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Nov 28th, 2015
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  1. //Performance & Rates - rates for 128 tick servers, matchmaking is 64 but this is usually fine
  2. cl_forcepreload "1"
  3. cl_interp "0"
  4. cl_interp_ratio "1"
  5. cl_cmdrate "128"
  6. cl_updaterate "128"
  7. rate "128000"
  8. //disables motd
  9. cl_disablehtmlmotd "1"
  10. // Disable Newbie Hints
  11. cl_autohelp "0"
  12. gameinstructor_enable "0"
  13. cl_showhelp "0"
  14. //Bypass OS Interface & Acceleration
  15. //m_rawinput "1"
  16. //m_mouseaccel1 "0"
  17. //m_mouseaccel2 "0"
  18. //Deathcam - optional again
  19. cl_disablefreezecam "1"
  20. //Sound - less delayed, better sound
  21. //snd_mixahead "0.05"
  22. snd_musicvolume "0"
  23. //always shows inventory and HUD
  24. cl_showloadout "1"
  25. //buy menu doesn't open on pressing e
  26. cl_use_opens_buy_menu "0"
  27. //Auto-save a scoreboard screenshot at the end of a map
  28. hud_takesshots "1"
  29. //displays the bomb symbol underneath the radar if you have it
  30. cl_hud_bomb_under_radar "0"
  31. //shows the alive playercount as a numeric number instead of the avatars of the players
  32. cl_hud_playercount_showcount "1"
  33. //shows target names
  34. hud_showtargetid "1"
  35. //shows steam messages at topright
  36. ui_steam_overlay_notification_position "topright"
  37. //you aren't the in the center of the radar which will prevent that you waste much space on your radar when you're not in the middle of the map
  38. cl_radar_always_centered "0"
  39. //size of the icons like players
  40. cl_radar_icon_scale_min "0.5"
  41. //whether the radar rotates (1) if you turn yourself or not (0)
  42. cl_radar_rotate "0"
  43. //how far the radar is outzoomed
  44. cl_radar_scale "0.3"
  45. //how big the radar is
  46. cl_hud_radar_scale "1.3"
  47. //whether the spectator square radar is used when you press tab (1) or not (0)
  48. cl_radar_square_with_scoreboard "0"
  49. //chosen colours of teammates are visible on the radar
  50. cl_teammate_colors_show "1"
  51. // Show given damage ingame at the left upper corner of the screen
  52. developer "1"
  53. con_filter_text "Damage given"
  54. con_filter_text_out "Player:"
  55. con_filter_enable "2"
  56. // This bind will inspect your weapon and at the same time it will remove all bulletholes and blood on the map, everytime you hit it
  57. bind "f" "+lookatweapon;r_cleardecals"
  58. bind "r" "+reload;r_cleardecals"
  59. //Crosshair
  60. cl_crosshair_drawoutline "0"
  61. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  62. cl_crosshair_dynamic_splitalpha_innermod "1"
  63. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  64. cl_crosshair_dynamic_splitdist "7"
  65. cl_crosshair_outlinethickness "0"
  66. cl_crosshairalpha "255"
  67. cl_crosshaircolor "5"
  68. cl_crosshaircolor_b "255"
  69. cl_crosshaircolor_r "203"
  70. cl_crosshaircolor_g "0"
  71. cl_crosshairdot "1"
  72. cl_crosshairgap "5"
  73. cl_crosshairgap_useweaponvalue "0"
  74. cl_crosshairscale "0"
  75. cl_crosshairsize "4"
  76. cl_crosshairstyle "2"
  77. cl_crosshairthickness "1"
  78. cl_crosshairusealpha "1"
  79. cl_fixedcrosshairgap "5"
  80. //Binds
  81. bind "0" "slot10;r_cleardecals"
  82. bind "1" "slot3;r_cleardecals"
  83. bind "2" "slot2;r_cleardecals"
  84. bind "3" "slot1;r_cleardecals"
  85. bind "4" "slot4;r_cleardecals"
  86. bind "5" "slot5;r_cleardecals"
  87. bind "6" "slot6;r_cleardecals"
  88. bind "7" "slot7;r_cleardecals"
  89. bind "8" "slot8;r_cleardecals"
  90. bind "9" "slot9;r_cleardecals"
  91. bind "a" "lastinv;r_cleardecals"
  92. bind "e" "+use;r_cleardecals"
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