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  1. Anders MacTyr
  2.  
  3. WS 42
  4. BS 45
  5. Str 41 +5 +20 = 66
  6. Tou 40
  7. Agi 37 +5 = 42
  8. Int 37
  9. Per 37
  10. Wil 45
  11. Fel 48
  12.  
  13. SB: 10
  14. TB: 8
  15. AgB: 4
  16. Init: 5
  17.  
  18. Wounds: 22/22
  19. Fate points: 4/4
  20. Corruption: 0/100
  21. Insanity: 0/100
  22. XP: 12950/13000
  23.  
  24. Demeanour: Studious
  25. Chapter Demeanour: Aspire to Glory
  26. Specialty: Deathwatch Tactical Marine
  27. Specialty ability: Bolter master (gain +10BS and +2 damage with a Bolt weapon in Solo mode)
  28. Deed: Strike Team Specialist (200xp)
  29. Distinction: Tactical Experience (750xp)
  30.  
  31. Solo Mode Ability: Thunder's Call
  32. Squad Mode Attack: Lightning Attack
  33. Squad Mode Defense: Shield and Sword
  34.  
  35. Skills
  36. Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Moves, Speak Language (High Gothic, Low Gothic), Tactics (choose), Tracking, Common Lore (Deathwatch), Forbidden Lore (Xenos), Command
  37.  
  38. Talents
  39. Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Deathwatch Training
  40.  
  41. Starting Traits: Unnatural Strength (x2), Unnatural Toughness (x2)
  42.  
  43. Implants
  44. Larraman's Organ (ignore Blood Loss except by Warp Weapons),
  45. Catalepsean Node (no Perception penalties when awake for long periods of time),
  46. Preomnor (+20 to Toughness vs. poison),
  47. Omophagea (ingest bio-matter to gain memories, skills),
  48. Multi-lung (reroll failed Toughness tests for drowning, asphyxiation; +30 and reroll vs. gases; breathe water),
  49. Sus-an membrane (enter suspended animation and avoid death),
  50. Oolitic kidney (reroll failed Toughness tests vs. poison),
  51. Neuroglottis (taste to detect poison),
  52. Mucranoid (reroll failed Toughness tests vs. temperature extremes),
  53. Betcher's Gland (spit poison)
  54.  
  55. Chapter: Storm Wardens
  56.  
  57. Gear
  58. Astartes Powered Armour Mk 8
  59. Astartes Bolt Pistol
  60. 3 Astartes Frag Grenades
  61. 3 Astartes Krak Grenades
  62. Sacris Claymore
  63. repair cement
  64. one Chapter trapping
  65. Astartes Bolter with fire selector
  66. 1 clip Metal Storm Rounds (Tactical Marine clip)
  67.  
  68. Errant Armour, Mk. VIII 8/11
  69. +20 Strength
  70. +10 Awareness
  71. Osmotic Gill Life Sustainer
  72. 6 Doses of Pain Suppressant
  73. Vox Link
  74. Magnetised Boot Soles
  75. 2 weeks nutrient recycling
  76. Recoil Suppression
  77. -10 Manual Dexterity Mod
  78. Raised Gorget: You have a 30% chance to convert head hits to body [8+ on 1d10]
  79. +5 to Command tests
  80. A Fury Like Lightning: +5 Ag, +1 Initiative
  81.  
  82. Astartes Bolt Pistol: Pistol 30m S/2/- 1d10+9 X 4 14 Full Tearing
  83. Astartes Bolter: Basic 100m S/3/- 1d10+9 X 4 28 Full Tearing
  84. Astartes Bolter: Basic 100m S/3/- 1d10+7 X 2 28 Full Tearing, Blast 2 (Metal Storm)
  85. Sacris Claymore: Melee 2d10+12 R 2 Unbalanced
  86. Frag Grenade: Thrown SBx3 S/-/- 2d10+2 X 0 Blast (4)
  87. Krak Grenade: Thrown SBx3 S/-/- 3d10+4 X 6