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  1. Selecting FBConfig
  2. GLX_FBCONFIG_ID=263
  3. GLX_BUFFER_SIZE=32
  4. GLX_DOUBLEBUFFER=1
  5. GLX_RED_SIZE=8
  6. GLX_GREEN_SIZE=8
  7. GLX_BLUE_SIZE=8
  8. GLX_ALPHA_SIZE=8
  9. GLX_DEPTH_SIZE=24
  10. GLX_STENCIL_SIZE=8
  11. GLX_SAMPLES_ARB=0
  12. GLX_SAMPLE_BUFFERS_ARB=0
  13. GLX_CONFIG_CAVEAT=NONE
  14.  
  15. Desktop is 1920 x 1080 @ 60 Hz
  16. Initialize engine version: 5.2.2p2 (67d68477bb52)
  17. GfxDevice: creating device client; threaded=1
  18. GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576
  19. OpenGL:
  20. Version: OpenGL 4.5 [4.5.0 NVIDIA 352.63]
  21. Renderer: GeForce GTX 560 Ti/PCIe/SSE2
  22. Vendor: NVIDIA Corporation
  23. VRAM: 1024 MB
  24. Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  25. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image GLX_ARB_get_proc_address
  26. Setting maxVSyncInterval to 4
  27. GL: Detected 1024 MB VRAM
  28. AudioManager: Using PulseAudio: Default Output Device
  29. Begin MonoManager ReloadAssembly
  30. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.dll (this message is harmless)
  31. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.dll into Unity Child Domain
  32. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  33. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  34. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  35. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  36. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  37. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  38. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  39. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  40. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  41. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  42. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  43. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  44. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/DecalSystem.Runtime.dll (this message is harmless)
  45. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/DecalSystem.Runtime.dll into Unity Child Domain
  46. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Hayate.dll (this message is harmless)
  47. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Hayate.dll into Unity Child Domain
  48. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/SteamworksManaged.dll (this message is harmless)
  49. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/SteamworksManaged.dll into Unity Child Domain
  50. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
  51. Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
  52. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/System.Core.dll (this message is harmless)
  53. - Completed reload, in 0.420 seconds
  54. Default vsync count 1
  55. requesting resize -1 x -1
  56. Using native desktop resolution 1920 x 1080
  57. requesting fullscreen 1920 x 1080 at 0 Hz
  58. Desktop is 1920 x 1080 @ 60 Hz
  59. Using libudev for joystick management
  60.  
  61.  
  62. Importing game controller configs
  63. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/System.dll (this message is harmless)
  64. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  65. Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Boo.Lang.dll (this message is harmless)
  66. Changing real window size to 1920 x 1080
  67. Changing real window size to 1920 x 1080
  68. Changing real window size to 1920 x 1080
  69. Changing real window size to 1920 x 1080
  70. Starting Launcher Load at 0.868263
  71.  
  72. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  73.  
  74. Setting up 2 worker threads for Enlighten.
  75. Thread -> id: 7f0019ffb700 -> priority: 1
  76. Thread -> id: 7f0013fff700 -> priority: 1
  77. WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' has no vertex shader
  78. WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
  79. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  80. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  81. SimpleJSONReader(): at input line 11: Assignment: 'version' = '1'
  82.  
  83. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  84.  
  85. SimpleJSONReader(): at input line 34: Assignment: 'nativeName' = 'English'
  86.  
  87. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  88.  
  89. SimpleJSONReader(): at input line 35: Assignment: 'twoLetterCode' = 'en'
  90.  
  91. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  92.  
  93. SimpleJSONReader(): at input line 36: Assignment: 'englishName' = 'English'
  94.  
  95. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  96.  
  97. SimpleJSONReader(): at input line 37: Assignment: 'noSubtitles' = 'true'
  98.  
  99. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  100.  
  101. SimpleJSONReader(): at input line 40: Assignment: 'nativeName' = 'English (Subtitled)'
  102.  
  103. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  104.  
  105. SimpleJSONReader(): at input line 41: Assignment: 'twoLetterCode' = 'en'
  106.  
  107. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  108.  
  109. SimpleJSONReader(): at input line 42: Assignment: 'englishName' = 'English (Subtitled)'
  110.  
  111. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  112.  
  113. SimpleJSONReader(): at input line 43: Assignment: 'noSubtitles' = 'false'
  114.  
  115. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  116.  
  117. SimpleJSONReader(): at input line 48: Assignment: 'nativeName' = 'Français'
  118.  
