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Mar 24th, 2017
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  1. RWTexture3D<float4> gUAVColor;
  2. gUAVColor[uint3(0,0,0)] = float4(1.0f,0.0f,0.0f,1.0f);
  3.  
  4. Texture3D<float4> gVoxelList;
  5. float4 output = gVoxelList.SampleLevel(SVOFilter, uint3(0,0,0),0);
  6.  
  7. RWTexture3D<float4> gUAVColor;
  8. gUAVColor[uint3(1,0,0)] = float4(1.0f,0.0f,0.0f,1.0f);
  9.  
  10. Texture3D<float4> gVoxelList;
  11. float4 output = gVoxelList.SampleLevel(SVOFilter, uint3(1,0,0),0);
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