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Ranger Hero ideas (Hearthstone)

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Nov 1st, 2014
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  1. Ranger Hero ideas
  2.  
  3. Hero - Sylvanas Windrunner; Lor'themar Theron;
  4. Power - Add +1 durability to your weapon; Otherwise, gain a 1/1 Bow.
  5. New mechanics - "Fear;" In life and death, the rangers were known for guerilla tactics and psychological warfare to fight
  6.  
  7. their opponents. To reflect this, ranger cards focus around Fear. Fear (x) lowers the attack of all minions that a
  8.  
  9. minion or a hero attacks, or is attacked by, by x. In game, this means that, while the Ranger has largely low-damage
  10.  
  11. spells and effects, their minions trade much better. Fear may stack with added effects, like +1's.
  12. Mechanical theme - The Ranger hero has near constant access to a weapon, as well as low cost spells and minions to peck
  13.  
  14. at the opponent. Fear and card recycling mechanics make sure that the Ranger can keep pressure up, while trading
  15.  
  16. effectively with miniosn. Rangers are weak to removal, and fair poorly against spell-heavy decks.
  17.  
  18. Minions
  19. Scouting Party
  20. -1 cost
  21. -1/2; Draw a card;
  22.  
  23. Sindor'ei Huntress
  24. -2 cost
  25. -2/3; Fear(1);
  26.  
  27. Quiverboy
  28. -2 cost
  29. 1/4; Gain +1 durability every time you play a card with 'Arrow' in its name.
  30.  
  31. Scare Artist
  32. -3 cost
  33. -3/3; Battlecry: Give a minion Fear(2)
  34.  
  35. Headhunter
  36. -3 cost
  37. -4/3; Stealth;
  38.  
  39. Elven Ranger
  40. -4 Cost
  41. -3/3; Recycle every 'Arrow' card you play.
  42.  
  43. Dark Ranger
  44. -5 cost
  45. -5/5; Fear(3);
  46.  
  47. Lor'themar Theron
  48. -6 cost
  49. -4/6; All other minions gain +2 attack and Fear(2) while this unit is in play.
  50.  
  51.  
  52.  
  53. Weapons:
  54. Moonsong Bow
  55. -1 cost
  56. -1/2; Gain +1 attack when you attack minions.
  57.  
  58. Hush
  59. -3 cost
  60. -2/3; Battlecry: The next secret you cast costs (0)
  61.  
  62. The Banshee
  63. -5 cost
  64. -3/3; Fear(2)
  65.  
  66.  
  67. Spells:
  68. (Basics)
  69. Chain Arrow
  70. -1 Cost
  71. -Target a minion. That minion cannot attack or be returned to the hand (possible new mechanic: Chain).
  72.  
  73. Pathfinding
  74. -1 cost
  75. -Draw a card. If there is an Elf on the field, draw two cards.
  76.  
  77. Hexing Arrow
  78. -2 cost
  79. -Silence a minion, then deal 2 damage to it.
  80.  
  81. Poison Arrow
  82. -2 cost
  83. -Deal 3 damage.
  84.  
  85. Incendiary Arrow
  86. -2 cost
  87. -Deal 2 damage to a target minion, then 1 damage to minions adjacent to it.
  88.  
  89. Whisper in the Dark
  90. -2 cost
  91. -Give a character Fear(2) (expires when a weapon breaks).
  92.  
  93. Refresh
  94. -3 cost
  95. -Refresh the durability of your weapon and draw a card.
  96.  
  97. -Domain of the Elves
  98. -3 cost
  99. -Give your minions stealth; If at least one of those minions is an Elf, this card returns to your hand.
  100.  
  101. Haunted Woods
  102. -4 cost
  103. -Deal 2 damage to all enemy minions, and give your minions Fear(1).
  104.  
  105. Silver Arrow
  106. -4 cost
  107. -Deal 4 damage to a unit. If that unit has a species in its card text, destroy it.
  108.  
  109. Wail of the Banshee
  110. -4 cost
  111. -Give your minions +2 attack and Fear(2).
  112.  
  113. Reload
  114. -5 cost
  115. -Gain 3 random 'Arrow' spells.
  116.  
  117.  
  118.  
  119. (Secrets)
  120. Covering Fire
  121. -2 cost
  122. -Secret; When your hero is attacked, deal damage randomly across enemy characters equal to the durability of your weapon.
  123.  
  124. Eyes in the Dark
  125. -2 cost
  126. -Secret; When an enemy minion attacks, stop the attack, and reduce its attack by 3.
  127.  
  128. Feint
  129. -2 cost
  130. -Secret; When one of your minions is attacked, return that minion to your hand and deal its attack as damage to the
  131.  
  132. attacker.
  133.  
  134. Dying Wish
  135. -2 cost
  136. -Secret; When one of your minions dies, give all other friendly minions +2 health.
  137.  
  138. Possession
  139. -2 cost
  140. -Secret; When one of your minions dies, steal an enemy minion at random.
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