  119. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  120.  
  121. SimpleJSONReader(): at input line 49: Assignment: 'twoLetterCode' = 'fr'
  122.  
  123. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  124.  
  125. SimpleJSONReader(): at input line 50: Assignment: 'englishName' = 'French'
  126.  
  127. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  128.  
  129. SimpleJSONReader(): at input line 51: Assignment: 'nonASCIIChars' = '°,î,â,ê,Î,Â,Ê,é,É,è,à,ù,È,À,Ù,ë,Ë,ç,Ç,œ,«,»'
  130.  
  131. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  132.  
  133. SimpleJSONReader(): at input line 54: Assignment: 'nativeName' = 'Italiano'
  134.  
  135. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  136.  
  137. SimpleJSONReader(): at input line 55: Assignment: 'twoLetterCode' = 'it'
  138.  
  139. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  140.  
  141. SimpleJSONReader(): at input line 56: Assignment: 'englishName' = 'Italian'
  142.  
  143. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  144.  
  145. SimpleJSONReader(): at input line 57: Assignment: 'nonASCIIChars' = '°,é,ç,à,è,ì,ò,ù,À,È,Ì,Ò,Ù'
  146.  
  147. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  148.  
  149. SimpleJSONReader(): at input line 60: Assignment: 'nativeName' = 'Deutsch'
  150.  
  151. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  152.  
  153. SimpleJSONReader(): at input line 61: Assignment: 'twoLetterCode' = 'de'
  154.  
  155. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  156.  
  157. SimpleJSONReader(): at input line 62: Assignment: 'englishName' = 'German'
  158.  
  159. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  160.  
  161. SimpleJSONReader(): at input line 63: Assignment: 'nonASCIIChars' = 'ä,Ä,ö,Ö,ü,Ü,ß'
  162.  
  163. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  164.  
  165. SimpleJSONReader(): at input line 66: Assignment: 'nativeName' = 'Español Americano'
  166.  
  167. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  168.  
  169. SimpleJSONReader(): at input line 67: Assignment: 'twoLetterCode' = 'sp'
  170.  
  171. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  172.  
  173. SimpleJSONReader(): at input line 68: Assignment: 'englishName' = 'Spanish'
  174.  
  175. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  176.  
  177. SimpleJSONReader(): at input line 69: Assignment: 'nonASCIIChars' = 'ñ,Ñ,ü,Ü,á,é,í,ó,ú,Á,É,Í,Ó,Ú,º,¿,¡'
  178.  
  179. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  180.  
  181. SimpleJSONReader(): at input line 72: Assignment: 'nativeName' = 'Español Castellano'
  182.  
  183. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  184.  
  185. SimpleJSONReader(): at input line 73: Assignment: 'twoLetterCode' = 'es'
  186.  
  187. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  188.  
  189. SimpleJSONReader(): at input line 74: Assignment: 'englishName' = 'Castilian'
  190.  
  191. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  192.  
  193. SimpleJSONReader(): at input line 75: Assignment: 'nonASCIIChars' = 'ñ,Ñ,ü,Ü,á,é,í,ó,ú,Á,É,Í,Ó,Ú,º,¿,¡'
  194.  
  195. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  196.  
  197. SimpleJSONReader(): at input line 80: Assignment: 'nativeName' = 'Polski'
  198.  
  199. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  200.  
  201. SimpleJSONReader(): at input line 81: Assignment: 'twoLetterCode' = 'pl'
  202.  
  203. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  204.  
  205. SimpleJSONReader(): at input line 82: Assignment: 'englishName' = 'Polish'
  206.  
  207. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  208.  
  209. SimpleJSONReader(): at input line 83: Assignment: 'nonASCIIChars' = 'Ą,Ć,Ę,Ł,Ń,Ó,Ś,Ź,Ż,,ą,ć,ę,ł,ń,ó,ś,ź,ż'
  210.  
  211. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  212.  
  213. SimpleJSONReader(): at input line 88: Assignment: 'nativeName' = 'Русский язык'
  214.  
  215. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  216.  
  217. SimpleJSONReader(): at input line 89: Assignment: 'twoLetterCode' = 'ru'
  218.  
  219. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  220.  
  221. SimpleJSONReader(): at input line 90: Assignment: 'englishName' = 'Russian'
  222.  
  223. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  224.  
  225. SimpleJSONReader(): at input line 91: Assignment: 'nonASCIIChars' = 'А,а,Б,б,В,в,Г,г,Д,д,Е,е,Ё,ё,Ж,ж,З,з,И,и,Й,й,К,к,Л,л,'
  226.  
