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  1. <eric> Radek: BETHESDA CAN DO NO WRONG
  2.  
  3. <eric> I wonder what would happen if you showed these people Baldur's Gate 2.
  4.  
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  8.  
  9. --- ChanServ gives channel operator status to GDwarf
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  12.  
  13. <Avalanchemike> eric: jizz
  14.  
  15. <Radek> there is so much dick sucking going on that thread i dont know if it would make a difference
  16.  
  17. <Radek> OMG DIS GAEM LUKS SOOO GUD
  18.  
  19. <Radek> DOZ ENEMYS MAKE MY SKIN CRAWL
  20.  
  21. <Radek> like dude
  22.  
  23. <Radek> stfu
  24.  
  25. <Radek> its a game
  26.  
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  28.  
  29. <eric> I'm like "honestly, the graphics aren't that great"
  30.  
  31. <eric> "have you idiots seen Crysis?  it came out like 4 years ago"
  32.  
  33. <eric> I mean yeah it looks better than Oblivion.
  34.  
  35. <eric> no shit.
  36.  
  37. <eric> though to be honest with texture mods installed it actually does not look that much better than Oblivion.
  38.  
  39. <eric> to be fair, the forests etc. are a major, major improvement.
  40.  
  41. <Radek> it doesnt
  42.  
  43. <Radek> yeah
  44.  
  45. <Radek> i like that
  46.  
  47. <eric> that one shot of the birch trees is great.
  48.  
  49. <eric> except, the character model there still looks like ass.
  50.  
  51. <Radek> but the graphics dont look much better at all
  52.  
  53. <eric> like he's made of plastic.
  54.  
  55. <eric> it's very obvious that despite Bethesda's claims, their engine hasn't received a very substantial improvement.
  56.  
  57. <eric> improvements to lighting, and probably can push more textures etc.
  58.  
  59. <eric> but it's not some massive overhaul made from scratch, no fucking way.
  60.  
  61. <eric> they're just ditching the Gamebryo name because of the stigma.
  62.  
  63. <eric> interestingly, Gamebryo Lightspeed is actually a pretty capable engine.
  64.  
  65. <eric> Bethesda just sucks at using it.  :D
  66.  
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  68.  
  69. <eric> really, what's changed isn't the engine.  it's mostly just their creativity and art direction.
  70.  
  71. <eric> I think their level designers are starting to live up to the standards of their concept artists.
  72.  
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  74.  
  75. <Radek> i think you should die
  76.  
  77. <eric> what?  :(
  78.  
  79. <eric> what will really sell it for me is if Bethesda are able to improve the AI and animation.  those zombie warriors are generic as fuck but it'd be really cool to see them, say, living in an underground tribal society or something.
  80.  
  81. <eric> but my guess?  dungeons populated by monsters who do nothing but stand around all day waiting for adventurers to walk in.
  82.  
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  84.  
  85. <eric> Bethesda really need to be taught a lesson about world design.  it's not good enough to just make a cave with a bunch of demons in it, they need to have a reason for being there, they need to actually be doing things, etc.
  86.  
  87. <eric> in the first Fallout, when you ran across Deathclaws, it was because they had made the abandoned city their home.  there was a queen with a nest and the majority of them wandering around were her young or mates.
  88.  
  89. <eric> not because someone was like "well I made this cave system, what are we going to do with it?  I KNOW MONSTERS LOL"
  90.  
  91. <eric> not to mention that the people in the nearby town knew about the Deathclaws, and in fact their presence was a significant problem to them because it prevented trade with a nearby group of merchants.
  92.  
  93. <eric> and once you kill them, guess what, they're pretty much gone forever.
  94.  
  95. <Avalanchemike> Cave system under control of mutant superhuman who is deranged sociopath intent on killing anyone entering the system because it stirs unfinished daddy issues he had in a past life
  96.  
  97. <Avalanchemike> he only strikes just as you near the exit
  98.  
  99. <eric> I guess it just feels half-assed as hell to not try to justify anything.
  100.  
  101. <Avalanchemike> constantly lurking just outta eyesight
  102.  
  103. <eric> "oh, well... they're monsters!  of course they eat people!"
  104.  
  105. <Radek> if skyrim doesnt have the worst animations known to man i'll take a look at it
  106.  
  107. <eric> I think Bethesda learned a lot during Fallout 3.
  108.  
  109. <eric> they still did a fuckton of stuff wrong.
  110.  
  111. <eric> but they improved in a lot of ways.
  112.  
  113. <eric> for example, at least the settlements you visit look lived-in, and the people there generally have a reason for being there.
  114.  
  115. <eric> except for, interestingly, some of hte actual towns, which are full of like 2-3 NPCs.
  116.  
  117. <eric> who survive off of... a single cow.  which presumably eats dirt.
  118.  
  119. <eric> Oblivion was actually better in that regard.
  120.  
  121. <eric> even better than Morrowind, although Morrowind kind of justified stuff because there were large portions of the island dedicated to agriculture, and there were trading ships etc. at most ports.
  122.  
  123. <eric> fuck I'd much rather have 20 random NPCs that don't have anything to say than 3 NPCs that have things to say, at least that's more believable.
  124.  
  125. <Avalanchemike> eric: Iunno, I don't really like that
  126.  
  127. <eric> don't like what?
  128.  
