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- Selecting FBConfig
- GLX_FBCONFIG_ID=263
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=0
- GLX_SAMPLE_BUFFERS_ARB=0
- GLX_CONFIG_CAVEAT=NONE
- Desktop is 1920 x 1080 @ 60 Hz
- Initialize engine version: 5.2.2p2 (67d68477bb52)
- GfxDevice: creating device client; threaded=1
- GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576
- OpenGL:
- Version: OpenGL 4.5 [4.5.0 NVIDIA 352.63]
- Renderer: GeForce GTX 560 Ti/PCIe/SSE2
- Vendor: NVIDIA Corporation
- VRAM: 1024 MB
- Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image GLX_ARB_get_proc_address
- Setting maxVSyncInterval to 4
- GL: Detected 1024 MB VRAM
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/DecalSystem.Runtime.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/DecalSystem.Runtime.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Hayate.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Hayate.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/SteamworksManaged.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/SteamworksManaged.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
- Loading /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/System.Core.dll (this message is harmless)
- - Completed reload, in 0.420 seconds
- Default vsync count 1
- requesting resize -1 x -1
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Using libudev for joystick management
- Importing game controller configs
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Platform assembly: /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/Managed/Boo.Lang.dll (this message is harmless)
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Starting Launcher Load at 0.868263
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 7f0019ffb700 -> priority: 1
- Thread -> id: 7f0013fff700 -> priority: 1
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- SimpleJSONReader(): at input line 11: Assignment: 'version' = '1'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 34: Assignment: 'nativeName' = 'English'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 35: Assignment: 'twoLetterCode' = 'en'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 36: Assignment: 'englishName' = 'English'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 37: Assignment: 'noSubtitles' = 'true'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 40: Assignment: 'nativeName' = 'English (Subtitled)'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 41: Assignment: 'twoLetterCode' = 'en'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 42: Assignment: 'englishName' = 'English (Subtitled)'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 43: Assignment: 'noSubtitles' = 'false'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 48: Assignment: 'nativeName' = 'Français'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 49: Assignment: 'twoLetterCode' = 'fr'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 50: Assignment: 'englishName' = 'French'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 51: Assignment: 'nonASCIIChars' = '°,î,â,ê,Î,Â,Ê,é,É,è,à,ù,È,À,Ù,ë,Ë,ç,Ç,œ,«,»'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 54: Assignment: 'nativeName' = 'Italiano'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 55: Assignment: 'twoLetterCode' = 'it'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 56: Assignment: 'englishName' = 'Italian'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 57: Assignment: 'nonASCIIChars' = '°,é,ç,à,è,ì,ò,ù,À,È,Ì,Ò,Ù'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 60: Assignment: 'nativeName' = 'Deutsch'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 61: Assignment: 'twoLetterCode' = 'de'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 62: Assignment: 'englishName' = 'German'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 63: Assignment: 'nonASCIIChars' = 'ä,Ä,ö,Ö,ü,Ü,ß'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 66: Assignment: 'nativeName' = 'Español Americano'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 67: Assignment: 'twoLetterCode' = 'sp'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 68: Assignment: 'englishName' = 'Spanish'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 69: Assignment: 'nonASCIIChars' = 'ñ,Ñ,ü,Ü,á,é,í,ó,ú,Á,É,Í,Ó,Ú,º,¿,¡'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 72: Assignment: 'nativeName' = 'Español Castellano'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 73: Assignment: 'twoLetterCode' = 'es'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 74: Assignment: 'englishName' = 'Castilian'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 75: Assignment: 'nonASCIIChars' = 'ñ,Ñ,ü,Ü,á,é,í,ó,ú,Á,É,Í,Ó,Ú,º,¿,¡'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 80: Assignment: 'nativeName' = 'Polski'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 81: Assignment: 'twoLetterCode' = 'pl'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 82: Assignment: 'englishName' = 'Polish'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 83: Assignment: 'nonASCIIChars' = 'Ą,Ć,Ę,Ł,Ń,Ó,Ś,Ź,Ż,,ą,ć,ę,ł,ń,ó,ś,ź,ż'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 88: Assignment: 'nativeName' = 'Русский язык'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 89: Assignment: 'twoLetterCode' = 'ru'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 90: Assignment: 'englishName' = 'Russian'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 91: Assignment: 'nonASCIIChars' = 'А,а,Б,б,В,в,Г,г,Д,д,Е,е,Ё,ё,Ж,ж,З,з,И,и,Й,й,К,к,Л,л,'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 97: Assignment: 'nativeName' = 'Türkçe'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 98: Assignment: 'twoLetterCode' = 'tr'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 99: Assignment: 'englishName' = 'Turkish'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 100: Assignment: 'nonASCIIChars' = 'Ç,Ğ,İ,Ö,Ş,,Ü,ç,ğ,ı,ö,ş,ü'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 101: Assignment: 'disabled' = 'false'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 111: Assignment: 'twoLetterCode' = 'RV'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 112: Assignment: 'englishName' = 'Reversi'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SimpleJSONReader(): at input line 113: Assignment: 'nativeName' = 'Reverse English'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Wasteland2 version is 97264
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Init Game...24.23528
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Game Loaded 25.25234
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- requesting resize 1920 x 1080
- resizing window to 1920 x 1080
- Desktop is 1920 x 1080 @ 60 Hz
- SaveLoad Loaded
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- requesting resize 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Starting Main Menu Load
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Changing real window size to 1920 x 1080
- Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080
- Changing real window size to 1920 x 1080
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 10.536000 ms
- Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 40270.