  227. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  228.  
  229. SimpleJSONReader(): at input line 97: Assignment: 'nativeName' = 'Türkçe'
  230.  
  231. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  232.  
  233. SimpleJSONReader(): at input line 98: Assignment: 'twoLetterCode' = 'tr'
  234.  
  235. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  236.  
  237. SimpleJSONReader(): at input line 99: Assignment: 'englishName' = 'Turkish'
  238.  
  239. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  240.  
  241. SimpleJSONReader(): at input line 100: Assignment: 'nonASCIIChars' = 'Ç,Ğ,İ,Ö,Ş,,Ü,ç,ğ,ı,ö,ş,ü'
  242.  
  243. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  244.  
  245. SimpleJSONReader(): at input line 101: Assignment: 'disabled' = 'false'
  246.  
  247. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  248.  
  249. SimpleJSONReader(): at input line 111: Assignment: 'twoLetterCode' = 'RV'
  250.  
  251. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  252.  
  253. SimpleJSONReader(): at input line 112: Assignment: 'englishName' = 'Reversi'
  254.  
  255. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  256.  
  257. SimpleJSONReader(): at input line 113: Assignment: 'nativeName' = 'Reverse English'
  258.  
  259. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  260.  
  261. Wasteland2 version is 97264
  262.  
  263. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  264.  
  265. Changing real window size to 1920 x 1080
  266. Changing real window size to 1920 x 1080
  267. Init Game...24.23528
  268.  
  269. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  270.  
  271. Game Loaded 25.25234
  272.  
  273. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  274.  
  275. requesting resize 1920 x 1080
  276. resizing window to 1920 x 1080
  277. Desktop is 1920 x 1080 @ 60 Hz
  278. SaveLoad Loaded
  279.  
  280. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  281.  
  282. requesting resize 1920 x 1080
  283. requesting fullscreen 1920 x 1080 at 0 Hz
  284. Desktop is 1920 x 1080 @ 60 Hz
  285. Starting Main Menu Load
  286.  
  287. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  288.  
  289. Changing real window size to 1920 x 1080
  290. Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080
  291. Changing real window size to 1920 x 1080
  292. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  293. UnloadTime: 10.536000 ms
  294.  
  295. Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 40270.
  296. Total: 43.829998 ms (FindLiveObjects: 3.300000 ms CreateObjectMapping: 4.400000 ms MarkObjects: 35.636002 ms DeleteObjects: 0.494000 ms)
  297.  
  298. Starting inxile Movie
  299.  
  300. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  301.  
  302. Finished movies, launching main menu
  303.  
  304. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  305.  
  306. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  307. UnloadTime: 5.004000 ms
  308.  
  309. Unloading 407 unused Assets to reduce memory usage. Loaded Objects now: 42245.
  310. Total: 45.243000 ms (FindLiveObjects: 3.985000 ms CreateObjectMapping: 3.603000 ms MarkObjects: 37.227001 ms DeleteObjects: 0.427000 ms)
  311.  
  312. Starting New Game - Clearing Previous Data
  313.  
  314. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  315.  
  316. Can not play a disabled audio source
  317.  
  318. (Filename: Line: 436)
  319.  
  320. Load Map AZ00_Ranger_Citadel
  321.  
  322. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  323.  
  324. Clearing Variables
  325.  
  326. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  327.  
  328. Clearing Menu Stack
  329.  
  330. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  331.  
  332. Cleared Variables in 15ms
  333.  
  334. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  335.  
  336. Set camera active false in 1ms
  337.  
  338. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  339.  
  340. Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
  341. UnloadTime: 19.044001 ms
  342. load empty scene in 167ms
  343.  
  344. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  345.  
  346.  
  347. Unloading 4947 unused Assets to reduce memory usage. Loaded Objects now: 41475.
  348. Total: 53.256001 ms (FindLiveObjects: 3.124000 ms CreateObjectMapping: 4.397000 ms MarkObjects: 40.389000 ms DeleteObjects: 5.346000 ms)
  349.  
  350. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  351.  
  352. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41475.
  353. Total: 43.984001 ms (FindLiveObjects: 2.824000 ms CreateObjectMapping: 3.299000 ms MarkObjects: 37.714001 ms DeleteObjects: 0.146000 ms)
  354.  
  355. Unloaded Unused Assets in 102ms
  356.  
