
  451. <DM> *Green_Enrics, you recall a sudden memory. You woke up inside of a treasure chest, and you found your General's Claws in that same chest. Drunkenly, you stumbled through the dungeon until you reached the Atrium, saw the charred Kokiri cut in half and turned into a bloody mess, stumbled over it, entered a hallway of darkness, got your Hearts and Magic back to full, and now in you're this room.*
  452. <Green_Enrics> Hmm
  453. <Christopher_Belmont> You don't realize do you. I HAD A HAND IN KILLING SHADY and it's my fault I didn't realize who he was until it was too late.
  454. <Green_Enrics> Well, look on the bright side
  455. <Christopher_Belmont> Am I a hero or just another monster?
  456. <Green_Enrics> Shady's a lovable bastard now.
  457. * GreyShady does not smile. In fact, it seems devoid of anything.
  458. <GreyShady> Can you not... save me?
  459. * Christopher_Belmont is deeply distraught over what he done
  460. <Christopher_Belmont> I tried, but I failed miserably.
  461. <Christopher_Belmont> I don't deserve your forgiveness
  462. <GreyShady> Oh. Then... I shall... not save... you.
  463. <Green_Enrics> Yes he does, gosh
  464. <GreyShady> Good... bye.
  465. <Green_Enrics> Jesus, will you two listen to me for a few seconds
  466. * GreyShady turns to Green_Enrics.
  467. <GreyShady> Can you... save me?
  468. * Christopher_Belmont turns to Green_Enrics
  469. <Green_Enrics> Think about it this way
  470. <Harvey> I can save you.
  471. * Emilica runs all over the place
  472. <Green_Enrics> If Chris didn't kill Shady when he was a Kokiri
  473. * GreyShady turns to Harvey.
  474. <GreyShady> O... kay.
  475. <Green_Enrics> He would've just live a boring life in the woods
  476. <Green_Enrics> But
  477. <Green_Enrics> When you died, and became a Poe
  478. <Green_Enrics> You became the merchant we all know and love
  479. <Green_Enrics> So by killing you
  480. <Green_Enrics> We actually saved you ffrom a boring life
  481. <Green_Enrics> So in theory
  482. <Green_Enrics> We just did save you
  483. * Christopher_Belmont attempts to calm down
  484. <GreyShady> O... kay.
  485. * Emilica watches as a hole rips from time and space
  486. <Harvey> Actually, Green, that did make sense.
  487. * Sephiroth kicks Emilica out the window.
  488. * Sephiroth has kicked Emilica from #zurpg (You have been kicked out the window and you landed on Kanye West. I'm happy for you, and I'mma let you finish, but DM is the best troll of all time! «15,907»)
  489. <DM> (good god you know how to show up with inappropriate random kick lines, lol)
  490. <GreyShady> Then... if you... save me... then I... will save... you.
  491. <Harvey> Yes.
  492. <Christopher_Belmont> I am sorry for what I done, can you give me a second chance? A second chance to set right what went wrong?
  493. <GreyShady> I hope... you can... save yourselves... from me.
  494. <GreyShady> Second... chance. O... kay.
  495. <Harvey> (Is Shady actually going to fight us?)
  496. * GreyShady holds his hands at the party. You feel the air around you try to choke you briefly.
  497. <GreyShady> Let me... save you.
  498. <DM> *Roooooll inits!*
  499. <Harvey> $init 1d9
  500. <Navi> Harvey: Your initiative roll has been entered. You rolled: 8.
  501. <Christopher_Belmont> $init 1d10
  502. <Navi> Christopher_Belmont: Your initiative roll has been entered. You rolled: 5.
  503. <Green_Enrics> *Sigh* We really have to do this, don't we?
  504. <Green_Enrics> $init 1d10
  505. <Navi> Green_Enrics: Your initiative roll has been entered. You rolled: 8.
  506. * Emilica dies from being choked even by a little
  507. <DM> (Emilica, I should note, boss battle means if you win it, you get a full level up)
  508. <DM> (and if you don't join, you don't get that)
  509. <Emilica> (You don't have to say that everyday)
  510. <Emilica> $init 1d10
  511. <Navi> Emilica: Your initiative roll has been entered. You rolled: 2.
  512. <Sephiroth> (That's not true, as I've been in boss battles that haven't leveled me up.)
  513. <DM> (err, well... most boss battles, at least)
  514. <GreyShady> $init 2d9
  515. <Navi> GreyShady: Your initiative roll has been entered. You rolled: 3 and 4.
  516. <DM> $init s
  517. <Navi> The battle has begun!
  518. <Navi> ROUND 1: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  519. <DM> (gimme a minute or two to get stats up)
  520. * Emilica sits back down and drinks tea
  521. * Christopher_Belmont has calmed down, realising that this upcoming battle may be his chance at redemption. Not just for his part in killing shady, but for fighting his son as well.
  522. <DM> (doh, hang on, botched something)
  523. <Christopher_Belmont> It's do or die time!
