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  1. Jordan Gray - (Exp 5)
  2.  
  3. An auto mechanic, a profession that still finds it uses in Endtown. He doesn't like to think about his own problems, preferring to bury his head into an engine or other greasy thing that needs fixing. When he jams his thumb on a part and sets his mind working on a busted old radio, his life almost feels normal. Almost. (Determined, Fatherly, Apathetic, Brave)
  4.  
  5. STATS
  6.  
  7. Short
  8. HP: 80
  9. Strength:4
  10. Speed:6 (-1 for walking/running)
  11. Mind:6 (MP = 60)
  12.  
  13. MUTATION
  14.  
  15. Beaver -
  16. Semi aquatic animals that naturally live in lakes and streams. They enjoy fast metabolism, unique agility under water, and dense protective fur.
  17.  
  18. Webbed feet: Great for diving but walking is more awkward. You naturally are buoyant enough to float comfortably.
  19. Bonus: Swimming lvl 1 but -1 speed walking or running.
  20.  
  21. Gnawing teeth: Your teeth are strong and sharp but they never stop growing. They are not for combat but intended to gnaw through solid objects as crazy as that sounds. Bonus: During combat when you perform a bite attack you may perform a second bite attack as a free action. You may gain only one free bite attack per round.
  22.  
  23. Heavy Tail: A thick leathery tail isn't very flexible but it's tough. Bonus: Mutants with this trait may perform tail slaps.
  24. Instinctive construction: This character gains Woodworking and one Production skill of your choice at level 1.
  25.  
  26. SKILLS
  27.  
  28. Woodworking: The many aspects of wood and shaping wood into pleasurable shapes. This covers whittling, carpentry, framing. The most common item from this skill is a baseball bat.
  29.  
  30. Engineering (2): Using mathematics, physics, and science to construct physical solutions to problems. This skill allows you to design and analyze and production skills like Woodworking and Metalworking allow you to construct these ideas. Any good engineer has this skill and couples it with another production skill.
  31.  
  32. Science (3): The field of learning about the universe through observation. A good rounded education has been more helpful in the apocalypse since threats can sometimes skirt the edge of common understanding. This skill covers general topics like physics, biology, micro-medicine, chemistry, and robotics.
  33.  
  34. Scavenging (3): Scavenging for resources, food, metal, anything that might be of some use in your current situation. It comes with the patience to turn over the hundreds of rocks to find that one thing you might be able to eat.
  35.  
  36. Driving Automobiles: Driving four-wheeled vehicles like buggies, small trucks, and cars. This includes rules of the road and driver safety.
  37.  
  38. EQUIPMENT
  39.  
  40. Bat: 15+1d10, +2 if nail or sharp objects are attached to the club.
  41.  
  42. Revolver
  43. Payload: 6 Chamber cylinder. Range: 164ft. or 50m
  44. Damage by caliber:
  45. .22: 10+1d10
  46.  
  47. Transparent Riot Shield*: 240 hp. Made from tough, high-impact plastics. Very light and near indestructible but high caliber or machine gun fire will penetrate it.
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