  357. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  358.  
  359. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  360. UnloadTime: 5.522000 ms
  361. Multiple audio items with name 'wl3_AZ0_RickBaychowski_3663'
  362.  
  363. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  364.  
  365. Loading async done in 9761ms
  366.  
  367. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  368.  
  369.  
  370. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 82962.
  371. Total: 61.994999 ms (FindLiveObjects: 6.150000 ms CreateObjectMapping: 5.072000 ms MarkObjects: 50.362000 ms DeleteObjects: 0.411000 ms)
  372.  
  373. Async-Loaded new level AZ00_Ranger_Citadel in 66ms
  374.  
  375. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  376.  
  377. Cached Spawners in 8ms
  378.  
  379. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  380.  
  381. Spawned Party in 32ms
  382.  
  383. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  384.  
  385. Check for saved Gameplay Level: AZ00_Ranger_Citadel
  386.  
  387. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  388.  
  389. No saved Level data for: AZ00_Ranger_Citadel -- turning on spawners
  390.  
  391. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  392.  
  393. Cannot load audio controler AudioController_AZ6_Lexcanium for MobTemplate AZ6_Lexcanium_NPC as it is already loaded.
  394.  
  395. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  396.  
  397. Cannot load audio controler AudioController_AZ0_RickBaychowski for MobTemplate AZ0_RickBaychowski as it is already loaded.
  398.  
  399. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  400.  
  401. Cannot load audio controler AudioController_AZ5_CorranCain for MobTemplate AZ5_CorranCain_NPC as it is already loaded.
  402.  
  403. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  404.  
  405. Cannot load audio controler AudioController_AZ3_Chisel for MobTemplate AZ3_ChiselRails_NPC as it is already loaded.
  406.  
  407. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  408.  
  409. Cannot load audio controler AudioController_AZ5_DanQ for MobTemplate AZ5_DanQ_NPC as it is already loaded.
  410.  
  411. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  412.  
  413. Cannot load audio controler AudioController_AZ5_GaryWolf for MobTemplate AZ5_GaryWolf_NPC as it is already loaded.
  414.  
  415. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  416.  
  417. Cannot load audio controler AudioController_AZ0_DrillTeam1 for MobTemplate AZ0_DrillTeam1_NPC as it is already loaded.
  418.  
  419. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  420.  
  421. Cannot load audio controler AudioController_AZ1_SisterRose for MobTemplate AZ1_SisterRose_NPC as it is already loaded.
  422.  
  423. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  424.  
  425. Cannot load audio controler AudioController_AZ2_VulturesCry for MobTemplate AZ2_VulturesCry_NPC as it is already loaded.
  426.  
  427. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  428.  
  429. Cannot load audio controler AudioController_AZ23_Vipula for MobTemplate AZ23_Vipula_NPC as it is already loaded.
  430.  
  431. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  432.  
  433. Cannot load audio controler AudioController_AZ3_RalphieParkerSaved for MobTemplate AZ3_RalphieParkerSaved_NPC as it is already loaded.
  434.  
  435. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  436.  
  437. Cannot load audio controler AudioController_AZ0_DrillTeam2 for MobTemplate AZ0_DrillTeam2_NPC as it is already loaded.
  438.  
  439. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  440.  
  441. Cannot load audio controler AudioController_AZ0_AngelaDeth for MobTemplate AZ0_AngelaDeth_NPC as it is already loaded.
  442.  
  443. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  444.  
  445. Cannot load audio controler AudioController_AZ17_Takayuki for MobTemplate AZ17_Takayuki_NPC as it is already loaded.
  446.  
  447. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  448.  
  449. Cannot load audio controler AudioController_AZ3_Scotchmo for MobTemplate AZ3_Scotchmo_NPC as it is already loaded.
  450.  
  451. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  452.  
  453. Cannot load audio controler AudioController_AZ0_DrillTeam3 for MobTemplate AZ0_DrillTeam3_NPC as it is already loaded.
  454.  
  455. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  456.  
  457. Spawned NPCs in 469ms
  458.  
  459. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  460.  
  461. Started NPC Dramas in 189ms
  462.  
  463. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  464.  
  465. Finding next game state
  466.  
  467. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  468.  
  469. Created Scene HUD in 950ms
  470.  
  471. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  472.  
  473. SaveRoutine() - AutoSave in slot 0
  474.  
  475. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  476.  
  477. SaveData() to scene: AZ00_Ranger_Citadel in saveslot 0
  478.  