  524. <DM> (theeeeere we go)
  525. <DM> http://zurpg.sephiroth.ws/thread-347-post-867.html#pid867 - Grey Shady at the very bottom
  526. <Green_Enrics> That's the spirit, Chris!
  527. * Harvey swings his hammer at Shady (Roll Power!)
  528. <GreyShady> Come on... save me.
  529. <Harvey> $18d10
  530. <Navi> Harvey: You rolled 18 Dice with 10 Sides. Result: 6, 4, 4, 7, 5, 4, 2, 2, 7, 5, 2, 9, 4, 8, 6, 8, 10 and 7. Total: 100. Successes: 12.
  531. <DM> *Black and White Aura is disabling all bonuses, just remember that.*
  532. <GreyShady> $15d10
  533. <Navi> GreyShady: You rolled 15 Dice with 10 Sides. Result: 6, 8, 6, 7, 4, 3, 7, 4, 3, 1, 10, 8, 6, 5 and 6. Total: 84. Successes: 11.
  534. * GreyShady is hit by the hammer!
  535. <Green_Enrics> So...I guess we ARE saving GreyShady for real this time, hmm?
  536. <DM> (are you?)
  537. <Harvey> 12-11 = 1 damage - defense
  538. <Green_Enrics> (Should we?)
  539. * GreyShady takes 1 damage from the hit.
  540. <GreyShady> 29h | Black and White aura is active
  541. <DM> (Well, it's a matter of... do you consider this battle and fighting him a way to save him?)
  542. <Harvey> (How else can we save him?)
  543. <Emilica> (Sacrifice ourselves)
  544. <DM> (Continue and see)
  545. <Emilica> (Actually, no)
  546. <DM> (Harvey, $endturn?)
  547. <Harvey> $endturn
  548. <Navi> Harvey has ended their turn.
  549. <Navi> ROUND 1: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  550. <DM> (Oh god, Shady has both of his turns in a row)
  551. <Emilica> (You just now realized that?)
  552. * Green_Enrics stands back and waits for Christopher_Belmonts strategy.
  553. <Emilica> (Man, you people are slow)
  554. <DM> (I am blind. And that explains how my mind works for a text-based game.)
  555. <Harvey> (This does not bode well)
  556. <Green_Enrics> (Any ideas, Christopher_Belmont.)
  557. <Christopher_Belmont> I'm afraid not
  558. <Harvey> (Black -> White = almost instant kill)
  559. <Emilica> (Quick, throw someone at a wall)
  560. <Green_Enrics> (I officially declare Christopher_Belmont as the party tactician.)
  561. <Green_Enrics> Well, if you got nothing
  562. <Green_Enrics> Very well
  563. <Christopher_Belmont> If this is to be our last battle, then we should put our mind and hearts into this fight
  564. <Green_Enrics> I guess I shall attack it an see what happens.
  565. <Christopher_Belmont> god will surely welcome us at the gates of heaven
  566. * Green_Enrics strikes GreyShady with her General's Claws. (Roll Power.)
  567. <Green_Enrics> $24d10
  568. <Navi> Green_Enrics: You rolled 24 Dice with 10 Sides. Result: 8, 4, 1, 1, 4, 6, 5, 5, 5, 4, 3, 4, 8, 5, 1, 9, 2, 3, 7, 8, 5, 8, 2 and 10. Total: 118. Successes: 14.
  569. <DM> (oh god forgot how much of a glass cannon you are)
  570. <Green_Enrics> (...huh, thought that would be better.)
  571. <GreyShady> $15d10
  572. <Navi> GreyShady: You rolled 15 Dice with 10 Sides. Result: 2, 9, 3, 5, 10, 1, 9, 3, 4, 5, 8, 10, 5, 10 and 8. Total: 92. Successes: 13.
  573. * GreyShady is barely hit by the first attack.
  574. <Green_Enrics> And that's what I get for holding back. (Why can I image Green with a british accent?)
  575. <Green_Enrics> 12h
  576. <DM> (don't forget, those Claws are a double attack)
  577. <Green_Enrics> 10m
  578. <Green_Enrics> $24d10
  579. <DM> (you only did one)
  580. <Navi> Green_Enrics: You rolled 24 Dice with 10 Sides. Result: 4, 7, 4, 6, 4, 3, 9, 3, 1, 2, 9, 5, 6, 1, 10, 9, 9, 3, 4, 10, 7, 6, 7 and 2. Total: 131. Successes: 15.
  581. <GreyShady> $15d10
  582. <Navi> GreyShady: You rolled 15 Dice with 10 Sides. Result: 8, 3, 5, 1, 1, 8, 2, 7, 3, 7, 9, 5, 1, 3 and 3. Total: 66. Successes: 7.
  583. <Green_Enrics> (Don;t forget half damage.)
  584. * GreyShady is hit again, this time with a much larger slash.
  585. <DM> (it's not half damage)
  586. * GreyShady takes 1 + 8 = 9 damage, + three stacks of bleeding.
