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Jul 2nd, 2016
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  1. <materials version="3" group="weapon_group">
  2. <material name="ak_base" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
  3. <diffuse_texture file="units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_ak_body_lowerreceiver_df"/>
  4. <bump_normal_texture file="units/payday2/weapons/wpn_fps_ass_akm_pts/wpn_fps_ass_ak_body_lowerreceiver_nm"/>
  5. <reflection_texture type="cubemap" file="environments/cubemaps/cubemap_gold"/>
  6. <variable value="0.75000005960464 0 13.699999809265" type="vector3" name="environment_settings"/>
  7. </material>
  8. </materials>
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