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- #ifdef diffuseTextureFlag
- v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw;
- v_maskUV = u_maskUVTransform.xy + a_texCoord0 * u_maskUVTransform.zw;
- #endif //diffuseTextureFlag
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