- Total: 43.829998 ms (FindLiveObjects: 3.300000 ms CreateObjectMapping: 4.400000 ms MarkObjects: 35.636002 ms DeleteObjects: 0.494000 ms)
- Starting inxile Movie
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Finished movies, launching main menu
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 5.004000 ms
- Unloading 407 unused Assets to reduce memory usage. Loaded Objects now: 42245.
- Total: 45.243000 ms (FindLiveObjects: 3.985000 ms CreateObjectMapping: 3.603000 ms MarkObjects: 37.227001 ms DeleteObjects: 0.427000 ms)
- Starting New Game - Clearing Previous Data
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Can not play a disabled audio source
- (Filename: Line: 436)
- Load Map AZ00_Ranger_Citadel
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Clearing Variables
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Clearing Menu Stack
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cleared Variables in 15ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Set camera active false in 1ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 19.044001 ms
- load empty scene in 167ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 4947 unused Assets to reduce memory usage. Loaded Objects now: 41475.
- Total: 53.256001 ms (FindLiveObjects: 3.124000 ms CreateObjectMapping: 4.397000 ms MarkObjects: 40.389000 ms DeleteObjects: 5.346000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41475.
- Total: 43.984001 ms (FindLiveObjects: 2.824000 ms CreateObjectMapping: 3.299000 ms MarkObjects: 37.714001 ms DeleteObjects: 0.146000 ms)
- Unloaded Unused Assets in 102ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 5.522000 ms
- Multiple audio items with name 'wl3_AZ0_RickBaychowski_3663'
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Loading async done in 9761ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 82962.
- Total: 61.994999 ms (FindLiveObjects: 6.150000 ms CreateObjectMapping: 5.072000 ms MarkObjects: 50.362000 ms DeleteObjects: 0.411000 ms)
- Async-Loaded new level AZ00_Ranger_Citadel in 66ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cached Spawners in 8ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Spawned Party in 32ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Check for saved Gameplay Level: AZ00_Ranger_Citadel
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- No saved Level data for: AZ00_Ranger_Citadel -- turning on spawners
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ6_Lexcanium for MobTemplate AZ6_Lexcanium_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ0_RickBaychowski for MobTemplate AZ0_RickBaychowski as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ5_CorranCain for MobTemplate AZ5_CorranCain_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ3_Chisel for MobTemplate AZ3_ChiselRails_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ5_DanQ for MobTemplate AZ5_DanQ_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ5_GaryWolf for MobTemplate AZ5_GaryWolf_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ0_DrillTeam1 for MobTemplate AZ0_DrillTeam1_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ1_SisterRose for MobTemplate AZ1_SisterRose_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ2_VulturesCry for MobTemplate AZ2_VulturesCry_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ23_Vipula for MobTemplate AZ23_Vipula_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ3_RalphieParkerSaved for MobTemplate AZ3_RalphieParkerSaved_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ0_DrillTeam2 for MobTemplate AZ0_DrillTeam2_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ0_AngelaDeth for MobTemplate AZ0_AngelaDeth_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ17_Takayuki for MobTemplate AZ17_Takayuki_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ3_Scotchmo for MobTemplate AZ3_Scotchmo_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Cannot load audio controler AudioController_AZ0_DrillTeam3 for MobTemplate AZ0_DrillTeam3_NPC as it is already loaded.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Spawned NPCs in 469ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Started NPC Dramas in 189ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Finding next game state
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Created Scene HUD in 950ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SaveRoutine() - AutoSave in slot 0
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- SaveData() to scene: AZ00_Ranger_Citadel in saveslot 0
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Controller enabled check()
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Level Data
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- PCs
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- NPCs
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Faction Anger
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- World Map
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- HUD Data
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- JOurnal Data
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Tutorials
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- ToXml() !
