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- Perfoverlay.drawfps 1
- Render.DrawScreenInfo 0
- Render.PerfOverlayEnable 1
- Render.PerfOverlayVisible 0
- RenderDevice.TripleBufferingEnable 0
- UI.DrawEnable 1
- WorldRender.DxDeferredCsPathEnable 0
- GstRender.VSyncEnabled 0
- RenderDevice.ForceRenderAheadLimit -1
- RenderDevice.RenderAheadLimit -1
- RenderDevice.TripleBufferingEnable 0
- RenderDevice.Dx11Enable 1
- RenderDevice.Dx11Dot1Enable 1
- RenderDevice.Dx11Dot1RuntimeEnable 1
- WorldRender.MotionBlurEnable 0
- WorldRender.MotionBlurForceOn 0
- WorldRender.MotionBlurFixedShutterTime 0
- WorldRender.MotionBlurMax 0
- WorldRender.MotionBlurQuality 0
- WorldRender.MotionBlurMaxSampleCount 0
- WorldRender.SpotLightShadowmapEnable 0
- WorldRender.SpotLightShadowmapResolution 256
- WorldRender.LightTileCsPathEnable 0
- WorldRender.TransparencyShadowmapsEnable 0
- PostProcess.DynamicAOEnable 0
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