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By: a guest | Sep 5th, 2010 | Syntax: None | Size: 8.13 KB | Hits: 22 | Expires: Never
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  1. (gdb) run
  2. Starting program: /home/aweoh/games/paintown/trunk/paintown
  3. [Thread debugging using libthread_db enabled]
  4. [0:paintown] Paintown by Jon Rafkind
  5. [0:paintown] -w, fullscreen, nowindowed, no-windowed : Fullscreen mode
  6. [0:paintown] -d, data, datapath, data-path, path <path> : Use data path of <path>. Default is data/
  7. [0:paintown] -l, debug # : Enable debug statements. Higher numbers gives more debugging. Default is 0. Negative numbers are allowed. Example: -l 3
  8. [0:paintown] -m, music, nomusic, no-music : Turn off music
  9. [0:paintown] mugen : Go directly to the mugen menu
  10. [0:paintown] joystick, nojoystick, no-joystick : Disable joystick input
  11. [0:paintown] server, network-server : Go straight to the network server
  12. [0:paintown]
  13. [0:paintown] Debug level: 0
  14. [0:paintown] -- BEGIN init --
  15. Data path is data/
  16. Paintown version 3.4.0
  17. Build date Sep  6 2010 10:42:51
  18. Allegro version: 4.4.1
  19. [New Thread 0x7ffff4361710 (LWP 17343)]
  20. Allegro init: 0
  21. [New Thread 0x7ffff3b60710 (LWP 17344)]
  22. Install timer: 0
  23. Install keyboard: 0
  24. Install joystick: 0
  25. Install game timer: 0
  26. Install second timer: 0
  27. Set graphics mode: Ok
  28. Initialize random number generator
  29. Initialize network
  30. -- END init --
  31. [0:paintown] Init took 126.455 milliseconds
  32. [New Thread 0x7ffff307e710 (LWP 17345)]
  33. [0:menu] No version indicated, assuming 3.3.1 or below.
  34. [0:menu] No version indicated, assuming 3.3.1 or below.
  35. [0:menu] No version indicated, assuming 3.3.1 or below.
  36. [0:menu] No version indicated, assuming 3.3.1 or below.
  37. [0:paintown] Loaded data/music/aqua.s3m type .s3m(1)
  38. [New Thread 0x7ffff26b9710 (LWP 17346)]
  39. [0:paintown] Warning: replacing sprite 0, 0
  40. [0:build-debug/mugen/menu.cpp:527] Unhandled Section: titlebg title
  41. [Thread 0x7ffff26b9710 (LWP 17346) exited]
  42. [0:paintown] Got character def: data/mugen/chars/kfm/kfm.def
  43. [0:paintown] Got character def: data/mugen/chars/cap-a/cap-a.def
  44. [0:paintown] Got character def: data/mugen/chars/gow/gow.def
  45. [0:paintown] Got character def: data/mugen/chars/KD_K/KD_K.def
  46. [0:paintown] Got character def: data/mugen/chars/Masamune/Masamune.def
  47. [0:paintown] Got character def: data/mugen/chars/naruto-kun/naruto-kun.def
  48. [0:paintown] Got character def: data/mugen/chars/Nightmare/Nightmare.def
  49. [0:paintown] Got character def: data/mugen/chars/Ukyo/Ukyo.def
  50. [New Thread 0x7ffff26b9710 (LWP 17347)]
  51. [New Thread 0x7fffebfff710 (LWP 17348)]
  52. [0:paintown] Unknown hitdef animation type m
  53. [0:paintown] Unknown hitdef animation type m
  54. [0:paintown] Unknown hitdef animation type m
  55. [0:paintown] Unknown hitdef animation type m
  56. [0:paintown] Unhandled statedef attribute: p2facing = 1 in data/mugen/chars/KD_K/code.cns at line 4076 column 1
  57. [0:paintown] Unhandled statedef attribute: facing = enemy, facing in data/mugen/chars/KD_K/code.cns at line 4982 column 1
  58. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 5640 column 1
  59. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 5859 column 1
  60. [0:paintown] Warning: unhandled state controller for TargetDrop targetdrop
  61. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 6321 column 1
  62. [0:paintown] Unhandled statedef attribute: p2facing = 1 in data/mugen/chars/KD_K/code.cns at line 8079 column 1
  63. [0:paintown] Warning: unhandled state controller for TargetDrop targetdrop
  64. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 9391 column 1
  65. [0:paintown] Unknown hitdef animation type high
  66. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 12832 column 1
  67. [0:paintown] Warning: unhandled state controller for BindToTarget
  68. [0:paintown] Warning: unhandled state controller for BindToTarget
  69. [0:paintown] Warning: unhandled state controller for BindToTarget
  70. [0:paintown] Warning: unhandled state controller for BindToTarget
  71. [0:paintown] Warning: unhandled state controller for BindToTarget
  72. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 13942 column 1
  73. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 14524 column 1
  74. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 14674 column 1
  75. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 15038 column 1
  76. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 15064 column 1
  77. [0:paintown] Warning: unhandled state controller for PowerSet powerset
  78. [0:paintown] Unhandled statedef attribute: ownpal = 1 in data/mugen/chars/KD_K/code.cns at line 15307 column 1
  79. [0:paintown] Warning: unhandled state controller for TargetDrop targetdrop
  80. [0:paintown] Warning: replacing sprite 12510, 0
  81. [Thread 0x7ffff26b9710 (LWP 17349) exited]
  82. [Thread 0x7fffebfff710 (LWP 17350) exited]
  83. [0:paintown] Loaded data/music/fall.xm type .xm(0)
  84. [0:paintown] Warning: DisplayToClipboard is unimplemented
  85.  
