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- class Scene(object):
- def enter(self)
- pass
- class Engine(object):
- def __init__(self, scene_map):
- pass
- def play(self):
- pass
- class Death(Scene):
- def enter(self):
- pass
- class CentralCorridor(Scene):
- def enter(self):
- pass
- class LaserWeaponArmory(Scene):
- def enter(self):
- pass
- class TheBridge(Scene):
- def enter(self):
- pass
- class EscapePod(Scene):
- def enter(self):
- pass
- class Map(object):
- def __init__(seld, start_scene):
- pass
- def next_scene(self, scene_name):
- pass
- def opening_scene(self):
- pass
- a_map = Map('central_corridor')
- a_game = Engine(a_map)
- a_game.play()
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