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- Shader "GUI/3D Text Shader"
- {
- Properties
- {
- _MainTex ("Font Texture", 2D) = "white" {}
- }
- SubShader
- {
- Tags
- {
- "Queue" = "Transparent"
- "IgnoreProjector" = "True"
- "RenderType" = "Transparent"
- }
- BindChannels { Bind "Color", color }
- Lighting Off
- Cull Off
- ZWrite Off
- Fog { Mode Off }
- Blend SrcAlpha OneMinusSrcAlpha
- Pass
- {
- SetTexture [_MainTex]
- {
- combine primary, texture
- }
- }
- }
- }
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