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Feb 28th, 2014
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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6. // STEAM
  7.  
  8. steamport =8766;
  9. steamqueryport =27016;
  10.  
  11. // GLOBAL SETTINGS
  12.  
  13. hostname = "TestServer"; // The name of the server that shall be displayed in the public server list
  14. password = "password"; // Password for joining, eg connecting to the server
  15. passwordAdmin = "password2"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  16. reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly
  17. logFile = "A3Master.log";
  18. verifySignatures = 2;
  19.  
  20.  
  21. // WELCOME MESSAGE ("message of the day")
  22. // It can be several lines, separated by comma
  23. // Empty messages "" will not be displayed at all but are only for increasing the interval
  24.  
  25. motd[]={
  26. "",
  27. "",
  28. "",
  29. "__________ SYSTEM MESSAGES __________",
  30. "Welcome to My Server",
  31. "IMPORTANT Verify Signatures is enabled",
  32. "",
  33. "TS3 Server: teamspeak.mydomain.com",
  34. "Web: www.mywebsite.com",
  35. "TS3 Server: teamspeak.zeus-community.net",
  36. "__________ END OF MESSAGE __________"
  37. };
  38. motdInterval = 5; // Time interval (in seconds) between each message
  39.  
  40.  
  41.  
  42. // JOINING RULES
  43. maxPlayers = 4; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  44. // VOTING
  45. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  46. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  47. //voteMissionPlayers = 0;
  48.  
  49. // INGAME SETTINGS
  50. disableVoN = 1; // If set to 1, Voice over Net will not be available
  51. vonCodecQuality = 8; // Quality from 1 to 10
  52. persistent = 0; // If 1, missions still run on even after the last player disconnected.
  53.  
  54. // MISSIONS CYCLE (see below)
  55. class Missions
  56. {
  57. class Mission1
  58. {
  59. template="co_xx_mymission.stratis";
  60. difficulty="Regular";
  61. };
  62. };
  63.  
  64. kickDuplicate = 0;
  65. equalModRequired = 0;
  66. requiredSecureId = 2;
  67. timeStampFormat = "short";
  68.  
  69. // SCRIPTING ISSUES
  70. onUserConnected = ""; //
  71. onUserDisconnected = ""; //
  72. doubleIdDetected = ""; //
  73.  
  74. // SIGNATURE VERIFICATION
  75. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  76. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  77. onDifferentData = "";
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