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  1. # Rankup configuration file.
  2. # Created by: Okx
  3. # All rights reserved.
  4.  
  5. ranks: # Defines ranks and their prices
  6. - Curious:0
  7. - Gateway:10000
  8. - Social:20000
  9. - Addicted:50000
  10. prestige: # Defines prestige ranks and their prices
  11. - Feining:125000
  12. messages:
  13. noMoneyToRankup: |- # Message to send when player doesn't have enough money to rankup
  14. &4&lError: &cNot enough money!
  15. &eYou need $%AMOUNTTOTAL%
  16. highestRank: '&aGood work! You''re at the highest rank (%RANK%)!' # Sent when the player cannot rankup anymore and prestiging is off
  17. highestRankToPrestige: '&aYou need to prestige to get to a higher rank!' # Sent when the player cannot rankup but can prestige
  18. successfullRankupPrivate: '&aYou successfully ranked up to: &d%RANK%' # Sent to the player when the player successfully runs /rankup
  19. successfullRankupPublic: '&a%PLAYER% &esuccessfully ranked up to: &d%RANK%' # Sent to everyone on the server when someone ranks up (configurable)
  20. successfullPrestigePrivate: '&aYou successfully prestiged up to: &d%RANK%' # Sent to the player when the player successfully runs /prestige
  21. successfullPrestigePublic: '&a%PLAYER% &esuccessfully prestiged up to: &d%RANK%' # Sent to everyone on the server when someone prestiges (configurable)
  22. notInLadder: '&cCould not get group from config; please check the Rankup FAQ if
  23. you are an administrator.' # Sent to the player when they are not in a group specified in ranks
  24. listRanks: # Configures how ranks are listed
  25. default: "&r%OLDRANK% &e\xbb &r%RANK% &efor &r%AMOUNT%"
  26. complete: "&7%OLDRANK% &8\xbb &7%RANK% &8for &7%AMOUNT%"
  27. inProgress: "&c%OLDRANK% &e\xbb &c%RANK% &efor &c%AMOUNT% &e(%PERCENTDONE%%)"
  28. custom: # This section should only be needed for very advanced configurations (this can be used for headers)
  29. A: "&rA &e\xbb &r%RANK% &efor &r%AMOUNT%"
  30. options:
  31. overrideComplete: false
  32. overrideInProgress: false
  33. overrideDefault: true
  34. rankTooLowToPrestige: '&cYou cannot prestige to %RANK%, your rank isn''t high enough' # Sent to a player when they cannot prestige
  35. noMoneyToPrestige: '&cYou cannot prestige to %RANK%, you need %AMOUNTTOTAL%' # Sent to the player when they don't have enough moolah to prestige
  36. highestPrestigeGroup: '&aGood work! You are at the highest prestige rank (%RANK%)!' # Sent to the plaer when they attempt to prestige but cannot
  37. noPrestigeRank: none # Placeholder for when a player hasn't prestiged
  38. publicMessage: true # Should we send the message successfullRankupPublic?
  39. publicPrestigeMessage: true # Should we send the message successfullPrestigePublic?
  40. options:
  41. removePointZero: true # Should we remove the .0 at the end of prices?
  42. prestigeDisabled: false # Should we disable prestiging?
  43. prestigeToRank: A # When someone prestiges, what rank should we set them to
  44. prestigeAtRanks: D # At what rank can someone prestige? (can be multiple ranks, eg if you write D,E)
  45. prestigeRankMultiplier: 1.5 # Multiply the rankup prices by this when someone prestiges (set to 1 to disable) (do not set to less than 1)
  46. prestigeChangeRank: true # You should leave this at true
  47. runCommands: {} # These are some examples of what you can do with runCommands. They are commented out so they don't run. Remove the {} when you want to add a command
  48. #- CONSOLE:RANKUP:say console rankup (this will make the console run this command when a player ranks up)
  49. #- PLAYER:RANKUP:say player rankup (this will make the player run this command when that player ranks up)
  50. #- CONSOLE:PRESTIGE:say console prestige (this will make the console run this command when a player prestiges)
  51. #- PLAYER:PRESTIGE:say player prestige (this will make the player run this command when that player prestiges)
  52. #- PLAYER:B:say I ranked up to rank B (this will make the player run this command when they rank up to rank B)
  53. #- CONSOLE:P2:say %PLAYER% prestiged to P2 (this will make the console run this command when a player prestiges to P2)
  54. gui: # How should the GUI be made
  55. size: 9 # The size of the GUI. Must be a multiple of nine.
  56. 'yes': # Options specifying the 'yes i want to rankup' block
  57. material: EMERALD_BLOCK
  58. lore: ' '
  59. index: 0-3
  60. name: '&a&lRankup'
  61. 'no': # Options specifying the 'no i don't want to rankup - cancel' block
  62. material: REDSTONE_BLOCK
  63. lore: ' '
  64. index: 5-8
  65. name: '&cCancel'
  66. fill: # What block we should use to fill the spaces in the GUI
  67. name: ' '
  68. lore: ' '
  69. material: STAINED_GLASS_PANE:15
  70. name: '&cRankup to %RANK% for %AMOUNT%' # The name of the GUI at the top (cannot be longer than 32 characters or an error will be thrown)
  71. placeholders:
  72. currentRankCostFormat: '0.00'
  73. nextRankCostFormat: '0.00'
  74. useShortening: true # Whether we should shorten rank prices (eg turn $1000 into $1k)
  75. shortened:
  76. - k
  77. - M
  78. - B
  79. - T
  80. percentDoneFormat: '#.##'
  81. percentLeftFormat: '#.##'
  82. allowNegativePercent: false
  83. highestRank: 'None' # What should be used as a placeholder for ranks above the highest rank
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