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- //Performance & Rates - rates for 128 tick servers, matchmaking is 64 but this is usually fine
- cl_forcepreload "1"
- cl_interp "0"
- cl_interp_ratio "1"
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "128000"
- //disables motd
- cl_disablehtmlmotd "1"
- // Disable Newbie Hints
- cl_autohelp "0"
- gameinstructor_enable "0"
- cl_showhelp "0"
- //Bypass OS Interface & Acceleration
- //m_rawinput "1"
- //m_mouseaccel1 "0"
- //m_mouseaccel2 "0"
- //Deathcam - optional again
- cl_disablefreezecam "1"
- //Sound - less delayed, better sound
- //snd_mixahead "0.05"
- snd_musicvolume "0"
- //always shows inventory and HUD
- cl_showloadout "1"
- //buy menu doesn't open on pressing e
- cl_use_opens_buy_menu "0"
- //Auto-save a scoreboard screenshot at the end of a map
- hud_takesshots "1"
- //displays the bomb symbol underneath the radar if you have it
- cl_hud_bomb_under_radar "0"
- //shows the alive playercount as a numeric number instead of the avatars of the players
- cl_hud_playercount_showcount "1"
- //shows target names
- hud_showtargetid "1"
- //shows steam messages at topright
- ui_steam_overlay_notification_position "topright"
- //you aren't the in the center of the radar which will prevent that you waste much space on your radar when you're not in the middle of the map
- cl_radar_always_centered "0"
- //size of the icons like players
- cl_radar_icon_scale_min "0.5"
- //whether the radar rotates (1) if you turn yourself or not (0)
- cl_radar_rotate "0"
- //how far the radar is outzoomed
- cl_radar_scale "0.3"
- //how big the radar is
- cl_hud_radar_scale "1.3"
- //whether the spectator square radar is used when you press tab (1) or not (0)
- cl_radar_square_with_scoreboard "0"
- //chosen colours of teammates are visible on the radar
- cl_teammate_colors_show "1"
- // Show given damage ingame at the left upper corner of the screen
- developer "1"
- con_filter_text "Damage given"
- con_filter_text_out "Player:"
- con_filter_enable "2"
- // This bind will inspect your weapon and at the same time it will remove all bulletholes and blood on the map, everytime you hit it
- bind "f" "+lookatweapon;r_cleardecals"
- bind "r" "+reload;r_cleardecals"
- //Crosshair
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "0"
- cl_crosshairalpha "255"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_r "203"
- cl_crosshaircolor_g "0"
- cl_crosshairdot "1"
- cl_crosshairgap "5"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "4"
- cl_crosshairstyle "2"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "5"
- //Binds
- bind "0" "slot10;r_cleardecals"
- bind "1" "slot3;r_cleardecals"
- bind "2" "slot2;r_cleardecals"
- bind "3" "slot1;r_cleardecals"
- bind "4" "slot4;r_cleardecals"
- bind "5" "slot5;r_cleardecals"
- bind "6" "slot6;r_cleardecals"
- bind "7" "slot7;r_cleardecals"
- bind "8" "slot8;r_cleardecals"
- bind "9" "slot9;r_cleardecals"
- bind "a" "lastinv;r_cleardecals"
- bind "e" "+use;r_cleardecals"
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