  129. <Avalanchemike> I mean, Mount and Blade has it and it just makes it seem like there is a shittonne of useless folk
  130.  
  131. <Avalanchemike> useless npcs :P
  132.  
  133. <eric> well okay, I guess the argument is "if you have lots of people you need lots of dialogue"
  134.  
  135. <eric> and it's like.
  136.  
  137. <eric> no you don't.
  138.  
  139. <Avalanchemike> Like I wouldn't mind it, but
  140.  
  141. <Avalanchemike> I want dialogue to changeeee
  142.  
  143. <Avalanchemike> everyone says the same thingggg
  144.  
  145. <eric> I'd much rather have COMMUNITIES WHICH HAVE SOME REASON TO EXIST
  146.  
  147. <eric> Canterbury Commons in Fallout 3 is apparently "the largest trading centre in the Wasteland"
  148.  
  149. <eric> how many people are there?
  150.  
  151. <eric> three.
  152.  
  153. <eric> THREE
  154.  
  155. <eric> including A SINGLE MERCHANT
  156.  
  157. <eric> there are more people in the FIRST TOWN
  158.  
  159. <Avalanchemike> I'll give MnB that it does the world fleshing out alright
  160.  
  161. <Avalanchemike> certain areas produce certain things like olives
  162.  
  163. <Avalanchemike> and you can creat businesses for profit
  164.  
  165. <Avalanchemike> +e
  166.  
  167. <eric> New Vegas is also way smarter in that it, say, has communities built alongside major roads and trade networks rather than just, well, nowhere.
  168.  
  169. <eric> meanwhile NCR military bases are along the east border to guard against the Legion, the west and north are mostly barren and desert except for tribes etc.
  170.  
  171. <eric> the only really good bit of world design in Fallout 3 is Rivet City.
  172.  
  173. <eric> which is a huge aircraft carrier turned into a town.
  174.  
  175. <eric> that is actually smart and makes sense given the hostile environment.
  176.  
  177. <eric> but then you also have towns built around fucking atom bombs.
  178.  
  179. <eric> which apparently nobody has decided to try to defuse in 200+ years.
  180.  
  181. <eric> because they anticipated the Player Character would be coming along.
  182.  
  183. <eric> let's not forget Tenpenny Tower, a huge skyscraper hotel in the middle of the fucking wasteland miles from anything of any use, with no infrastructure hooked to it, yet it apparently has clean running water and electricity.
  184.  
  185. <eric> and is full of "rich" people.
  186.  
  187. <eric> how are these people rich?  they're not businesspeople, merchants, adventurers, etc.
  188.  
  189. <eric> they're just people who are "rich" and therefore selfish and evil.
  190.  
  191. <eric> I guess maybe they have like, more dsetroyed crap than everyone else?
  192.  
  193. <eric> HAHA I HAVE MORE SCRAP METAL THAN YOU
  194.  
  195. <eric> NOW I GET TO LIVE LIKE A KING IN THE MIDDLE OF FUCKING NOWHERE
  196.  
  197. <eric> the stupidity of the entire Megaton/Tenpenny Tower design along with that one quest centred around blowing up Megaton is just...
  198.  
  199. <eric> why blow up Megaton?  I DON"T KNOW, EXPLOSIONS ARE PRETTY AND WE'RE RICH, THEREFORE EVIL
  200.  
  201. <Radek> i think youre being a little too critical
  202.  
  203. <eric> so rather than sending his lackey to do it, the lackey instead contracts a random stranger who could easily sell him out.
  204.  
  205. <eric> and of course, the people who have built their homes around this bomb don't seem to notice, say, the random person attaching a FUSION PULSE DETONATOR or whatever they call it.
  206.  
  207. <eric> even though I'd imagine they are intimiately familiar with that bomb, considering a FUCKING CULT WORSHIPS IT 24/7
  208.  
  209. <Radek> http://www.youtube.com/watch?v=tcrfvP11Hbo
  210.  
  211. <Radek> ^ watch that and soothe your soul
  212.  
  213. <eric> but nope, the player can walk up to it, attach a detonator and walk away without anyone noticing or caring.  meanwhile the guys in Evil Tower all lord over the giant crater that was probably previously providing them with trade goods.
  214.  
  215. <eric> "oh shit guys, we just wiped out the people who were making our opulent lifestyle possible"
  216.  
  217. <eric> "fuck"
  218.  
  219. <eric> *roll credits*
  220.  
  221. <eric> that should have been the real ending of Fallout 3.
  222.  
  223. <eric> of course 99% of gamers don't care because DURR DURR LOL I LIKE THE EXPLOSIONSSS DROOL
  224.  
  225. <eric> Bocelli is a cool guy, I think maybe he's a bit overrated.
  226.  
  227. <eric> but I'm glad he's pursuing his dream in the face of adversity.
  228.  
  229. <eric> and making fucktons of money.
  230.  
  231. <eric> Radek: read these:
  232.  
  233. <eric> http://www.shamusyoung.com/twentysidedtale/?p=2010
  234.  
  235. <eric> http://www.shamusyoung.com/twentysidedtale/?p=2013
  236.  
  237. <Radek> bocelli is not overrated you douchebag
  238.  
  239. <eric> thanks for your application of wit and insight.
  240.  
  241. <Radek> douchebag
  242.  
  243. <eric> cool story bro
  244.  
  245. <Radek> CON TE PARTIRO BITCH