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- [ShooterGame.SGUIHUDMiniMap]
- m_MiniMapWidth=290
- m_MiniMapHeight=185
- [ShooterGame.SGUIHUDPlayer]
- AbilityCooldownPosition=(Align=(H=HA_CENTER,V=HA_CENTER),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=352,Y=200))
- ActionMenuPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=128))
- BadgeNotificationPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=98))
- CarryBombPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER,V=HA_TOP,HA="AbilityCooldown",VA="AbilityCooldown"), PixelOffset=(Y=0, X=0))
- ChatInputPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""), PixelOffset=(X=20,Y=20))
- ConsoleMessageLogPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="ChatInput",VA="ChatInput"),PixelOffset=(X=0,Y=20))
- DetectedNotificationPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=296))
- GameplayNotificationPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=192))
- GameWaveTimerPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=180,Y=240))
- InteractionFillbarPosition=(Align=(H=HA_CENTER,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=350))
- MinimapPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=45,Y=55))
- ObituaryMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="Minimap",VA="Minimap"),PixelOffset=(X=0,Y=0))
- ObjectivePosition=(Align=(H=HA_CENTER,V=HA_CENTER),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=25,Y=180))
- ObjectiveNotificationPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=200))
- PlayerHealthPosition=(Align=(H=HA_CENTER,V=HA_CENTER),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-35,Y=225))
- ScopeInfoPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA="InteractionFillbar"),PixelOffset=(X=0,Y=0))
- SpectatorChatInputPosition=(Align=(H=HA_LEFT,V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,HA="",VA=""), PixelOffset=(X=20,Y=20))
- SpectatorConsoleMessageLogPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="SpectatorChatInput",VA="SpectatorChatInput"),PixelOffset=(X=0,Y=20))
- WeaponAmmoPosition=(Align=(H=HA_RIGHT,V=HA_CENTER), Attach=(H=HA_RIGHT,V=HA_BOTTOM, HA="",VA=""), PixelOffset=(X=352,Y=200))
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