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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\arena_mystic_WIPv1b2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 2 2015)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\arena_mystic_WIPv1b2.vmf
  10. Patching WVT material: maps/arena_mystic_wipv1b2/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity prop_static (-1472.00 1040.00 89.25) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  25. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  26. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (431764 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 1028 texinfos to 833
  36. Reduced 16 texdatas to 15 (552 bytes to 504)
  37. Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\arena_mystic_WIPv1b2.bsp
  38. 1 second elapsed
  39.  
  40. ** Executing...
  41. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  42. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\arena_mystic_WIPv1b2"
  43.  
  44. Valve Software - vvis.exe (Jul 2 2015)
  45. 4 threads
  46. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\arena_mystic_WIPv1b2.bsp
  47. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\arena_mystic_WIPv1b2.prt
  48. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\arena_mystic_WIPv1b2.prt
  49.  
  50.  
  51. ** Executing...
  52. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  53. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\arena_mystic_WIPv1b2"
  54.  
  55. Valve Software - vrad.exe SSE (Jul 2 2015)
  56.  
  57. Valve Radiosity Simulator
  58. 4 threads
  59. [Reading texlights from 'lights.rad']
  60. [39 texlights parsed from 'lights.rad']
  61.  
  62. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\arena_mystic_WIPv1b2.bsp
  63. No vis information, direct lighting only.
  64. Setting up ray-trace acceleration structure... Done (0.57 seconds)
  65. 6009 faces
  66. 787502 square feet [113400312.00 square inches]
  67. 0 Displacements
  68. 0 Square Feet [0.00 Square Inches]
  69. 0 direct lights
  70. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  71. Build Patch/Sample Hash Table(s).....Done<0.0147 sec>
  72. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  73. FinalLightFace Done
  74. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  75. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  76. Writing leaf ambient...done
  77. Ready to Finish
  78.  
  79. Object names Objects/Maxobjs Memory / Maxmem Fullness
  80. ------------ --------------- --------------- --------
  81. models 6/1024 288/49152 ( 0.6%)
  82. brushes 1204/8192 14448/98304 (14.7%)
  83. brushsides 9126/65536 73008/524288 (13.9%)
  84. planes 4944/65536 98880/1310720 ( 7.5%)
  85. vertexes 8957/65536 107484/786432 (13.7%)
  86. nodes 3619/65536 115808/2097152 ( 5.5%)
  87. texinfos 833/12288 59976/884736 ( 6.8%)
  88. texdata 15/2048 480/65536 ( 0.7%)
  89. dispinfos 0/0 0/0 ( 0.0%)
  90. disp_verts 0/0 0/0 ( 0.0%)
  91. disp_tris 0/0 0/0 ( 0.0%)
  92. disp_lmsamples 0/0 0/0 ( 0.0%)
  93. faces 6009/65536 336504/3670016 ( 9.2%)
  94. hdr faces 0/65536 0/3670016 ( 0.0%)
  95. origfaces 3522/65536 197232/3670016 ( 5.4%)
  96. leaves 3626/65536 116032/2097152 ( 5.5%)
  97. leaffaces 7241/65536 14482/131072 (11.0%)
  98. leafbrushes 2689/65536 5378/131072 ( 4.1%)
  99. areas 2/256 16/2048 ( 0.8%)
  100. surfedges 42873/512000 171492/2048000 ( 8.4%)
  101. edges 24191/256000 96764/1024000 ( 9.4%)
  102. LDR worldlights 0/8192 0/720896 ( 0.0%)
  103. HDR worldlights 0/8192 0/720896 ( 0.0%)
  104. leafwaterdata 0/32768 0/393216 ( 0.0%)
  105. waterstrips 402/32768 4020/327680 ( 1.2%)
  106. waterverts 0/65536 0/786432 ( 0.0%)
  107. waterindices 6207/65536 12414/131072 ( 9.5%)
  108. cubemapsamples 0/1024 0/16384 ( 0.0%)
  109. overlays 0/512 0/180224 ( 0.0%)
  110. LDR lightdata [variable] 6274544/0 ( 0.0%)
  111. HDR lightdata [variable] 0/0 ( 0.0%)
  112. visdata [variable] 0/16777216 ( 0.0%)
  113. entdata [variable] 8105/393216 ( 2.1%)
  114. LDR ambient table 3626/65536 14504/262144 ( 5.5%)
  115. HDR ambient table 3626/65536 14504/262144 ( 5.5%)
  116. LDR leaf ambient 1779/65536 49812/1835008 ( 2.7%)
  117. HDR leaf ambient 3626/65536 101528/1835008 ( 5.5%)
  118. occluders 0/0 0/0 ( 0.0%)
  119. occluder polygons 0/0 0/0 ( 0.0%)
  120. occluder vert ind 0/0 0/0 ( 0.0%)
  121. detail props [variable] 1/12 ( 8.3%)
  122. static props [variable] 1/12032 ( 0.0%)
  123. pakfile [variable] 537/0 ( 0.0%)
  124. physics [variable] 431764/4194304 (10.3%)
  125. physics terrain [variable] 2/1048576 ( 0.0%)
  126.  
  127. Level flags = 0
  128.  
  129. Total triangle count: 16724
  130. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\arena_mystic_WIPv1b2.bsp
  131. 6 seconds elapsed
  132.  
  133. ** Executing...
  134. ** Command: Copy File
  135. ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\arena_mystic_WIPv1b2.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\arena_mystic_WIPv1b2.bsp"
  136.  
  137.  
  138. ** Executing...
  139. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
  140. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -toconsole -dev -console +sv_lan 1 +map "arena_mystic_WIPv1b2" -steam
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