  86. Program received signal SIGSEGV, Segmentation fault.
  87. 0x00007ffff659e6ab in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::string const&) ()
  88.    from /usr/lib/libstdc++.so.6
  89. (gdb)
  90. (gdb) bt
  91. #0  0x00007ffff659e6ab in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::string const&) ()
  92.    from /usr/lib/libstdc++.so.6
  93. #1  0x000000000058f5b0 in RuntimeValue (this=0x7fffffffbfb0) at build-debug/mugen/evaluator.h:34
  94. #2  0x0000000000578708 in Mugen::Character::getFloatVariable (this=0xcbd380, index=6) at build-debug/mugen/character.cpp:648
  95. #3  0x00000000005dc454 in evaluate (this=0xad21df0, environment=...) at build-debug/mugen/compiler.cpp:2381
  96. #4  0x00000000006306ee in Mugen::StateController::canTrigger (this=0xacf2600, stage=..., character=..., expression=0xad21df0, commands=...)
  97.     at build-debug/mugen/state-controller.cpp:136
  98. #5  0x00000000006309d0 in Mugen::StateController::canTrigger (this=0xacf2600, stage=..., character=..., expressions=..., commands=...)
  99.     at build-debug/mugen/state-controller.cpp:148
  100. #6  0x0000000000630ef4 in Mugen::StateController::canTrigger (this=0xacf2600, stage=..., character=..., commands=...)
  101.     at build-debug/mugen/state-controller.cpp:189
  102. #7  0x00000000005879c5 in Mugen::Character::doStates (this=0xcbd380, stage=..., active=..., stateNumber=-2)
  103.     at build-debug/mugen/character.cpp:2356
  104. #8  0x0000000000586f77 in Mugen::Character::act (this=0xcbd380, others=0x7fffec0d3820, world=0x7fffec0d3810, add=0x7fffffffc4e0)
  105.     at build-debug/mugen/character.cpp:2184
  106. #9  0x000000000061dcc9 in MugenStage::logic (this=0x7fffec0d3810) at build-debug/mugen/stage.cpp:1031
  107. #10 0x00000000005e9af7 in runMatch (stage=0x7fffec0d3810, buffer=...) at build-debug/mugen/game.cpp:205
  108. #11 0x00000000005eb881 in Mugen::Game::doArcade (this=0x7fffffffda80, bmp=...) at build-debug/mugen/game.cpp:459
  109. #12 0x00000000005e92b2 in Mugen::Game::run (this=0x7fffffffda80) at build-debug/mugen/game.cpp:74
  110. #13 0x000000000065f00b in Mugen::OptionArcade::executeOption (this=0xbdaa20, player=@0x7fffffffdcbc, endGame=@0x7fffffffdcc3)
  111.     at build-debug/mugen/option-arcade.cpp:25
  112. #14 0x000000000060f514 in MugenMenu::run (this=0x7fffffffdd80) at build-debug/mugen/menu.cpp:720
  113. #15 0x000000000061047f in Mugen::run () at build-debug/mugen/menu.cpp:923
  114. #16 0x000000000047ba82 in OptionMugenMenu::run (this=0x7fffec05c1f0, context=...) at build-debug/menu/options.cpp:1304
  115. #17 0x0000000000456e86 in Menu::DefaultRenderer::doAction (this=0x7fffec055f50, action=@0x7fffffffe1bc, context=...)
  116.     at build-debug/menu/menu.cpp:542
  117. #18 0x000000000045c3a1 in Menu::Menu::act (this=0x7fffffffe330, ourContext=...) at build-debug/menu/menu.cpp:1228
  118. #19 0x000000000045bdcd in Menu::Menu::run (this=0x7fffffffe330, parentContext=...) at build-debug/menu/menu.cpp:1169
  119. #20 0x000000000052b7e4 in paintown_main (argc=1, argv=0x7fffffffe9c8) at build-debug/main-menu.cpp:244
  120. #21 0x00000000007177b0 in main (argc=1, argv=0x7fffffffe9c8) at build-debug/xmain.cpp:7
  121. (gdb) quit
  122. A debugging session is active.
  123.  
  124.         Inferior 1 [process 17340] will be killed.
  125.  
  126. Quit anyway? (y or n) y
  127. [aweoh@ihost trunk]$