  479. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  480.  
  481. Controller enabled check()
  482.  
  483. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  484.  
  485. Level Data
  486.  
  487. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  488.  
  489. PCs
  490.  
  491. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  492.  
  493. NPCs
  494.  
  495. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  496.  
  497. Faction Anger
  498.  
  499. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  500.  
  501. World Map
  502.  
  503. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  504.  
  505. HUD Data
  506.  
  507. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  508.  
  509. JOurnal Data
  510.  
  511. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  512.  
  513. Tutorials
  514.  
  515. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  516.  
  517. ToXml() !
  518.  
  519. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  520.  
  521. refreshing save games
  522.  
  523. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  524.  
  525. Everything else to finish 672ms
  526.  
  527. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  528.  
  529. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  530.  
  531. Unloading 2458 unused Assets to reduce memory usage. Loaded Objects now: 101572.
  532. Total: 78.649994 ms (FindLiveObjects: 7.703000 ms CreateObjectMapping: 6.877000 ms MarkObjects: 61.434998 ms DeleteObjects: 2.634000 ms)
  533.  
  534. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  535.  
  536. (Filename: Line: 54)
  537.  
  538. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  539.  
  540. (Filename: Line: 54)
  541.  
  542. ArgumentException: The thing you want to instantiate is null.
  543. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
  544. at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0
  545. at NGUITools.AddChild (UnityEngine.GameObject parent, UnityEngine.GameObject prefab) [0x00000] in <filename unknown>:0
  546. at ConversationHUD.CreateGoodbyeButton () [0x00000] in <filename unknown>:0
  547. at ConversationHUD.AddButton (.KeywordInfo keywordInfo) [0x00000] in <filename unknown>:0
  548. at Drama.AddKeyWordToLocalDict (System.String label, System.String text, Boolean addButton) [0x00000] in <filename unknown>:0
  549. at Drama.AddKeyWordsPrivate (Boolean isPreLocalized, System.String[] markups) [0x00000] in <filename unknown>:0
  550. at Drama.AddKeyWords (System.String[] markups) [0x00000] in <filename unknown>:0
  551. at Drama.TurnConversationOn (System.Boolean& bTurnedItOnAlready) [0x00000] in <filename unknown>:0
  552. at Drama+<ManageDrama>c__Iterator1C.MoveNext () [0x00000] in <filename unknown>:0
  553. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  554. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  555. Drama:StartDramaWith(Drama, IEnumerable`1, String)
  556. Drama:StartDrama(IEnumerable`1)
  557. <Proximity>c__Iterator24E:MoveNext()
  558. <ManageDrama>c__Iterator1C:MoveNext()
  559.  
  560. (Filename: Line: -1)
  561.  
  562. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  563.  
  564. (Filename: Line: 54)
  565.  
  566. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  567.  
  568. (Filename: Line: 54)
  569.  
  570. Unlit/Text doesn't have a clipped shader version for AlphaClip
  571.  
  572. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  573.  
  574. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  575.  
  576. (Filename: Line: 54)
  577.  
  578. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  579.  
  580. (Filename: Line: 54)
  581.  
  582. Unlit/Text doesn't have a clipped shader version for AlphaClip
  583.  
  584. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  585.  
  586. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  587.  
  588. (Filename: Line: 54)
  589.  
  590. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  591.  
  592. (Filename: Line: 54)
  593.  
  594. ArgumentException: The thing you want to instantiate is null.
  595. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
  596. at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0
  597. at NGUITools.AddChild (UnityEngine.GameObject parent, UnityEngine.GameObject prefab) [0x00000] in <filename unknown>:0
  598. at ConversationHUD.CreateGoodbyeButton () [0x00000] in <filename unknown>:0
  599. at ConversationHUD.Start () [0x00000] in <filename unknown>:0
  600.  
  601. (Filename: Line: -1)
  602.  
  603. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  604.  
  605. (Filename: Line: 54)
  606.  
  607. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  608.  
  609. (Filename: Line: 54)
  610.  
  611. NullReferenceException
  612. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
  613. at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
  614. at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  615. at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  616. at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
  617. at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
  618. at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
  619. at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
  620. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  621. UICamera:Notify(GameObject, String, Object)
  622. UICamera:ProcessTouch(Boolean, Boolean)
  623. UICamera:ProcessMouse()
  624. UICamera:Update()
  625.  
  626. (Filename: Line: -1)
  627.  
  628. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  629.  
  630. (Filename: Line: 54)
  631.  