  587. <Green_Enrics> 12h
  588. <Green_Enrics> $endturn
  589. <Navi> Green_Enrics has ended their turn.
  590. <Navi> ROUND 1: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  591. <GreyShady> 20h | Black and White aura is active | Bleeding x3
  592. * Christopher_Belmont puts his mind, heart and soul into it and strike GreyShady with the full might of the Vampire Killer (roll courage!)
  593. <Christopher_Belmont> $21d10 (Factoring +5 damage from VK)
  594. <Navi> Christopher_Belmont: You rolled 21 Dice with 10 Sides. Result: 6, 1, 10, 4, 2, 7, 9, 8, 3, 9, 1, 10, 3, 7, 4, 7, 1, 4, 4, 2 and 6. Total: 108. Successes: 12.
  595. <Christopher_Belmont> (err +5 courage)
  596. <DM> (Black and White aura is currently disabling all bonuses)
  597. <DM> (so... your roll should only be $16d10)
  598. <Christopher_Belmont> $16d10
  599. <Navi> Christopher_Belmont: You rolled 16 Dice with 10 Sides. Result: 10, 7, 6, 5, 1, 8, 6, 5, 3, 7, 1, 9, 5, 7, 5 and 10. Total: 95. Successes: 15.
  600. <DM> (lol)
  601. <GreyShady> $15d10
  602. <Navi> GreyShady: You rolled 15 Dice with 10 Sides. Result: 8, 5, 6, 1, 9, 2, 9, 5, 10, 6, 8, 7, 3, 8 and 6. Total: 93. Successes: 13.
  603. * GreyShady is hit by Christopher_Belmont's attack.
  604. <Christopher_Belmont> (3 damage I take it?)
  605. <Harvey> (2 damage)
  606. <GreyShady> (2 damage)
  607. * GreyShady drops to 18h, practically unphased by the Vampire Killer's attack.
  608. * Christopher_Belmont prays to the son as a support prayer
  609. <Christopher_Belmont> $1d3
  610. <Navi> Christopher_Belmont: You rolled 1 Die with 3 Sides. Result: 1. Total: 1.
  611. <Christopher_Belmont> $endturn
  612. <DM> (uhh, is the prayer usable as that?)
  613. <Navi> Christopher_Belmont has ended their turn.
  614. <Navi> ROUND 1: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  615. <Christopher_Belmont> (it's a support active skill, so I'm assuming yes)
  616. <Green_Enrics> And here comes the part where we all die.
  617. <Green_Enrics> Well, me at least
  618. <DM> (yeah, only Support Spells can be done like that, and their cost is increased to 150% if you do that)
  619. <DM> (Support Spells, not Support Skills)
  620. <Christopher_Belmont> (well then disregard that roll)
  621. <DM> (unless the ability says that it counts as a Support Spell, then no, you can't use it in addition to the action)
  622. <DM> (kay)
  623. * GreyShady turns to Green_Enrics.
  624. <GreyShady> Allow me... to save... you.
  625. * GreyShady uses Black on Green_Enrics! (Roll Courage)
  626. <GreyShady> $15d10
  627. <Navi> GreyShady: You rolled 15 Dice with 10 Sides. Result: 7, 7, 6, 4, 7, 8, 10, 6, 6, 6, 4, 6, 7, 1 and 8. Total: 93. Successes: 13.
  628. <DM> (o_O High successes there)
  629. <Green_Enrics> Well
  630. <Green_Enrics> This think certainly hates me
  631. <Green_Enrics> $9dq0
  632. <Green_Enrics> $9d10
  633. <Navi> Green_Enrics: You rolled 9 Dice with 10 Sides. Result: 7, 4, 4, 3, 7, 5, 9, 6 and 9. Total: 54. Successes: 6.
  634. * GreyShady turns Green_Enrics purely in the color of Black, dealing 7 damage and preventing Green_Enrics from being able to defend.
  635. <Harvey> (High success doesn't matter here - As long as Black hits, White will kill next)
  636. <DM> (unless White hits with 2 successes)
  637. <Harvey> (Black disables defending)
  638. <DM> *Green, you feel like you're displaced from time partially.*
  639. <DM> (actually, what's your affinities?
  640. <Green_Enrics> Light, and Nature. (Both 1)
  641. <Green_Enrics> (I'm level 10, so I'll upgrade one of those after this battle
  642. <DM> +1 success, -1 success, so... still 7 damage
  643. <GreyShady> Now become... saved.
  644. <GreyShady> 20h
  645. <GreyShady> $endturn
  646. <Navi> GreyShady has ended their turn.
  647. <Navi> ROUND 1: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  648. <Harvey> All colors in the room are turned purely to Black and White. As a result, all Affinity Bonuses and Affinity loses are reduced to 0.
