wall
By: a guest | Mar 20th, 2010 | Syntax:
Loco Basic | Size: 0.59 KB | Hits: 99 | Expires: Never
If(colored walls)//your bool statement in globals
texnum = (nNumVertices*100000)+nPrimitiveCount;//having it in texnums never hurts, unless its just a stride
if(m_Stride == model_rec)//Model Recognition, this recognizes what you want to color in, so we would have to get a Model Recognition logger, go in game and find the Stride for the wall/floor
{
{
pDevice->SetTexture( 0, Red ); //we colored it red. How'd we get to color it check out the next shizznet under this, chams..
}
return pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
}