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- // Bustabit BlackShadow Cooldown Bot with Spiocha Pause
- // By: BlackShadow & MartinG
- // Version 5
- /******************/
- // Settings
- var baseBet = 500; // In bits
- var baseMultiplier = 1.05; // Target multiplier: 1.13 recommended
- var variableBase = true; // Enable variable mode (very experimental), read streakSecurity.
- var streakSecurity = 5; // Number of loss-streak you wanna be safe for. Increasing this massively reduces the variableBase calculated. (1-loss = 20%, 2-loss = 5%, 3-loss = 1.25% of your maximum balance). Recommended: 2+
- var maximumBet = 999999; // Maximum bet the bot will do (in bits).
- // Pause settings
- var pauseThreshold = 99; // when game crashes above this, betting pauses
- var continueThreshold = 3; // when paused and the game crashes above this, betting resumes
- var pauseAfterNLosses = 2; // This is the loss run it is set on 3 but you can change it
- var pauseForMGames = 5; // This is how many games the script is paused for you can change this from 1 upwards
- /******************/
- pauseThreshold = Math.round(pauseThreshold * 100);
- continueThreshold = Math.round(continueThreshold * 100);
- // Variables - Do not touch!
- var baseSatoshi = baseBet * 100; // Calculated
- var currentBet = baseSatoshi;
- var currentMultiplier = baseMultiplier;
- var currentGameID = -1;
- var firstGame = true;
- var lossStreak = 0;
- var coolingDown = false;
- var lostLast = false;
- // Pause Variables
- var currentGameData;
- var lastCrash = (continueThreshold + pauseThreshold)/2;
- var paused = false;
- var pauseLossStreak = 0;
- var pausedFor = 0;
- // Initialization
- console.log('====== Procon\'s BustaBit Bot with Pause ======');
- console.log('My username is: ' + engine.getUsername());
- console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(2) + ' bits');
- var startingBalance = engine.getBalance();
- if (variableBase) {
- console.warn('[WARN] Variable mode is enabled and not fully tested. Bot is resillient to ' + streakSecurity + '-loss streaks.');
- }
- // On a game starting, place the bet.
- engine.on('game_starting', function(info) {
- console.log('====== New Game ======');
- /********************/
- if(lastCrash >= pauseThreshold) {
- paused = true;
- console.log("Pausing Betting");
- return;
- }
- if(paused) {
- if(lastCrash >= continueThreshold) {
- console.log("Continuing Betting");
- lastCrash = (continueThreshold + pauseThreshold)/2;
- paused = false;
- } else {
- console.log("Betting Is Paused");
- return;
- }
- }
- /********************/
- if(pausedFor > 0) {
- pausedFor++;
- if(pausedFor <= pauseForMGames) {
- console.log("Paused " + pausedFor + " of " + pauseForMGames + " games");
- return;
- } else {
- console.log("Resuming");
- pausedFor = 0;
- pauseLossStreak = 0;
- }
- }
- if(pauseLossStreak >= pauseAfterNLosses) {
- console.log("Pausing for 1 of " + pauseForMGames + " games");
- pausedFor = 1;
- return;
- }
- /********************/
- console.log('[Bot] Game #' + info.game_id);
- currentGameID = info.game_id;
- if (coolingDown) {
- if (lossStreak == 0) {
- coolingDown = false;
- }
- else {
- lossStreak--;
- console.log('[Bot] Cooling down! Games remaining: ' + lossStreak);
- return;
- }
- }
- if (!firstGame) { // Display data only after first game played.
- console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(2) + ' bits');
- console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(2) + '%');
- }
- if (lostLast && !firstGame) {//if (engine.lastGamePlay() == 'LOST' && !firstGame) { // If last game loss:
- lossStreak++;
- var totalLosses = 0; // Total satoshi lost.
- var lastLoss = currentBet; // Store our last bet.
- while (lastLoss >= baseSatoshi) { // Until we get down to base bet, add the previous losses.
- totalLosses += lastLoss;
- lastLoss /= 2;
- }
- if (lossStreak > streakSecurity) { // If we're on a loss streak, wait a few games!
- coolingDown = true;
- return;
- }
- currentBet *= 2; // Then multiply base bet by 2!
- currentMultiplier = 1 + (totalLosses / currentBet);
- }
- else { // Otherwise if win or first game:
- lossStreak = 0; // If it was a win, we reset the lossStreak.
- if (variableBase) { // If variable bet enabled.
- // Variable mode resists (currently) 1 loss, by making sure you have enough to cover the base and the 2x base bet.
- var divider = 100;
- for (i = 0; i < streakSecurity; i++) {
- divider += (100 * Math.pow(2, (i + 1)));
- }
- newBaseBet = Math.min(Math.max(1, Math.floor(engine.getBalance() / divider)), maximumBet * 100); // In bits
- newBaseSatoshi = newBaseBet * 100;
- if ((newBaseBet != baseBet) || (newBaseBet == 1)) {
- console.log('[Bot] Variable mode has changed base bet to: ' + newBaseBet + ' bits');
- baseBet = newBaseBet;
- baseSatoshi = newBaseSatoshi;
- }
- }
- // Update bet.
- currentBet = baseSatoshi; // in Satoshi
- currentMultiplier = baseMultiplier;
- }
- // Message and set first game to false to be sure.
- console.log('[Bot] Betting ' + (currentBet / 100) + ' bits, cashing out at ' + currentMultiplier + 'x');
- firstGame = false;
- if (currentBet <= engine.getBalance()) { // Ensure we have enough to bet
- if (currentBet > (maximumBet * 100)) { // Ensure you only bet the maximum.
- console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet * 100) + ' bits');
- currentBet = maximumBet;
- }
- engine.placeBet(currentBet, Math.round(currentMultiplier * 100), false);
- }
- else { // Otherwise insufficent funds...
- if (engine.getBalance() < 100) {
- console.error('[Bot] Insufficent funds to do anything... stopping');
- engine.stop();
- }
- else {
- console.warn('[Bot] Insufficent funds to bet ' + (currentBet / 100) + ' bits.');
- console.warn('[Bot] Resetting to 1 bit basebet');
- baseBet = 1;
- baseSatoshi = 100;
- }
- }
- });
- engine.on('game_started', function(data) {
- if (!firstGame) { console.log('[Bot] Game #' + currentGameID + ' has started!'); }
- currentGameData = data;
- });
- engine.on('cashed_out', function(data) {
- if (data.username == engine.getUsername()) {
- console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x');
- }
- });
- engine.on('game_crash', function(data) {
- if (!firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash / 100) + 'x'); }
- /********************/
- lastCrash = data.game_crash;
- if (!currentGameData || !currentGameData.hasOwnProperty(engine.getUsername())) {
- return;
- };
- lostLast = engine.lastGamePlay() == 'LOST';
- console.log((lostLast ? "Lost" : "Won") + " this game.");
- /********************/
- if(!lostLast) {
- pauseLossStreak = 0;
- } else {
- pauseLossStreak++;
- }
- /********************/
- });
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