  649. <DM> right
  650. <DM> lol
  651. * GreyShady uses White on Green_Enrics! (Green cannot defend this)
  652. * Emilica is away: AFK
  653. <Green_Enrics> $calc 12-7
  654. <Kefka> 12-7 = 5
  655. <Green_Enrics> 5h
  656. <Christopher_Belmont> It doesn't matter if we die here, We will die with our souls redeemed. Let us go out with a glorious bang!
  657. <DM> (hope it gets bad roll here)
  658. <DM> (though... Green, I'm pretty sure you still have a fairy on you)
  659. <GreyShady> $15d10
  660. <Navi> GreyShady: You rolled 15 Dice with 10 Sides. Result: 7, 2, 10, 9, 1, 1, 8, 7, 8, 10, 4, 6, 2, 7 and 7. Total: 89. Successes: 12.
  661. <Green_Enrics> Huh
  662. <Green_Enrics> I DO have a fairy, how aobut that
  663. * Green_Enrics gets revived with 3 hearts.
  664. * GreyShady kills Green_Enrics, and as the Black and White aura fades away, revealing the colors of the room, Green_Enrics comes back to life.
  665. <DM> *All bonuses are back online, along with affinity bonuses!*
  666. <GreyShady> 20h | Bleeding x3
  667. <GreyShady> $endturn
  668. <Navi> GreyShady has ended their turn.
  669. <Navi> ROUND 1: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  670. <Harvey> (Additionally, Shady is disabled)
  671. * Emilica is back (gone 00:02:26)
  672. <DM> (Grey Aura is considered an Active Skill, so he'd have to manually activate that)
  673. <Christopher_Belmont> Wait a minute... Doesn't he have a flute just for summoning him? I wonder...
  674. <DM> (o_O)
  675. <Emilica> (Wut)
  676. <DM> (anyone got that flute on them?)
  677. <Emilica> (Me)
  678. <DM> (if you want to try and play it, it's up to you)
  679. * Emilica uses the poe whistle during her turn
  680. Green_Enrics GreyShady
  681. <DM> *The whistle's high-pitched voice bounces around the room. GreyShady covers his ears in agony, though the rest of you seem unaffected by the whistle.*
  682. <GreyShady> AUUUUGGGHHH
  683. <Christopher_Belmont> I think I have an idea.
  684. <Emilica> $endturn
  685. <Navi> Emilica has ended their turn.
  686. <Navi> ROUND 2: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  687. <Christopher_Belmont> Emilica, pass the flute to Harvey
  688. <DM> *The grey color around Shady begins to chip away, starting to show the colors that Shady once was.*
  689. <Christopher_Belmont> Keep passing and playing everyone!
  690. <Harvey> (Can Emilica pass the flute around?)
  691. <Harvey> (Now?)
  692. <DM> (Sure)
  693. <Harvey> Emilica, pass the flute to me!
  694. * Emilica passes the flute to Harvey
  695. <DM> (I will note that it's gonna be considered an equipment switch, so.... one of your hands is going to not be carrying anything after you pass it off)
  696. * Harvey plays the flute
  697. * Harvey unequips his hammer
  698. * Harvey now plays the flute
  699. <DM> *The sound pierces through Shady once again, chipping away more color. The blood from his wound drips to the floor and turns from grey to red on impact.*
  700. * Christopher_Belmont puts his Vampire Killer up so his hands can be freed to play the flute when it his turn
  701. <GreyShady> 17h | Bleeding x3
  702. <GreyShady> THAT SOUND.... STOP.... STOP
  703. <Harvey> Green, unequip your claws so you can play the flute.
  704. <GreyShady> MAKE IT... STOP.... SAVE.... ME.....
  705. <Christopher_Belmont> Keep up the good work, we have him on the ropes, we might even win!
  706. * Harvey passes the flute to Green_Enrics
  707. <Green_Enrics> Eh?
  708. <Emilica> I better get the flute back when we are done
  709. <DM> (Harvey, $endturn?
  710. <Harvey> $endturn
  711. <Navi> Harvey has ended their turn.
  712. <Navi> ROUND 2: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  713. <Green_Enrics> (Wait, so I play the flute?)
  714. <DM> *Green, in order to use the flute that was passed, you will have to unequip the claws.*
  715. <Christopher_Belmont> Keep passing and playing people
  716. * Green_Enrics equips the Flute
  717. * Green_Enrics plays the Flute beautifully
  718. <GreyShady> YOU... YOU WON'T... BE SAAAAA-AAAAAAUUUUUUGGGGGGGHHHHHHHHH
  719. <DM> *Your beautiful playing rings through Shady, chipping more grey away.*
  720. * Emilica puts away her sword
  721. * GreyShady struggles to stay floating, wobbling around in the air.
  722. * Green_Enrics stops playing an glady passes it to Christopher_Belmont
  723. * Lightwulf ([email protected]) has joined #zurpg
  724. <Green_Enrics> $endturn
  725. <Navi> Green_Enrics has ended their turn.
