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  1. <?xml version="1.0"?>
  2. <ServerSettings>
  3. <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->
  4. <property name="ServerIsPublic" value="false"/> <!-- Should this server register to master server -->
  5. <property name="ServerName" value="Never visit the white house"/> <!-- Whatever you want the name to be. -->
  6. <property name="ServerPassword" value="lol"/> <!-- Password to gain entry to the server -->
  7. <property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
  8. <property name="ServerDescription" value="You can die"/> <!-- Whatever you want the description to be. -->
  9. <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server -->
  10.  
  11. <property name="GameWorld" value="Random Gen"/> <!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War, Random Gen -->
  12. <property name="GameName" value="noobpower"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
  13. <property name="GameDifficulty" value="2"/> <!-- 0 - 4, 0=easiest, 4=hardest -->
  14. <property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) -->
  15.  
  16. <property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
  17. <property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
  18. <property name="DayNightLength" value="30" /> <!-- 40 minutes -->
  19. <property name="FriendlyFire" value="true" /> <!-- Can friendly players damage each other (PvP) -->
  20. <property name="PersistentPlayerProfiles" value="true" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
  21.  
  22. <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
  23. <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists -->
  24.  
  25. <property name="ControlPanelEnabled" value="true"/> <!-- Enable/Disable the control panel -->
  26. <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
  27. <property name="ControlPanelPassword" value="lol"/> <!-- Password to gain entry to the control panel -->
  28.  
  29. <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
  30. <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
  31. <property name="TelnetPassword" value="lol"/> <!-- Password to gain entry to telnet interface -->
  32.  
  33. <property name="DisableNAT" value="false"/> <!-- set this to true if your router doesn't support NAT -->
  34. <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name -->
  35.  
  36. <property name="DropOnDeath" value="0" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
  37. <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
  38.  
  39. <property name="CraftTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
  40. <property name="LootTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
  41.  
  42. <property name="EnemySenseMemory" value="60" /> <!-- Time, in seconds, that a zombie will pursue something that has been sensed. -->
  43. <property name="EnemySpawnMode" value="5" /> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
  44. <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
  45.  
  46. <property name="NightPercentage" value="35" /> <!-- percentage in whole numbers -->
  47. <property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->
  48.  
  49. <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers -->
  50. <property name="LootRespawnDays" value="7" /> <!-- days in whole numbers -->
  51.  
  52. <property name="LandClaimSize" value="7"/> <!-- Size in blocks that is protected by a keystone -->
  53. <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
  54. <property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
  55. <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
  56. <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
  57. <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
  58. <property name="AirDropFrequency" value="24"/> <!-- How often airdrop occur in game-hours, 0 == never -->
  59.  
  60. <property name="MaxSpawnedZombies" value="80"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
  61.  
  62. <!--
  63. If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
  64. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given
  65. area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
  66. -->
  67. <property name="MaxSpawnedAnimals" value="100"/>
  68. <property name="EACEnabled" value="false"/> <!-- Enables/Disables EasyAntiCheat -->
  69.  
  70. <!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->
  71. </ServerSettings>
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