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- # Rankup configuration file.
- # Created by: Okx
- # All rights reserved.
- ranks: # Defines ranks and their prices
- - Curious:0
- - Gateway:10000
- - Social:20000
- - Addicted:50000
- prestige: # Defines prestige ranks and their prices
- - Feining:125000
- messages:
- noMoneyToRankup: |- # Message to send when player doesn't have enough money to rankup
- &4&lError: &cNot enough money!
- &eYou need $%AMOUNTTOTAL%
- highestRank: '&aGood work! You''re at the highest rank (%RANK%)!' # Sent when the player cannot rankup anymore and prestiging is off
- highestRankToPrestige: '&aYou need to prestige to get to a higher rank!' # Sent when the player cannot rankup but can prestige
- successfullRankupPrivate: '&aYou successfully ranked up to: &d%RANK%' # Sent to the player when the player successfully runs /rankup
- successfullRankupPublic: '&a%PLAYER% &esuccessfully ranked up to: &d%RANK%' # Sent to everyone on the server when someone ranks up (configurable)
- successfullPrestigePrivate: '&aYou successfully prestiged up to: &d%RANK%' # Sent to the player when the player successfully runs /prestige
- successfullPrestigePublic: '&a%PLAYER% &esuccessfully prestiged up to: &d%RANK%' # Sent to everyone on the server when someone prestiges (configurable)
- notInLadder: '&cCould not get group from config; please check the Rankup FAQ if
- you are an administrator.' # Sent to the player when they are not in a group specified in ranks
- listRanks: # Configures how ranks are listed
- default: "&r%OLDRANK% &e\xbb &r%RANK% &efor &r%AMOUNT%"
- complete: "&7%OLDRANK% &8\xbb &7%RANK% &8for &7%AMOUNT%"
- inProgress: "&c%OLDRANK% &e\xbb &c%RANK% &efor &c%AMOUNT% &e(%PERCENTDONE%%)"
- custom: # This section should only be needed for very advanced configurations (this can be used for headers)
- A: "&rA &e\xbb &r%RANK% &efor &r%AMOUNT%"
- options:
- overrideComplete: false
- overrideInProgress: false
- overrideDefault: true
- rankTooLowToPrestige: '&cYou cannot prestige to %RANK%, your rank isn''t high enough' # Sent to a player when they cannot prestige
- noMoneyToPrestige: '&cYou cannot prestige to %RANK%, you need %AMOUNTTOTAL%' # Sent to the player when they don't have enough moolah to prestige
- highestPrestigeGroup: '&aGood work! You are at the highest prestige rank (%RANK%)!' # Sent to the plaer when they attempt to prestige but cannot
- noPrestigeRank: none # Placeholder for when a player hasn't prestiged
- publicMessage: true # Should we send the message successfullRankupPublic?
- publicPrestigeMessage: true # Should we send the message successfullPrestigePublic?
- options:
- removePointZero: true # Should we remove the .0 at the end of prices?
- prestigeDisabled: false # Should we disable prestiging?
- prestigeToRank: A # When someone prestiges, what rank should we set them to
- prestigeAtRanks: D # At what rank can someone prestige? (can be multiple ranks, eg if you write D,E)
- prestigeRankMultiplier: 1.5 # Multiply the rankup prices by this when someone prestiges (set to 1 to disable) (do not set to less than 1)
- prestigeChangeRank: true # You should leave this at true
- runCommands: {} # These are some examples of what you can do with runCommands. They are commented out so they don't run. Remove the {} when you want to add a command
- #- CONSOLE:RANKUP:say console rankup (this will make the console run this command when a player ranks up)
- #- PLAYER:RANKUP:say player rankup (this will make the player run this command when that player ranks up)
- #- CONSOLE:PRESTIGE:say console prestige (this will make the console run this command when a player prestiges)
- #- PLAYER:PRESTIGE:say player prestige (this will make the player run this command when that player prestiges)
- #- PLAYER:B:say I ranked up to rank B (this will make the player run this command when they rank up to rank B)
- #- CONSOLE:P2:say %PLAYER% prestiged to P2 (this will make the console run this command when a player prestiges to P2)
- gui: # How should the GUI be made
- size: 9 # The size of the GUI. Must be a multiple of nine.
- 'yes': # Options specifying the 'yes i want to rankup' block
- material: EMERALD_BLOCK
- lore: ' '
- index: 0-3
- name: '&a&lRankup'
- 'no': # Options specifying the 'no i don't want to rankup - cancel' block
- material: REDSTONE_BLOCK
- lore: ' '
- index: 5-8
- name: '&cCancel'
- fill: # What block we should use to fill the spaces in the GUI
- name: ' '
- lore: ' '
- material: STAINED_GLASS_PANE:15
- name: '&cRankup to %RANK% for %AMOUNT%' # The name of the GUI at the top (cannot be longer than 32 characters or an error will be thrown)
- placeholders:
- currentRankCostFormat: '0.00'
- nextRankCostFormat: '0.00'
- useShortening: true # Whether we should shorten rank prices (eg turn $1000 into $1k)
- shortened:
- - k
- - M
- - B
- - T
- percentDoneFormat: '#.##'
- percentLeftFormat: '#.##'
- allowNegativePercent: false
- highestRank: 'None' # What should be used as a placeholder for ranks above the highest rank
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