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- SpriteGroup cursor_spriteGroup = new SpriteGroup(cursor_sprite);
- cursor_spriteGroups[CursorType.map_cursor.ordinal()] = cursor_spriteGroup;
- cursor_spriteGroup = new SpriteGroup(cursor_sprite);
- cursor_spriteGroup.setFixed(true);
- gameData.spriteManager.addSpriteGroup(cursor_spriteGroup, 100);
- System.out.println(cursor_spriteGroup);
- System.out.println(cursor_spriteGroups[CursorType.map_cursor.ordinal()]);
- cursor_spriteGroup.setVisibility(false); //does have effect
- cursor_spriteGroups[CursorType.map_cursor.ordinal()].setVisibility(false); //doesn't have any effect
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