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- RWTexture3D<float4> gUAVColor;
- gUAVColor[uint3(0,0,0)] = float4(1.0f,0.0f,0.0f,1.0f);
- Texture3D<float4> gVoxelList;
- float4 output = gVoxelList.SampleLevel(SVOFilter, uint3(0,0,0),0);
- RWTexture3D<float4> gUAVColor;
- gUAVColor[uint3(1,0,0)] = float4(1.0f,0.0f,0.0f,1.0f);
- Texture3D<float4> gVoxelList;
- float4 output = gVoxelList.SampleLevel(SVOFilter, uint3(1,0,0),0);
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