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Oct 31st, 2014
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Java 0.59 KB | None | 0 0
  1.         SpriteGroup cursor_spriteGroup = new SpriteGroup(cursor_sprite);
  2.         cursor_spriteGroups[CursorType.map_cursor.ordinal()] = cursor_spriteGroup;
  3.         cursor_spriteGroup = new SpriteGroup(cursor_sprite);
  4.         cursor_spriteGroup.setFixed(true);
  5.         gameData.spriteManager.addSpriteGroup(cursor_spriteGroup, 100);
  6.        
  7.         System.out.println(cursor_spriteGroup);
  8.         System.out.println(cursor_spriteGroups[CursorType.map_cursor.ordinal()]);
  9.        
  10.         cursor_spriteGroup.setVisibility(false); //does have effect
  11.         cursor_spriteGroups[CursorType.map_cursor.ordinal()].setVisibility(false); //doesn't have any effect
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