  726. <Navi> ROUND 2: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  727. * You've invited Lightwulf to #zuchat (castleheck.tx.us.lunarnet.org)
  728. <Lightwulf> (just observing, FYI)
  729. <Green_Enrics> Come on, Chris!
  730. <Green_Enrics> Play the amazing ballad of the flute!
  731. <DM> (roll to #zuchat if ya wanna observe AND chat. o_O)
  732. * Christopher_Belmont plays Evergreen from CVIII on the flute, followed by the song of healing
  733. * Christopher_Belmont then passes the flute to Emilica
  734. <DM> (hahahahahahah)
  735. <DM> *The tunes chip away more grey from Shady. There's only a little bit left.*
  736. * Emilica takes the flute
  737. <Christopher_Belmont> $endturn
  738. <Navi> Christopher_Belmont has ended their turn.
  739. <Navi> ROUND 2: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  740. <GreyShady> It... it was.... YOU
  741. * GreyShady turns to Emilica.
  742. <GreyShady> YOU... started it... YOU... will NOT.. BE SAVED
  743. <Emilica> Fine by me
  744. <GreyShady> NONE OF... YOU WILL
  745. <Emilica> Not fine by me
  746. * GreyShady summons his powers to use Void Grasp, choking the air itself. Everyone roll Power!
  747. <Emilica> I'd rather take the blame
  748. <GreyShady> $15d10
  749. <Navi> GreyShady: You rolled 15 Dice with 10 Sides. Result: 6, 3, 4, 9, 8, 5, 8, 4, 1, 7, 7, 4, 2, 6 and 9. Total: 83. Successes: 9.
  750. <Green_Enrics> Hmph
  751. <Christopher_Belmont> $13d10
  752. <Navi> Christopher_Belmont: You rolled 13 Dice with 10 Sides. Result: 10, 8, 9, 10, 9, 9, 2, 6, 3, 6, 4, 10 and 8. Total: 94. Successes: 13.
  753. <Harvey> $22d10
  754. <Green_Enrics> You must be...choking
  755. <Emilica> $15d10
  756. <Navi> Emilica: You rolled 15 Dice with 10 Sides. Result: 9, 2, 2, 6, 8, 1, 1, 9, 10, 4, 7, 9, 9, 1 and 9. Total: 87. Successes: 10.
  757. <Navi> Harvey: You rolled 22 Dice with 10 Sides. Result: 8, 2, 2, 6, 9, 4, 7, 6, 1, 7, 3, 7, 2, 4, 4, 6, 3, 2, 3, 10, 5 and 5. Total: 106. Successes: 12.
  758. <Emilica> (Assuming I shouldn't even defend)
  759. * DM face-palms at Green_Enrics' pun.
  760. <Green_Enrics> $24d10
  761. <Navi> Green_Enrics: You rolled 24 Dice with 10 Sides. Result: 4, 10, 4, 10, 6, 1, 2, 6, 2, 3, 5, 4, 10, 8, 5, 7, 1, 6, 8, 1, 6, 4, 4 and 3. Total: 120. Successes: 15.
  762. <Green_Enrics> (It's better to make a pun than a that's what she said joke.)
  763. * GreyShady fails, realizing he's losing all sense of his power. He begins backing away from you.
  764. <GreyShady> No... NO... no more... NO.... MORE.
  765. <GreyShady> 17h | Bleeding x3
  766. <GreyShady> $endturn
  767. <Navi> GreyShady has ended their turn.
  768. <Navi> ROUND 2: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  769. <GreyShady> NO MORE
  770. * Emilica waits for turn
  771. * GreyShady tries using Void Grasp again, but the air is unable to be choked again. He shivers and quakes about, barely able to keep himself afloat. Fear overtakes him, and you all see a flash of the memory of when Kokiri Village was being attacked.
  772. <GreyShady> 17h | Bleeding x3
  773. <GreyShady> $endturn
  774. <Navi> GreyShady has ended their turn.
  775. <Navi> ROUND 2: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  776. <Christopher_Belmont> Keep playing that flute, this is the only chance we have at victory
  777. <Green_Enrics> Quickly, Emilica, play that flute like you never played before!
  778. <DM> *Another flash, this time from that Kokiri that was smashed into a wall. And then, the flash of a Firerobe setting Shady's former Kokiri self on fire.*
  779. <Emilica> I...
  780. <Green_Enrics> Just play whatever, a victory tune, something!
  781. <Christopher_Belmont> Play it Emilica, we are counting on you!
  782. <Emilica> I can't...
  783. <Christopher_Belmont> Please Emilica
  784. <Green_Enrics> ...You are seriously doing this right now....
  785. <DM> *Shady's Kokiri face, turned to ashes and flame, flash again before your eyes.*
  786. <Green_Enrics> You're the owner of the flute aren't you?!
  787. <Christopher_Belmont> For the love of the blessed trinity, please
  788. * Emilica starts to break down
  789. <Green_Enrics> Damn it!
  790. <Harvey> Emilica!
