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- private static IEnumerable<BattleCharacter> EnemyUnit
- {
- get
- {
- return
- GameObjectManager.GetObjectsOfType<BattleCharacter>()
- .Where(u => !u.IsDead && u.CanAttack && u.IsTargetable && GameObjectManager.Attackers.Contains(u));
- }
- }
- public static bool PlayerTargeted
- {
- get
- {
- return EnemyUnit.All(u => u.CurrentTargetId == Core.Me.ObjectId);
- }
- }
- public static int AoETargets(float range)
- {
- var target = Core.Player.CurrentTarget;
- if (target == null)
- return 0;
- var tarLoc = target.Location;
- return EnemyUnit.Count(u => u.Location.Distance3D(tarLoc) <= range);
- }
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