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  1. //////////////////////////////////////////////////////////////////
  2. // Description file for Armed Assault
  3. // Created by: TODO: Author Name
  4. //////////////////////////////////////////////////////////////////
  5.  
  6. onLoadName = "Operation Broken Arrow";
  7. author = "PUPPY LIFE & X-ray";
  8. onLoadMission = "Spetsnaz on a special mission in Syria"
  9.  
  10. //==== Respawn
  11.  
  12. respawn = 3;
  13.  
  14. respawnDelay = 60;
  15. respawnTemplates[] = {"MenuPosition", "MenuInventory", "Counter", "Base"};
  16. respawnOnStart = -1;
  17.  
  18. class CfgORBAT
  19. {
  20. class russiancommand0
  21. {
  22. id = 1;
  23. idtype = 0;
  24. side = "east";
  25. size = "Platoon";
  26. type = "HQ";
  27. commander = "Hannes";
  28. commanderRank = "General";
  29. text = "%1 Russian %3 Commander";
  30. textShort = "%1 RU %3 Command";
  31. assets[] = {RHS_Su25SM_vvs,5};
  32.  
  33.  
  34.  
  35.  
  36. class syriancommand1
  37. {
  38. id = 1;
  39. idtype = 0;
  40. side = "east";
  41. size = "Corps";
  42. type = "HQ";
  43. commander = "X-ray";
  44. commanderRank = "Colonel";
  45. text = "%1 Syrain %3 Commander";
  46. textShort = "%1 SY %3 Command";
  47. assets[] = {{isc_saa_T72M_o,5},{isc_saa_BMP2_o,3},{isc_saa_ZSU_o,4},{isc_saa_BTR60_o,4},rhs_2s3_tv,14};
  48. };
  49. class redteam2
  50. {
  51. id = 1;
  52. idtype = 0;
  53. side = "east";
  54. size = "Squad";
  55. type = "Infantry";
  56. commander = "Dnaxdevil";
  57. comanderRank = "Captain";
  58. text = "Red Team";
  59. textShort = "Red Team";
  60. };
  61. class blueteam3
  62. {
  63. id = 2;
  64. idtype = 0;
  65. side = "east";
  66. size = "FireTeam";
  67. type = "Infantry";
  68. commander = "Casper";
  69. comanderRank = "Sergant";
  70. text = "Blue Team";
  71. textShort = "Blue Team";
  72. color[] = {0,0,1,1};
  73. };
  74. class BTRteam4
  75. {
  76. id = 3;
  77. idtype = 0;
  78. side = "east";
  79. size = "Squad";
  80. type = "Armored";
  81. commander = "UNknown";
  82. comanderRank = "Lieutenant";
  83. text = "Akula";
  84. textShort = "Akula";
  85. color[] = {0,1,0,1};
  86. assets[] = {rhs_btr80a_vmf,5};
  87. };
  88. };
  89. };
  90.  
  91.  
  92. class CfgUnitInsignia
  93. {
  94. class PI
  95. {
  96. displayName = "PI"; // Name displayed in Arsenal
  97. author = "Hannes"; // Author displayed in Arsenal
  98. texture = "transparentPI_ca.PAA"; // Image path
  99. textureVehicle = ""; // Does nothing currently, reserved for future use
  100. };
  101. };
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