  791. * Green_Enrics throws Emilica and the flute at Emilica
  792. <Green_Enrics> Er
  793. <Green_Enrics> *Harvey
  794. <DM> (wut)
  795. <Green_Enrics> *at Harvey
  796. <Green_Enrics> (Derp)
  797. * Harvey takes the flute from Emilca
  798. <DM> *Emilica breaks down, unable to do anything. Harvey takes the flute from her.*
  799. <DM> $endturn
  800. <Navi> DM has ended Emilica's turn.
  801. <Navi> ROUND 3: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4), GreyShady (3) and Emilica (2).
  802. * Emilica gets thrown into a wall
  803. * GreyShady takes 3 more bleed damage.
  804. * Sephiroth kicks Emilica out the window.
  805. * Sephiroth has kicked Emilica from #zurpg (You have been kicked out the window and you landed on yourself? WTF!!! «15,910»)
  806. <GreyShady> 14h
  807. * Harvey plays the flute again
  808. <DM> (how)
  809. <DM> (HOW)
  810. * Emilica lands on herself and dies
  811. <DM> (Green Enrics, your typo affected Sephiroth's kick lines!)
  812. <Green_Enrics> (YAY)
  813. <DM> (HOW)
  814. <Emilica> $removeme
  815. <Navi> Emilica has removed theirself from battle.
  816. <Navi> ROUND 3: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4) and GreyShady (3).
  817. <Sephiroth> (There's a typo in that line?)
  818. * Emilica leaves a bloodied mess
  819. <Harvey> * Harvey plays the flute again
  820. <DM> (derp)
  821. <DM> *Your flute playing causes the grey color on Shady dissipate entirely. Shady's scream of agony is silenced as flames begin to engulf Shady.*
  822. * GreyShady is now known as BurningShady
  823. * Emilica tries to speak with her dying breath
  824. <Emilica> Sorry...
  825. <BurningShady> No... you can't... save me....
  826. <Green_Enrics> Argh
  827. <Harvey> I bet we just have.
  828. * Green_Enrics picks up Emilica
  829. <Green_Enrics> You're not dying here
  830. <Emilica> But... Jonathamian...
  831. <Green_Enrics> Not while we're so close to victory
  832. * Harvey passes the flute to Green_Enrics
  833. <Harvey> $endturn
  834. <Navi> Harvey has ended their turn.
  835. <Navi> ROUND 3: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4) and GreyShady (3).
  836. <Emilica> My... My...
  837. * Green_Enrics plays the final fantasy theme on the flute
  838. <Emilica> My pet...
  839. * BurningShady completely pauses.
  840. <DM> *Even the flames around Shady pause, as if time has completely frozen around him.*
  841. <Emilica> I'm... I'm sorry...
  842. <BurningShady> Ha
  843. * Emilica dies
  844. <Green_Enrics> ....
  845. <BurningShady> Hah... hah....
  846. * Green_Enrics plays Emilica on the ground
  847. <Green_Enrics> Hell
  848. <DM> (wut)
  849. <Green_Enrics> The
  850. <Green_Enrics> fuck
  851. <Green_Enrics> no
  852. <DM> (WOAH
  853. <DM> (WOOOOOOOOAH)
  854. * Green_Enrics reequips her claws
  855. <Green_Enrics> You Fuck this shit
  856. <Green_Enrics> STop using the flute
  857. <BurningShady> Teehee....
  858. <Christopher_Belmont> Pass me the flute so I can finish this!
  859. <Green_Enrics> AND SAY THIS BEAST
  860. <Green_Enrics> *SLAY
  861. <DM> *The flames disappear.*
  862. <Green_Enrics> $endturn
  863. <Navi> Green_Enrics has ended their turn.
  864. <Navi> ROUND 3: Harvey (8), Green_Enrics (8), Christopher_Belmont (5), GreyShady (4) and GreyShady (3).
  865. <Green_Enrics> (BRB)
  866. <DM> *The flute is yoinked out of Christopher_Belmont's hands and lands in Shady's hands.*
  867. * BurningShady is now known as Shady
  868. * Shady plays the flute, the Song of Healing.
  869. <Christopher_Belmont> What the?
  870. <DM> *The melody fills the room with warmth. Emilica's life returns to her after being thrown and landed on herself by.... illogical logic.*
  871. <Shady> Teeheehee... Emy, you're funny.
  872. <Shady> ^_^
  873. <Christopher_Belmont> Shady, are you... alright?
  874. <Harvey> Shady, you alright?
  875. * Shady hands the flute back to Emilica.
  876. <Shady> ^_^ My... friend. ^_^
  877. <Shady> High five, everyone!
  878. * Shady goes to high five Christopher_Belmont, Green_Enrics, and Harvey.
  879. * Harvey High fives Shady
  880. <DM> $init r
  881. <Navi> DM: The bot has been reset.
  882. <Green_Enrics> (Back)
  883. <Green_Enrics> Eh!?