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- refreshing save games
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Everything else to finish 672ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2458 unused Assets to reduce memory usage. Loaded Objects now: 101572.
- Total: 78.649994 ms (FindLiveObjects: 7.703000 ms CreateObjectMapping: 6.877000 ms MarkObjects: 61.434998 ms DeleteObjects: 2.634000 ms)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- ArgumentException: The thing you want to instantiate is null.
- at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
- at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0
- at NGUITools.AddChild (UnityEngine.GameObject parent, UnityEngine.GameObject prefab) [0x00000] in <filename unknown>:0
- at ConversationHUD.CreateGoodbyeButton () [0x00000] in <filename unknown>:0
- at ConversationHUD.AddButton (.KeywordInfo keywordInfo) [0x00000] in <filename unknown>:0
- at Drama.AddKeyWordToLocalDict (System.String label, System.String text, Boolean addButton) [0x00000] in <filename unknown>:0
- at Drama.AddKeyWordsPrivate (Boolean isPreLocalized, System.String[] markups) [0x00000] in <filename unknown>:0
- at Drama.AddKeyWords (System.String[] markups) [0x00000] in <filename unknown>:0
- at Drama.TurnConversationOn (System.Boolean& bTurnedItOnAlready) [0x00000] in <filename unknown>:0
- at Drama+<ManageDrama>c__Iterator1C.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Drama:StartDramaWith(Drama, IEnumerable`1, String)
- Drama:StartDrama(IEnumerable`1)
- <Proximity>c__Iterator24E:MoveNext()
- <ManageDrama>c__Iterator1C:MoveNext()
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Unlit/Text doesn't have a clipped shader version for AlphaClip
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Unlit/Text doesn't have a clipped shader version for AlphaClip
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- ArgumentException: The thing you want to instantiate is null.
- at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
- at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0
- at NGUITools.AddChild (UnityEngine.GameObject parent, UnityEngine.GameObject prefab) [0x00000] in <filename unknown>:0
- at ConversationHUD.CreateGoodbyeButton () [0x00000] in <filename unknown>:0
- at ConversationHUD.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
- at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
- at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
- at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
- at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
- at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
- at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
- at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
- at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
- at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
- at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
- at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
- at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
- at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
- at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
- at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
- at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
- at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
- at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
- at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
- at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
- at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
- at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
- at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
- at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
- at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
- at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
- at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
- at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
- at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
- at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
- at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
- at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
- at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
- at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
- at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithMaterial (UnityEngine.Material,UnityEngine.Material)
- at UnityEngine.Material..ctor (UnityEngine.Material source) [0x00000] in <filename unknown>:0
- at Highlight.CreateRimMaterial (UnityEngine.Renderer rend, Color color, Single terrainYPos, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn (Color color, Single rimSize, Single fillIntensity, Single pulseRate) [0x00000] in <filename unknown>:0
- at Highlight.HighlightOn () [0x00000] in <filename unknown>:0
- at Highlight.BriefHighlight () [0x00000] in <filename unknown>:0
- at PC.MakeLeader (Boolean isUnconsciousOK) [0x00000] in <filename unknown>:0
- at HUD_ConversationBarButton.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:Update()
- (Filename: Line: -1)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Could not open file /home/sindromx/Softwares/GOG Games/Wasteland 2 Directors Cut/game/WL2_Data/resources.assets for read
- (Filename: Line: 54)
- Stuck in loop at /home/builduser/buildslave/unity/build/Runtime/Audio/sound/SoundManager.cpp line 765Stuck in loop at /home/builduser/buildslave/unity/build/Runtime/Audio/sound/SoundManager.cpp line 765
- (Filename: Line: 29)
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