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DVV Dr. Facilier Stats 1.01

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Nov 23rd, 2014
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  1. Name: Dr. Facilier
  2. Role: King/Charming Guy
  3. Class: Shadow Man
  4. Size: Medium
  5. Species: Human
  6. ---Attributes---
  7. Robustness: 10/16
  8. Agility: 10/16
  9. Intelligence: 16/24
  10. Sensibility: 18/24
  11. Charm: 20/24
  12. Will: 12/12
  13. Strikes: 3, but Shadow Shield
  14. ---Skills---
  15. Acrobatics: 10
  16. Athletics: 7
  17. Persuade: 14
  18. Deceive: 14
  19. Occult: 14
  20. Melee: 8(9)
  21. Prevent Harm: 4 + 2 from Villain trait.
  22. Endure: 8 + 2 from Villain trait.
  23. Music:12
  24. ---Traits---
  25. -Shadow Shield: Since taking New Orleans, Facilier has done quite well for his Friends on the Other Side. So well, in fact, that one shadow being is his personal guard. This being has 24 ROBUSTNESS, 20 Agility and +14 Prevent Harm. It will block any strike on Facilier made with a physical attack and can take ___[4X+16]____ Strikes before dissipating, although it takes double strikes from light- or fire-based weapons.
  26. -Don’t Play A Player: +20 against social attacks
  27. -Sentient Shadow: Facilier is never without his shadow, which has a life of its own and can attack for him. This being has 20 Agility, +15 Prevent Harm and +14 Brawl (+16 with its shadow claws), always striking with Agile Natural Attacks. It can be stunned for a round by attacking it with a light or fire weapon.
  28. -Master of an Army - He can call in his Villains to aid him in a fight if they haven’t been defeated
  29. -KING: This unit is a KING. It gets +10 to Persuade its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.
  30. ---Powers---
  31. Show Them Their Dreams: Facilier can, for one will point, show somebody their deepest wish and offer it to them. This lets him make a Deceit or Persuade roll with an extra +16 bonus, and if it succeeds, it does 3 social strikes. This only works once on each person though.
  32. -Facilier and his shadows can attack the PC’s shadows, bypassing all armor unless they have glowing armor.
  33. -Friendly Assistance: Spend a Will Point. Gain +4 to all shadows’ attributes for a round.
  34. -Master of Shadows: Spend a Will point to summon 5 Lackeys from the shadows.
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