  884. * Christopher_Belmont hive fives Shady back
  885. <Green_Enrics> W...what just happened?
  886. * Shady hugs Green_Enrics. Teehee!
  887. * Emilica opens her eyes
  888. <Christopher_Belmont> Praise the Lord, Shady is saved!
  889. <Green_Enrics> ...
  890. * Shady sways back and forth and barrel rolls through the air, whistling the Lost Woods theme.
  891. <Harvey> What the hell happened to you, Shady?
  892. <Shady> Me? Oh, well... someone said ice and then-
  893. * Shady suddenly freezes up.... again.
  894. * Christopher_Belmont gives Shady a firm but not painful bearhug
  895. <Christopher_Belmont> What?
  896. <Shady> Just kidding!
  897. <Harvey> ?
  898. <Shady> ^_^
  899. <Shady> Hmm... what did happen, I wonder?
  900. <Shady> I think... my friends saved me. That's what!
  901. <Shady> ... hm?
  902. <Christopher_Belmont> It's good to see you back to your normal self. Anyways could you be so kind as to get us out of here?
  903. <Harvey> I meant what happened before.
  904. * Shady sees the creature that's still floating behind Christopher_Belmont.
  905. <Shady> ... is that... Fraaz?
  906. <Christopher_Belmont> I bet my wife is beginning to worry about me.
  907. <DM> *Shady's eyes light up.*
  908. * Emilica gets back up
  909. <Shady> FRAAAAAAAAZ
  910. <Christopher_Belmont> She isn't doing too well, I tried every medicinal trick I knew to heal her.
  911. <Shady> Huh? She's not?
  912. <Shady> ... she's not... dying... is she?
  913. <Christopher_Belmont> She isn't dying but at the same time she isn't getting better
  914. <Green_Enrics> Wait, I didn't hear about this person either
  915. <Shady> But... she's alive!
  916. <Christopher_Belmont> it's like she's stuck in a wierd state of suffering and I wish I could help her better
  917. <Green_Enrics> (Either that or I wasn't paying attention.)
  918. <Green_Enrics> (Probably the latter.)
  919. * Christopher_Belmont places Fraaz on the ground, examining her wounds again
  920. <Shady> I thought sis killed her... *tears start falling from Shady's yellow, glowing eyes* ... I'm so glad... so glad she's still alive!
  921. <Christopher_Belmont> There has to be something we can do
  922. <Shady> Wait, where are we?
  923. <Christopher_Belmont> We seem to be in some sort of wierd place..
  924. <Harvey> We seem to be in some illogical place.
  925. <Shady> Wierd and illogical... it must be my mind.
  926. <Harvey> Probably so.
  927. <Green_Enrics> We seem to be in a place where we jynx eachother
  928. * Green_Enrics smacks Harvey and Christopher_Belmont upside the head
  929. * Shady faceplants into the wall, but his face seems to phase through the wall. After a short bit, he turns back around to you all.
  930. <Christopher_Belmont> There has to be something we can do for her.
  931. <Harvey> My friend Hal has been in a dungon created by your illusions, correct?
  932. <Christopher_Belmont> I been looking after "fraaz" ever since I found her
  933. <Shady> Yeah, I know Hal... I think I killed him once... BUUUT THAT'S besides the point.
  934. <Shady> Okay, I got this....
  935. <Christopher_Belmont> This adventure has given me the strength to face my own doubt about my past decisions
  936. <Harvey> (O_O The only time Hal was actually defeated was in Identity Thieves)
  937. * Shady points at the wall opposite the way you came in. The wall warps in on itself, and it turns into a portal. You can see Shady stuck in Monochrome Eclipse outside.
  938. <Shady> Hmm... this explains a lot.
  939. <Green_Enrics> That leaves one question, guys.
  940. <Green_Enrics> How the hell did I get here?
  941. <Shady> ... I'm tempted to answer that question, but I find it funnier keeping it to myself, Green.
  942. <Shady> ONWARDS!
  943. <Christopher_Belmont> Thank you Shady, without this event I would have never become a better or more confident man and I would still be in the shadows of doubt itself
  944. * Emilica stays there looking at the bloodied mess she left behind
  945. <Green_Enrics> Meanwhile, my husband's probably busy playing super hero or something. (Ambrosia lol)
  946. * Shady dives straight out of the portal and disappears as he comes into contact with the Monochrome Eclipse. A moment later, the Eclipse fades, and Shady revives to his lively self.
  947. <Christopher_Belmont> thank you.
  948. <Shady> Come 'ere, folks!
  949. * Christopher_Belmont heads to where Shady is
  950. * Harvey stands next to Shady
  951. * Green_Enrics follows the crew
  952. <DM> *As the Eclipse fades, time around Fraaz resumes. She's faint, but she's alive.*
  953. * Emilica runs towards the others
  954. <DM> *You all head outside of Shady's mind, as is Fraaz (pushed out). You find yourselves back in the Training Ground, in the evening.*
  955. <Green_Enrics> You know, if this Fraaz person needed medical attention
  956. <Green_Enrics> Why didn't you just tell me?