  632. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  633.  
  634. (Filename: Line: 54)
  635.  
  636. NullReferenceException
  637. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
  638. at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
  639. at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  640. at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  641. at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
  642. at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
  643. at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
  644. at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
  645. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  646. UICamera:Notify(GameObject, String, Object)
  647. UICamera:ProcessTouch(Boolean, Boolean)
  648. UICamera:ProcessMouse()
  649. UICamera:Update()
  650.  
  651. (Filename: Line: -1)
  652.  
  653. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  654.  
  655. (Filename: Line: 54)
  656.  
  657. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  658.  
  659. (Filename: Line: 54)
  660.  
  661. NullReferenceException
  662. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
  663. at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
  664. at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  665. at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  666. at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
  667. at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
  668. at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
  669. at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
  670. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  671. UICamera:Notify(GameObject, String, Object)
  672. UICamera:ProcessTouch(Boolean, Boolean)
  673. UICamera:ProcessMouse()
  674. UICamera:Update()
  675.  
  676. (Filename: Line: -1)
  677.  
  678. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  679.  
  680. (Filename: Line: 54)
  681.  
  682. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  683.  
  684. (Filename: Line: 54)
  685.  
  686. NullReferenceException
  687. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
  688. at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
  689. at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  690. at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  691. at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
  692. at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
  693. at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
  694. at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
  695. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  696. UICamera:Notify(GameObject, String, Object)
  697. UICamera:ProcessTouch(Boolean, Boolean)
  698. UICamera:ProcessMouse()
  699. UICamera:Update()
  700.  
  701. (Filename: Line: -1)
  702.  
  703. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  704.  
  705. (Filename: Line: 54)
  706.  
  707. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  708.  
  709. (Filename: Line: 54)
  710.  
  711. NullReferenceException
  712. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
  713. at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
  714. at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  715. at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  716. at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
  717. at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
  718. at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
  719. at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
  720. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  721. UICamera:Notify(GameObject, String, Object)
  722. UICamera:ProcessTouch(Boolean, Boolean)
  723. UICamera:ProcessMouse()
  724. UICamera:Update()
  725.  
  726. (Filename: Line: -1)
  727.  
  728. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  729.  
  730. (Filename: Line: 54)
  731.  
  732. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  733.  
  734. (Filename: Line: 54)
  735.  
  736. NullReferenceException
  737. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
  738. at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
  739. at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  740. at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  741. at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
  742. at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
  743. at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
  744. at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
  745. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  746. UICamera:Notify(GameObject, String, Object)
  747. UICamera:ProcessTouch(Boolean, Boolean)
  748. UICamera:ProcessMouse()
  749. UICamera:Update()
  750.  
  751. (Filename: Line: -1)
  752.  
  753. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  754.  
  755. (Filename: Line: 54)
  756.  
  757. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  758.  
  759. (Filename: Line: 54)
  760.  
  761. NullReferenceException
  762. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
  763. at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
  764. at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  765. at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  766. at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
  767. at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
  768. at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
  769. at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
  770. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  771. UICamera:Notify(GameObject, String, Object)
  772. UICamera:ProcessTouch(Boolean, Boolean)
  773. UICamera:ProcessMouse()
  774. UICamera:Update()
  775.  
  776. (Filename: Line: -1)
  777.  
  778. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  779.  
  780. (Filename: Line: 54)
  781.  
  782. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  783.  
  784. (Filename: Line: 54)
  785.  
  786. NullReferenceException
  787. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
  788. at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
  789. at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  790. at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
  791. at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
  792. at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
  793. at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
  794. at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
  795. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  796. UICamera:Notify(GameObject, String, Object)
  797. UICamera:ProcessTouch(Boolean, Boolean)
  798. UICamera:ProcessMouse()
  799. UICamera:Update()
  800.  
  801. (Filename: Line: -1)
  802.  
  803. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  804.  
  805. (Filename: Line: 54)
  806.  
  807. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  808.  
  809. (Filename: Line: 54)
  810.  
  811. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  812.  
  813. (Filename: Line: 54)
  814.  
  815. Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
  816.  
  817. (Filename: Line: 54)
  818.  
  819. Stuck in loop at /home/builduser/buildslave/unity/build/Runtime/Audio/sound/SoundManager.cpp line 765Stuck in loop at /home/builduser/buildslave/unity/build/Runtime/Audio/sound/SoundManager.cpp line 765
  820.  
  821. (Filename: Line: 29)
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