  957. * Emilica faceplants onto the ground
  958. <Green_Enrics> I've had minimal medical training by when I was a Darknut Recruit
  959. <DM> (Her time was frozen by Shady's own Monochrome Eclipse, which is his signature move which freezes time.*
  960. <DM> (Now that her time has resumed... she can be healed.)
  961. <Green_Enrics> Emilica, you lovable bastard!
  962. <Christopher_Belmont> again, thank you Shady.
  963. * Green_Enrics tosses Emilica around
  964. <Shady> Quickie quickie, healy the Fraazy!
  965. <Shady> Your welcome Chris! And thank you too! ^_^
  966. * Emilica gets tossed into a random area
  967. <Green_Enrics> Honestly, I'm kinda shocked that you people actually got so emotional over death....
  968. <Green_Enrics> THen again
  969. <Harvey> (Rewards for the fight?)
  970. <Harvey> (Exp, Rupees, etc.)
  971. <Green_Enrics> I was a Darknut General, so the death of my comrads was incredibly common..
  972. <DM> *You all get +60 EXP and +500 Rupees each!*
  973. <Christopher_Belmont> I myself almost lost my son due to the Count possessing him, so I at least know what the brink of death looks like
  974. <Shady> Well, let's get Fraazy to an inn!
  975. * Shady hauls Fraaz over to the North Inn.
  976. <Green_Enrics> And I know what death itself looks like
  977. <Green_Enrics> To put it simply
  978. <Green_Enrics> I'm not afraid of Death
  979. * Emilica slaps Green_Enrics
  980. <DM> *Yet you're afraid of Gleeoks.*
  981. * Christopher_Belmont follows Shady
  982. * Harvey follows Shady
  983. * Green_Enrics punches straight through the fourth wall, and hit the DM. (Roll Power)
  984. <Green_Enrics> $24d10
  985. <Green_Enrics> fuck
  986. * DM pulls up Bloodwind's Power stat to roll.
  987. <DM> I swear to god if this hits me....
  988. <DM> man......
  989. <DM> Roll again Green
  990. * Emilica pokes DM with a taser from the fourth wall
  991. <Green_Enrics> $24d10
  992. <Tatl> Green_Enrics: You rolled 24 Dice with 10 Sides. Result: 4, 5, 9, 8, 9, 5, 3, 2, 8, 8, 3, 1, 3, 4, 5, 3, 6, 1, 2, 1, 9, 8, 4 and 8. Total: 119. Successes: 12.
  993. <DM> oh good
  994. <DM> $32d10
  995. <Tatl> DM: You rolled 32 Dice with 10 Sides. Result: 3, 10, 9, 4, 6, 5, 1, 10, 9, 8, 3, 2, 2, 3, 7, 10, 2, 4, 4, 3, 5, 2, 5, 2, 6, 3, 6, 9, 10, 2, 6 and 9. Total: 170. Successes: 21.
  996. <Green_Enrics> $24d10
  997. <Green_Enrics> $24d10
  998. <Tatl> Green_Enrics: You rolled 24 Dice with 10 Sides. Result: 2, 4, 5, 9, 2, 4, 6, 2, 7, 1, 1, 6, 2, 4, 9, 4, 8, 9, 5, 10, 8, 4, 6 and 9. Total: 127. Successes: 14.
  999. <Tatl> Green_Enrics: You rolled 24 Dice with 10 Sides. Result: 3, 5, 3, 7, 10, 8, 10, 2, 3, 5, 1, 7, 3, 5, 6, 4, 10, 9, 5, 7, 4, 5, 10 and 6. Total: 138. Successes: 20.
  1000. <Green_Enrics> Hax
  1001. <Green_Enrics> forever
  1002. * DM still dodges Green_Enrics' attack.
  1003. <DM> (just gonna hit a time skip here)
  1004. <Emilica> $40d10
  1005. <Tatl> Emilica: You rolled 40 Dice with 10 Sides. Result: 4, 6, 1, 9, 4, 2, 4, 4, 8, 5, 1, 7, 4, 3, 2, 6, 2, 9, 4, 9, 9, 6, 5, 10, 6, 6, 2, 4, 8, 4, 8, 10, 8, 1, 6, 2, 6, 7, 8 and 9. Total: 219. Successes: 25.
  1006. <DM> *IN THE MORNING....
  1007. <DM> *You all slept at the inn and now awaken nice and rested.... along with a happy Shady.... and.... oh god.*
  1008. * Fraaz floats around Green_Enrics' head.
  1009. <Green_Enrics> Hmm?
  1010. <Fraaz> Hey hey, it's a lollipop with a tree hanging off it!
  1011. <Emilica> Wut
  1012. <Fraaz> Gimme your money, or I'll snort a furry and throw it back at Bloodwind. Grr, that darned fellow!
  1013. <DM> -=QUEST END=-
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